Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

I've really enjoyed running this mini-cave adventure. The terrain/environment was challenging, interesting traps, there where several unique foes (goblin bard, fiendish-goblin antipaladin, goblin rangers, mimic and more challenging goblins overall). The cave made the PCs think about how to attack. This has served as a good introduction to RA, which requires a tremendous amount of PC thinking to survive.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Yes. I learned a lot. We really need some area of effect capabilities.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Yep, and some dispel abilities would also help! However, I am loving the maps, pace and group. Glad that I joined.


Evil GM

I've updated the Camp Info tab with some information, including the link to where the tracks separated from the farmhouse. That was where the farmers and children were taken.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Argrim - My everburning torch is on the other side near Karnog. I tossed it into the room when we first entered.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
Vatilda Lateef wrote:
Argrim - My everburning torch is on the other side near Karnog. I tossed it into the room when we first entered.

Near Kalim?


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Not really sure actually. I was aiming for AB,8 but rolled poorly... DM said it was still lit after I threw it, so it should be around there.


Evil GM

Vatilda - one of my last game posts mentioned that Kalim picked it up and tossed it over the river while you were swinging, you can roll your damage since there was light.


Evil GM

When you all rest you can level up to 4th level, you are not too far from 5th level either.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Hp roll
1d8 ⇒ 1
1d8 ⇒ 7


Evil GM

For the new folks, roll hit points. Reroll 1's.

Vatilda nice reroll!


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Argrim - it is a cloak of protection +1 to AC, not a cloak of resistance. Malcolm will likely be our "tank" so it probably should go to him.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
Vatilda Lateef wrote:
Argrim - it is a cloak of protection +1 to AC, not a cloak of resistance. Malcolm will likely be our "tank" so it probably should go to him.

Probably, but we should still discuss the loot split. Should we divide by current players? Or should be some how favor the original group? However, with Nibb, Varl, and Ramm not taking a share, then letting Malcolm and Sheyan have an equal share still increases the share of loot going to the original group members compared to including Nibb, Varl, and Ramm.

Then, the question is should we equate the magic weapons in sell value that we're taking into the share calculations? So magic weapons & items can be bought at the sell-value from your share of the loot. This way spell-casters don't get shafted for not taking a magic weapon.


Evil GM

I oops its a plus 1 cloak of resistance.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Agrim - as for the Cloak, since it is Resistance, then I agree with your assessment, but that is not what it originally said. I will gladly give the proceeds for the sale of my MW Bastard Sword and Light Crossbow to the group proceeds.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

I get resistance from my domain automatically, so that's a non-issue for me.

1d8 ⇒ 7 HP


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Karnog, Vatilda, Kalim

Would you please comment on the division of loot please?

thanks


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

@Agrim: Please mark off the following from your loot sheet as taken by Malcolm.

+1 Bastard Sword
MW Light Crossbow
7 +1 Bolts (I will share these if anyone else has an interest.)

You can also add the price for selling a MW Bastard Sword and a standard Light Crossbow into the party cash.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

I will take the warhammer, adding in a masterwork one for party loots.

I have no need for the cloak, so that should go to someone else.

Unless anyone else wants the buckler badly, I will hold onto that, as well.

If anyone else wants to carry the CMW wand, have at it, otherwise I will take it.

I think the paladin should wear the phylactery of faithfulness, everything else is pretty much meh for me.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

I think I have the lowest saves at the moment, so I guess I'd take the cloak.
+1 heavy mace
2 CLW potions
... and the 2 shard gels if no one else thinks they'd use them.

EDIT... err wait Kalim has the worst saves. He should take the cloak


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I do not really have an interest in the Phylactery of Faithfulness, but if no one wants it, it could be sold.


Evil GM

I will chime in and say that the Phylactery is an item that may save the party and the cap light will assist a human in this dungeon setting. Just a bit of foreshadowing.


Evil GM

The designers of the RA seriously like to play with and shift alignments.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

In absence of any comments, I'm making the decision to divide equal shares of the loot between the current players. The loot will include all cash and non-consumable magic items. Players will buy their magic items at (half) sell value from their share of the loot. Consumables including wands, potions, scrolls, and alchemics will not be cashed and instead be distributed relatively evenly to everyone.

I'll start doing the math tonight. Object before tomorrow morning or forever hold your peace.


Evil GM

I updated the Campaign Info Tab and placed the Goblin Map that you found under the Wilderness spoiler for future reference


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I am confused on the process or the reasoning. Malcolm, Karnog, Vatilda and yourself have already claimed items from the loot. Those certainly should NOT be included in your process. For anything unclaimed, I have no thoughts other than DM input, which has been provided regarding the magic weapons and two other select items. Are you suggesting selling everything, splitting the money and then buying at the sales price? That seems fairly complicated. If you want to do that after taking out that which was claimed, then that should be voted upon, not done unilaterally.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

I think he means... when we tally up our loot, we add up the worth of everything (selling price = the 50% amount you would get if you were to sell to the merchant).
Then split the money, and buy from the loot what we want to take.
That is what is done "on paper"

The result in game... you get your share of everything which will be sold minus the selling price of the items you take for yourself.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I see...ok...thanks for the clarification.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

If you want to handle the math in such a setup, Argrim, I have no objection.

I would like to suggest consumables such as the Cure wands, potions and the like be excluded & distributed to where they are most needed, at the least.

As far as the items remaining, I am interested in the mithral chainshirt and the phylactery now that our generous and kindly gm has warned us of the potential for alignment shenanigans.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

I didn't get to the math last night. Would appreciate hearing from Kalim.

Yes, Karnog I would exclude consumables from the loot calculation. I'm NOT going to include the phylactery or light cap in the loot calculation, because no one would take them without the GM hint. Karnog, please carry the phylactery.

Some Human should wear the light cap.

cheers


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

I'm taking the light cantrip this level up.

I'm not wearing a candle on my head... though it would be pretty cool if I could tease my hair up around it...

I can carry though for someone to take later if no one wants to wear it.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Accounting all the goblin loot:

1. First Goblin Ambush – 57.76 gp / share = 19.63 gp

2. Goblin Archer above Cave – 146.43 / share = 24.41 gp

3. First Goblin Cave – 208.31 / share = 34.72 gp

4. Goblin Hoard – 694.63 / share = 115.77 gp
Kalim got spear free for soloing that Darkmantle. Buckler cost is 500 gp

5. Antipaladin Goblin Bandit Cave – 17,352.41 / share = 2892.7 gp
Magic to buy with your share of the loot
+1 boar spear, medium-sized – free presented to Kalim
+1 buckler, medium-sized – 500 gp – Karnog
+1 Heavy Mace – 1000 gp – Vatilda
+1 Scimitar – 1000 gp – Sheyan
+1 Bastard Sword – 1000 gp – Malcolm
+1 Spear, cold iron tip/head – 1000 gp – Kalim?
+1 Battleax – 1000 gp – Argrim
+1 Warhammer – 1000 gp – Karnog
Mithral chain shirt – 500 gp – Karnog
+1 Cloak of Resistance – 500 gp
1 pair of Boots of Enduring March – 750 gp – Sheyan
1 pair of Claws of Ice Bear – 650 gp
1 Cap of light – free
1 Phylactery of Faithfulness – free – Karnog
1 pair of Armbands of Brawler – 250 gp
Carved ivory scroll case, waterproof – 110gp (it’s waterproof)

Grand total of all 5 – 18265.94 / share = 3076.59 gp

Available consumables
Wand of CMW (17 charges)
(2) black and red fletching arrows are animal bane
(7) +1 bolts - Malcolm
(6) +1 shortbow arrows - Argrim
1 scroll CLW

Potions
24 (= 4+1+4+15) CLW – 4 each of the 6 characters
4 CMW
1 vial - antitoxin
shield of faith
bless weapon,
endure elements- fire,
endure elements –cold,
bull strength,
bears endurance,
delay poison,
jump,
prot. from good,
prot from law,
remove disease,
remove curse.

Other gear
Darkwood buckler, darkwood short bow (12 arrows in quiver), silver dagger, 4 MSW daggers, 6 mundane daggers, 1 MSW heavy crossbows, 4 mundane crowbars, 3 papercandle fireworks, 2 skyrocket fireworks,

Claimed
Malcolm - 1 Msw Lgt. Crossbow,
Vatilda - 2 shard gels

As described, all currency and loot are accounted and on my profile... until all gets distributed. Magic items and mithral are included at value listed. Loot was divided 6 ways. You can 'buy' items at their listed cost with your share of the loot. I also listed the waterproof scroll case for an interested spell-caster, but you could also 'buy' the Ivory baby rattle, if it flips your switch.

For the consumables, just volunteer to take what you want. Everyone gets 4 potions of CLW, in addition to ones issued earlier to the original crew.

EDIT: All GM actions included and updated here and my profile. Thanks!

Remember the "cash" of your share of the loot will be banked at Fentonville and carried with you.

cheers


Evil GM

Thanks Agrim for doing the math and taking the lead there. I'll cash out the remaining items in little while.

Yes, the spear with the cold iron tip was intended for Kalim. He has two +1 weapons, boar spear and the spear. One is bracing weapon and one can be thrown. I wanted to give him some versatility if forced into a non-magic using situation.


Evil GM

First Goblin Ambush

Cashed out: 48 GP, 6 SP

Goblin archer above Cave:

Cashed out Value: 128 GP, plus ruby chip worth 17 GP

Note when I describe something as "nice" that tends to be MSW quality or better.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Argrim would 'buy' the Claws of Ice Bear if no one else is interested.

And the (2) black and red fletching arrows are animal bane, if there aren't any better archers.

And the silver dagger again if no one else is interested.

cheers


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

I'm cool with the assortment above.

I can take the CMW wand unless vatilda or malcolm want some healing ability.

So I owe 2k $ of I'm reading this correctly.


Evil GM

As an FYI the darkwood buckler acts as a MSW item since it is made from darkwood. No bonus to AC but the AC penalty is lessened by 2 over it's ordinary shield type (It'll be zero (0) AC penalty check). It weighs half (2.5 lbs) as much as a ordinary buckler (5 lbs)


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1

Can Argrim wear a buckler and keep his hand free for Crane Wings?


Evil GM
Argrim wrote:

Argrim would 'buy' the Claws of Ice Bear if no one else is interested.

I thought those were pretty interesting when I was going through the magic equipment lists. I was putting together a random assortment of stuff that represented most wondrous body slots. I'm not implying you'll need them, just they were a fun little minor magic item.


HP 25/25 | AC 15 | Fort +5 Reflex +1 Will +1
Karnog Kegmeister wrote:

I'm cool with the assortment above.

I can take the CMW wand unless vatilda or malcolm want some healing ability.

So I owe 2k $ of I'm reading this correctly.

Huh? You start with 3076.59 gp as your share of the grand total. Deduct from that anything you 'buy'. So you've 'bought' 2k leaving you 1,076.59 of cash. The balance will be banked in Fentonville.

cheers


M Human (multi-ethnic) Rogue Charlatan 6

OK, guys, I'm near a computer again. Getting caught up. Thanks for DMPC-ing!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

OK, so it seems Kalim is getting the cloak and the spear ...ah, wait, just saw the money stuff. Let me figure this out and level my boy.


M Human (multi-ethnic) Rogue Charlatan 6

Ah, just saw I was doing that wrong. Forgive me, Kentucky kills me.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Anyone mind if Kalim takes the scrollcase? He's got a lot of scrolls already ...


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Roger, was saying that but wrote badly.

Thanks for handling math times, Argrim.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

HP: 1d6 ⇒ 5


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Leveled! Woohoo!


Evil GM

Kalim - How was the music festival?


Evil GM

So everyone gets their bearings straight - Fentonville is the basic home base, place to rest and buy/sell items. There is a "small" trading town that Thomas the merchant just mentioned called Zelkor's Ferry to the West that he would have mentioned is up river and in the DragonMarsh Lowland. He had just loaded a ferry that was heading to Zelkor's Ferry before he was ambushed. He would point it out on a map to you.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Oh man, it was great. Beautiful weather and great sets. Thanks!

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