Darl Quethos

Pribam Pey's page

320 posts. Organized Play character for Arthur Severance.


Full Name

Pribam Pey, Acolyte of the Third Step, Priest-Ambassador to the Pathfinder Society

Race

Human (Taldan)

Classes/Levels

Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Gender

Male

Size

Medium

Age

30

Alignment

True Neutral

Deity

Razmir

Location

Absalom

Languages

Common (Taldan), Abyssal, Ancient Osiriani, Azlanti, Celestial, Cyclops, Jistka, Necril, Thassilonian, Tien

Occupation

Razmiran Acolyte of the Third Step, Priest-Ambassador

Strength 7
Dexterity 8
Constitution 20
Intelligence 23
Wisdom 7
Charisma 13

About Pribam Pey

Pribam Pey, Priest of the Third Step
Faction: Sczarni
PFS #: 24158-18

Background and Description:

Pribam is a tall, thin human male (6’, 174 lbs.). He is bald and has tanned skin. He wears the gray robes and iron mask of a Priest of the Third Step, and he wears a golden collar with the masked holy symbol of Razmir around his neck. In combat, he tends to wield wands, rather than weapons. However, he occasionally draws a cold iron heavy mace.

Pribam Pey is an Acolyte of the Third Step within the hierarchy of the Church of the Living God (aka Razmir) assigned as a Priest-Ambassador. He was raised in the village of Pilgrimage, a way station for traffic travelling between Thronestep and Xer. However, he has long since left that one-horse town behind. His intelligence was noted at a young age, and he was selected for training in the lavish temples of Thronestep. Following his training, he served for some time as a political officer accompanying Glass River patrols. In that post, he was recognized for his ingenuity and diplomatic skills and elevated to the Third Step.

Following his promotion, Pribam was given the special mission of travelling to Absalom to join the Pathfinder Society. His instructions are to ingratiate himself with the leadership of the Society, learn about its workings and dealings, create a favorable impression of the clergy of Razmir, and determine whether and how the Theocracy of the Living God and the Society can work together. If the later proves impossible, Pribam is to determine how the Society can be manipulated or used to further Razmir’s aims.

For the past year, Pribam has been adventuring with the Society and has allied himself with the Sczarni faction within the Society. Pribam has sent copies of his reports to the Society to his superiors in the Church of Razmir through pre-arranged contacts and drops in major cities in Avistan. He has augmented those reports with details of the Societies workings and activities.

Recently, he was involved in a Society investigation of piracy on the Sellen River near Tymon. Pribam learned that the pirates were targeting vessels sending Society supplies to the Society’s mission in Mendev because Razmir had place a bounty on such vessels. Pribam dutifully supported the Pathfinder mission, but also reported the success of the bounty program and the Society’s harsh reprisal to the Theocracy.

Although the Church teaches that the proper order of priorities is: God, Church, Community, Self, Pribam has seen too many people incur the wrath of the Church. He squarely puts his own welfare, and the welfare of those rare individuals he deems he can trust (or whom he deems useful at the moment), before that of Razmir and the Church. Fortunately, those interests have been aligned so far. However, Pribam has been carefully using his assignments to accrue wealth, power, and influence within the Church of Razmir to secure his own position. He has also used his current assignment to accrue wealth, power, and influence within the Society, not only to further the aims of Razmir and to benefit himself, but also as security, so that Pribam has a place to turn should the Church turn on him.

Stats:

Male Human (Taldan) Arcanist (White Mage) 5/Bard (Arcane Healer) 2
N Medium humanoid (human)
Init -1; Senses Perception -2

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DEFENSE
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AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 73 (5d8+2d6+40)
Fort +6, Ref +3, Will +5; +4 vs. bardic performance, sonic, and language-dependent effects
Resist negative energy 5

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OFFENSE
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Speed 30 ft.
Melee
Cold iron heavy mace +1 (1d8-2/×2) or
Special Attacks channel positive energy 1/day (DC 11, 1d6), bardic performance 7 rounds/day (countersong, distraction, fascinate, inspire courage +1)
Bard (Arcane Healer) Spells Known (CL 2nd; concentration +3):
1st (3/day)—saving finale (DC 13), share language (DC 13), timely inspiration (DC 13)
0 (at will)—detect magic, know direction, mage hand, message, unwitting ally (DC 11)
Arcanist (White Mage) Spells Prepared (CL 5th; concentration +11):
2nd (5/day)-glitterdust (DC 18), raiment of command[/i] (DC 18)
1st (6/day)—hydraulic push, mage armor, touch of the sea (DC 17), vanish
0 (at will)—dancing lights[/], detect poison, mending, prestidigitation (DC 15), read magic, scrivener's chant
Wayfinder (CL 7th; concentration +11) at will—guidance
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STATISTICS
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Str 7, Dex 9, Con 18, Int 23, Wis 7, Cha 13
Base Atk +2; CMB +1; CMD 10
Feats Additional Traits, Extra Arcanist Exploit, False Casting, False Focus, Magical Aptitude*
Skills Bluff +17, Diplomacy +12, Intimidate +12, Knowledge (all) +11, Linguistics +11, Perform (oratory) +11, Sleight of Hand +9, Spellcraft +18, Use Magic Device +19
Traits clever wordplay* (use Int for Bluff), ease of faith* (+1 Diplomacy, becomes class skills), pragmatic activator* (use Int for Use Magic Device), soldier of the faith (Razmiran)* (+1 Intimidate, becomes class skill)
Languages Common (Taldan), Ancient Osiriani, Azlanti, Cyclops, Jistka, Necril, Thassilonian, Tien
SQ arcane reservoir, arcanist exploit (consume magic items, dimensional slide, quick study), bardic knowledge +1*, consume spells, spontaneous healing, well-versed
Combat Gear cold iron heavy mace (in BOH), scroll of haste, scroll of resilient sphere, scroll of versatile weapon (x2), wand of cultural adaptation (50 charges, in BOH), wand of infernal healing (19 charges, in BOH), wand of innocence (48 charges, in wrist sheath), wand of magic missile (45 charges, in wrist sheath)
Other Gear belt of mighty constitution +2, cleric’s vestments (gray), gold holy symbol (Razmir), headband of vast intelligence +2 (Intimidate), iron mask, jade wayfinder (containing ocher rhomboid ioun stone, scroll case (containing all scrolls), 2 spring-loaded wrist sheaths (containing the wands of innocence and magic missile), 2 weapon cords (attached to the same wands), mind crystal, nexus crystal, unlife gem, bag of holding (minor) containing: bedroll, noble's outfit, earplugs, The Thirty-One Steps (holy text of Razmir), smoked goggles, spellbook, blessed book, trail rations (5 days), wands, waterproof bag, waterskin, cash

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SPECIAL ABILITIES
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Arcane Reservoir +1 DC or CL (8/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Bard Channel Positive Energy 1d6 (1/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Consume Magic Items (Su) Move act, destroy potion/scroll or -5 wand chg for +1/2 spell level to reservoir. Staves better.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Dimensional Slide (50 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
False Casting When using a magic item, you can trick onlookers into thinking you used spellcasting instead.
False Focus You can use a divine focus to cast arcane spells.
Mind CrystalThis minor artifact is a pale blue crystal that hums with hidden power. Simply carrying it provides protection against mental intrusions. Whenever the bearer fails a saving throw against a compulsion effect, he or she can attempt a new saving throw at the end of his or her next turn (using the original DC). If the new saving throw succeeds, the effect is negated or reduced (as per the compulsion effect). Radiates moderate enchantment.
Nexus CrystalThis minor artifact is a black crystal that feels cold to the touch. Simply carrying it provides protection against negative energy. Whenever the bearer takes energy damage from negative energy, such as channel energy or an inflict wounds spell, he or she takes 10 less points of damage. This reduction is applied after any saving throw is made. Radiates moderate necromancy.
Ocher Rhomboid Ioun StoneThis item radiates a moderate aura of evil and is cursed. It cannot be removed without a remove curse or similar spell. It grants the user a bonus feat (False Casting).
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Spontaneous Healing (Cure Spells) (Su) Spend reservoir points & slot to cast any cleric cure spell.
Unlife Gem This minor artifact is a dark blue crystal that pulses faintly with a supernatural heartbeat. It has 5 charges. Simply carrying it provides protection against life-stealing magic, granting a resistance bonus equal to the number of remaining charges on saving throws against spells and effects with the death descriptor. The gem also absorbs attacks that inflict negative levels. Each time it absorbs such an effect, the gem loses 1 charge. Radiates moderate necromancy.
Wayfinder, jade (contains ocher rhomboid ioun stone) Crafted in distant Tian Xia, the jade casing of this wayfinder is decorated with serpentine dragons wound around the Glyph of the Open Road. Instead of light, a jade wayfinder can be used to cast guidance.
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.

*The effects of these abilities have been calculated into Pribam’s statistics.