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![]() Mephos - Subject 210 wrote:
The electrified stinger jabs of Koran's scorpion familiar lances into an assassin with devestating effect.... The assassin still stands, but screams in agony.... ![]()
![]() Krar the Panther wrote:
AoO 1 Rapier 1d20 + 3 ⇒ (14) + 3 = 17 1d6 - 1 ⇒ (5) - 1 = 4 plus flank sneakiness 2d6 ⇒ (2, 6) = 8 pierces Krar for 12 damage! AoO 2 Rapier 1d20 + 3 ⇒ (7) + 3 = 10 1d6 - 1 ⇒ (5) - 1 = 4 plus flank sneakiness 2d6 ⇒ (6, 3) = 9 misses Krar!![]()
![]() The two assassins fighting Krar press their attack....
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![]() Shifting to maintain their flank, the Cthulhu cult ninjas time their attack to keep Mephos reeling....
But the fiendish sorcerer wont stand still for it, bobbing and weaving to avoid the steel blades.... ![]()
![]() Koran "The Hammer" wrote:
The first assassin ducks the first hammer swing, backs out of range of the bite, and moves directly into the massive hammer's upswing, his jaw shattering. He staggers, nearly finished.... ![]()
![]() The two assassins flanking Mephos go for the kill....
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![]() In Koran's bunker, two black-clad assassins, silenced and invisible, dart in to either side of the hulking warrior and thrust....
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![]() Two invisible, silenced assassins converge on where Mephos was just beginning to ready himself for bed. He can't help notice that the world around him has suddenly grown preternaturally quiet.... In Krar's room, two invisible, silenced assassins move to flank the meditating mountain panther monk of many styles, leading with the deadly tips of their rapiers....1d20 + 5 ⇒ (17) + 5 = 22 1d6 + 1 ⇒ (6) + 1 = 7 plus flanking invisible sneakiness 2d6 ⇒ (6, 6) = 12
Krar is doubly pierced for 30 piercing damage! ![]()
![]() Two assassins creep into the bunker inhabited by Krar, invisible and silenced via potions, and expecting to find him asleep in bed. Instead, they find him meditating on the eight lethal strikes of the panther, and rush to flank him.... In the next bunker over, Koran is tightening the leather grip on his great earth breaker, when the door silently swings open. Two silenced, invisible assassins dart to each side of the big rager.... And in the next bunker, Mephos is reclining on his bed with his magic rod near to hand. The door swings open without a sound, and two invisible, silenced assassins slide up to either side of the tiefling sorcerer.... Perception and Initiative from Krar, Koran, and Mephos, please.... ![]()
![]() The assassins strike at their new target (Derrik)....
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![]() Derrik Stonesmith wrote:
AoO with rapier 1d20 + 5 ⇒ (10) + 5 = 15 1d6 + 1 ⇒ (6) + 1 = 7 AoO with rapier 1d20 + 5 ⇒ (6) + 5 = 11 1d6 + 1 ⇒ (1) + 1 = 2The rapier blades bend against Derrik's breastplate, but do not touch flesh. By contrast, Dawnbringer parts black silken trousers, flesh, and bone with a sharp crack! ![]()
![]() Derrik Stonesmith wrote: That DOES provoke but Im sure it wont Kill Grimm Good point.... rapier....1d20 + 5 ⇒ (9) + 5 = 14 1d6 + 1 ⇒ (5) + 1 = 6 plus flanking sneak 2d6 ⇒ (5, 6) = 11
The scrappy doctor evades all three AoOs.... ![]()
![]() Seeing their master immolated, and finding themselves trapped between a lightning wizard and a three-armed, fire-bombing mutant with a girlfriend that won't let him die, the assassins suddenly seem to lose their fire for battle. Using complete withdraw to retreat past the unarmed Professor Dirge, the assassins flee out the open door into the night.... ![]()
![]() Invisible and silenced, the assassins move to flank Radsworth, each thrusting at him with a rapier....1d20 + 5 ⇒ (8) + 5 = 13 1d6 + 1 ⇒ (4) + 1 = 5 plus sneak 2d6 ⇒ (3, 5) = 8
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![]() Two assassins move to flank Dr Grimm.... Rapier 1d20 + 5 ⇒ (19) + 5 = 24 1d6 + 1 ⇒ (5) + 1 = 6 to confirm 1d20 + 5 ⇒ (11) + 5 = 16 1d6 + 1 ⇒ (2) + 1 = 3 plus flanking sneak 2d6 ⇒ (4, 3) = 7 for 13 piercing damage (7 to Grimm, 6 to Kate)....
The twice-bitten tumbler thrusts with his Rapier 1d20 + 5 ⇒ (14) + 5 = 19 1d6 + 1 ⇒ (2) + 1 = 3, narrowly missing.... ![]()
![]() Dr. Hugo Grimm wrote:
The assassin dodges Grimm's swipes with his monstrous claws, but Grimm snaps at him with his monstrous maw and tears out another chunk of flesh for 3 damage (6 total to the failed tumbler).... ![]()
![]() Derrik Stonesmith wrote:
AoO from the remaining assassin, rapier....1d20 + 3 ⇒ (14) + 3 = 17 1d6 + 1 ⇒ (6) + 1 = 7 The blade is turned by Derrik's breastplate.... ![]()
![]() Two of the three barracudas shift to flank Captain Kermit, while the third dives into a fast forward roll, trying to tumble between Grimm and Kermit to get behind Kermit's back.... Acrobatics check to tumble past Grimm and Kermit 1d20 + 9 ⇒ (11) + 9 = 20....fails! The would-be acrobat provokes AoOs from Grimm and Kermit.... Rapier 1d20 + 5 ⇒ (14) + 5 = 19 1d6 + 1 ⇒ (6) + 1 = 7 plus flanking sneak 2d6 ⇒ (2, 4) = 6
Rapier 1d20 + 5 ⇒ (1) + 5 = 6 1d6 + 1 ⇒ (3) + 1 = 4 Kermit takes another 25 piercing damage, and is squirting blood from several puncture wounds! ![]()
![]() Derrik Stonesmith wrote:
The assassin dodges Dawnbringer (AC 16), and both make AoOs.... Rapier 1d20 + 3 ⇒ (16) + 3 = 19 1d6 + 1 ⇒ (6) + 1 = 7 plus flanking sneak 2d6 ⇒ (6, 4) = 10 Rapier 1d20 + 3 ⇒ (17) + 3 = 20 1d6 + 1 ⇒ (1) + 1 = 2 plus flanking sneak 2d6 ⇒ (1, 2) = 3 But Derrik is unscathed, thanks to his superior full plate armor! ![]()
![]() The two invisible assassins silently move to flank Jewels.... Rapier 1d20 + 3 ⇒ (18) + 3 = 21 1d6 + 1 ⇒ (2) + 1 = 3 plus sneak 2d6 ⇒ (2, 1) = 3 to confirm 1d20 + 3 ⇒ (2) + 3 = 5 crit 1d6 + 1 ⇒ (3) + 1 = 4 Rapier 1d20 + 3 ⇒ (14) + 3 = 17 1d6 + 1 ⇒ (3) + 1 = 4 plus sneak 2d6 ⇒ (2, 1) = 3 13 piercing damage to Jewels! ![]()
![]() The three assassins dash invisibly into the recreation hall, 30 ft closer to the cantina bar at which Kate, Grimm, Kermit, and Hoffmann sit on barstools (swift action to stand); they are now a mere 10 ft from all four of the characters at the bar, encompassing them in magical silence! They fire arrows with their composite longbows, becoming suddenly visible, all targeting Kermit at PBS range....1d20 + 10 ⇒ (2) + 10 = 12 1d8 + 2 ⇒ (3) + 2 = 5 plus sneak 2d6 ⇒ (4, 1) = 5
33 piercing damage to Captain Kermit! ![]()
![]() Two assassins creep to the door of the bunker currently occupied by Derrik and Jewels.... Fortunately, they are both awake, and both armed and armored, having just returned from a late-night sparring session at the gymnasium. Both are preparing to remove their armor and hit the showers, when the assassins outside their bunker door drink potions of invisibility, followed by potions of silence.... Derrik and Jewels can attempt DC 15 Perception checks to notice that the door to their bunker has silently swung open.... ![]()
![]() Barracuda comp longbow 1d20 + 9 ⇒ (14) + 9 = 23 1d8 + 2 ⇒ (3) + 2 = 5 plus sneak 2d6 ⇒ (1, 1) = 2 Barracuda comp longbow 1d20 + 9 ⇒ (19) + 9 = 28 1d8 + 2 ⇒ (5) + 2 = 7 plus sneak 2d6 ⇒ (6, 3) = 9 Barracuda comp longbow 1d20 + 9 ⇒ (17) + 9 = 26 1d8 + 2 ⇒ (3) + 2 = 5 plus sneak 2d6 ⇒ (4, 4) = 8 The west sentry is forever silenced. ![]()
![]() At the west watchtower, three other barracudas ascend stealthily to where another sentry scans the darkened landscape.... Sentry's Perception check 1d20 + 2 ⇒ (10) + 2 = 12 Barracuda Stealth check 1d20 + 9 ⇒ (12) + 9 = 21 Barracuda Stealth check 1d20 + 9 ⇒ (7) + 9 = 16 Barracuda Stealth check 1d20 + 9 ⇒ (20) + 9 = 29 The sentry fails to perceive the three deadly shadows creeping up on three sides of the tower.... |