Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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Male Human Wizard 11

Our enemies have finally found us.... The site is compromised.... We'll.... We'll have to pack it all up.... AAAH, damned venom.... I need....antitoxin....

Dirge hustles over to Hoffmann.


Male Human Alchemist 11

Here ya go.... Bottoms up, professor....

Dr Hoffmann produces an antitoxin from his lab coat pocket and hands it to Professor Dirge, who uncorks and quaffs....


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Those of us healthy enough should check the compound and perimeter to ensure that it is clear. Pardon me... Doc excuses himself while he undergoes the grisly release of Duke, his tumor familiar to aid in the security sweep.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik Rushes into the open door signaling Jewels to Stick close and to Strike where he strikes. In the mist and silence Derrik finds the Prof. grabbing him by the shoulder and thrusting him out of danger as he moves into it, pointing to the way out. He swings Dawnbringer at the Left assassin's knee as they both attempt to strike him

Powerful Dawnbringer: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 11 ⇒ (3) + 11 = 14

Jewels heals another 3 via Fast Healing; Provoke two AoO's as He Switches places with Rad during the use of Swap places


Derrik Stonesmith wrote:

Derrik Rushes into the open door signaling Jewels to Stick close and to Strike where he strikes. In the mist and silence Derrik finds the Prof. grabbing him by the shoulder and thrusting him out of danger as he moves into it, pointing to the way out. He swings Dawnbringer at the Left assassin's knee as they both attempt to

Jewels heals another 3 via Fast Healing; Provoke two AoO's as He Switches places with Rad during the use of Swap places

AoO with rapier 1d20 + 5 ⇒ (10) + 5 = 15 1d6 + 1 ⇒ (6) + 1 = 7

AoO with rapier 1d20 + 5 ⇒ (6) + 5 = 11 1d6 + 1 ⇒ (1) + 1 = 2
The rapier blades bend against Derrik's breastplate, but do not touch flesh.
By contrast, Dawnbringer parts black silken trousers, flesh, and bone with a sharp crack!


The assassins strike at their new target (Derrik)....
Rapier 1d20 + 5 ⇒ (9) + 5 = 14 1d6 + 1 ⇒ (4) + 1 = 5 plus flanking sneak 2d6 ⇒ (4, 5) = 9
Rapier 1d20 + 5 ⇒ (1) + 5 = 6 1d6 + 1 ⇒ (2) + 1 = 3 plus flanking sneak 2d6 ⇒ (2, 1) = 3
Derrik parries one thrust with Dawnbringer, and sidesteps the other....


M Human unchained monk 8/paladin 6

The loud report of an assault rifle comes from a bunker to the east, where Sgt Gore Illa and Hell-No Kitty are sending more assassins to Hell....


M Human unchained monk 8/paladin 6

Meanwhile, in another bunker, Monkey Dude and Lakra kill another pair of would-be assassins, and in her Bunker, a summoned hound archon defends Sister Maria De La Rosa from another two assassins, cutting one down with a shining greatsword....


M Human unchained monk 8/paladin 6

Prue fires her rifle at an assassin as it slips through the door into her bunker, blowing a hole in his shoulder!

In the shape of a wolf, Nature Boy pounces on another assassin, and with a savage snarl, rips out his throat!


Male Aasimar master of many styles/monk of the sacred mountain 4/savage barbarian 2

we're back.


M Human unchained monk 8/paladin 6
Krar the Panther wrote:
we're back.

Welcome back, dudes! You're just in time for a ninja raid.


Two assassins creep into the bunker inhabited by Krar, invisible and silenced via potions, and expecting to find him asleep in bed. Instead, they find him meditating on the eight lethal strikes of the panther, and rush to flank him....

In the next bunker over, Koran is tightening the leather grip on his great earth breaker, when the door silently swings open. Two silenced, invisible assassins dart to each side of the big rager....

And in the next bunker, Mephos is reclining on his bed with his magic rod near to hand. The door swings open without a sound, and two invisible, silenced assassins slide up to either side of the tiefling sorcerer....

Perception and Initiative from Krar, Koran, and Mephos, please....


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

(They can't deal precision damage in the mist since I have concealment. Sneak attacks wouldn't go off and I think they have a 20% miss chance.)


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Considering his options, which arent many, Radsworth decides it's time to run. Ninja's are blinding fast, and most of his spells rely on their target not being able to react quickly enough.

Speed indeed, would decide the fate of both he and Sun Mi.

Defensive Casting: 1d20 + 11 ⇒ (19) + 11 = 30

Again, the stop-gap language of Transmutation fills the room. As the magic settles, both he and Sun Mi feel their limbs charged with energy. Time slows and they speed up.

"Sun Mi, Run!"

Rad and Sun Mi flee through the mist. (I am unsure if I provoke while concealed.) Leading her by the hand, they leave the room and make down the nearest corridor.

"Attack! We need assistance! We are under attack!"

[1] Cast Defensive, Haste.
[2] Radsworth and Sun Mi have an extra 30ft movement for the next 5 rounds.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Grimm hears Rads yelling and rushes to assist.


M Human unchained monk 8/paladin 6
Radsworth wrote:
(They can't deal precision damage in the mist since I have concealment. Sneak attacks wouldn't go off and I think they have a 20% miss chance.)

Correct, checking miss chances....

1d100 ⇒ 25 hits....
1d100 ⇒ 17 misses....

Adjust your damage accordingly, Rad....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

For Derrik's Attack 1d100 ⇒ 26 It still hit

also there is a 20% chance to fail with spells in Silence, but we can guess you actually get tossed out of their range. Because.. Silence]


M Human unchained monk 8/paladin 6

Actually, spells with a verbal component cannot be cast in a silence area, which is a 20-ft radius. I'll allow that during the "surprise" round, the assassins were able to open the door and one move into the bunker, but not to within 20 ft of Radsworth.

Radsworth then casts the spell, and then they move in to flank him in the fog, scathing him, but doing no serious damage before Derrik and Jewels race into the bunker, and Derrik switches places with Rad.


Male Human Gunslinger 8

In Dwayne Lee's bunker, the ghost of Jeb and Hell-No Kitty slay two assassins while Dwayne Lee rolls over in bed, snoring loudly....


YEEEEEEE-HAAAAAAAA!!! Take that, Cthulhu ninjas!! HAA!!


Male Aasimar master of many styles/monk of the sacred mountain 4/savage barbarian 2

perception: 1d20 + 11 ⇒ (17) + 11 = 28
initiative: 1d20 + 3 ⇒ (10) + 3 = 13


Male Tiefling Wild Rager 8

initiative: 1d20 + 2 ⇒ (1) + 2 = 3
perception: 1d20 + 9 ⇒ (7) + 9 = 16


Male Tiefling Tattooed Sorcerer 5

initiative: 1d20 + 7 ⇒ (19) + 7 = 26
perception: 1d20 + 1 ⇒ (9) + 1 = 10


Mephos!
Barracuda assassins!
Krar!
Koran!

Four rounds of retroactively simultaneous action!

Ding! Ding!


M Human unchained monk 8/paladin 6

Unfortunately, Mephos fails to notice the door to the bunker open, so he is surprised in the first round.

Krar and Koran both notice the doors open to their bunkers, and act normally on initiative.


Two invisible, silenced assassins converge on where Mephos was just beginning to ready himself for bed. He can't help notice that the world around him has suddenly grown preternaturally quiet....

In Krar's room, two invisible, silenced assassins move to flank the meditating mountain panther monk of many styles, leading with the deadly tips of their rapiers....1d20 + 5 ⇒ (17) + 5 = 22 1d6 + 1 ⇒ (6) + 1 = 7 plus flanking invisible sneakiness 2d6 ⇒ (6, 6) = 12
1d20 + 5 ⇒ (11) + 5 = 16 1d6 + 1 ⇒ (2) + 1 = 3 plus flanking invisible sneakiness 2d6 ⇒ (4, 4) = 8

Krar is doubly pierced for 30 piercing damage!


In Koran's bunker, two black-clad assassins, silenced and invisible, dart in to either side of the hulking warrior and thrust....
1d20 + 5 ⇒ (10) + 5 = 15 1d6 + 1 ⇒ (4) + 1 = 5 plus flanking invisible sneakiness 2d6 ⇒ (4, 2) = 6
1d20 + 5 ⇒ (17) + 5 = 22 1d6 + 1 ⇒ (2) + 1 = 3 plus flanking invisible sneakiness 2d6 ⇒ (3, 1) = 4
Koran is missed and pierced once for 7 damage!


The two assassins flanking Mephos go for the kill....
1d20 + 5 ⇒ (20) + 5 = 25 1d6 + 1 ⇒ (3) + 1 = 4 plus flanking invisible sneakiness 2d6 ⇒ (5, 2) = 7 to confirm 1d20 + 5 ⇒ (6) + 5 = 11 crit 1d6 + 1 ⇒ (6) + 1 = 7
1d20 + 5 ⇒ (3) + 5 = 8 1d6 + 1 ⇒ (1) + 1 = 2 plus flanking invisible sneakiness 2d6 ⇒ (3, 5) = 8
Mephos is stabbed for 18 piercing damage!


Male Aasimar master of many styles/monk of the sacred mountain 4/savage barbarian 2

krar stands and prepares himself. standard to prepare an attack on the first square to hit him. swift for snapping turtle style. attack on the first square attack: 1d20 + 7 ⇒ (3) + 7 = 10damage: 1d63 ⇒ 13


Female Orc (bioengineered) Barbarian 10

Jewels flanks the assassin Derrik chopped, swinging her blade "Mel Gibson" with Vital Strike and PA 1d20 + 12 ⇒ (3) + 12 = 15 [dice]4d6+14[dice] and narrowly missing the assassin's head....


Male Tiefling Tattooed Sorcerer 5

mephos takes a 5ft step back and casts hideous laughter on one. his tattoo drops to the floor. will save DC 21


Male Tiefling Wild Rager 8

realized I haven't been using my bite Oops
Koran swings his mighty hammer at one of the assassins before biting at his neck. raging, wild fighting. attack 1: 1d20 + 11 ⇒ (4) + 11 = 15damage: 3d6 + 12 ⇒ (5, 5, 2) + 12 = 24
bite: 1d20 ⇒ 2damage: 1d6 + 7 ⇒ (6) + 7 = 13
if the first one is dead this is at the other one if not I hit him again attack 2: 1d20 + 11 ⇒ (17) + 11 = 28damage: 3d6 + 12 ⇒ (6, 3, 1) + 12 = 22


M Human unchained monk 8/paladin 6
Mephos - Subject 210 wrote:
mephos takes a 5ft step back and casts hideous laughter on one. his tattoo drops to the floor. will save DC 21

Mephos is unable to utter the verbal incantation for hideous laughter within the assassins' 20-ft silence radius....


Koran "The Hammer" wrote:

realized I haven't been using my bite Oops

Koran swings his mighty hammer at one of the assassins before biting at his neck. raging, wild fighting. [dice=attack 1]1d20+11[dice=damage]3d6+12
[dice=bite]1d20[dice=damage]1d6+7
if the first one is dead this is at the other one if not I hit him again [dice=attack 2]1d20+11[dice=damage]3d6+12

The first assassin ducks the first hammer swing, backs out of range of the bite, and moves directly into the massive hammer's upswing, his jaw shattering. He staggers, nearly finished....


Shifting to maintain their flank, the Cthulhu cult ninjas time their attack to keep Mephos reeling....
Rapier 1d20 + 5 ⇒ (6) + 5 = 11 1d6 + 1 ⇒ (1) + 1 = 2 plus flank sneakiness 2d6 ⇒ (1, 1) = 2
Rapier 1d20 + 5 ⇒ (4) + 5 = 9 1d6 + 1 ⇒ (4) + 1 = 5 plus flank sneakiness 2d6 ⇒ (2, 5) = 7

But the fiendish sorcerer wont stand still for it, bobbing and weaving to avoid the steel blades....


The assassin with the shattered jaw staggers away, trying to hold his face together (complete withdraw out the door)....

Seeing that he has been abandoned by his flank buddy, the other assassin shrugs apologetically at Koran before withdrawing as well....


The two assassins fighting Krar press their attack....
Rapier 1d20 + 5 ⇒ (6) + 5 = 11 1d6 + 1 ⇒ (3) + 1 = 4 plus flank sneakiness 2d6 ⇒ (5, 5) = 10
Rapier 1d20 + 5 ⇒ (6) + 5 = 11 1d6 + 1 ⇒ (2) + 1 = 3 plus flank sneakiness 2d6 ⇒ (4, 5) = 9....but the monk is a blur of motion, evading their deadly blades or turning them aside with subtle flicks of the hand....


Male Aasimar master of many styles/monk of the sacred mountain 4/savage barbarian 2

swift action into panther style. krar slashes at an assasin before dancing away provoking AoOs.
sword: 1d20 + 8 ⇒ (12) + 8 = 20damage: 1d8 + 4 ⇒ (2) + 4 = 6
AoO 1: 1d20 + 7 ⇒ (19) + 7 = 26damage: 1d6 + 3 ⇒ (1) + 3 = 4
AoO 2: 1d20 + 7 ⇒ (20) + 7 = 27damage: 1d6 + 3 ⇒ (3) + 3 = 6
crit confirm: 1d20 + 7 ⇒ (12) + 7 = 19crit damage: 1d6 + 3 ⇒ (1) + 3 = 4
if he hits they take a -2 to attack/damage on their AoOs


Male Tiefling Wild Rager 8

koran charges the second assassin as he retreats. charge + PA
attack: 1d20 + 13 ⇒ (15) + 13 = 28damage: 3d6 + 18 ⇒ (1, 5, 2) + 18 = 26


Male Tiefling Tattooed Sorcerer 5

mephos backs away out of the silence spell. at the same time his scorpion runs forward and bites at an assasin. mephos, now able to speak casts shocking grasp through the scorpion.
touch: 1d20 + 5 ⇒ (19) + 5 = 24electricity damage: 5d6 ⇒ (1, 2, 5, 6, 4) = 18


Krar the Panther wrote:

swift action into panther style. krar slashes at an assasin before dancing away provoking AoOs.

if he hits they take a -2 to attack/damage on their AoOs

AoO 1 Rapier 1d20 + 3 ⇒ (14) + 3 = 17 1d6 - 1 ⇒ (5) - 1 = 4 plus flank sneakiness 2d6 ⇒ (2, 6) = 8 pierces Krar for 12 damage!

AoO 2 Rapier 1d20 + 3 ⇒ (7) + 3 = 10 1d6 - 1 ⇒ (5) - 1 = 4 plus flank sneakiness 2d6 ⇒ (6, 3) = 9 misses Krar!


Male Aasimar master of many styles/monk of the sacred mountain 4/savage barbarian 2

a seventeen doesn't hit krar also krar isnt flanked anymore .


M Human unchained monk 8/paladin 6
Krar the Panther wrote:
a seventeen doesn't hit krar also krar isnt flanked anymore .

Apologies, the rapier snags Krar's tunic but does not draw blood....


Koran "The Hammer" wrote:

koran charges the second assassin as he retreats. charge + PA

[dice=attack]1d20+13[dice=damage]3d6+18

The earth breaker crushes the assassin's skull and he pitches forward, rolling to a lifeless stop.


Mephos - Subject 210 wrote:

mephos backs away out of the silence spell. at the same time his scorpion runs forward and bites at an assasin. mephos, now able to speak casts shocking grasp through the scorpion.

[dice=touch]1d20+5[dice=electricity damage]5d6

The electrified stinger jabs of Koran's scorpion familiar lances into an assassin with devestating effect.... The assassin still stands, but screams in agony....


The assassins turn their blades on the scorpion familiar....
1d20 + 5 ⇒ (13) + 5 = 18 1d6 + 1 ⇒ (3) + 1 = 4 plus flanking sneakiness 2d6 ⇒ (3, 2) = 5
1d20 + 5 ⇒ (4) + 5 = 9 1d6 + 1 ⇒ (1) + 1 = 2 plus flanking sneakiness 2d6 ⇒ (6, 1) = 7
Mephos' scorpion familiar is pierced for 9 damage....


Male Tiefling Wild Rager 8

assuming the assassin moves at a normal speed koran can charge twice his withdraw speed. if he can he will.
attack: 1d20 + 13 ⇒ (6) + 13 = 19damage: 3d6 + 18 ⇒ (6, 3, 4) + 18 = 31
will for first drop: 1d20 + 4 ⇒ (6) + 4 = 10
will for second drop if needed: 1d20 + 4 ⇒ (11) + 4 = 15
will at end of round: 1d20 + 4 ⇒ (11) + 4 = 15


The assassins move to keep Krar flanked....
1d20 + 5 ⇒ (16) + 5 = 21 1d6 + 1 ⇒ (3) + 1 = 4 plus flanking sneakiness 2d6 ⇒ (4, 5) = 9
1d20 + 5 ⇒ (18) + 5 = 23 1d6 + 1 ⇒ (2) + 1 = 3 plus flanking sneakiness 2d6 ⇒ (3, 3) = 6 to confirm 1d20 + 5 ⇒ (9) + 5 = 14 crit 1d6 + 1 ⇒ (6) + 1 = 7
A total of 22 piercing on Krar, if those both hit....


M Human unchained monk 8/paladin 6
Koran "The Hammer" wrote:

assuming the assassin moves at a normal speed koran can charge twice his withdraw speed. if he can he will.

[dice=attack]1d20 + 13[dice=damage]3d6 + 18
[dice=will for first drop]1d20+4
[dice=will for second drop if needed]1d20+4

The second failed assassin is squashed by the mighty Koran, who has chased down and slain both of his would-be murderers, and now stands out in the central yard with many of the other personnel....

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