Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik grits his teeth under his helmet as a weresquatch rips into his leg with strong jaws.. it's curse seeping into his wound

Fort Save: 1d20 + 20 ⇒ (13) + 20 = 33

His body is able to fight off the infection, much like water from a duck's back


Round 6!!

Yingzen!
Radsworth! (Acted)
Levinson! (Acted)
Mikey Jay! (Acted)
Derrik! (Acted)
Kepler!
Weresquatches (12)! (Ready to bite)
Wormwood!
Marcus! (Acted)
Daisy!
Koran!

Eeeeek! Eeeeek!


Initiative 1d20 + 15 ⇒ (11) + 15 = 26


Yingzen flies silently through the canopy of the trees and over the line if weresquatches to the west, landing 15 ft behind them with a double move....


Hooty watches the torrential rain pelt the cockpit window and listens to the dull roar of rain drumming on the hull of the Tomahawk....

Where the hell did this storm come from!? This isn't natural....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Daisy sees the trickle of blood leaking out of Derrik's leg armor....

She moves 15 ft west, bringing her within 25 ft of Derrik, and uses a mythic point to cast cure serious wounds (burning her second summon monster III) with faith's reach (30 ft range), healing Derrik of 3d8 + 10 ⇒ (6, 1, 3) + 10 = 20 damage....


Round 7!!

Yingzen!
Radsworth!
Levinson!
Mikey Jay!
Derrik!
Kepler! (Round 6, too)
Weresquatches (9)!
Wormwood! (Round 6, too)
Marcus!
Daisy!
Koran!

Eeeeek! Eeeeek!


Yingzen moves within striking range, flanking a bloodied weresquatch with MJ....

Flanking fervored Dawnsaber 1d20 + 22 ⇒ (15) + 22 = 37 deals 1d10 + 8 ⇒ (4) + 8 = 12 slashing plus 5d6 ⇒ (2, 6, 1, 2, 1) = 12 sneak attack....24 total damage!


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Round Six
Kepler moves to within swinging distance of the nearest weresquatches and lashes out with firey claws.

Holy Fire Power Attack Bite: 1d20 + 15 ⇒ (3) + 15 = 18 for 4d6 + 16 + 2d6 ⇒ (2, 5, 3, 2) + 16 + (4, 4) = 36 damage plus 1d6 ⇒ 6 additional fire damage.
Assuming he was close enough to make a full attack
Holy Fire Power Attack Claw: 1d20 + 16 ⇒ (7) + 16 = 23 for 3d6 + 16 + 2d6 ⇒ (4, 5, 4) + 16 + (3, 4) = 36 damage plus 1d6 ⇒ 3 additional fire damage.
Holy Fire Power Attack Claw: 1d20 + 16 ⇒ (14) + 16 = 30 for 3d6 + 16 + 2d6 ⇒ (1, 2, 2) + 16 + (4, 6) = 31 damage plus 1d6 ⇒ 4 additional fire damage.
Holy Fire Power Attack Claw: 1d20 + 16 ⇒ (8) + 16 = 24 for 3d6 + 16 + 2d6 ⇒ (3, 1, 4) + 16 + (4, 3) = 31 damage plus 1d6 ⇒ 6 additional fire damage.
Holy Fire Power Attack Claw: 1d20 + 16 ⇒ (12) + 16 = 28 for 3d6 + 16 + 2d6 ⇒ (6, 3, 3) + 16 + (2, 6) = 36 damage plus 1d6 ⇒ 2 additional fire damage.

Wormwood comfortably lounges in the safety of the interdimensional pocket.

Round Seven

Levinson casts Echoing Barkskin on Mahatma, "Ok, As soon as any of them get close, I want you to charge and gore them."


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

After Radsworth and Levinson:

Powerful flanking furiously focused fervored Sword of Sif 1d20 + 31 ⇒ (20) + 31 = 51 deals 2d6 + 33 ⇒ (4, 1) + 33 = 38 slashing plus 2d6 ⇒ (1, 6) = 7 holy plus 2d6 ⇒ (2, 2) = 4 acid and electricity damage....felling the flanked, bloodied weresquatch!

Powerful cleaving furiously focused fervored Sword of Sif 1d20 + 31 ⇒ (18) + 31 = 49 deals 2d6 + 33 ⇒ (2, 5) + 33 = 40 slashing plus 2d6 ⇒ (2, 2) = 4 holy plus 2d6 ⇒ (2, 3) = 5 acid and electricity damage to the adjacent weresquatch! Confirm crit 1d20 + 31 ⇒ (3) + 31 = 34 deals 2d6 + 33 ⇒ (1, 3) + 33 = 37 critical slashing damage!

Powerful furiously focused fervored Sword of Sif 1d20 + 26 ⇒ (2) + 26 = 28 deals 2d6 + 36 ⇒ (4, 1) + 36 = 41 slashing plus 2d6 ⇒ (1, 5) = 6 holy plus 2d6 ⇒ (3, 6) = 9 acid and electricity damage....

Powerful furiously focused fervored Sword of Sif 1d20 + 21 ⇒ (2) + 21 = 23 deals 2d6 + 36 ⇒ (3, 4) + 36 = 43 slashing plus 2d6 ⇒ (5, 1) = 6 holy plus 2d6 ⇒ (2, 6) = 8 acid and electricity damage....

The third weresquatch from the west-most group falls under MJ's blade!


M Human unchained monk 8/paladin 6

In round 6, the weresquatches halted 40 ft away from Kepler and the other FOs, so he must move and only gets the first attack (which missed)....

In round 7, Kepler can, of course, make full attacks....


Male Marble elephant Figurine of wondrous power

Yes, My Lady!

Mahatma stomps the ground in challenge to the weresquatches!


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

After Derrik:
Kepler begins slashing and biting at all the lychanthropes he can reach:
Holy Fire Power Attack Bite: 1d20 + 15 ⇒ (20) + 15 = 35 for 4d6 + 16 + 2d6 ⇒ (4, 5, 2, 4) + 16 + (3, 4) = 38 damage plus 1d6 ⇒ 1 additional fire damage.
Holy Fire Power Attack Claw 1: 1d20 + 16 ⇒ (17) + 16 = 33 for 3d6 + 16 + 2d6 ⇒ (4, 6, 3) + 16 + (6, 6) = 41 damage plus 1d6 ⇒ 2 additional fire damage.
Holy Fire Power Attack Claw 2: 1d20 + 16 ⇒ (20) + 16 = 36 for 3d6 + 16 + 2d6 ⇒ (6, 1, 4) + 16 + (1, 3) = 31 damage plus 1d6 ⇒ 5 additional fire damage.
Holy Fire Power Attack Claw 3: 1d20 + 16 ⇒ (8) + 16 = 24 for 3d6 + 16 + 2d6 ⇒ (1, 6, 3) + 16 + (2, 5) = 33 damage plus 1d6 ⇒ 6 additional fire damage.
Holy Fire Power Attack Claw 4: 1d20 + 16 ⇒ (6) + 16 = 22 for 3d6 + 16 + 2d6 ⇒ (6, 1, 2) + 16 + (3, 1) = 29 damage plus 1d6 ⇒ 2 additional fire damage.

Crit Confirmation for Bite: 1d20 + 15 ⇒ (6) + 15 = 21 + Surge: 1d6 ⇒ 1 = 22 for 4d6 + 16 + 2d6 ⇒ (3, 1, 4, 1) + 16 + (2, 3) = 30 damage plus 1d6 ⇒ 4 additional fire damage.

Crit Confirmation for Claw 3: 1d20 + 16 ⇒ (7) + 16 = 23 for 3d6 + 16 + 2d6 ⇒ (3, 4, 3) + 16 + (6, 1) = 33 damage plus 1d6 ⇒ 6 additional fire damage.


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Figuring the Fierce Ones have this under control with little threat, Radsworth flies upwards, trying to get a better look at the storms radius.

This should give him a better idea of the strength of the caster. Further, it's possible he might find a point of origin. At this point, he assumes the Squatches have an elder somewhere capable of magic.

Knowledge Nature: 1d20 + 19 ⇒ (13) + 19 = 32
Knowledge Geography: 1d20 + 21 ⇒ (11) + 21 = 32
Spellcraft: 1d20 + 21 ⇒ (10) + 21 = 31


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Kepler shreds one of the four weresquatches approaching from the north! It falls to pieces under the eidolon's razor-sharp and magic-enhanced talons and beak!


M Human unchained monk 8/paladin 6

Radsworth surveys the sky from his higher vantage point....

He determines that this sudden storm was conjured by a divine caster, of 17th level, and seems to cover an area consistent with a caster of that power....about a 2-mile radius, centered about a mile away....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik nods over to Daisy a thanks

" Daisy, your beauty knows no bounds! I shall make your healing light worth the effort! "

His weapons gleam, to finish off the remaining weresquatch in front of him

Twin Divine Powerful Heroic Dawnbringer Strike Of Destructive Justice: 1d20 + 19 ⇒ (15) + 19 = 341d8 + 21 + 2d6 + 2d6 ⇒ (6) + 21 + (3, 2) + (3, 3) = 38
Self Damage: 1d6 ⇒ 1

Twin Divine Powerful Heroic Excalibur Strike Of Destructive Justice: 1d20 + 21 ⇒ (4) + 21 = 251d8 + 18 + 2d6 ⇒ (5) + 18 + (4, 4) = 31

Fervor Twin Divine Powerful Heroic Dawnbringer Strike Of Destructive Justice: 1d20 + 19 ⇒ (13) + 19 = 321d8 + 21 + 2d6 + 2d6 ⇒ (5) + 21 + (5, 3) + (4, 1) = 39
Self Damage: 1d6 ⇒ 3

Secondary Twin Divine Powerful Heroic Dawnbringer Strike Of Destructive Justice: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 21 + 2d6 + 2d6 ⇒ (2) + 21 + (2, 1) + (4, 3) = 33
Self Damage: 1d6 ⇒ 4

Secondary Twin Divine Powerful Heroic Excalibur Strike Of Destructive Justice: 1d20 + 16 ⇒ (8) + 16 = 241d8 + 18 + 2d6 ⇒ (8) + 18 + (5, 5) = 36

Seeking to cut at major joints , Left Arm, Neck, Right Calf, Right shoulder, Left Thigh.


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Derrik takes the last weresquatch standing near him apart with the expert precision of a butcher or a surgeon, but at blinding speed.... Limbs slide away from the body, and the throat is opened in a geyser of blood! The beast is dead before it hits the ground....


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Against Kepler:

Bite 1d20 + 16 ⇒ (2) + 16 = 18 deals 2d6 + 16 ⇒ (1, 3) + 16 = 20 damage....
Claw 1d20 + 16 ⇒ (12) + 16 = 28 deals 1d8 + 16 ⇒ (8) + 16 = 24 damage....
Claw 1d20 + 16 ⇒ (20) + 16 = 36 deals 1d8 + 16 ⇒ (3) + 16 = 19 damage....

Bite 1d20 + 16 ⇒ (8) + 16 = 24 deals 2d6 + 16 ⇒ (1, 3) + 16 = 20 damage....
Claw 1d20 + 16 ⇒ (13) + 16 = 29 deals 1d8 + 16 ⇒ (3) + 16 = 19 damage....
Claw 1d20 + 16 ⇒ (15) + 16 = 31 deals 1d8 + 16 ⇒ (3) + 16 = 19 damage....

(Must move 10 ft) Bite 1d20 + 16 ⇒ (10) + 16 = 26 deals 2d6 + 16 ⇒ (1, 5) + 16 = 22 damage....


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Against Koran:

Bite 1d20 + 16 ⇒ (16) + 16 = 32 deals 2d6 + 16 ⇒ (1, 5) + 16 = 22 damage plus CoL (Fort DC 15)....
Claw 1d20 + 16 ⇒ (9) + 16 = 25 deals 1d8 + 16 ⇒ (7) + 16 = 23 damage....
Claw 1d20 + 16 ⇒ (6) + 16 = 22 deals 1d8 + 16 ⇒ (1) + 16 = 17 damage....

Bite 1d20 + 16 ⇒ (19) + 16 = 35 deals 2d6 + 16 ⇒ (3, 1) + 16 = 20 damage plus CoL (Fort DC 15)....
Claw 1d20 + 16 ⇒ (11) + 16 = 27 deals 1d8 + 16 ⇒ (1) + 16 = 17 damage....
Claw 1d20 + 16 ⇒ (17) + 16 = 33 deals 1d8 + 16 ⇒ (5) + 16 = 21 damage....

(Not sure which of those hit, Koran, so I generated damage for each hit JIC.... I'll let you figure it out! :))


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Five weresquatches still stand of the twelve from the second wave.... Three to the north, ganging up on Kepler.... Two to the south, engaging Koran....

As free actions, they howl at the stormy sky, calling more of their kind to join the hunt....


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Kepler is down (-54 HP). Levinson uses life link to take 37 points of damage preventing Kepler from being dismissed (currently -17 HP)


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Hearing Levinson cry out in pain as she reflexively takes a great deal of the punishment dished out to her eidolon by the weresquatches via life link, Daisy flies to a position between Kepler and Levinson, and channels, catching Levinson, Kepler, and herself (though she herself is unharmed), healing 7d6 ⇒ (3, 6, 3, 6, 6, 1, 6) = 31 points of damage....


M Human unchained monk 8/paladin 6

Further, Radsworth sees that the center of the storm seems to be moving from a point about a mile southwest of the FOs (coming from the direction of the lake) and drawing closer....


Male Great Old One Outsider 30

The Wind Walker races across the storm-wracked sky, above wind-tossed treetops....

Down on the highway, something caught its perilous eye.... A familiar shape.... The flying vessel it had chased before, weeks ago....

This time, the flying vessel would not escape....


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Rasdworth frowns, looking at the approaching storm. He thought he could make out something else but he wasn't sure. Just knowing the sort of divine power it took to create a storm this size was chilling..

Rad dips down below the treeline and warns the others.

"The rain! It isn't natural. I think we are wasting out time with these mongrels... there's a bigger evil afoot and I have pinpointed it's source. We should either flee or re-focus but we are wasting time with the Weresquatches!"


Round 8!!

Yingzen!
Radsworth!
Levinson!
Mikey Jay!
Derrik!
Kepler!
Weresquatches (5)!
Wormwood!
Marcus!
Daisy!
Koran! (Round 7, too)

Eeeeek! Eeeeek!


Yingzen flies up into the canopy of the forest, 30 ft off the ground, and melts into shadow....

Stealth 1d20 + 31 ⇒ (16) + 31 = 47


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Marcus turns himself invisible with the Caduceus and flies up further to see if he can catch a glimpse of the creature that created the rain.


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Seeing Kepler hard-pressed by the three weresquatches to the north, MJ flies over to assist the beleaguered eidolon....

Powerful fervored overhand chopping Sword of Sif 1d20 + 29 ⇒ (10) + 29 = 39 deals 2d6 + 36 ⇒ (4, 3) + 36 = 43 slashing plus 2d6 ⇒ (3, 5) = 8 holy plus 2d6 ⇒ (4, 4) = 8 acid and electricity damage....

Cleaving powerful fervored overhand chopping Sword of Sif 1d20 + 29 ⇒ (11) + 29 = 40 deals 2d6 + 36 ⇒ (1, 2) + 36 = 39 slashing plus 2d6 ⇒ (5, 1) = 6 holy plus 2d6 ⇒ (4, 5) = 9 acid and electricity damage on adjacent weresquatch....

Surge! Sudden powerful fervored overhand chopping Sword of Sif 1d20 + 29 ⇒ (2) + 29 = 31 deals 2d6 + 36 ⇒ (1, 2) + 36 = 39 slashing plus 2d6 ⇒ (2, 2) = 4 holy plus 2d6 ⇒ (5, 3) = 8 acid and electricity damage....

Cleaving powerful fervored overhand chopping Sword of Sif 1d20 + 29 ⇒ (15) + 29 = 44 deals 2d6 + 36 ⇒ (1, 2) + 36 = 39 slashing plus 2d6 ⇒ (6, 1) = 7 holy plus 2d6 ⇒ (5, 1) = 6 acid and electricity damage on adjacent weresquatch....

110 total damage to the main target; 106 total damage to adjacent target!


M Human unchained monk 8/paladin 6
Marcus Greer wrote:

Marcus turns himself invisible with the Caduceus and flies up further to see if he can catch a glimpse of the creature that created the rain.

At a mile away in inclement weather, the Perception DC is basically impossible for mortal eyes....


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Levinson delays her action until after Kepler is able to attack.

Kepler covered in his own inky blue blood but conscious once more continues slashing at the Weresquatches surrounding him:
Holy Fire Power Attack Bite: 1d20 + 15 ⇒ (14) + 15 = 29 for 4d6 + 16 + 2d6 ⇒ (1, 5, 3, 6) + 16 + (3, 4) = 38 damage plus 1d6 ⇒ 6 additional fire damage.
Holy Fire Power Attack Claw 1: 1d20 + 16 ⇒ (4) + 16 = 20 for 3d6 + 16 + 2d6 ⇒ (4, 1, 6) + 16 + (3, 5) = 35 damage plus 1d6 ⇒ 1 additional fire damage.
Holy Fire Power Attack Claw 2: 1d20 + 16 ⇒ (18) + 16 = 34 for 3d6 + 16 + 2d6 ⇒ (6, 2, 6) + 16 + (6, 5) = 41 damage plus 1d6 ⇒ 3 additional fire damage.
Holy Fire Power Attack Claw 3: 1d20 + 16 ⇒ (10) + 16 = 26 for 3d6 + 16 + 2d6 ⇒ (1, 6, 5) + 16 + (5, 1) = 34 damage plus 1d6 ⇒ 4 additional fire damage.
Holy Fire Power Attack Claw 4: 1d20 + 16 ⇒ (7) + 16 = 23 for 3d6 + 16 + 2d6 ⇒ (1, 1, 1) + 16 + (3, 6) = 28 damage plus 1d6 ⇒ 6 additional fire damage.

After Kepler, Levinson spends a surge for amazing initiative to use Maker's Call bringing Kepler back by her side. Then she casts the echoed Barkskin to boost his defenses (AC=26).


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Kepler mows down the two weresquatches already wounded by MJ, and softens up the third with his remaining attacks!


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik lets the pieces fall as Radsworth announces the oddity in the weather; The leader has finally noticed. Taking the sudden surprise to accelerate moving several feet through the air as astonishing speeds, Derrik attempts to finish off the last of Kelpers squad.

Divine Powerful Heroic Dawnbringer Strike Of Destructive Justice: 1d20 + 23 ⇒ (12) + 23 = 351d8 + 21 + 2d6 + 2d6 ⇒ (3) + 21 + (2, 1) + (6, 1) = 34
Self Damage: 1d6 ⇒ 2

After landing the blow, Derrik looks over to Radsworth " I know! We were drawing it's attention! This was the REAL fight I talked about earlier Professor Radsworth! This si where you should expend whatever magicks you have ready in preparation ... Fleeing this creature will not be possible without such as I believe it is the very same that devoured Nature Boy. Clear whatever Squatches are left ere and regroup, it should be heading towards us. " He and gripping Dawnbringer especially hard as it gives both a small pain the enemy felt and a healing sensation from his duty.

LOH: 1d6 + 2 ⇒ (1) + 2 = 3

Blessing of Fervor for +30 speed.. moved in and around that creature though it gets an AoO


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

AoO bite 1d20 + 16 ⇒ (1) + 16 = 17 misses....


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Radsworth responds by plucking his dagger and jabbing it into his hand as he intones a quick spell, fueled by his new cosmic awareness.

(Rad isn't going to help with the squatches. He considers watching Ithiqua more important. Im taking him out of combat rounds just for reference. Consider him as acted until they are gone.)

A spectral hand comes into view, hovering nearby.

He sets his jaw and grimly looks onward, tracking the storm. He casts a Shield spell, as well as a Mirror Image. Images: 1d4 + 3 ⇒ (2) + 3 = 5

He felt bad for Hootie, alone, but he could not expend the spell power or leave the Fierce Ones to help him. The wily pilot would be alone.


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

(used spells and items updated on char sheet)


A growing sense of impending doom galvanizes Hooty into action....

He fires up the propellers and pilots the Tomahawk skyward....

In a state of near panic, he pushes the helicopter to its limits, too frightened of what he might see to look back....

Profession (pilot) 1d20 + 15 ⇒ (12) + 15 = 27


M Human unchained monk 8/paladin 6

The FOs hear the distant sound of the Tomahawk's propellers.... Hooty must be in some kind of trouble....


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Marcus likewise thinks the beatsticks have the Weresquatch situation well in hand, and begins preparing himself for a difficult combat.

In this order he casts (given time):

-Freedom of Movement on himself
-Protection From Chaos on himself
-Bless on the party
-Entropic Shield on himself


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

" What's going on with Hooty!? Can anyone get sight upon him? Was he attacked from afar from Weresquatches or Has one clinged to the chopper!? Someone gets eyes on him "

Derrik seems preoccupied with the current Squatch problem, as he sends a fist into the jaw of the Weresqautch as it attempted to bite him, then bury Dawnbringer in its chest.


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

Koran sustains enough damage to drop even Derrik the stubborn but he continues fighting, albeit with less ferocity.

Daisy, I could use a little help.

Round 7
Attack 1: 1d20 + 23 ⇒ (17) + 23 = 40 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (1, 4, 2, 1, 1, 1) + (6) + (6) + 35 = 57 +1 from fire vulnerability = 60

Attack 2: 1d20 + 23 ⇒ (11) + 23 = 34 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (1, 4, 2, 2, 2, 6) + (3) + (4) + 35 = 59 +1 from fire vulnerability = 64

Attack 3: 1d20 + 18 ⇒ (5) + 18 = 23 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (2, 6, 5, 4, 5, 1) + (2) + (2) + 35 = 62 + 1 from fire vulnerability = 63

If he needs it Sudden attack: 1d20 + 25 ⇒ (7) + 25 = 32 Again: 1d20 + 25 ⇒ (19) + 25 = 44Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (5, 6, 1, 2, 6, 6) + (4) + (4) + 35 = 69 + 2 from fire vulnerability = 71

total of 255

Will: 1d20 + 10 ⇒ (12) + 10 = 22

round 8
Koran charges the closest group of enemies.

Attack 1: 1d20 + 23 ⇒ (4) + 23 = 27 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (5, 4, 3, 6, 2, 3) + (3) + (2) + 35 = 63 +1 from fire vulnerability = 64

Attack 2: 1d20 + 23 ⇒ (14) + 23 = 37 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (4, 6, 1, 6, 3, 4) + (5) + (3) + 35 = 67 +1 from fire vulnerability = 68

Attack 3: 1d20 + 18 ⇒ (5) + 18 = 23 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (5, 5, 5, 4, 6, 1) + (5) + (1) + 35 = 67 + 1 from fire vulnerability = 68

If he needs it Sudden attack: 1d20 + 25 ⇒ (1) + 25 = 26 Again: 1d20 + 25 ⇒ (1) + 25 = 26Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (4, 5, 4, 4, 2, 3) + (5) + (5) + 35 = 67 + 2 from fire vulnerability = 69

total of 269

Will: 1d20 + 10 ⇒ (10) + 10 = 20


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Depending on time available:

While in the safety of her ring of fire, Levinson follows the other spellcasters and begins focusing on preparations for the next encounter. She casts Shield followed by Heroism on Kepler and asks Mahatma to cast Cure on Kepler then Fly on himself. She would need a fully prepped outsider and an airbourne elephant to go help Hooty...


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Seeing that Koran, Kepler, and possibly Derrik are wounded, Daisy positions herself to catch them all in channel range, and heals them of 7d6 ⇒ (4, 4, 4, 5, 4, 6, 6) = 33 damage....

The following round, she channels again, healing those still wounded of another 7d6 ⇒ (3, 5, 5, 4, 3, 3, 4) = 27 damage....

A total of 60 points of healing....


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Derrik and Koran finish off the last of the second wave of weresquatches....

Although the howls of more weresquatches echo in the forest, some sounding as near as a mere hundred yards away, no more arrive to assault the FOs.... It is as if they have quickly learned to fear the unstoppable heroes.... Or, perhaps they fear something else.... Some source of overwhelming dread that approaches with the heart of the unnatural storm....


Male Marble elephant Figurine of wondrous power

Your wish is my command, My Lady!

Mahatma utters words of magic, trunk swaying in approximations of somatic spell casting gestures, and Kepler is healed of any remaining damage.... Casting fly on himself, Mahatma's ears expand to Dumbo-like proportions! He flaps them like great wings and his ponderous bulk is lifted skyward....


Hooty pilots the Tomahawk in a daze of fear....

Profession (pilot) 1d20 + 15 ⇒ (19) + 15 = 34....

His skill might save him.... The distance between the chopper and it's pursuer increases....


Male Great Old One Outsider 30

The Wind Walker roars in rage as it's quarry slips further away....

The Old One breaks off pursuit of the flying vessel, and turns around.

It turns it's attention to the glow of fire through the trees down in the park....

Those who created the fire would suffer the wrath of Ithaqua!


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

I'm still down 47 HP, one more channel would probably be good.
Daisy, a little more juice might be in order.


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Okay, Koran.... Coming right up....

Daisy flies to Koran and lays a hand on his massive forearm, burning a dismissal to cast cure critical wounds, healing Koran of 4d8 + 10 ⇒ (6, 3, 3, 7) + 10 = 29 points of damage....

She then channels for good measure, and in case anyone else is still wounded, healing 7d6 ⇒ (6, 3, 4, 2, 3, 2, 2) = 22 damage....

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