Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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Male or female Sasquatch werewolf Humanoid (shapechanger) 14
Derrik Stonesmith wrote:

Next verse same as the first, Derrik has his usual hourish buffs o

[dice=Perception; AKA DERRIK EYES]1d20+23

Derrik perceives six weresquatches--the two 40 ft north, the one 40 ft west, another 40 ft east (behind the FOs), and two more 40 ft to the south....


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

"You're right! I think I see something up there! There's only one, right?"


M Human unchained monk 8/paladin 6

Map of Meridian State Park again, for convenience....


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Seeming to sense that they have been spotted, the six weresquatches give voice to a chorus of deep, forlorn howls before loping seemingly unhindered through the underbrush to close in on the FOs from all sides!

Initiative 1d20 + 6 ⇒ (13) + 6 = 19


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Initiative 1d20 + 8 ⇒ (5) + 8 = 13


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Initiative 1d20 + 10 ⇒ (13) + 10 = 23


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Initiative: 1d20 + 11 ⇒ (9) + 11 = 20


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Initiative: 1d20 + 6 ⇒ (8) + 6 = 14


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

Initiative: 1d20 + 8 ⇒ (4) + 8 = 12


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Did I have time to summon Kepler before the fight? I would have began as soon as we were out of the chopper.

Levinson Initiative: 1d20 + 9 ⇒ (15) + 9 = 24
Wormwood Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Kepler Initiative (if applicable: 1d20 + 1 ⇒ (19) + 1 = 20


M Human unchained monk 8/paladin 6
Prof. Naomi Levinson wrote:

Did I have time to summon Kepler before the fight? I would have began as soon as we were out of the chopper.

[dice=Levinson Initiative]1d20+9
[dice=Wormwood Initiative]1d20+5
[dice=Kepler Initiative (if applicable]]1d20+1

Yes, Kepler is summoned....


Levinson!
Mikey Jay!
Derrik!
Kepler!
Weresquatches (6)!
Wormwood!
Marcus!
Daisy!
Koran!

TBD: Radsworth! Yingzen!

Eeeeek! Eeeeek!


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Initiative: 1d20 + 5 ⇒ (14) + 5 = 19 + Surge 1d6 ⇒ 6

Initiative = 25


Radsworth!
Levinson!
Mikey Jay!
Derrik!
Kepler!
Weresquatches (6)!
Wormwood!
Marcus!
Daisy!
Koran!

TBD: Yingzen!

Eeeeek! Eeeeek!


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Hovering at about 40ft up, Radsworth aims his wand of fireball into a pack of the Squatches. He was taking the gamble that he wouldn't burn down the whole forest. Then again, if it smoked them out, all the better. The FO's could fly and wait it out if need be.

Damage: 10d6 ⇒ (2, 1, 2, 3, 2, 2, 5, 6, 6, 3) = 32

DC 13 for half


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Reflex save vs DC 14 fireball 1d20 + 5 ⇒ (13) + 5 = 18

Reflex save vs DC 14 fireball 1d20 + 5 ⇒ (15) + 5 = 20

Radsworth's fireball blossoms around the two weresquatches approaching from the north, singeing off fur and searing flesh.... The weresquatches yelp in pain!

Due to their vulnerability to fire, each takes 24 fire damage....


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Seeing the effectiveness of the fire, Levinson created an echoing, maximized wall of fire encircling the fierce ones 50 ft across and aimed out towards the encroaching weresquatches.


M Human unchained monk 8/paladin 6

The fireball blackens the bark and burns the leaves off a few local trees, but doesn't start a forest fire....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Seeing a ring of fire suddenly roar to a height of 20 ft with Levinson's incantation and upraised hand, MJ flies up 20 ft, just clearing the curtain of dancing flame, and west 40 ft, so that he is hovering about 10 ft over the head of the weresquatch approaching from that direction....just out of it's reach....

As he flies nearer to the weresquatch, he is holding the Sword of Sif in his left hand, and draws his revolver, recently enhanced by Hermes, and fires a silversheen-coated bullet at point-blank range....

(I failed to mention it, but during the helicopter ride, MJ coated 50 of his 130 bullets with silversheen....)

+1 revolver 1d20 + 13 ⇒ (7) + 13 = 20 ranged touch deals 1d8 + 1 ⇒ (3) + 1 = 4 bludgeoning and piercing damage....


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

The west-most weresquatch snarls in pain as MJ's silvered bullet grazes it's scalp....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik turns into a blur once again, shooting south towards the two located there, skirting the very top of the wall of fire when the creatures' line of sight was taken away, to surprise them with the axe-blade of Dawnbringer cleaving into one of their shoulders. He floats between the two.

Fleet Powerful Heroic Shapechanger Bane Dawnbringer Strike: 1d20 + 19 ⇒ (9) + 19 = 281d8 + 14 + 2d6 + 2d6 ⇒ (1) + 14 + (5, 2) + (2, 2) = 26
Self Damage: 1d6 ⇒ 2

Wrenching Dawnbringer free from its flesh to cut the Weresquatch across the eyes with Excalibur

Amazing Powerful Heroic Excalibur Strike: 1d20 + 19 ⇒ (16) + 19 = 351d8 + 16 + 2d6 ⇒ (7) + 16 + (1, 1) = 25

Taking that momentum to build up a powerful force as metal death rains down upon both enemies.. Axe and sword!

Twin Powerful Heroic Shapechanger Bane Dawnbringer Strike: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 14 + 2d6 + 2d6 ⇒ (6) + 14 + (5, 4) + (6, 2) = 37
Self Damage: 1d6 ⇒ 3
Twin Powerful Heroic Excalibur Strike: 1d20 + 15 ⇒ (7) + 15 = 221d8 + 11 + 2d6 ⇒ (6) + 11 + (4, 4) = 25
Twin Secondary Powerful Heroic Shapechanger Bane Dawnbringer Strike: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 14 + 2d6 + 2d6 ⇒ (5) + 14 + (2, 2) + (2, 5) = 30
Self Damage: 1d6 ⇒ 3
Twin Secondary Powerful Heroic Excalibur Strike: 1d20 + 10 ⇒ (7) + 10 = 171d8 + 11 + 2d6 ⇒ (2) + 11 + (5, 2) = 20

Legendary Power on 18: 1d6 ⇒ 5 = 23

Free action burn mythic point on Amazing Init for extra standard, Swift Fleet Charge (Attack bypasses DR), free use Legendary Surge on Dawnbringer for the Secondary swing; Dawnbringer Bypasses DR/Magic, Silver, Cold iron and Adamantine.. Well its already Adamantine.. but now its a +4 weapon against them..


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Derrik's lightning-swift flurry of slices and chops bloodies both weresquatches and forces howls of pain from the monsters....but both still stand!


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Radsworth watches Derrik tear into the nest of Squatches, noting with some incredulity that neither have fallen. Without the backdrop of the Silver Tower and the threatening chants of cultists and devils, Radsworth had assumed there to be little to no danger here.

Perhaps he was wrong?


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

After Kepler:

The two north-most weresquatches snarl fiercely and advance another 10 ft, at which point they feel the first waves of intense heat radiating out from the ring of fire.... Not wishing to be burnt again, they withdraw 5 ft and each stoops to pick up a good-sized rock....

The west-most weresquatch leaps into the air.... Acrobatics 1d20 + 2 ⇒ (12) + 2 = 14.... High enough to bring MJ within reach of a claw attack....
Claw 1d20 + 16 ⇒ (14) + 16 = 30 rakes MJ's left shin for 1d8 + 16 ⇒ (7) + 16 = 23 slashing damage....


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

The weresquatch east of the ring of fire advances 10 ft, feels the heat and backs up 5 ft, then stoops and picks up a big rock....

The two south-most weresquatches retaliate against Derrik....

Bite 1d20 + 16 ⇒ (1) + 16 = 17 snaps inches from Derrik's axe hand....
Claw 1d20 + 16 ⇒ (1) + 16 = 17 scrapes Derrik's breastplate....
Claw 1d20 + 16 ⇒ (6) + 16 = 22 misses....

Bite 1d20 + 16 ⇒ (9) + 16 = 25 scrapes Derrik's shoulder pauldron....
Claw 1d20 + 16 ⇒ (9) + 16 = 25 is dodged by Derrik....
Claw 1d20 + 16 ⇒ (1) + 16 = 17 is parried with the haft of Dawnbringer....

Derrik is unharmed!


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

The weresquatches' eyes burn a baleful red as they reflect the firelight from Levinson's ring of fire, accentuating their already malevolent aspect....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

A bright gleam seems to flash from Derrik's new eyeslit as his body reacts with little effort and simultaneously strikes as the creature swings its meaty paws! He twists his lower torso and sends a kick into its injured shoulder to give him an open lane to its NECK!

Sudden Powerful Heroic Shapechanger Bane Dawnbringer Strike: 1d20 + 17 ⇒ (12) + 17 = 291d8 + 14 + 2d6 + 2d6 ⇒ (4) + 14 + (4, 4) + (3, 1) = 30
Self Damage: 1d6 ⇒ 3

Immediate Action, Sudden Block.. would have rerolled an attack and taken to lower against me.. but all of them missed anyway.. and then another attack that bypasses DR... even though all of them do anyway


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Dawnbringer bites deeply into the more wounded of the two weresquatches, but the beast refuses to fall!

(I'm counting 51 total damage on the least-wounded, struck by Derrik's first two attacks, and 122 total damage on the more wounded, struck by all the rest of his successful attacks.... Went back and read where you mentioned attacking both....)


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

Koran dives down from the sky, going for the back of the group.
Seeing the effectiveness of the fire Koran forgoes his usual lightning attacks for a fiery aura around Mjolnir's head

Charaging PA wild fighting Mjolnir 1: 1d20 + 23 ⇒ (3) + 23 = 26Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (5, 4, 4, 1, 4, 1) + (1) + (3) + 35 = 58 + 1 from fire vulnerability = 59
Charaging PA wild fighting Mjolnir 2: 1d20 + 23 ⇒ (12) + 23 = 35 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (3, 3, 4, 5, 1, 5) + (6) + (4) + 35 = 66 + 3 from fire vulnerability = 69
Charaging PA wild fighting Mjolnir 3: 1d20 + 18 ⇒ (8) + 18 = 26 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (2, 5, 5, 5, 1, 1) + (4) + (6) + 35 = 64 + 2 from fire vulnerability = 66
Sudden attack: 1d20 + 23 ⇒ (17) + 23 = 40 Again: 1d20 + 23 ⇒ (9) + 23 = 32 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (4, 3, 4, 4, 3, 2) + (4) + (6) + 35 = 65 + 3 from fire vulnerability = 68

total of 262

will: 1d20 + 8 ⇒ (4) + 8 = 12
confusion: 1d100 ⇒ 85 attacks the nearest creature for the rest of his turn once he drops the first one.


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Kepler flies up and over the wall of fire and drops on the nearest weresquatch swinging one of his claws: assuming I have enough movement to do so

Holy Claw Power Attack: 1d20 + 18 - 2 ⇒ (19) + 18 - 2 = 35 for 2d6 + 11 + 4 + 2d6 ⇒ (6, 3) + 11 + 4 + (5, 5) = 34 damage.


The feline-imp casually makes his way into Levinson's satchel and proceeds to wait out the conflict in the safety of its interdimensional pocket.


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Koran dives down upon the east-most weresquatch, caving in its skull and ribcage in three furious blows.... It collapses and resumes the form of a normal Sasquatch corpse....

Roaring with unsated fury and battle-madness, the giant smashes a stag beetle he spies clinging to a nearby oak, nearly felling the tree with his blow!


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Kepler swoops down on one of the two north-most weresquatches and rips into it's hide with a mighty swipe of his holy talon, dealing 24 damage after DR.... The weresquatch yelps in pain!


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Retroactive change of actions for the two north-most weresquatches, in light of Kepler's attack prior to their turns:

Instead of picking up rocks to throw, they flank Kepler (one of them must move more than 5 ft and provokes an AoO from Kepler in moving to flank him)....

Bite 1d20 + 16 ⇒ (6) + 16 = 22 deals 2d6 + 16 ⇒ (3, 1) + 16 = 20 damage plus curse of lycanthropy (Fort DC 15)....
Claw 1d20 + 16 ⇒ (10) + 16 = 26 deals 1d8 + 16 ⇒ (4) + 16 = 20 damage....
Claw 1d20 + 16 ⇒ (3) + 16 = 19 deals 1d8 + 16 ⇒ (6) + 16 = 22 damage....

Bite 1d20 + 16 ⇒ (5) + 16 = 21 deals 2d6 + 16 ⇒ (3, 6) + 16 = 25 damage plus curse of lycanthropy (Fort DC 15)....

Not sure what Kepler's AC is currently, so let us know if any of those landed, Levinson....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Daisy makes note of each of her companions' locations and apparent conditions, and finding them all unharmed and dominating their foes, she bides her time and conserves her power.... Things could change at any moment, and her healing powers might be needed.... But for now, the FOs seemed to have the situation well in hand....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

" Hrmmph, So they have been making you creatures tougher as time has gone on.. Even as evil creatures, I must commend your vitality.. Too bad were are on opposite sides.. "

Derrik cleaves the skull of the most injured one, soon after it collapsing under Dawnbringer's might he released his fury upon the other.

Twin Powerful Heroic Shapechanger Bane Dawnbringer Strike: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 14 + 2d6 + 2d6 ⇒ (6) + 14 + (2, 2) + (3, 3) = 30
Self Damage: 1d6 ⇒ 3
Twin Powerful Heroic Excalibur Strike: 1d20 + 15 ⇒ (15) + 15 = 301d8 + 11 + 2d6 ⇒ (3) + 11 + (2, 2) = 18
Twin Secondary Powerful Heroic Shapechanger Bane Dawnbringer Strike: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 14 + 2d6 + 2d6 ⇒ (5) + 14 + (1, 1) + (5, 1) = 27
Self Damage: 1d6 ⇒ 4
Twin Secondary Powerful Heroic Excalibur Strike: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 11 + 2d6 ⇒ (2) + 11 + (1, 3) = 17

Confirm Twin Secondary Powerful Heroic Shapechanger Bane Dawnbringer Strike: 1d20 + 8 ⇒ (11) + 8 = 192d8 + 28 ⇒ (2, 7) + 28 = 37

Legendary Power on Confirmation: 1d6 ⇒ 5 = 24

When the first falls Derrik only seems harmed by the reverberation of his mighty weapon striking home! Dawnbringer flashing and digging deep into the second weresquatch's left arm nearly severing it.


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Yikes. Unfortunately I did not note any buffs prior to combat, so he is sitting at a lowly 20 AC

Kepler takes 65 damage (9HP remaining).
Fort: 1d20 + 9 ⇒ (20) + 9 = 29
Fort: 1d20 + 9 ⇒ (2) + 9 = 11
Fort: 1d20 + 9 ⇒ (6) + 9 = 15


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Kelper is not a humanoid sadly.. Can't be changed


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)
Weresquatch of Ithaqua wrote:

Koran dives down upon the east-most weresquatch, caving in its skull and ribcage in three furious blows.... It collapses and resumes the form of a normal Sasquatch corpse....

Roaring with unsated fury and battle-madness, the giant smashes a stag beetle he spies clinging to a nearby oak, nearly felling the tree with his blow!

Just realized I don't have to take that last attack. It was a sudden attack so I just don't take the swift action. I'm not sure I even can activate it since I'm confused.

Also at the end of my turn.
Will: 1d20 + 8 ⇒ (6) + 8 = 14


Round 2!!

Radsworth!
Levinson!
Mikey Jay!
Derrik!
Kepler!
Weresquatches (6)!
Wormwood!
Marcus!
Daisy!
Koran!

TBD: Yingzen! (And round 1 actions)

Eeeeek! Eeeeek!


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

The badly-wounded weresquatch falls under Derrik's blow....

Derrik's subsequent attacks nearly drop the other.... It staggers and yelps under the avenging knight's storm of flashing steel! It is barely still on its feet....


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Not seeing any real point in continuing to burn spell energy, Radsworth fires a shot at the one left wounded by Derrik.

Traveler: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


M Human unchained monk 8/paladin 6
Prof. Naomi Levinson wrote:

Yikes. Unfortunately I did not note any buffs prior to combat, so he is sitting at a lowly 20 AC

Kepler takes 65 damage (9HP remaining).
[dice=Fort]1d20+9
[dice=Fort]1d20+9
[dice=Fort]1d20+9

Only two bites landed on Kepler, so only the first two Fort saves are required.... And as Derrik pointed out, Kepler's an outsider and not subject to lycanthropy as humanoids are.... Too bad, that second bite would've made Kepler a werewolf-eidolon otherwise! Lol!


Male or female Sasquatch werewolf Humanoid (shapechanger) 14
Radsworth wrote:

Not seeing any real point in continuing to burn spell energy, Radsworth fires a shot at the one left wounded by Derrik.

[dice=Traveler]1d20+9
[dice=Damage]1d8+2

Unless Radsworth also applied silversheen to his bullets, or had some silvered bullets on hand, the shot seems to do little damage....


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

"Bugger. I knew that would happen."


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Mikey Jay opens a can of whoop-ass on the west-most weresquatch....

Powerful speedy furiously focused Sword of Sif 1d20 + 27 ⇒ (13) + 27 = 40 slashes for 2d6 + 33 ⇒ (6, 1) + 33 = 40 damage plus 2d6 ⇒ (1, 5) = 6 holy plus 2d6 ⇒ (4, 1) = 5 acid and electricity damage....
Powerful furiously focused Sword of Sif 1d20 + 24 ⇒ (17) + 24 = 41 slashes for 2d6 + 36 ⇒ (6, 2) + 36 = 44 damage plus 2d6 ⇒ (5, 3) = 8 holy plus 2d6 ⇒ (4, 5) = 9 acid and electricity damage....
Powerful furiously focused Sword of Sif 1d20 + 19 ⇒ (17) + 19 = 36 slashes for 2d6 + 36 ⇒ (3, 6) + 36 = 45 damage plus 2d6 ⇒ (3, 5) = 8 holy plus 2d6 ⇒ (2, 6) = 8 acid and electricity damage....

Two potential critical hits, but whether they confirm or not, the west-most weresquatch has been butchered by MJ, and falls in clean-cut pieces to the forest floor!

JENGA!!


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Three weresquatches remain--the two north-most (engaged by Kepler), and one to the south (barely standing after Derrik's onslaught)....

Derrik, Koran, and MJ have each slain a weresquatch....


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Round 1:

Marcus floats up until he can see one of the Sasquatches, then casts Murderous Command on him.

DC 23 Will or attack nearest ally.

Round 2:

Same as the first.

"Let's see some carnage!"

Didn't see any need for higher level spells here since it looks like everything is about to be mulched before my 2nd turn even comes up.


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Will save vs murderous command 1d20 + 9 ⇒ (6) + 9 = 15

The weresquatches to the north, engaged by Kepler, seem to have a sudden falling out....

Rather moving to flank Kepler, the one that was going to draw an AoO and bite at Kepler instead snaps at its partner, and claws twice as well!

Claw 1d20 + 16 ⇒ (5) + 16 = 21 misses....
Claw 1d20 + 16 ⇒ (16) + 16 = 32 deals 1d8 + 16 ⇒ (3) + 16 = 19 slashing, less DR 10....

Thus, Kepler gets back 25 hp from the bite of the second weresquatch, which was aimed instead at the first weresquatch (but failed to penetrate its hide)....


Male or female Sasquatch werewolf Humanoid (shapechanger) 14

Second round, first weresquatch attempts to save against Marcus' murderous command....
Will save vs DC 23 murderous command 1d20 + 9 ⇒ (10) + 9 = 19 fails! It seems the sudden bad blood is mutual....

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