However long term companions have gleaned that he was part of a corp of royal crossbowman. Tarrow was retired from active duty and enjoyed the role as a teacher in the royal academy where he taught new recruits the art of crossbow warfare.
However, his kingdom was invaded and utterly overrun and obliterated. His family killed, his wealth and position destroyed, he has set out to earn his keep in the world, the only way he knows how, as a crossbowman.
STATS:
Tarrow Male Human Fighter (Crossbowman) 5
CG Medium humanoid (human)
Init +6; Senses Perception +5
-------------------Defense
-------------------AC
21, touch 16, flat-footed 15 (+4 armor, +1 shield, +6 Dex)
hp 44 (5d10+10)
Fort +6, Ref +7, Will +3 (+1 vs. fear)
Defensive Abilities bravery +1
-------------------Offense
-------------------Speed
30 ft.
Ranged +1 corrosive heavy crossbow +14 (1d10+4/19-20/×2+1d6 acid)
Special Attacks deadshot
-------------------Statistics
-------------------Str
11, Dex 22, Con 14, Int 7, Wis 14, Cha 7
Base Atk +5; CMB +5; CMD 21
Feats Crossbow Mastery, Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Weapon Focus
(heavy crossbow), Weapon Specialization (heavy crossbow)
Traits caretaker, rice runner
Skills Acrobatics +15 (+19 to move through a threatened square or enemy's space), Climb +5, Heal +11,
Perception +5
Languages Common
Combat Gear Potion of cure serious wounds (2), Potion of fly, Acid (2), Weapon blanch (adamantine) (5),
Weapon blanch (cold iron) (5), Weapon blanch (ghost salt) (5), Weapon blanch (silver) (5); Other Gear
Mithral Chain shirt, Mithral Buckler, +1 Corrosive Heavy crossbow, Crossbow bolts (40), Belt of tumbling,
Boots of the cat, Pathfinder pouch (20 @ 10 lbs), Earplugs, Smoked goggles, Weapon cord, Weapon
cord, Wrist sheath, spring loaded (1 @ 0 lbs), Wrist sheath, spring loaded (2 @ 0 lbs), 165 GP, 8 SP, 7
CP
-------------------Special
Abilities
-------------------Belt
of tumbling
+4 competence bonus on Acrobatics to move through threatened square or enemy's
space.
Boots of the cat When falling, always land on feet and take the minimum damage.
Bravery +1 (Ex) +1 to Will save vs. Fear
Crossbow Mastery (Heavy crossbow) You can reload any crossbow as a free action. With your chosen
crossbow type, this does not provoke attacks of opportunity.
Deadshot +3 (Ex) +3 to damage with a readied crossbow.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Pathfinder pouch (20 @ 10 lbs) This nondescript belt pouch is quite popular among Pathfinders who
need to smuggle items past snooping guards or government officials. Detect magic does not detect that it
is magical (as per the magic aura spell), but the pouch acts as a very small bag of holding (contents limit
10 pounds, volume limit 2 cubic feet).
With a command word, the wearer can close or open the extradimensional space within the pouch; when
closed, the pouch holds no more than a mundane belt pouch the size of a human fist, though objects
within the extradimensional space remain stored, unreachable until the pouch is unsealed again. This
p1
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allows the user to empty his pockets or even turn the pouch inside-out to prove he carries no contraband,
and access the hidden goods later when in a safe place. Because of their nonmagical auras, these
pouches sometimes hold secret treasures for generations without their owners realizing their nature.
Construction
Requirements Craft Wondrous Item, magic aura, secret chest; Cost 500 gp
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as
having 20% concealment.
Weapon cord Attached weapon can be recovered as a swift action.
Weapon cord Attached weapon can be recovered as a swift action.