Narvik Drak |
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Narvik takes the words of the Shoanti in. He may have a point, friends. How do we know what the signal of the horn will actually mean? Perhaps we linger too long here, she may simply be buying time. Subdue her or slay her, in either case we must move on. Bargaining may not be wise after all.
If you wish, with just a touch of my hand I can cause her to bleed out slowly. We can either leave her to die or stabilize her. Just choose quickly.
I have Death's Touch, doing d6+1 plus 1 bleed per round due to Bleeding Wounds. Seeing she is tied up it should be easy to pull off.
Kelvor of the Shundar-Quah |
Kelvor moves away, done with the argument and not willing to participate in it anymore.
He recalls the words of one of the Dark Sages before he was sent into the world of the tshamek:
"The tshamek are weak. They are not of the Quahs. Do not attempt to make them so. They, and you, must walk your own paths and make your own mistakes.
Armun Govil |
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"Kelvor, I understand some of the warrior nature of the Shoanti. It is for that reason that I persist in this. Remember that Fethi did start with speaking with us, and not with aggression. It is our group that struck first. She heard our invasive actions, and was ready to talk. It was only after we brought her back from Pharasma's door that we got to hear her truly speak."
He pauses, collects his thoughts, and finally adds, "She knows that her and her troops are not capable of handling our combined might. We know this too. I cannot speak fully to your Shoanti ways, but to me there is no honour in needless slaughter of a weak, now helpless foe."
Pribam Pey |
"Ambassador, my humble apologies." Pribam bows. "I did not mean to insinuate that you torture the vile creature. I meant that if she will not take nothing but her life, or now this new notion of 250 pieces of gold, you should kill her and she can regret her decision in whatever afterlife to which she is sent."
"I am not alone in this decision. Master Armun was not pleased that I brought Razmir's wrath down before he finished talking to the hobgoblin. I merely sought to please everyone. I see the error of my ways now. I should have left her for dead, for all the good she has done us."
Pribam takes 5 platinum coins out of his bag of holding and flings them on the floor at Fethi's feet. "There's my share of her filthy price." He takes out another 5 an similarly tosses them. "And there is the Ambassador's."
"Take it and leave, Fethi. And take your followers with you. I suggest that you find a way other than blowing the horn to do so, and I suggest you leave the horn here. The Ambassador is likely to kill you if he hears another horn, and I would not act to stop him."
Kelvor of the Shundar-Quah |
My ability to roleplay a hardcore barbarian savage has limits. Kelvor will stand by and watch, with disgust, as the weak outlanders let an enemy go. Let's move on. But for goodness sake, let's not be blowing any horns.
Kelvor of the Shundar-Quah |
This is some good roleplay! But, i gotta say, I don't think I could play an All Evil campaign.
Narvik Drak |
Yes, I think all of you have been fantastic. I've been trying to mold Narvik into something with a personality but its slow in coming. In any event, I do think letting the enemy blow a horn as a signal is a bad idea since we have know way of knowing if said signal will do what has been promised. We do not have to kill Fechi, but I think disabling her for now is best.
Rene Duquesnoy |
Fethi takes the platinum. We have an accord. Shall I have the troops leave? She gestures at her horn (not magical).
You can sense motive her.
Narvik Drak |
SM: 1d20 + 6 ⇒ (3) + 6 = 9
Crap, LOL.
Narvik looks to the others for a final decision as he is not able to determine the hobgoblin's true intent.
Kelvor of the Shundar-Quah |
"Blow it and die, 'accord' or not," says the Shoanti. "Leave it."
Armun Govil |
Yeah, fun roleplay! Armun is, hopefully, coming across as someone who strives and struggles with redemption, both in himself and with others. Thus all this business with Fethi, and with Pribam. It's what I'm going for, and hopefully it's not causing too much trouble.
Also, he's Sense Motive'd this hobgoblin a bunch already, and firmly believes that she's playing fair. He's not always wise, but he feels he has a firm sense of Fethi. For insurance though, another roll.
Sense Motive: 1d20 + 11 ⇒ (6) + 11 = 17
Armun Govil |
Armun bows to the Shoanti's wishes. "Fair enough. Fethi, you're going to have to go about this a different way. We can take you to one of your soldiers, and you can give the order verbally instead. That order will need to be passed on by your soldiers themselves. Dedicate a messenger if you must. But the approach needs to be one of discretion. We're not looking to raise an alarm, and that horn will do just that. Can you do this?"
Pribam Pey |
I think everyone's doing a great job roleplaying. I'm really enjoying it! Armun's desire to support redemption in others is coming through clearly. It's not causing any trouble for me. I hope that Pribams distrust of races that have not accepted the Living God and his propensity to be a toady (kissing up to everyone else, in turn) is not too problematic.
Kelvor of the Shundar-Quah |
I'd prefer to conserve the charges of this wand if we could, saying the last bit with a smile toward Kelvor. I'm sure a new chance will present itself.
"Such magics last a long time, and the wand seems hale and hearty. Do not hesitate to use its bounty. Who knows how long we will have it."
Rene Duquesnoy |
what do you want her to do? she will do it. it seems that there are always conflicting things, and it is making it hard for me to GM this. free her, kill her. i dont care anymore.
Pribam Pey |
I believe we've agreed to let her go and to give her 250 gp, of which she's gotten 100gp so far. We also seem to agree that she must speak to her people to get them to leave, rather than blow her horn. If she blows it anyway, Kelvor will likely kill her. Someone speak up and correct me if I'm mistaken.
Rene Duquesnoy |
Very well. I will take this coin and leave. If you don't want me sounding the retreat, suit yourselves. If you come across more of my troops, tell them "The dark sun rises at midnight". They will leave you alone.
Kelvor of the Shundar-Quah |
Very well. I will take this coin and leave. If you don't want me sounding the retreat, suit yourselves. If you come across more of my troops, tell them "The dark sun rises at midnight". They will leave you alone.
"Perfect," says Kelvor.
Armun Govil |
"Great. With that settled, let's finish this floor and find whatever resources we can, then descend below and find out what the humans are up to."
Armun goes over to the door to the east, and checks it for traps.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Assuming he finds no traps, Armun will open it.
Rene Duquesnoy |
Armun opens the door. More hobgoblins. They draw there bows and then someone yells out The dark sun rises at midnight The 2 hobgoblins look at each other, confused for a moment, lower their weapons, and then jump out of the side window and leave.
Rene Duquesnoy |
Empty room. Very boring. The windows look out over the eastern part of the keep and can see over the wall.
Pribam Pey |
Before we proceed to the next room, Pribam recasts message on everyone.
Armun Govil |
Armun moves over to the other side (the west door in the centre), checks the door for trap-things again, and opens if it's clear.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Kelvor of the Shundar-Quah |
"Shall we try the adamantine arrow trick again, or shall I break it down?"
Armun Govil |
"Let Tarrow put his adamantine arrow to use. It'll be quieter still, though more time-consuming"
Armun Govil |
Tarrow does his adamantine bolt trick.
Hah! Right, of course. Crossbows. Craziness.
Rene Duquesnoy |
After unbolting the door lock, you open it. This large private chamber is vaguely partitioned by beams that span the ceiling east to west. The northern half of the room contains a double bed and easy chair, while a large wardrobe and table with chairs occupy the south. An enormous wool carpet lies in the center of the room. Two sets of double doors allow egress from the quarters: one to the west decorated with carvings of oak leaves and acorns, and a much plainer one to the east.
Inside, you see what looks to be the commander (human) and 2 hobgoblin sergeants. You quickly say The dark sun rises at midnight, and both of the hobgoblins flee out the other door. As one passes the commander, he gets pissed of and slices his blade through one as it leaves. Then he slowly backs up against the wall. So...you made it. I suppose lets get this overwith then
Kelvor: 1d20 + 1 ⇒ (1) + 1 = 2
Pribam: 1d20 - 1 ⇒ (18) - 1 = 17
Tarrow: 1d20 + 6 ⇒ (5) + 6 = 11
Narvik: 1d20 + 1 ⇒ (4) + 1 = 5
Armun: 1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 5 ⇒ (19) + 5 = 24
Vos waves his blade around.
Heroes up
Narvik Drak |
When Narvik is up in the initiative he will cast Doom on Vos! I will step inside the room to wherever is needed in order to do so.
DC 14 Will save or become shaken for 3 minutes.
Armun Govil |
"And you must be Vos. Well, Vos, it's an unfortunate day for you. If you were smart, you would have started with surrender."
Armun 5ft steps in and fires off two arrows at Vos.
Rapid Shot + Point Blank Shot + Arcane Strike
Arrow 1: Damage: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Arrow 2: Damage: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: Damage: 1d8 + 5 ⇒ (2) + 5 = 7
EDIT: Subtract 1 from the to-hit and damage, since I'm not within 30ft
Armun Govil |
With his arrows fired, Armun smirks and asks Narvik, "Want to hear how that drinking song continues?"
Pribam Pey |
Pribam steps forward, reaches to the heavens for a golden spear of the Living God's Might, and throws it at the human, calling, "Razmir, slay this villain!"
Splintered Spear: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 5 ⇒ (3) + 5 = 8 +1 bleed
Tarrow |
Tarrow moves up into Pint Blank range and fires!
Point Blank
Attack: 1d20 + 15 ⇒ (19) + 15 = 34 Damage: 1d10 + 4 + 1d6 ⇒ (4) + 4 + (4) = 12
[Crit Threat]
Attack: 1d20 + 15 ⇒ (2) + 15 = 17 Damage: 1d10 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8
Can I get a reroll?-- Ala Pathfinder T-Shirt, if not that's cool.
Attack: 1d20 + 15 ⇒ (19) + 15 = 34
Narvik Drak |
To save a little time, once Round Two comes around Narvik will retrieve the wand of Bull's Strength and use it on Kelvor, assuming he is within 15 feet or me. If I can't reach him I'll move 15' closer to him and then cast Bless instead.