RD's Fangwood Keep (Inactive)

Game Master Rene Duquesnoy

roll20.net

Marching order:
1) Kelvor 2) Tarrow 3) Armun 4) Narvik 5) Pribam


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Sczarni

Mists of Mwangi

nothing special is on the redcap. teh door appears to be unlocked.

Sczarni

Mists of Mwangi

When you decide to open the door...
The walls, floors, and ceiling of this half-moon-shaped room are covered in hundreds of mirrors of all shapes and sizes, some still intact, but most broken. To the north is a beige stone door built into the wall; the southern wall sports two milk-white stone doors of a similar design.

DC20 Perception:
You glance at the mirror and notice a vague shape of a humanoid woman. Inspecting it further, it becomes clearer, eventually sharpening to an elven woman standing in the background of every mirror in the room. She is quite elderly, and somewhat frail looking, but still beautiful. She is wearing a long, light green robe with an ornate jade headpeace. You keep staring and staring. After a minute, her fact contorts to a demonic visage before the entire illusion disappears. Spooky

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik glances into a mirror as the group enters the room and stops briefly, as if he had witnessed some sort of sight or movement. That was... spooky is the word that comes to mind. Narvik will look to the others, Did you see that?

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

"No, what did you see?"

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

perception: 1d20 + 5 ⇒ (8) + 5 = 13

Tarrow brings his crossbow up to fire but cannot find a target, he flips from left to right, back to front scanning for a target, crossbow held up in the ready position.

For the first time you hear Tarrow's voice waiver, just a bit.."What? What? I don't see it? C'mon, where is it?....They're coming outta the walls. They're coming outta the g*ddamn walls. Let's book!" No google-- name that movie quote.

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Perception: 1d20 - 2 ⇒ (13) - 2 = 11

Pribam cannot actually reach a DC that high.

Pribam is distracted by his thoughts regarding the presence of a creature from the First World here in the keep's basement. The fact that he has never had a positive interaction with one of the fey confirms what the educators in the Third Thronestep Youth Educational Facility told him, that "the only good pixie is a dead pixie."

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]
Tarrow wrote:
"What? What? I don't see it? C'mon, where is it?....They're coming outta the walls. They're coming outta the g*ddamn walls. Let's book!" No google-- name that movie quote.

Aliens?

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

Winner! It was the 80's reference "Let's book" that gave it away wasn't it?

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

No, it was "they're coming out of the goddamn walls" that did it.

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

Eyes of a hawk, Armun has...
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Though not this time

"I don't see anything beyond the reflections of the mirrors. Shall we give this room a quick search, and then figure out a direction?"

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik scratches his forehead. I would have swore I saw an elven woman standing in the background of every mirror in the room. She was old and frail but still beautiful in spite of her age. She wore a light green robe with an ornate jade headpeace. Suddenly her fact changed to that of a demon and then vanished as quickly as it appeared.

The half orc looks at the rest of the party. Perhaps I need some rest or refreshment. A lot has happened this day.

Sczarni

Mists of Mwangi

Back. What would you like to do?

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

Armun, having not noticed what Narvik saw, will proceed into the room and search around the room for anything interesting.

Take 20 Perception: 27

Sczarni

Mists of Mwangi

After a few moments in the southern room, Armun comes up empty. There are a few doors though

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

"Alright, this room looks clear. Let's form up and try one of the doors. Say, the door to west. I'm ready."

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

"I'm with you Armun, Let's form up on the southwestern door and get out of this room, all these mirror give me an uneasy feeling. Reminds of a tale about a barbarian king..."

Tarrow will check for traps and if none, open the south western door.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Sczarni

Mists of Mwangi

you open the door...(opening the whole room even though you can't see it all).

This lengthy hallway winds around a circular set of chambers accessible via two doors on the south side of the circle. More stone doors line the outer wall of this tunnel, one of which appears to be stuck open and has various chunks of debris littered around it. Illumination seems to come from far away, floating shafts of variously colored light.

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Should we try the open door? Seems something has been this way. Narvik notes the debris on the floor. More hobgoblins, perhaps?

Sczarni

Mists of Mwangi

Narvik: Did you go into the room?

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

I thought we were all together when the door was opened. Generally Narvik does not go into the room first.

Sczarni

Mists of Mwangi

no worries. just clarifing. Dun dun DUNNN

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

Tarrow will enter the room

Tarrow opens the door, all looks clear, he steps into the room dun, dun, dun, DUNNN motions the party forward and moves toward the door that is ajar with light coming out of it.

Sczarni

Mists of Mwangi

As soon as Tarrow enters the room, he realizes that gravity is different. He begins floating around, and there is no down.

Kn: Planes please.

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Planes: 1d20 + 2 ⇒ (1) + 2 = 3

What's happening here? Tarrow!

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Pribam wonders what he knows about this strange phenomenon.

Knowledge (planes): 1d20 + 11 ⇒ (12) + 11 = 23

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

"uh guys...something is not right here."

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

Armun applies his brain to the planes...
Knowledge Planes: 1d20 + 8 ⇒ (11) + 8 = 19

Sczarni

Mists of Mwangi

Armun and Pribam realize that this room has subjective directional gravity.

Subjective Directional Gravity:

The strength of gravity on a plane with this trait is the same as on the Material Plane, but each individual chooses the direction of gravity’s pull. Such a plane has no gravity for unattended objects and nonsentient creatures. This sort of environment can be very disorienting to the newcomer, but is common on “weightless” planes.

Characters on a plane with subjective directional gravity can move normally along a solid surface by imagining “down” near their feet. If suspended in midair, a character “flies” by merely choosing a “down” direction and “falling” that way. Under such a procedure, an individual “falls” 150 feet in the first round and 300 feet in each succeeding round. Movement is straight-line only. In order to stop, one has to slow one’s movement by changing the designated “down” direction (again, moving 150 feet in the new direction in the first round and 300 feet per round thereafter).

It takes a DC 16 Wisdom check to set a new direction of gravity as a free action; this check can be made once per round. Any character who fails this Wisdom check in successive rounds receives a +6 bonus on subsequent checks until he or she succeeds.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

"What's happening!!!! Whoa!"

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

Armun will explain the gravity to the group. "Moving around is a mental exercise, since there's a gravity, but it's up to you a bit how it works. If you want to walk in, just imagine that 'down' is near your feet. You can change that by re-imagining which direction is down for you. It takes some focus though, and will pull you the same as if you were falling, so... be careful."

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

Tarrow, after listening to Armun explain the situation, tries to imagine down.

Wisdom Check: 1d20 + 2 ⇒ (6) + 2 = 8

Fails..

Tries again..

Wisdom Check: 1d20 + 8 ⇒ (9) + 8 = 17

Succeeds..

"Ok, that was weird."

Tarrow thinks about all the ways this could go wrong, and scans the area, also looking up at the ceiling.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Pribam enters the room. When he does, he imagines "down" is toward the ceiling for an instant, then immediately that the far wall is down. Just before he reaches the far wall, he imagines that the floor is down.

In other words, Pribam tries to float across the room to the wall opposite the door and to land there with his feet on the floor.

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Wisdom check #1: 1d20 - 2 ⇒ (10) - 2 = 8 to go up

Wisdom check #2: 1d20 - 2 ⇒ (20) - 2 = 18 to go across (or with +6 to go up if the first check failed)

Wisdom check #3: 1d20 - 2 ⇒ (19) - 2 = 17 to stop (or with +6 to go up if the first check failed or to stop going up if the second check failed)

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Wisdom check #4: 1d20 - 2 ⇒ (2) - 2 = 0 to try to go across again

Wisdom check #5: 1d20 - 2 ⇒ (7) - 2 = 5 to stop on the far side of the room (or with +6 if the check to go across failed)

Wisdom check #6: 1d20 - 2 ⇒ (5) - 2 = 3 with +6 to stop on the far side of the room if the first check to go across failed and the second check succeeded, or with +6 to go across if the second check to go across failed

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

Pribam just keeps trying until he gets back down, then gives up on "flying" using subjective directional gravity.

Wisdom Check #7: 1d20 - 2 + 6 ⇒ (4) - 2 + 6 = 8 ...fails
Wisdom Check #8: 1d20 - 2 + 6 ⇒ (4) - 2 + 6 = 8 ...fails
Wisdom Check #9: 1d20 - 2 + 6 ⇒ (5) - 2 + 6 = 9 ...fails
Wisdom Check #10: 1d20 - 2 + 6 ⇒ (19) - 2 + 6 = 23 ...succeeds

Pribam blushes at the fact it took him 10 rounds to float up and back down again. He thinks to himself that such public embarrassment may be part of his punishment for failing to keep Vos alive.

Sczarni

Mists of Mwangi

So mechanically speaking, If you guys decide to fight something in here, you will only be allowed to go in straight lines. Still need to make the checks. Will make things like a 5ft fall weird. I suggest not having 5ft falls and that the room is the same height so we don't have to do 3D combats. Thoughts? I'm open to suggestions.

Dark Archive

Male Human (Taldan) Arcanist/Bard 5/2 | HP 73/73 | AC 9 / T 9 / FF 9 | Resist negative energy 5 | F +6 / R +3 / W + 3 (all +4 w/ Well Versed) | Perception -2 | Init -1 | [Dice=cold iron heavy mace]1d20+1[/dice] [Dice=damage] 1d8-2[/dice]

"Gentlemen, if it comes to an attack in this room, I suggest we draw the enemy into the stairwell where we need not worry about the subjective directional gravity. Some of you may find it as difficult to control as I have."

Why only straight lines (which is tough in a circular room)? Once we've established down as the direction from which gravity pulls us, shouldn't we be able to walk normally?

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

I think once we set a gravity direction all combat rules work the same. If a PC (like me) sets gravity orientated like the previous rooms, combats operates as normal. It's only when gravity is orientated in a different directions things get fun. And because PC fall/fly 150 feet/round I think it would be pretty easy to resolve.

Scarab Sages

Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik has stayed in the other room while the others play with the strange gravity effect. So, where are we going? Narvik asks before attempting to move in the correct direction.

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

"Let's head over to the door that is ajar and light is coming out of it."

Tarrow has already decided down is in the same direction as the previous room, AND succeeded at his wisdom save, so he 'simply' walks over to the door and peers around it for trap and through it to the next room.

perception: 1d20 + 5 ⇒ (20) + 5 = 25

Sczarni

Mists of Mwangi

I mentioned straight lines because I understood it that gravity can go in only 1 direction each turn. I don't mean N/S/E/W, just going in 1 direction (7:00 on clock). However, reading Tarrow's comment makes me change my mind. Lets just say if you make your initial gravity check, you can fall to the floor and walk as normal. Yes, I just changed my mind completely within the same post. Stop arguing with myself self.

Tarrow: are you searching the door? (can you move your token please?)

Everyone else, when you come in, make your wisdom check & perceptions please.

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

Armun follows Tarrow, bow ready.

Wisdom Check: 1d20 - 1 ⇒ (6) - 1 = 5
Which fails, so he tries again
Wisdom Check: 1d20 + 5 ⇒ (12) + 5 = 17

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

Rene: Which one of the doors is open? That's the one we're heading towards.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Wisdom: 1d20 ⇒ 15
Wisdom: 1d20 + 6 ⇒ (2) + 6 = 8
Wisdom: 1d20 + 6 ⇒ (18) + 6 = 24

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

I have moved my token to the closest door, in character I am attempting to move toward the door that is ajar with the light coming through it. Yes I an searching the door.

Tarrow wrote:

walks over to the door and peers around it for trap and through it to the next room.

perception: 1d20 + 5 ⇒ (20) + 5 = 25.

Sczarni

Mists of Mwangi

The door that is ajar is at 2 o'clock.

As Tarrow moves around this weird hallway, something approaches.

speak Aquan?:
Agh. More intruders. Keep away keep away!

Kn: Arcana on what it is.

Silver Crusade

Male Human Fighter/1, Bard/4 | HP54/54 | AC 21 / T 14 / FF 17 | F+8, R+11, W+6 (+4 to all w/Well Versed) | Perception +9, Init +8 | [Single] Attk = 1d20 +11(12 w/Point Blank), DMG = 1D8 + 3(5 w/Arcane Strike + Point Blank) + 1d6 acid

Pondering the arcane, Armun recalls...
Knowledge Arcana: 1d20 + 8 ⇒ (3) + 8 = 11

Sczarni

Mists of Mwangi

Armun remembers nothing, but...more info.
Several water-dripping tentacles sprout from this four-eyed fish's belly, while long fins protrude from its back.

It seems to be floating in the room.

Scarab Sages

Male Human Fighter 5 (Crossbow Fighter) |HP 44/44 |AC 20 / T 16 / FF 15 | F +6, R +7, W+3(+1 vs Fear) | Perception +5, Init +6 | [dice=Attack]1d20 +14[/dice] [dice=Damage]1d10 + 4 + 1d6 [/dice]

Tarrow does not speak Aquan.

Tarrow raises his cross bow and says "Stay back, stay back."

Then to the party "Does anyone speak fish."

If the creature moves forward at all, Tarrow unloads.

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