| Derrik Stonesmith |
Derrik Roars a chant Holy light descending upon him as shields form as inscriptions upon his magically runed armor and Light shines for from within-outward as he moves into the Enemies East of the canal.. ALL of them.. 20ft
Standard.. Shield of Faith.. Judgement Protection.. move 20 ft towards and position self so that the Skum.. Sinspawn.. Faceless Stalkers.. Yeah... have to get past me
" Come! you are dirt beneath my feet for you serve a monster and deserve to be punished for your very existence! "
| Radsworth |
Radsworth considers the .. thing.. the Slime Shrouded Master. He observes it's movements, it's aura, it's demeanor... and considers what he might have learned about this sort of beast in his studies.
Knowledge Dungeoneering: 1d20 + 12 ⇒ (10) + 12 = 22
Knowledge Arcana: 1d20 + 12 ⇒ (5) + 12 = 17
Knowledge Planes: 1d20 + 11 ⇒ (11) + 11 = 22
Even as he considers the creature, he invokes the foul gutteral language of necromancy, enhancing a round inside of Traveler. As the bullet leaves the chamber, it leaves a black smokey trail behind it.
Ray of Enfeeblement: 1d20 + 6 ⇒ (4) + 6 = 10
Strength Damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12
Fort DC 16 for half
Assuming I'm out of Point-Blank Shot
| The Slime-Shrouded Master |
Radsworth considers the .. thing.. the Slime Shrouded Master. He observes it's movements, it's aura, it's demeanor... and considers what he might have learned about this sort of beast in his
Even as he considers the creature, he invokes the foul gutteral language of necromancy, enhancing a round inside of Traveler. As the bullet leaves the chamber, it leaves a black smokey trail behind it.
Radsworth feels a sense of dread wash over him as he considers the slimy horror half-emerged from the canal, and a terrible word comes to his mind--aboleth. According to ancient grimoires he has perused, aboleths are an ancient race of evil aquatic aberrations of great intelligence and malign nature, whose foul experiments have led to the creation of various other aberration races--among them, these skum, sinspawn, and faceless stalkers the team has been fighting....
As the magic bullet strikes the aboleth, it hisses and twitches....
Radsworth, make a Will save please....
| Captain Kermit |
Yikes! WTF is that thing in the canal!?
Captain Kermit raises his Glock 9mm and fires at hideous fish-like monster emerging from the canal from 60 ft away....1d20 + 9 ⇒ (20) + 9 = 29 to confirm 1d20 + 9 ⇒ (10) + 9 = 19 4d8 ⇒ (4, 4, 1, 1) = 10.... The bullet rips into the thing, which twitches and hisses....
Will save 1d20 + 4 ⇒ (11) + 4 = 15
Bullseye, beeyatch!!!
| Kate Peace |
WHERE ARE THE GIRLS, YOU UGLY, SICK SACKS OF S$~&!?
Kate takes a full defensive stance (+2 to AC for -4 to attack rolls), staff held out in front of her with both hands, ready to block attacks....
Kate also touches Koran on the back and casts protection from evil on him: +2 deflection to AC and +2 resistance on saves against attacks or effects made by evil creatures.
| Krar the Panther |
Krar runs through the group of baddies provoking three attacks. raging.
attack 1: 1d20 + 8 ⇒ (10) + 8 = 18damage: 1d6 + 8 ⇒ (3) + 8 = 11
attack 2: 1d20 + 8 ⇒ (12) + 8 = 20damage: 1d6 + 8 ⇒ (4) + 8 = 12
attack 3: 1d20 + 8 ⇒ (8) + 8 = 16damage: 1d6 + 8 ⇒ (2) + 8 = 10
| Michael Johnson 66 |
Krar runs through the group of baddies provoking three attacks. raging.
[dice=attack 1]1d20+8[dice=damage]1d6+8
[dice=attack 2]1d20+8[dice=damage]1d6+8
[dice=attack 3]1d20+8[dice=damage]1d6+8
Krar dashes 70 ft up to the line of skums and sinspawns, veers right and moves another ten ft, which indeed provokes three AoOs--two from skum and one from a sinspawn....
| Skum |
AoO with trident on Krar....1d20 + 4 ⇒ (3) + 4 = 7 1d8 + 2 ⇒ (2) + 2 = 4....a miss, to which Krar responds with an immediate panther-hand strike, tearing scaly flesh from the skum's face....
AoO with trident on Krar....1d20 + 4 ⇒ (6) + 4 = 10 1d8 + 2 ⇒ (2) + 2 = 4....another miss, punished by Krar with a brutal elbow to the skum's mouth that shatters several sharp teeth!
| Michael Johnson 66 |
before Krar
wild fighting
[dice=attack 1]1d20+8[dice=damge]4d6+19
[dice=attack 2]1d20+8[dice=damge]4d6+19
[dice=critical?]1d20+8[dice=damge]8d6+38
Koran charges 50 ft forward, bringing him 10 ft from the line of 6 skum and 2 sinspawn guarding the bridge, and with a wild swing of his massive earth breaker, sweeps the heads of two skum off their shoulders with a wet, sickening, double-crunch sound!
(I believe Koran would have to charge in order to reach the enemies, so consider his AC accordingly....)
| Faceless Stalker |
After Grimm:
The four faceless stalkers rush across the bridge, two stepping over the headless bodies of the two skum Koran just dropped to fill the gap, the other two pushing through the line to engage, and drawing AoOs from Koran and Krar....
The two filling the gap strike out at Koran with longswords wielded by disproportionately long, gangly arms....
1d20 + 8 ⇒ (17) + 8 = 25 1d8 + 4 ⇒ (3) + 4 = 7 A deep gash is opened on Koran's thigh for 7 slashing damage!
1d20 + 8 ⇒ (20) + 8 = 28 1d8 + 4 ⇒ (3) + 4 = 7 to confirm 1d20 + 8 ⇒ (10) + 8 = 18 1d8 + 4 ⇒ (6) + 4 = 10 The second stalker slices open the other thigh, close to the femoral artery! Another 17 slashing damage to Koran!
The two stalkers that pushed through, provoking attacks from Koran and Krar, both turn their attentions to Krar, raising their longswords and closing the last ten ft of distance (double moved)....
| Derrik Stonesmith |
Derrik Unleashes Holy might upon a creature Destructive Dawnbringer: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 5 ⇒ (8) + 5 = 13 His axe glowing with the same light his armor did not long ago. Cutting into flesh with little regard for their defenses.
| The Slime-Shrouded Master |
The Slime-Shrouded Master sees the raging giant storm to the bridge and knock the heads off two skum with a wild swing of his massive hammer, and perceives a deadly threat that must be turned against its allies.... It casts dominate monster on Koran, who must succeed on a DC 22 Will save or be dominated!
| Michael Johnson 66 |
Derrik Unleashes Holy might upon a creature [dice=Destructive Dawnbringer]1d20 + 6; 1d8 + 5 His axe glowing with the same light his armor did not long ago. Cutting into flesh with little regard for their defenses.
Because he begins his turn 40 ft away from the line of monsters guarding the bridge, Derrik must charge to attack, so consider his AC accordingly....
Derrik charges a faceless stalker, hacking deeply into its rubbery flesh with Dawnbringer!
| Faceless Stalker |
Dwayne Lee winks at Kate and strides 30 ft closer to the bridge, aiming at a faceless stalker engaging Koran....
AR-15 at Point Blank Shot range with Precise Shot 1d20+10 1d10+1
Eat lead, you dick-faced, Gumby m%&!@!-f+%&~&!!
One of the faceless stalkers slashing at Koran jerks as DL's bullet rips into its shoulder!
OWW!!....Dick-faced? That's mean....
| Skum |
Four skum remain, two engaging Derrik....
Trident 1d20 + 4 ⇒ (10) + 4 = 14 1d8 + 2 ⇒ (2) + 2 = 4....claw 1d20 + 2 ⇒ (8) + 2 = 10 1d4 + 1 ⇒ (1) + 1 = 2....bite 1d20 + 2 ⇒ (17) + 2 = 19 1d6 + 1 ⇒ (2) + 1 = 3.... All absorbed by Derrik's holy armor!
Trident 1d20 + 4 ⇒ (14) + 4 = 18 1d8 + 2 ⇒ (2) + 2 = 4....claw 1d20 + 2 ⇒ (20) + 2 = 22 to confirm 1d20 + 2 ⇒ (20) + 2 = 22 crit 1d4 + 1 ⇒ (1) + 1 = 2 1d4 + 1 ⇒ (1) + 1 = 2....bite 1d20 + 2 ⇒ (3) + 2 = 51d6 + 1 ⇒ (1) + 1 = 2.... Derrik is clawed for 4 slashing damage!
The other two attack Krar....
Trident 1d20 + 4 ⇒ (16) + 4 = 20 1d8 + 2 ⇒ (8) + 2 = 10....claw 1d20 + 2 ⇒ (19) + 2 = 21 1d4 + 1 ⇒ (1) + 1 = 2....bite 1d20 + 2 ⇒ (11) + 2 = 13 1d6 + 1 ⇒ (1) + 1 = 2
Trident 1d20 + 4 ⇒ (19) + 4 = 23 1d8 + 2 ⇒ (4) + 2 = 6....claw 1d20 + 2 ⇒ (18) + 2 = 20 1d4 + 1 ⇒ (4) + 1 = 5....bite 1d20 + 2 ⇒ (5) + 2 = 7 1d6 + 1 ⇒ (2) + 1 = 3.... Krar is ravaged for 23 damage total by my count!
| Sinspawn |
After Mephos:
The dozing sinspawn attempts a Fort save to shake off the sleep poison....1d20 + 3 ⇒ (19) + 3 = 22....and succeeds! It groggily shakes its head and tries to rise to its feet, provoking AoO from Derrik and Koran (who has 10-ft reach while enlarged)....
The other standing at the bridge assaults Derrik....
Bite 1d20 + 3 ⇒ (9) + 3 = 12 1d6 + 1 ⇒ (6) + 1 = 7
Claw 1d20 + 3 ⇒ (3) + 3 = 6 1d4 + 1 ⇒ (1) + 1 = 2
Claw 1d20 + 3 ⇒ (2) + 3 = 5 1d4 + 1 ⇒ (3) + 1 = 4
....but his armor protects him from their attacks!
The four sinspawn that came out of Kilwin's Chocolates rush onto the bridge to bolster their fellows, but cannot push past now that Derrik, Koran, and Krar have formed a line of their own at the bridge....
| Derrik Stonesmith |
Derrik swings his axe Down upon the Sinspawn as it gets up.. previous rage from those who killed Kinyama, pumping through his veins. Sure this was one of the foul things that assisted.
Destructive Dawnbringer AoO: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 5 ⇒ (6) + 5 = 11
Righteous might guiding his axe into a soft spot...
" THIS IS FOR KINYAMA.. AND EVERY INNOCENT YOU HAVE FEASTED UPON! "
Sadly Koran didnt get another Go.. otherwise he would have gotten another AoO... Hrm.. Combat Reflexes Might be in order later
| Michael Johnson 66 |
Derrik swings his axe Down upon the Sinspawn as it gets up.. previous rage from those who killed Kinyama, pumping through his veins. Sure this was one of the foul things that assisted.
[dice=Destructive Dawnbringer AoO]1d20 + 6; 1d8 + 5
Righteous might guiding his axe into a soft spot...
" THIS IS FOR KINYAMA.. AND EVERY INNOCENT YOU HAVE FEASTED UPON! "Sadly Koran didnt get another Go.. otherwise he would have gotten another AoO... Hrm.. Combat Reflexes Might be in order later
15 total damage on that sinspawn so far....
| Captain Kermit |
After Radsworth:
Kermit hops up 30 ft and continues to fire on the slimy fish-like monstrosity in the canal!
Glock 9mm from 35 ft away 1d20 + 11 ⇒ (6) + 11 = 17 deals 1d8 ⇒ 1 piercing to The SSM....
DIE, you fat, three-eyed FREAK!!!
Will save 1d20 + 4 ⇒ (16) + 4 = 20
HEY GUYS, THE BIG CATFISH IS AN ILLUSION!!
| Dr. Hugo Grimm |
Grimm reloads the chamber of his rifle with another venom-riddled round to fire into the giant fishface.
rifle: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d10 ⇒ 9 fort save or be poisoned
| Michael Johnson 66 |
Grimm reloads the chamber of his rifle with another venom-riddled round to fire into the giant fishface.
[Dice=rifle] 1d20+8
[DICE=damage] 1d10 fort save or be poisoned
The SSM has cover, being half submerged in the canal, and Grimm's shot misses....
| Michael Johnson 66 |
Mephos raises his hand and a ray of fire shoots forth scorching a sinspawn. as he does so his tattoo leaps from his arm and lands next to him.
tattoo familiar
scorching ray
[dice=ranged touch]1d20+5[dice=fire damage]4d6
The sinspawn struck by Grimm's sleep bullet and Derrik's Dawnbringer howls in pain and falls to the ground on fire, writhing and screeching briefly before falling still....
| Michael Johnson 66 |
after radsworth
wild fighting
[dice=attack 1]1d20 + 8[dice=damage] 4d6 + 19
[dice=attack 2]1d20 + 8[dice=damage] 4d6 + 19
Assuming these attacks were against faceless stalkers carving Koran up, both miss as the agile stalkers dodge and weave....
| Radsworth |
will save: 1d20 + 6 ⇒ (14) + 6 = 20
Hearing Kermits proclamation of Illusion, Rad decided to believe the frog-man. Reluctantly, he turns his back on the creature and aims Traveler for the largest grouping of foes he can target.
Another bullet is charged with energy, this time fueled by the harsh rolling consonants of the language of dragons.
Burning Hands - through the gun
Damage DC 16 half: 4d4 ⇒ (3, 1, 1, 2) = 7
| Michael Johnson 66 |
Another bullet is charged with energy, this time fueled by the harsh rolling consonants of the language of dragons.
Radsworth's burning hands bullet catches 3 sinspawn and a skum just south of Krar, on the sea wall of the canal right before the illusionary aboleth!
| Michael Johnson 66 |
Krar stands to the right of enlarged Koran, with a faceless stalker at 10-o' clock, a sinspawn straight ahead, at 2-o' clock, and to his right, and another sinspawn and skum 10 ft to the south, six foes total (four of which are soot-blackened by Radsworth's burning hands a second ago), all of which he could conceivably provoke AoOs from, by moving as little as 25 ft....
| Michael Johnson 66 |
Be mindful the faceless ones have reach so you cant strike them back.. unless you try some weird tumble maneuver to get closer to them THEN provoke...
Oh my.... You brought to my attention the fact that the other 3 faceless stalkers could also make AoOs against Krar when he leaves the square he is currently in due to their 10-ft reach....
Tread carefully, Krar, that's a lot of potential AoOs from your current position! 7 from the square you are in....