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Kelvor stands and stares at the man, wondering about him. Clearly, he is no weakling to command this venture. The sword waving bothers the Shoanti. He must be conjuring some sort of fell sorcery or other aid, thinks Kelvor. I shall need that, too.
"Pastor Narvik, if you please? he says, moving into the room and giving the others room to maneuver. He waits for the invigorating touch of the wand, readying himself to charge the man, Vos.
Ready Action: once he gets buffed by Narvik, he Charges Vos.

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I believe that is everyone right?
Yup. Vos is up now.

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Vos moves over and swings his bastard sword at Tarrow
1d20 + 12 ⇒ (18) + 12 = 30
1d10 + 10 ⇒ (4) + 10 = 14
Heroes up

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Armun moves further into the room, and begins singing (Inspire Courage, +1 Attack and Damage)
"Ah, you're drunk, you're drunk you silly old fool, still you can not see
That's a lovely sow that me mother sent to me"

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Pribam reaches once again to the heavens to draw forth his last golden spear of the day, "Razmir, guide my hand," he calls.
Splintered Spear: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 +1 bleed

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Pribam heeds the signs Razmir has given him by causing the spear to veer from its target twice: The Living God must not want Vos to die. "Strike to subdue, Ambassador," Pribam calls.

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Kelvor feels the power of the wand flood into him, hardening his muscles, heightening his heart rate, making his arms full of power.
"Aghhh!" he screams and charges at the man, his legs pumping furiously as he charges across the room directly at him! As he crosses the carpet, his mighty thews raise the titanic hammer over his head and brings it swinging down at Vos. His rage filled-mind clouds briefly, leaving only a single target.
"Strike to subdue, Ambassador," Pribam calls.
At the last moment, as the earthbreaker arcs down, the priest's words penetrate Kelvor's rage-addled mind. He changes targets and brings it crashing into Vos' bastard sword.
Rage+Charge
Shattering Strike/Sunder: 1d20 + 15 + 1 + 2 + 1 ⇒ (12) + 15 + 1 + 2 + 1 = 31
Dmg: 2d6 + 25 + 1 + 1 ⇒ (5, 2) + 25 + 1 + 1 = 34
I do not have Improved Sunder, so your AoO is vs. AC16 (due to Rage and Charge)
Two-handed swords have a hardness of 10 (add +2 for each +1 enhancement bonus of magic items) and hit points of 10 (add 10hp for each +1 enhancement bonus of magic items).

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BTW - Kelvor is striking to destroy the sword, not to leave it at 1hp/broken.

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Tarrow 5 foot steps and unloads
Point Blank + Rapid Shot + Bard Song
Attack: 1d20 + 14 ⇒ (18) + 14 = 32 Damage: 1d10 + 5 + 1d6 ⇒ (7) + 5 + (5) = 17
Attack: 1d20 + 14 ⇒ (20) + 14 = 34 Damage: 1d10 + 5 + 1d6 ⇒ (8) + 5 + (6) = 19
[crit threat]
Attack: 1d20 + 14 ⇒ (11) + 14 = 25 Damage: 1d10 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13
Yes Tarrow is trying to kill this guy

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No problem, I'm just role-playing a religious reaction to the failure of both Splintered Spears.

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AoO
1d20 + 12 ⇒ (13) + 12 = 25
1d10 + 10 ⇒ (7) + 10 = 17
17 points on Kelvor, then his sword breaks. Vos looks pissed, until Tarrow makes him not look alive.
The additional 49 points drops him easily.
Loot: potion of CMW, mw half plate, heavy steel shield, key, dagger, signal horn, 42 gp, note to Armun's mom about not wanting to be a dad.

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note to Armun's mom about not wanting to be a dad.
HAH!
Armun stops his singing, having barely gotten started, walks up to the downed Vos. To the group, he asks, "Do we want to speak to him?"

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"Ambassador Kelvor, Master Tarrow, you are both injured. Allow me to help." Pribam draws the wand of infernal healing and uses it on each of them once.
Then Pribam collects the pieces of the broken sword. "If it was magical, with Razmir's aid, I should be able to repair it after we finish here."
If it was a magic weapon, Pribam will have it repaired after the adventure by paying some spellcaster to cast make whole on it after the adventure.
After the first instance of infernal healing has done its work on Tarrow and Kelvor, Pribam uses the wand on each of them again, then restows it.

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Yes, I think we should try to learn as much as we can from this fellow here. There is more than just hobgoblins and keep-taking to all this, I'm sure.

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Armun nods to Narvik, pulls out his Wand of Cure Light Wounds, and checks for a heartbeat on Vos. If he's not dead, he'll use the wand on the man.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

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I assume we'd bind him before reviving him?
My bad. Yes, Armun has rope to bind him with as well. He does so quickly, as he's more worried the man will bleed out to death from all the damage Tarrow inflicted.

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"Again with the temporary reprieves, tshamek. Will you let this one walk away, as well? So long as we give him 1000 gold pieces and all the treasure of Kaer Maga?"
Kelvor shakes his head in disgust and walks away, checking the double doors to the west.

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"Thank you priest, that was a nasty wound."
Tarrow will look around additional clues as to what's going on here, secret doors or anything of general interest.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
"Kelvor, why don't we look around while they talk with this guy."

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No reprieves this time. He is past our aid. Not that we will shed any tears. Narvik states as the condition of the one called Vos becomes known. Let us search the rest of this place and continue on our way. I fear we have more to do.

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Pribam clutches the golden mask holy symbol about his neck, fearfully. "I fear I have failed you father. Please, forgive me." Pribam goes to Vos' corpse and makes a gesture of blessing over it. "I suppose the Forest Marshall may want some proof that the man died," he says, stripping the bloody, pierced clothes off of the body, wrapping them in a sheet, and placing them in his bag of holding. Pribam then, with as much dignity as he can manage, carries the body to the bed and lays it to rest there.
"The Living God wanted this one to live, for some reason. I fear my failure to keep him alive will cost me dearly in the future," Pribam worries.

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I do not believe you have much to concern yourself with. You did what you felt you could. Come, we need to worry more about ourselves now.

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"Thank you for your kind words, Pastor Narvik. The Living God is benevolent, but he also can have a bit of a temper. We must be careful."
I think we still need to check the double doors to the west before we go back downstairs.

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Armun shakes his head. "Information lost."
He looks briefly around the room, then adds, "Are we ready to head below? I cannot help but feel we've yet to meet the mastermind behind this. A reckoning is coming."

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"Master Armun, we have yet not looked behind the doors to the West."

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Oops. Saw it revealed on the map, so figured it was covered.
"Right you are. Well then, let's open them up and find out what malcontent means us trouble now."
Armun walks over to the door and opens it (assuming it's not locked).

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I don't think there is anything else behind those doors....but we might as well check.
"Lets check what behind these doors to the west form up and Lets see what we see."
As he walks out Tarrow passes Pribam and says to him: "Perhaps your God wanted just what happened, had you spears hit, this vile man may have lived to walk away with gold in his pocket. The way I see it by your missiles not finding their mark allowed me to deliver the death blows to this infidel."
Tarrow walks over to the double doors in west scans for traps and if he does not see any, opens the doors.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18

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Pribam frowns as he contemplates the theory Master Tarrow has espoused. "Would Father stay my hand so that a non-believer could accomplish his will?" he wonders.
As he thinks on it, a new thought comes to him. "Yes, he might. Razmir lies on the shores of Lake Encarthan, just like Nirmathas AND Molthune. If the Living God wanted Vos dead but did not want to raise the ire of Vos' supporters in Molthune, the Living God might do just that." Pribam resolves to make sure the living soldier is treated very kindly and learns that Pribam attempted to spare Vos' life so that the tale of Razmir's generosity spreads in Molthune.
"You may well be right, Master Tarrow. Thank you for your thoughts."

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The door was opened as that is where the 2 hobgoblins ran and jumped out. you search the room and dont find anything useful.

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"Gentlemen, I believe it is time to go below." Once the party is assembled at the stairs in the room on the ground floor that had been padlocked, before they go down the stairs, Pribam recasts message on everyone. He readies one of the everburning torches scattered about the keep, carrying it in one hand for light, in case it's necessary.
Assuming that's where we're going, I moved our pogs down there.

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You open the door. The flagstone tiles of this room have all been pulled up and lie stacked against the walls. The room has been completely excavated, and picks and shovels still lie scattered about. The digging has unearthed an old circular staircase made of a lighter stone than the rest of the keep. The staircase begins at the bottom of a seven-foot-deep pit accessed by a short ladder, and leads down into darkness.

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"I believe we're all set, yes? Let's head down then."
Keeping the same marching order, of course. Probably not the time for me to get brave ;)

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you descend into the basement. This semicircular room is drenched in blood. Detached body parts of both hobgoblins and humans lie strewn about amid fragments of ancient furniture and half-dried pools of blood, and broad spatters of blood decorate the walls. A circular staircase winds up into the ceiling, while to the south a large, beige stone door without handles appears to be the only other way out.
In the room, you see a small creature with big boots dancing through the body parts. The thing is singing a song. Feeelsh rab neek la duuuu.. Presh nefara le taaaaa
It gestures to you to join it in dancing.
Kn:Nature
FYI..everyone is coming down the spiral staircase when this happens. Kelvor in front.

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Armun thinks back to what he's learned of creatures of nature...
Knowledge Nature: 1d20 + 8 ⇒ (12) + 8 = 20
He also understands what the creature is singing, says to the group, "That's a macabre little song."
At the creature he says,

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Tarrow whispers to the group: "I don't care what this creature looks like it is obviously either evil or mad, and very dangerous. I say will kill it and kill it fast!"
Tarrow moves down the stair case smiles broadly and moves into position doing a slight jig, bringing his crossbow up into a firing position.

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Whatever is down here it must be important, otherwise why all of this trouble? Narvik says as they descend. Spotting the creature he stops just off the stairwell. You understand this, Armun? Did it do all of... this?

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Armun whispers back, "It speaks the language of the Fey, and it sings a dark song. Until it answers my question, I don't know more than that."

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Armun: it is a redcap. You know it has 10 dr/cold iron
Tarrow: make a bluff check
It appears to understand common as it looks over to Narvik when he speaks.
To Armun (in Sylvan) Dance with me. Everyone dance and celebrate!

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Armun shakes his head. In Sylvan, he replies, "I suspect there are good people who are dead here. Are you celebrating their deaths?"
Does the knowledge check also give me a sense to the general alignment of redcaps? I'm guessing they're evil, and all the signs currently point to that, but if not it's something Armun would want to know.

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Whatever is down here it must be important, otherwise why all of this trouble? Narvik says as they descend. Spotting the creature he stops just off the stairwell. You understand this, Armun? Did it do all of... this?
"Pastor Narvik, remember to whisper," whispers Kelvor. "Otherwise he can hear you."

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Armun thinks it is evil, and when he doesn't jump in to boogie immediately, the redcap attacks.
I put everyone on the floor since you had a few rounds to get down from the stairs
Kelvor: 1d20 + 1 ⇒ (5) + 1 = 6
Pribam: 1d20 - 1 ⇒ (6) - 1 = 5
Tarrow: 1d20 + 6 ⇒ (7) + 6 = 13
Narvik: 1d20 + 1 ⇒ (12) + 1 = 13
Armun: 1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 8 ⇒ (13) + 8 = 21
The redcap moves in and swings his scythe at Armun.
1d20 + 10 ⇒ (14) + 10 = 24
2d4 + 10 ⇒ (2, 4) + 10 = 16
Then he cleaves to Tarrow
1d20 + 10 ⇒ (17) + 10 = 27
2d4 + 10 ⇒ (2, 1) + 10 = 13
He also kicks Armun
1d20 + 4 ⇒ (5) + 4 = 9
1d4 + 6 ⇒ (3) + 6 = 9
He is crazy.
Heroes up.

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Armun starts by telling the group, "This creature is fey. Use cold iron weaponry!"
He then takes a 5ft step back and casts Grease on the creature's weapon.
DC 13 Reflex save.

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Narvik will use his power Raise The Dead to summon a 3HD zombie to serve me for 3 rounds, preferably from one of the corpses behind the enemy. I assume it can then attack when summoned but this ability lacks any detail so I'm not sure.

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Pribam considers what he knows about the creature, wondering in particular whether it is resistant to spells.
Knowledge(nature): 1d20 + 11 ⇒ (20) + 11 = 31
He then launches into the parable of The Happy Miller to inspire his companions.
"Far from the shores of Lake Encarthan, deep in a wood, there once stood a small mill...."
Perform(oratory): 1d20 + 10 ⇒ (11) + 10 = 21
Everyone is +1 to hit and +1 to damage and has a +1 to saves vs. fear and charm effects once the performance starts.

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reflex: 1d20 + 10 ⇒ (3) + 10 = 13
@Narvik: the corpses are all mutilated and missing limbs. how does raise the dead work with legless and armless corpses?
Pribam knows what Armun knows, and that it has no spell resistance and is also afraid of symbols of good aligned religions.