
Dr. Hugo Grimm |

Those of us healthy enough should check the compound and perimeter to ensure that it is clear. Pardon me... Doc excuses himself while he undergoes the grisly release of Duke, his tumor familiar to aid in the security sweep.

Derrik Stonesmith |

Derrik Rushes into the open door signaling Jewels to Stick close and to Strike where he strikes. In the mist and silence Derrik finds the Prof. grabbing him by the shoulder and thrusting him out of danger as he moves into it, pointing to the way out. He swings Dawnbringer at the Left assassin's knee as they both attempt to strike him
Powerful Dawnbringer: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 11 ⇒ (3) + 11 = 14
Jewels heals another 3 via Fast Healing; Provoke two AoO's as He Switches places with Rad during the use of Swap places

Barracuda assassin |

Derrik Rushes into the open door signaling Jewels to Stick close and to Strike where he strikes. In the mist and silence Derrik finds the Prof. grabbing him by the shoulder and thrusting him out of danger as he moves into it, pointing to the way out. He swings Dawnbringer at the Left assassin's knee as they both attempt to
Jewels heals another 3 via Fast Healing; Provoke two AoO's as He Switches places with Rad during the use of Swap places
AoO with rapier 1d20 + 5 ⇒ (10) + 5 = 15 1d6 + 1 ⇒ (6) + 1 = 7
AoO with rapier 1d20 + 5 ⇒ (6) + 5 = 11 1d6 + 1 ⇒ (1) + 1 = 2The rapier blades bend against Derrik's breastplate, but do not touch flesh.
By contrast, Dawnbringer parts black silken trousers, flesh, and bone with a sharp crack!

Barracuda assassin |

The assassins strike at their new target (Derrik)....
Rapier 1d20 + 5 ⇒ (9) + 5 = 14 1d6 + 1 ⇒ (4) + 1 = 5 plus flanking sneak 2d6 ⇒ (4, 5) = 9
Rapier 1d20 + 5 ⇒ (1) + 5 = 6 1d6 + 1 ⇒ (2) + 1 = 3 plus flanking sneak 2d6 ⇒ (2, 1) = 3
Derrik parries one thrust with Dawnbringer, and sidesteps the other....

Barracuda assassin |

Two assassins creep into the bunker inhabited by Krar, invisible and silenced via potions, and expecting to find him asleep in bed. Instead, they find him meditating on the eight lethal strikes of the panther, and rush to flank him....
In the next bunker over, Koran is tightening the leather grip on his great earth breaker, when the door silently swings open. Two silenced, invisible assassins dart to each side of the big rager....
And in the next bunker, Mephos is reclining on his bed with his magic rod near to hand. The door swings open without a sound, and two invisible, silenced assassins slide up to either side of the tiefling sorcerer....
Perception and Initiative from Krar, Koran, and Mephos, please....

Radsworth |

Considering his options, which arent many, Radsworth decides it's time to run. Ninja's are blinding fast, and most of his spells rely on their target not being able to react quickly enough.
Speed indeed, would decide the fate of both he and Sun Mi.
Defensive Casting: 1d20 + 11 ⇒ (19) + 11 = 30
Again, the stop-gap language of Transmutation fills the room. As the magic settles, both he and Sun Mi feel their limbs charged with energy. Time slows and they speed up.
"Sun Mi, Run!"
Rad and Sun Mi flee through the mist. (I am unsure if I provoke while concealed.) Leading her by the hand, they leave the room and make down the nearest corridor.
"Attack! We need assistance! We are under attack!"
[1] Cast Defensive, Haste.
[2] Radsworth and Sun Mi have an extra 30ft movement for the next 5 rounds.

Michael Johnson 66 |

(They can't deal precision damage in the mist since I have concealment. Sneak attacks wouldn't go off and I think they have a 20% miss chance.)
Correct, checking miss chances....
1d100 ⇒ 25 hits....
1d100 ⇒ 17 misses....
Adjust your damage accordingly, Rad....

Derrik Stonesmith |

For Derrik's Attack 1d100 ⇒ 26 It still hit
also there is a 20% chance to fail with spells in Silence, but we can guess you actually get tossed out of their range. Because.. Silence]

Michael Johnson 66 |

Actually, spells with a verbal component cannot be cast in a silence area, which is a 20-ft radius. I'll allow that during the "surprise" round, the assassins were able to open the door and one move into the bunker, but not to within 20 ft of Radsworth.
Radsworth then casts the spell, and then they move in to flank him in the fog, scathing him, but doing no serious damage before Derrik and Jewels race into the bunker, and Derrik switches places with Rad.

Barracuda assassin |

Two invisible, silenced assassins converge on where Mephos was just beginning to ready himself for bed. He can't help notice that the world around him has suddenly grown preternaturally quiet....
In Krar's room, two invisible, silenced assassins move to flank the meditating mountain panther monk of many styles, leading with the deadly tips of their rapiers....1d20 + 5 ⇒ (17) + 5 = 22 1d6 + 1 ⇒ (6) + 1 = 7 plus flanking invisible sneakiness 2d6 ⇒ (6, 6) = 12
1d20 + 5 ⇒ (11) + 5 = 16 1d6 + 1 ⇒ (2) + 1 = 3 plus flanking invisible sneakiness 2d6 ⇒ (4, 4) = 8
Krar is doubly pierced for 30 piercing damage!

Barracuda assassin |

In Koran's bunker, two black-clad assassins, silenced and invisible, dart in to either side of the hulking warrior and thrust....
1d20 + 5 ⇒ (10) + 5 = 15 1d6 + 1 ⇒ (4) + 1 = 5 plus flanking invisible sneakiness 2d6 ⇒ (4, 2) = 6
1d20 + 5 ⇒ (17) + 5 = 22 1d6 + 1 ⇒ (2) + 1 = 3 plus flanking invisible sneakiness 2d6 ⇒ (3, 1) = 4
Koran is missed and pierced once for 7 damage!

Barracuda assassin |

The two assassins flanking Mephos go for the kill....
1d20 + 5 ⇒ (20) + 5 = 25 1d6 + 1 ⇒ (3) + 1 = 4 plus flanking invisible sneakiness 2d6 ⇒ (5, 2) = 7 to confirm 1d20 + 5 ⇒ (6) + 5 = 11 crit 1d6 + 1 ⇒ (6) + 1 = 7
1d20 + 5 ⇒ (3) + 5 = 8 1d6 + 1 ⇒ (1) + 1 = 2 plus flanking invisible sneakiness 2d6 ⇒ (3, 5) = 8
Mephos is stabbed for 18 piercing damage!

Koran "The Hammer" |

realized I haven't been using my bite Oops
Koran swings his mighty hammer at one of the assassins before biting at his neck. raging, wild fighting. attack 1: 1d20 + 11 ⇒ (4) + 11 = 15damage: 3d6 + 12 ⇒ (5, 5, 2) + 12 = 24
bite: 1d20 ⇒ 2damage: 1d6 + 7 ⇒ (6) + 7 = 13
if the first one is dead this is at the other one if not I hit him again attack 2: 1d20 + 11 ⇒ (17) + 11 = 28damage: 3d6 + 12 ⇒ (6, 3, 1) + 12 = 22

Barracuda assassin |

realized I haven't been using my bite Oops
Koran swings his mighty hammer at one of the assassins before biting at his neck. raging, wild fighting. [dice=attack 1]1d20+11[dice=damage]3d6+12
[dice=bite]1d20[dice=damage]1d6+7
if the first one is dead this is at the other one if not I hit him again [dice=attack 2]1d20+11[dice=damage]3d6+12
The first assassin ducks the first hammer swing, backs out of range of the bite, and moves directly into the massive hammer's upswing, his jaw shattering. He staggers, nearly finished....

Barracuda assassin |

Shifting to maintain their flank, the Cthulhu cult ninjas time their attack to keep Mephos reeling....
Rapier 1d20 + 5 ⇒ (6) + 5 = 11 1d6 + 1 ⇒ (1) + 1 = 2 plus flank sneakiness 2d6 ⇒ (1, 1) = 2
Rapier 1d20 + 5 ⇒ (4) + 5 = 9 1d6 + 1 ⇒ (4) + 1 = 5 plus flank sneakiness 2d6 ⇒ (2, 5) = 7
But the fiendish sorcerer wont stand still for it, bobbing and weaving to avoid the steel blades....

Barracuda assassin |

The two assassins fighting Krar press their attack....
Rapier 1d20 + 5 ⇒ (6) + 5 = 11 1d6 + 1 ⇒ (3) + 1 = 4 plus flank sneakiness 2d6 ⇒ (5, 5) = 10
Rapier 1d20 + 5 ⇒ (6) + 5 = 11 1d6 + 1 ⇒ (2) + 1 = 3 plus flank sneakiness 2d6 ⇒ (4, 5) = 9....but the monk is a blur of motion, evading their deadly blades or turning them aside with subtle flicks of the hand....

Krar the Panther |

swift action into panther style. krar slashes at an assasin before dancing away provoking AoOs.
sword: 1d20 + 8 ⇒ (12) + 8 = 20damage: 1d8 + 4 ⇒ (2) + 4 = 6
AoO 1: 1d20 + 7 ⇒ (19) + 7 = 26damage: 1d6 + 3 ⇒ (1) + 3 = 4
AoO 2: 1d20 + 7 ⇒ (20) + 7 = 27damage: 1d6 + 3 ⇒ (3) + 3 = 6
crit confirm: 1d20 + 7 ⇒ (12) + 7 = 19crit damage: 1d6 + 3 ⇒ (1) + 3 = 4
if he hits they take a -2 to attack/damage on their AoOs

Barracuda assassin |

swift action into panther style. krar slashes at an assasin before dancing away provoking AoOs.
if he hits they take a -2 to attack/damage on their AoOs
AoO 1 Rapier 1d20 + 3 ⇒ (14) + 3 = 17 1d6 - 1 ⇒ (5) - 1 = 4 plus flank sneakiness 2d6 ⇒ (2, 6) = 8 pierces Krar for 12 damage!
AoO 2 Rapier 1d20 + 3 ⇒ (7) + 3 = 10 1d6 - 1 ⇒ (5) - 1 = 4 plus flank sneakiness 2d6 ⇒ (6, 3) = 9 misses Krar!
Barracuda assassin |

mephos backs away out of the silence spell. at the same time his scorpion runs forward and bites at an assasin. mephos, now able to speak casts shocking grasp through the scorpion.
[dice=touch]1d20+5[dice=electricity damage]5d6
The electrified stinger jabs of Koran's scorpion familiar lances into an assassin with devestating effect.... The assassin still stands, but screams in agony....

Koran "The Hammer" |

assuming the assassin moves at a normal speed koran can charge twice his withdraw speed. if he can he will.
attack: 1d20 + 13 ⇒ (6) + 13 = 19damage: 3d6 + 18 ⇒ (6, 3, 4) + 18 = 31
will for first drop: 1d20 + 4 ⇒ (6) + 4 = 10
will for second drop if needed: 1d20 + 4 ⇒ (11) + 4 = 15
will at end of round: 1d20 + 4 ⇒ (11) + 4 = 15

Barracuda assassin |

The assassins move to keep Krar flanked....
1d20 + 5 ⇒ (16) + 5 = 21 1d6 + 1 ⇒ (3) + 1 = 4 plus flanking sneakiness 2d6 ⇒ (4, 5) = 9
1d20 + 5 ⇒ (18) + 5 = 23 1d6 + 1 ⇒ (2) + 1 = 3 plus flanking sneakiness 2d6 ⇒ (3, 3) = 6 to confirm 1d20 + 5 ⇒ (9) + 5 = 14 crit 1d6 + 1 ⇒ (6) + 1 = 7
A total of 22 piercing on Krar, if those both hit....

Michael Johnson 66 |

assuming the assassin moves at a normal speed koran can charge twice his withdraw speed. if he can he will.
[dice=attack]1d20 + 13[dice=damage]3d6 + 18
[dice=will for first drop]1d20+4
[dice=will for second drop if needed]1d20+4
The second failed assassin is squashed by the mighty Koran, who has chased down and slain both of his would-be murderers, and now stands out in the central yard with many of the other personnel....