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Name: Andrew (Want it to appear on chronicle that way to be consistent)
Character Name: The Tumbler
PFS #: 43439-24
Faction: Liberty's Edge
Day Job: None
So, the main few things you need to know are this:
Acrobatics
This character is a rock star at Acrobatics (will make sense why later). He has +26 normally (+7 Ranks, +3 Class Skill, +6 Dex, +3 Skill Focus, +2 Acrobatic feat, +5 Corsair Armor Enchantment (competence bonus)).
He has some conditional modifiers on top of this:
- Crowd Dodger Trait - +2 trait bonus to Acrobatics to move through creature's space.
- Masterwork Tool - Bought a masterwork tool (+2 circumstance bonus) specifically for tumbling through a square. It doesn't apply to any other kind of Acrobatics roll.
- Underfoot Dodge Alternate Halfling Racial Trait - +5 untyped bonus to Acrobatics when tumbling through an enemy larger than him (so medium or larger).
The bottom line of all that is that he is +30 to tumble through an opponent's square and +35 when that foe is medium size or larger. Keep in mind that it is +5 to CMD when tumbling through a square. It is also +10 to the DC when moving at full speed. I typically apply the +10 myself (as a -10 modifier to my Acrobatics) for when I'm moving at full speed and let the GM handle the +5 to CMD. That way the GM only has to worry about the monster and not my movement speed.
Hidden Strike
This is an ability that is a lot like sneak attack. Basically, it's d8 "sneak attack" when an opponent is caught unaware (from stealth or being invisible) and d4 "sneak attack" when it's other things, like flank or them being flatfooted.
Stalker Vigilante Talents
These are the reason I have such a high Acrobatics. I have two key ones that tie into it.
- Up Close and Personal - The bread and butter of it all. Allows him to make an attack as a swift action when he tumbles through a square. In fact, he gets an attack whether or not he succeeded at the tumble. He gets his Hidden Strike damage on this attack automatically, with the d8 version for a successful attempt to tumble and the d4 version for a failed attempt to tumble. Oftentimes, you will see him move through an opponent's square, attack with his swift action, and then still have a standard action left (usually to attack again).
- Leave an Opening - This is a pretty weird vigilante talent. It allows him to attack an opponent at the beginning of the opponent's turn if the vigilante hit that opponent with Hidden Strike during his previous round using an attack of opportunity (and yes he has Combat Reflexes). The opponent also has to be next to the vigilante at the start of its turn as well. That's pretty much all there is to it, but it is worthy of note that this means that The Tumbler will often attack 3 times. First time from tumbling through, second time with his standard action, and third time at the beginning of the opponent's turn.
Elven Stuff
He has a boon from a convention that gives him Elven Weapon Familiarity for the cost of -1 to all attack rolls with other weapons. As a result, for the most part he uses Elven weapons. I also ran with it and he is adopted by Elves (with a trait) and speaks Elven, and his backstory reflects all that. ;)
As it looks like the party could use a martial of sorts, I'm gonna stick with his guy. He's got typical rogue stuff like Disable Device, Sleight of Hand, and Stealth, and can dish some decent damage if the creature is not immune to precision damage.
Oh yes, and his default identity is his Vigilante Identity. So yes, he is masked up when you meet him.

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Name:Michael Hopkins
Character Name: Qualif and Verna'th
PFS #: 97978-8
Faction: Grand Lodge
Day Job: Take 10 (Barrister): 10 + 5 = 15
Special notes: Qualif tends to ride on his eidolon's saddle when in open areas. He's also an APG summoner, but doesn't have a pounce beast. If the need arises, he'll be summoning critters to help out with things if his assistant can't help out. Chronicles link is in his profile.

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Name: Derek
Character Name: Guilford Baldwin
PFS #: 85794-6
Faction: Scarab Sages
Day Job: Profession (Clerk): Take 10: 10 + 5 = 15
I typically play Guilford as an absent-minded professor type. My personal preference is to keep Buffs and Utility spells handy, although he has been known to cast Fireball when called for. I believe he has some Summoning scrolls if we really get in a bind, but having haste, daylight and dimension door are often handy.
I need to go over his chronicles, ITS, and character sheet this weekedn to make sure he's up to snuff.

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Name: Gerald
Character Name: Reesa
PFS #: 12445-8
Faction: The Silver Crusade
Day Job: None.
Reesa summons. She also tries to control the battlefield with Grease, Create Pit, Glitterdust, etc. She tosses Snowballs on occasion, and has a well used wand of magic missiles to harry enemies.
I do need to go shopping for her this weekend, though.

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Name: Mike
Character Name: Kaw Kaw
PFS #: 2072-11
Faction: The exchange
Day Job: s;eight of hand: 1d20 + 12 ⇒ (19) + 12 = 31 Thieves guild boon
Ka Kaw sneaks around and stabs people using vanish to get ranged sneak attack,

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Ok, so after I went over Guilford's records, it looks as though I have an extra spell on my character sheet. Assuming the most costly error I need to buy a scroll and pay scribing costs for 1 3rd-level spell (as I only just gained 4th).
I would also like to buy & scribe scrolls of Dispel Magic and Elemental Body I.
375 + 90 = 465
375 + 60 = 465
700 + 160 = 860
Total cost = 1,790.
Regarding my lesser reach metamagic rod - I read the entry on the prd an I'm not clear, but does it allow me one use per day regardless of spell level?
Thanks!

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Posting will be a tad spotty until January, as I won't have complete access to my phone during the time. (Yay retail!)

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Ok, I will probably load up on utility spells then as per usual. We have more than enough arcane firepower, but I suppose if anything is a tad short it could be blast spells?

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I think this party's biggest worries around going to be swarms, oozes, and elementals. At least that's what the supposed "front liners" are going to have the most trouble with. ;)
I know my damage takes a nose dive if something is immune to precision damage, but is otherwise pretty consistent. I have a ghost touch weapon so can damage incorporeals just fine.
Blast spells sound good. We may be a little lower on damage that more martially inclined parties.

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Just a warning, starting January 14 I will be on a long business trip in a very different time zone, so likely my post rate will be shifting for the remainder of this game. I still expect to be able to post 1/day (hopefully), but if I go silent for a little (especially on weekends) I just want people to know what's up. :)

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I'd also like to apologize for going dark for awhile. No good reason other than this is not the time when Guilford would lead the charge.
-Posted with Wayfinder

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FYI, I'm taking a weekend trip with my beautiful wife to get away from the Utah cold. I'll be back on Tuesday.
Hopefully I don't miss much with it being a weekend, but I'm unlikely to post. Please bot me as necessary!

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Hello all, and sorry for the lack of posting. I am having health issues as well as issues with living conditions, which is why I had dropped off the face of the boards.

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My apologies. Work is getting quite busy, and I'm just not as focused when I get home as I'd like to be.
I have been checking Wayfinder every day and I'll be sure to keep up - but if there's a decision to make to move the game along, I'm ok if you skip over me.