Rage Prophet

Narvik Drak's page

570 posts. Organized Play character for RyckyRych.


Full Name

Narvik Drak

Race

Half Orc

Classes/Levels

Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Gender

Male

Age

19

Alignment

N

Deity

Pharasma

Strength 14
Dexterity 12
Constitution 14
Intelligence 7
Wisdom 14
Charisma 18

About Narvik Drak

PFS # 79644-6
Faction : Scarab Sages
No Day Job

Stat Block:
Narvik Drak
Male half-orc oracle 6 (Pathfinder RPG Advanced Player's Guide 42)
N Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 25, touch 12, flat-footed 24 (+8 armor, +1 deflection, +1 Dex, +5 shield)
hp 49 (6d8+16)
Fort +6, Ref +5, Will +9
Defensive Abilities orc ferocity; Immune fatigue
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee +1 morningstar +7 (1d8+3) or
cold iron morningstar +6 (1d8+2)
Ranged darkwood light crossbow +6 (1d8/19-20)
Oracle Spells Known (CL 6th; concentration +10)
3rd (4/day)—animate dead, bestow curse (DC 17), cure serious wounds
2nd (6/day)—cure moderate wounds, false life, grace[APG], lesser restoration
1st (7/day)—bane (DC 15), bless, burning disarm (DC 15), cause fear (DC 15), command (DC 15), cure light wounds, doom (DC 15), murderous command[UM] (DC 15)
0 (at will)—create water, detect magic, enhanced diplomacy, guidance, light, purify food and drink (DC 14), read magic
Mystery Bones
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Statistics
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Str 14, Dex 12, Con 14, Int 7, Wis 14, Cha 18
Base Atk +4; CMB +6; CMD 18 (19 vs. grapple)
Feats Extra Revelation[APG], Extra Revelation[APG], Shield Focus
Traits sacred touch, undead slayer
Skills Acrobatics -2 (-10 to jump), Heal +11, Intimidate +10, Knowledge (planes) +2, Knowledge (religion) +2, Perception +3, Sense Motive +6, Use Magic Device +5; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ oracle's curse (lame), orc blood, revelations (bleeding wounds, death's touch, raise the dead, voice of the grave[APG])
Combat Gear wand of cure light wounds, wand of cure light wounds, antiplague[APG], antitoxin; Other Gear +2 agile breastplate[APG], +2 dw heavy wood shield, +1 morningstar, cold iron morningstar, crossbow bolts (20), darkwood light crossbow, cloak of resistance +2, ring of protection +1, bedroll, bell, belt pouch, blanket[APG], candle, canteen[UE], chalk, cold weather outfit, earplugs[APG], fishhook, flint and steel, iron holy symbol[UE], masterwork backpack[APG], masterwork snorkel[UE], sewing needle, signal whistle, silk rope (50 ft.), trail rations (4), wrist sheath, spring loaded, 2,088 gp, 9 sp, 5 cp
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Special Abilities
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Bleeding Wounds +2 HP/round (DC 15) (Su) Negative energy damage also causes bleeding.
Darkvision (60 feet) You can see in the dark (black and white only).
Death's Touch (1d6+3, 7/day) (Su) As a standard action, melee touch deals negative energy dam. Undead healed & +2 channel resist for 1 min.
Immunity to Fatigue You are immune to the fatigued condition.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Raise the Dead (6 HD, 1/day) (Su) Summon a 6 HD Skeleton, or Zombie to serve you.
Voice of the Grave (-2 saves, 6 rounds/day) (Su) As speak with dead, with penalty of dead creature to resist effects.
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Gift of the Ghaele : Can cast one of the following : Aid, Detect Thoughts, Lesser Restoration or See Invisibility.

You be Goblin! : +2 on all Bluff, Diplomacy, Intimidate and Sense Motive vs. Goblins.

Riddleport Respect : In Riddleport has +2 to Intimidate

In Irrisen, +2 to Diplomacy when mentioning how I assisted the Yagevna family.

Hero of the Inheritor : In Mendev can get spellcasting half-price (see Wardstone Patrol).

Mendevian Commendation : +1 Charisma-based skill/ability to influence crusaders of Mendev.

Acquaintance with Aslynn

Defender of Katheer : +1 Diplo with humanoids of Katheer

Mutani Manual of Martial Mastery : +1 to CMD vs Grapple