Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Should have played an assassin.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Pally's are awesome.
I am playing one at level 10 in Baldwin's game.

A big ole mountain o HP and fightery goodness.

Note: Grimm is a self buffer so the whole point of him stealing is to get a round of prebuff before combat.

If anyone has a MESSAGE spell I can warn you as well.


Evil GM

Swim meet today then gaming night, I'll be sparse.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Nice, swarm me and then run and hide. I see how you work...LOL


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

I'll wait to finish the round before my next action


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Hey,

What kind of Light Armor did we get for free?

Spiked MITHRIL Breastplate right?
That's light armor!

Oi! Malcolm you might be taking an Alkali Flask to the face next round.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Better than the damn swarm.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Only if it kills it ;)


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

actually, might be better just to Power Attack.
a Stirge swarm takes 1/2 damage from weapon attacks.

the alkali flasks I bought for oozes.


Evil GM
Grimm Sharpest wrote:

Hey,

What kind of Light Armor did we get for free?

Spiked MITHRIL Breastplate right?
That's light armor!

Oi! Malcolm you might be taking an Alkali Flask to the face next round.

Mundane Hide, Leather, studded leather, or chain shirt. Basically something to prevent the DM from taking total advantage of your in the evening. I had previously warned folks, and they learned first hand, that heavy armor can be hazard in this dungeon. There is even a rumor they've heard.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Chain shirt it is


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

We need an area of effect spell by one of our casters...NOW!


Evil GM

Heading to workout. This should give those that have not posted some time to do so.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yeah....AoE healing, I can do. Hurting, not so much.


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Busy with school deadline. I will be ready to post tomorrow, but feel free to DMPC me. I'll bane maybe...


Evil GM

I be on later and will DMPC vatilida then.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Ah, school. I've been spotty here because last week I was falsely accused of corporal punishment ...all is well now, I was cleared.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Sweet.
Ready to post heaps!


Male Orc Druid 10

If I was level 6 or could spontaneously cast this spell as well as summon natures ally I could get an air elemental on the field and whirlwind them away, but I'm guessing even though part of the spell description is similar to summon natures ally I'm not allowed to spontaneously cast it. I think


Male Orc Druid 10

Hey DM, I'm thinking of revamping Sheyan. This is my first time playing a druid and I feel like I did it entirely wrong and am not being nearly as effective as I could be. I feel like mechanically I'm pretty useless


Evil GM

Drop me PM Sheyan on what your thinking.

Swarms are difficult fights.


Male Orc Druid 10

Hey guys, long story short this is the first time I've ever played a druid and I think I botched him mechanically pretty bad. In addition to that we're going into a dungeon without a rogue, so one way or the other I'm thinking of bringing a rogue in.

I have an idea that I haven't brought up to baldwin yet, thought I'd get everybodies opinion. Our original thought was just changing Sheyan mechanically, but I feel like he just was built like a druid from the ground up and the change wouldn't feel real. My thought is that one of Sheyan's more urban friends comes and finds him, telling him there's an emergency in his home forest and he's needed now, but Sheyan asks him to stick around and help the group. Thoughts?


Evil GM

Sheyan's going to switch character concepts for this game, the party really needs a skill monkey and he enjoys playing a rogue. When I recruited for this this game, I mentioned there were old fashioned difficult/deadly traps and that a rogue would be important. Sheyan's going to fill that role for party balance.

So we'll have:

Melee:
Malcolm
Grimm

Divine:
Karnog
Vatilda

Arcane:
Kalim

Skill:
Sheyan


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Ooo! See if Baldwin will allow you to take Cornugon Smash!
You can SA without needing a Flank Buddy!

Also a Scout/Brute rogue Archetype is easily the best.

Auto SA when you charge or move ten feet!
And the Brute's BRUTAL BEATING power is awesome.

PM me if you want some help!
(I normally lothe rogues but the aforementioned combo is actually really good at combat)


Evil GM

Cornugon Smash always seemed too powergaming, throwing the balance of the game our of whack.


Male Human Ranger 1

Actually a better idea might be to play

1 Level of Rogue for Trap finding
The rest all Wild Stalker levels.
(I recommend Dwarf for Hardy and Steel Soul, Glory of Old trait.

The reason- this app is a meat grinder.

If you go weapon and shield style you can operate a high AC TWF RAGE build!!
could go

Str 17 (13 points, level 4 bump to 18)
Dex 13 (3 points, Baldwin's bonus point here)
Con 14 (2 points)
Int 10
Wis 14 (2 points)
Cha 8

Trait-Glory of old.
1(rogue) SA, Trap finding -Steel Soul
2 Strong Senses, Wild Empathy
3 Uncanny Dodge, Combat Style:TWF , Improved Shieldbash
4 Endurance, Favored Terrain (underground!!)
5 Rage of the Wild .

Buy a Belt of Str +2.

Weapons: Primary HEAVY SHIELD, OFFHAND: Cestus!

At level 5
BAB 4
Str 5 (18+ belt)
+1 Masterwork Shield
Normal = +10 for TWO handing the shield when you move!
+8/+8 when shield/cesti twf!
Then you can RAGE!!

AC= 20, 10+2 (dex)+6 (Armor)+2 (shield)

Nets: Trap finding, Perception bonuses, Skills, Attack Power, Good AC and Good Saves AND you still get spells!


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I play many o'rogues, and by far, my favorite is the Elven Rogue Swashbuckler with the Curveblade.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Man you guys jumped all over this haha. Well I already have his crunch done, under this alias, sorry for not checking these posts earlier. I did end up going scout (I freaking love that archetype), TWF build with double shortswords, and have an interesting feat I have listed under abilities.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Very good. We need it!


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

GM, want me to introduce Desmond now?


Evil GM

Desmond - one trait not two please.

I haven't had a chance to look at him in detail but it's fine to introduce him as the group exits from the wine cellar the next morning. I'll let Sheyan perform the lesser restorations so it saves Karnog's spells the next day.


Evil GM

If you haven't noticed STR/Grimm enjoys creating character's. This is a good and handy thing since he has died twice in my other game. Evil grin.


Evil GM

Desmond the disorienting maneuver is fine with me it's not overpowering.

Everyone has been playing well together from an alignment stand point, so far. That's great, I just want to remind everyone there are two LG characters (cleric and paladin), I'm generally not an in your face alignment person. I would like to make sure we continue to have harmony rather than discord. As an example killing someone who has surrendered would create some concern...fortunately, that has not happened.

I will also remind everyone - this is the first time Grimm has heard this - that the creators of this dungeon take great pleasure in screwing with alignment and ability shifts. There are certain items that just should not be touched by certain characters.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Ah one trait, forgot that. I got rid of reactionary. The other trait is more flavor anyways.

I'm CN but I won't sow chaos and discord. I lean heavily towards good.


Evil GM

The site is going to go down in about 5 minutes or so for maintenance. I'll check back later.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Nice rogue. Never seen this king in play but looks good.
I LOVE TRIPPING


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I am out of town on business the next two days. Please feel free to DMPC me.


Evil GM

I have my daughter's swim meet this evening; so, if I get on it won't be on till later.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Oh cool, tell them some random stranger on the internet said good luck!


Evil GM

5th level wealth, no more than 1/2 wealth in one item.

You'll begin with the following boon on top of your WBL

3 )CLW potions each (1d8+3)
(2) CMW potion (2d8+6)
potion of magic weapon (1)
vial anti-toxin (1)
Haversack
Everfull Mug (3/day 12 ounces of fine beer or wine)
Compass
Blank Map book (roll d2, 1 =waterproof, 2=non-waterproof)
Scrivener’s kit
silk 50 ft.(1)
Grapple hook or grapple arrow/bolt (1)
bandolier (1)
Candles (5


Evil GM
Desmond Aeros wrote:
Oh cool, tell them some random stranger on the internet said good luck!

I will, it's been a long season so far I'll be glad when it's over in a few weeks.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

1d2 ⇒ 1


Evil GM

Desmond:

Remember you get that "second wind" ability to heal yourself 2/day (1d4+1HP), as a standard action. You begin maximum HP for level 1 and 2, then roll the remaining levels reroll "1's".

If you haven't already done so, remember you get One (1) ability point bonus that must be used in either your current 4th or 5th lowest ability scores. No adjusting other scores to account for this bonus.

Since you are an urbanish rogue by background and you didn't come in through the cartographer - I'll give you 2/2 skill points to knowledge: local/nobility or local/history (your choice)


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Muahahaha, I found the most amazing pair of boots for Desmond ever


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Those boots are freaking awesome!


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

Those are nice. I approve of any gear that rewards movement and tactics.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Well they are perfect for Rogues who are about the only class with no inherent ability to boost attack.

Pally= Smite
Ranger= FE
Inquisitor=Bane, Judgement and spells
Etc.

I'll endeavor to flank with you as much as possible.


Evil GM

I see there is an unresolved issue as to whether it's a +1 or +2 item. For the 1400 GP cost I would state it is a +1 item. In the UE it's a +1 item but in ARG it's +2. Plus, we aren't using ARG. The +1 version is fine. Hope that's works for you.


Evil GM

Now that the characters are set, I'll get some posts up tomorrow.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Oh I didn't see that. I was actually thinking about swapping them out for something else because I don't like keeping track of magic items that have a certain amount of uses per day. I'd rather have something that's just passive and I don't have to worry about running out, so I'm going with this belt instead.

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