HP:39
Initiative: +7
AC: 13 (10 + 3 dex)
Touch: 13
FF: 10
CMB: +1
CMD: 14
Saves (+2 vs poison)
Fort: +4
Ref: +5
Will: +6
Equipment
1011 gp
spell component pouch
sickle
light crossbow
20 bolts
Scholar's outfit
Adventurer's Sash
waterskin
2 flask of alchemist's fire
lesser bouncing metamagic rod
page of spell knowledge (vanish)
Offense
BAB +3
light crossbow +6 1d8 19-20x2
Piercing range 80ft
sickle +2 1d6-1 x2
Slashing
Feats
Fiendish heritage
Mage's Tattoo (enchantment)
spell focus (enchantment)
greater spell focus (enchantment)
Traits
fiendish confidence
honeyed words
Skills
diplomacy +12
intimidate +13
Special Abilities
fiendish resistance (fire 10)
skilled
darkvision
fiendish sorcery
cantrips
familiar tattoo (green sting scorpion)
infernal bloodline arcana
daze 3/day dc 16
Spells Per Day
1st - 8 per day
2nd - 6 per day
3rd - 5
Spell DCs (+2 for charm spells, +1 for charm or compulsion effects that result in peaceful acts, +2 enchantment)
0 - 16
1 - 17
2 - 18
3 - 19
Spells Known
0 - mage hand
detect magic
jolt
read magic
Prestidigitation
flare
light
1 - sleep
grease
shocking grasp
protection from good
2 - scorching ray
unnatural lust
hideous laughter
3 - suggestion