RD's Fangwood Keep (Inactive)

Game Master Rene Duquesnoy

roll20.net

Marching order:
1) Kelvor 2) Tarrow 3) Armun 4) Narvik 5) Pribam


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Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

Knowledge Nature: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor advances to the turn in the hallway, checking what's around the corner.

Sczarni

Mists of Mwangi

Continuing down the corridor..more dead plant on the walls. You come to a door.

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

Like the new avatar Kelvor. ^^^

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

Concerned about the plants...

Tarrow whispers to Kelvor, "Let's go slow and keep a good look out toward that next door, I don't like all these dead plants.."

Actively perceiving as we head toward that next door.

perception: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor agrees, silently, with Tarrow. He slows and begins paying particularly close attention to the hall and its oddities.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

Armun follows, trailing behind somewhat. He also keeps an active lookout for trouble.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Sczarni

Mists of Mwangi

Just odd dead plants and a door. The door does not appear trapped.

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

More doors. Hmm, might as well keep going, boys?

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

"Definitely. Let us proceed."

I moved Narvik and Pribam's pogs into the usual marching order, leaving a space for Armun.

Sczarni

Mists of Mwangi

You open the door..

This strange dome-like room is mostly unassuming at first glance, but upon gazing upward, the magical nature of the chamber quickly becomes apparent. Looming trees with black bark and dry, writhing branches extend from the arched ceiling one hundred feet above, defying gravity and growing downward rather than up. A fine layer of soil covers the stone floor of the room below, and several sets of bloody footprints lead
from the northern doorway toward the door to the west.

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Any idea what type of tracks these are? Human? Hobgoblin? Something else?

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Pribam casts detect magic and commences scanning the room from the doorsill.

If any Spellcraft checks become necessary, here are a couple.

Spellcraft: 1d20 + 15 ⇒ (17) + 15 = 32
Spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23
Spellcraft: 1d20 + 15 ⇒ (19) + 15 = 34

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

Armun peers at the tracks. "I'm hardly an expert, but they are curious indeed..."

Survival: 1d20 + 3 ⇒ (18) + 3 = 21

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

Tarrow enters the room and scans for anything (more)unusual.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Sczarni

Mists of Mwangi

Revealed more of the map

Pribam sees that the whole room is magical. The trees and flora remain alive although they should have been dead ages ago.

Armun thinks there are 2 sets of prints, one humanoid, one animal.

Tarrow enters the room and doesn't see anything

(moved the party both inside)

All of a sudden, a large creature jumps down. He emits a loud bark that sounds extra dimentional.

DC17 Will Save:
Fail & get teleported 2d6*5 feet in a random direction. Roll d8, 1 is north. You cannot land in a wall, but on a solid surface

kn: nature on this

Kelvor: 1d20 + 1 ⇒ (14) + 1 = 15
Pribam: 1d20 - 1 ⇒ (9) - 1 = 8
Tarrow: 1d20 + 6 ⇒ (12) + 6 = 18
Narvik: 1d20 + 1 ⇒ (17) + 1 = 18
Armun: 1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 6 ⇒ (3) + 6 = 9

Round 1
* Tarrow
* Narvik
* Kelvor
Baddy
Armun
Pribam

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

Will Save: 1d20 + 3 ⇒ (17) + 3 = 20

Tarrow unloads and then five foot steps.

Point Blank + Rapid Shot with standard bolts
Attack: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d10 + 5 + 1d6 ⇒ (1) + 5 + (3) = 9

Attack: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d10 + 5 + 1d6 ⇒ (1) + 5 + (5) = 11

Does it all go through?

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Will: 1d20 + 5 ⇒ (19) + 5 = 24

If Kelvor is not transported away I will use the wand of bull's strength on him once again. If he disappears from my reach I will instead cast Doom on the creature (DC 14 Will save).

Sczarni

Mists of Mwangi

Tarrow's bolts go through, and the thingy takes full damage.

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

Armun considers what the creature is...
Knowledge Nature: 1d20 + 8 ⇒ (5) + 8 = 13

Armun then tries to resist the creature's effect...
Knowledge Nature: 1d20 + 4 ⇒ (4) + 4 = 8

For the creature's effect (1 being north, then clock-wise)
Direction: 1d8 ⇒ 6
Distance: 2d6 ⇒ (2, 5) = 7 x 5

Sczarni

Mists of Mwangi

I assume the second kn: nature is just a will save

Sczarni

Mists of Mwangi

Kelvor's will save
1d20 + 2 ⇒ (19) + 2 = 21

He saves, and then Narvik buffs him with a bull strength wand.

Round 1
Tarrow
Narvik
* Kelvor (has been bulls strengthed)
Baddy
Armun
Pribam

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Will save: 1d20 + 4 ⇒ (9) + 4 = 13 +4 more if the bark is a sonic effect

Knowledge(nature): 1d20 + 10 ⇒ (16) + 10 = 26 as called for regarding the bark

If bark save failed: 2d6 ⇒ (2, 2) = 4 times five distance
If bark save failed: 1d8 ⇒ 5 direction

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Pribam wonders what he knows about this odd creature.

Knowledge(?): 1d20 + 10 ⇒ (9) + 10 = 19 +1 if arcana, dungeoneering, local, planes, or religion

Specifically, he's trying to figure out if it would be worthwhile to start a countersong.

Sczarni

Mists of Mwangi

The bark is not a sonic effect, so Pribam teleports 20 ft south.

The creature is a Barrow Hound (large fey)

Constant see invisibility & speaks sylvan.
Besides the dimensional bark, it can howl.

Howl (Su):
A barrow hound can let out an ear-splitting howl that terrifies creatures in the vicinity. All creatures of 4 or fewer Hit Dice within 120 feet must succeed at a DC 17 Will save or become panicked for 2d4 rounds. Whether or not the save is successful, an affected creature is immune to the same barrow hound’s howl for 24 hours. This is a sonic, mind-affecting effect. The save DC is Charisma-based.

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Assuming South is toward the bottom of the map, that put Pribam in the same square as the Barrow Hound, so I put his pog 1 square further South than that.

Sczarni

Mists of Mwangi

sounds good

If someone wants to ghost for Kelvor, feel free.

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Kelvor presumably steps in and power attacks with the cold-iron end of his earthbreaker.

Earthbreaker (+1 cold iron) PwrAtk: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d6 + 20 ⇒ (5, 3) + 20 = 28

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

That damage for Kelvor was too low. I see he has overhand chop. It should be 1 point higher, for 29 points total.

Sczarni

Mists of Mwangi

Thwack. That hits for 29.

Barrow Hound up.

Bite on Kelvor with vital strike
1d20 + 11 ⇒ (9) + 11 = 20
2d8 + 9 ⇒ (5, 2) + 9 = 16

I believe that hits.
Free grab
1d20 + 16 ⇒ (14) + 16 = 30

Constrict damage
1d8 + 9 ⇒ (5) + 9 = 14

Total of 30 points on Kelvor, and he (and the hound) is grappled.

Round 1
Tarrow
Narvik
Kelvor (has been bulls strengthed)
Baddy
* Armun
* Pribam

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik's Round 2 action will be to cast Cause Fear on the creature DC 14 Will save or be freightened for Rounds: 1d4 ⇒ 1. A successful save means it would be shaken for 1 round. If the creature is 6 HD or more it is immune.

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Pribam draws his cold iron mace. He then begins the parable of the Night Wedding.

"The mayor of Pilgrimage, soon after that town was founded, decided that he should take a bride...."

Perform(oratory): 1d20 + 10 ⇒ (17) + 10 = 27

Kelvor now has a flank, and everyone is inspired via bardsong (+1 to hit, +1 damage with weapons, +1 on charm and fear saves)

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

Armun will start singing, Inspiring Courage (+1)

"Well, it's many a day I've travelled a hundred miles or more
But a saddle on a sow sure I never saw before"

Sczarni

Mists of Mwangi

Does inspire courage stack?

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Unfortunately, no. It provides morale and competence bonuses that do not stack with another inspire courage.

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

If it would help, I can change Pribam's action to popping out his wand of cure moderate as a swift action and healing Kelvor for Cure Moderate: 2d8 + 3 ⇒ (7, 6) + 3 = 16. Since he's grappling with a large creature, which I missed when I wrote Pribam's action, I think he's pulled into the hound's squares, so Pribam should be able to reach him.

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

Hah... Pribam, we gotta stop typing simultaneously :)

Ok, since Armun was technically before Pribam, he'd inspire courage.

Pribam, that means you wand I guess. That work?

Sczarni

Mists of Mwangi

Sounds good.

Narvik causes fear on the Barrow Hound.

It is unaffected.

Round 2
* Tarrow
Narvik
* Kelvor (has been bulls strengthed)
Baddy
Armun
Pribam

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Works fine for me and better for Kelvor!

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Kelvor rages and attempts to take control of the grapple.

Combat Maneuver Check: 1d20 + 8 + 2 + 2 + 1 ⇒ (1) + 8 + 2 + 2 + 1 = 14 (modifiers for the rage strength, wand strength, and inspiration)

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Kelvor feels the creature grab him, terror hitting him when he realizes the consequences of being grappled by such a beast.

Without waiting, he immediately attempts to break free.

CMB to escape grapple: 1d20 + 11 + 1 + 2 ⇒ (7) + 11 + 1 + 2 = 21

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]
Kelvor of the Shundar-Quah wrote:

Kelvor feels the creature grab him, terror hitting him when he realizes the consequences of being grappled by such a beast.

Without waiting, he immediately attempts to break free.

[dice=CMB to escape grapple]1d20+11+1+2

This includes a flanking bonus, as the CMB includes bonuses to attack, i believe. But no rage. Next round, I guess.

Sczarni

Mists of Mwangi

Kelvor is still grappled.

Tarrow up

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]
Rene Duquesnoy wrote:
Kelvor is still grappled.

Boo.

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

Tarrow is a 5 HD creature and immune to the howl.

Tarrow five foot steps and fires!

Point Blank + Rapid Shot + Bard Song
Attack: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d10 + 6 + 1d6 ⇒ (1) + 6 + (2) = 9

Attack: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d10 + 6 + 1d6 ⇒ (9) + 6 + (5) = 20

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Tarrow, you're top of the order. I assume that last set of shots was Round One. We're now in Round Two. So... SHOOT AGAIN! :-)

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid
Kelvor of the Shundar-Quah wrote:
Tarrow, you're top of the order. I assume that last set of shots was Round One. We're now in Round Two. So... SHOOT AGAIN! :-)

He actually has fired in two different rounds. It's the baddie's turn now, then we all get to go again.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Ah, I see. So many posts this morning!

Sczarni

Mists of Mwangi

@Tarrow: The howl is different than the bark. So you get to attempt the save. Shots still go off though.

2 bolts fly past the nasty barrow hound.

Release Kelvor (free action) then same attack on him.

1d20 + 11 ⇒ (17) + 11 = 28
2d8 + 9 ⇒ (6, 7) + 9 = 22
Grapple: 1d20 + 16 ⇒ (19) + 16 = 35
1d8 + 9 ⇒ (4) + 9 = 13

35 more points on Kelvor & grappled.

Armun & Pribam up.

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