| Daisy Eagle-Feather |
Still seeing none of her allies harmed (except for a few scratches on Kepler, who seems robust enough), Daisy smiles grimly and waits until she is needed....
Go, Fierce Ones!.... Levinson--let me know if you think Kepler could use a shot of healing....
| Weresquatch of Ithaqua |
The first of the north-most weresquatches assails the second one with bestial fury!
Bite 1d20 + 16 ⇒ (17) + 16 = 33 deals 2d6 + 16 ⇒ (5, 2) + 16 = 23 damage....
Claw 1d20 + 16 ⇒ (3) + 16 = 19 misses....
Claw 1d20 + 16 ⇒ (4) + 16 = 20 misses.....
Simultaneously, the second weresquatch rips into the first!
Bite 1d20 + 16 ⇒ (6) + 16 = 22 deals 2d6 + 16 ⇒ (5, 6) + 16 = 27 damage....
Claw 1d20 + 16 ⇒ (9) + 16 = 25 deals 1d8 + 16 ⇒ (8) + 16 = 24 damage....
Claw 1d20 + 16 ⇒ (18) + 16 = 34 deals 1d8 + 16 ⇒ (3) + 16 = 19 damage....
The second weresquatch is obviously overpowering its counterpart!
| Weresquatch of Ithaqua |
The badly-wounded weresquatch facing Derrik assaults him with bestial fury....
Bite 1d20 + 16 ⇒ (3) + 16 = 19 deals 2d6 + 16 ⇒ (2, 1) + 16 = 19 misses....
Claw 1d20 + 16 ⇒ (18) + 16 = 34 deals 1d8 + 16 ⇒ (8) + 16 = 24 damage....
Claw 1d20 + 16 ⇒ (10) + 16 = 26 deals 1d8 + 16 ⇒ (8) + 16 = 24 damage....(not sure if this last one hits Derrik's AC....guessing not....)
| Koran "The Hammer of Thor" |
These dice are killing me
Confused?: 1d20 + 8 ⇒ (2) + 8 = 10
Confusion: 1d100 ⇒ 23 = acts normally
Koran roars and goes for the weresquatch he already wounded before spinning away from it's battered corpse to strike at it's neighbor.
Wild fighting PA 1: 1d20 + 20 ⇒ (19) + 20 = 39 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (4, 5, 2, 4, 2, 5) + (3) + (6) + 35 = 66 +3 from fire vulnerability = 69
Wild fighting PA 2: 1d20 + 20 ⇒ (1) + 20 = 21 + Surge: 1d6 ⇒ 3 = 24 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (5, 5, 3, 1, 4, 6) + (3) + (3) + 35 = 65 +1 from fire vulnerability = 66
Wild fighting PA 3: 1d20 + 15 ⇒ (10) + 15 = 25 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (4, 2, 3, 3, 2, 5) + (2) + (4) + 35 = 60 +1 from fire vulnerability = 60
Sudden attack: 1d20 + 22 ⇒ (6) + 22 = 28 Sudden attack: 1d20 + 22 ⇒ (2) + 22 = 24 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (5, 3, 6, 6, 3, 6) + (1) + (1) + 35 = 66
Free action to take another standard action Amazing initiative attack: 1d20 + 20 ⇒ (7) + 20 = 27 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (4, 4, 6, 3, 2, 5) + (2) + (1) + 35 = 62
total of 323 damage
And at the end of his turn. Will: 1d20 + 8 ⇒ (9) + 8 = 17 = success. Koran shakes his head and regains control.
| Derrik Stonesmith |
26 is my AC exactly, Buuuuuuut....
Derrik anticipated the Weresquatch attempting to avenge its comrade, It lashes out with a ferocious bite but Derrik's floating form allows him to kick the beast in the face and match its claw with Excalibur.. to rend its right arm clean off and let the stream of blood from where the arm WAS, be last thing it sees before death.
Sudden Powerful Heroic Excalibur Strike: 1d20 + 19 ⇒ (19) + 19 = 381d8 + 16 + 2d6 ⇒ (3) + 16 + (3, 2) = 24
Confirm Sudden Powerful Heroic Excalibur Strike: 1d20 + 19 ⇒ (16) + 19 = 351d8 + 16 ⇒ (2) + 16 = 18
Severing the arm and Decapitating the creature in one fluid motion.. before it realizes it is dead and flails madly
Once Again Sudden block on the Second Claw.. he would take the lowest roll.. AC would become 28 for it.. most likely making it miss.. and then..Slashy Slash. This is why Derrik is scary.. You will get about 1 hit in before he gets like.. Seven.. Haven't used any real powers yet.
| Prof. Naomi Levinson |
Yeah, I almost spent a surge on Kepler's save, but then I realized he can't be affected by lychanthropy anyway, so I just let him fail.
Levinson casts swift enlarge person and mage armor on Kepler, and she notes with a smile, "Yeah, Daisy, we could use a bit of a hand."
Kepler (34 HP) unleashes full round attacks on the closest Weresquatches:
Holy Power Attack Bite: 1d20 + 15 ⇒ (4) + 15 = 19 + Surge: 1d6 ⇒ 4=23 for 4d6 + 16 + 2d6 ⇒ (2, 5, 1, 5) + 16 + (1, 3) = 33 damage.
Holy Power Attack Claw: 1d20 + 16 ⇒ (2) + 16 = 18 for 3d6 + 16 + 2d6 ⇒ (1, 6, 2) + 16 + (4, 5) = 34 damage.
Holy Power Attack Claw: 1d20 + 16 ⇒ (12) + 16 = 28 for 3d6 + 16 + 2d6 ⇒ (6, 5, 1) + 16 + (4, 2) = 34 damage.
Holy Power Attack Claw: 1d20 + 16 ⇒ (3) + 16 = 19 for 3d6 + 16 + 2d6 ⇒ (1, 4, 3) + 16 + (6, 4) = 34 damage.
Holy Power Attack Claw: 1d20 + 16 ⇒ (8) + 16 = 24 for 3d6 + 16 + 2d6 ⇒ (2, 3, 1) + 16 + (5, 4) = 31 damage.
| Michael Johnson 66 |
These dice are killing me
[dice=Confused?]1d20+8
[dice=Confusion]1d100 = acts normallyKoran roars and goes for the weresquatch he already wounded before spinning away from it's battered corpse to strike at it's neighbor.
[dice=Wild fighting PA 1]1d20+20 [dice=Damage]6d6+1d6+1d6+35 +3 from fire vulnerability = 69
[dice=Wild fighting PA 2]1d20+20 + [dice=Surge]1d6 = 24 [dice=Damage]6d6+1d6+1d6+35 +1 from fire vulnerability = 66
[dice=Wild fighting PA 3]1d20+15 [dice=Damage]6d6+1d6+1d6+35 +1 from fire vulnerability = 60
[dice=Sudden attack]1d20+22 [dice=Sudden attack]1d20+22 [dice=Damage]6d6+1d6+1d6+35
Free action to take another standard action [dice=Amazing initiative attack]1d20+20 [dice=Damage]6d6+1d6+1d6+35
total of 323 damage
And at the end of his turn. [dice=Will]1d20+8 = success. Koran shakes his head and regains control.
There was only one weresquatch where Koran went (behind, or east of, the FOs), so he can fly north to where Kepler is fighting the two that are fighting each other under the influence of some magic of Marcus', and finish off the most wounded one with one attack, and the other one with the rest of your attacks (pouncing charge)....
Actually, Kepler goes before Koran, and kills the more badly wounded one, and softens up the other one, before the giant swoops in and smashes in the skull of the other one....fortunately, retaining some sense that Kepler is an ally, and refraining from squashing the eidolon as well!
| Derrik Stonesmith |
Derrik looks down at the pitiful creature as it had finally died.. saddened somewhat that they were reduced to such. He floats at his 10ft height and looks around. He regroups soon afterward,
" Fierce Ones, as we made ourselves very well known " Pointing to the bodies and ring of Fire causing a smolder " I'm sure there are more coming, but I think this time they shall be a bit smarter...As we know the one creating these creatures may be as powerful as a direct spawn of Cthulhu .. This is the creature that Killed Nature Boy... We are going to avenge him and show it the error of underestimating Humanity! "
Derrik using his senses to estimate in what direction and how long it would take them to approach. Healing his wounds with a few touches
LOH: 2d6 + 4 ⇒ (2, 4) + 4 = 10
Perception: 1d20 + 24 ⇒ (4) + 24 = 28
Survival: 1d20 + 10 ⇒ (11) + 10 = 21
He readies a spell upon knowing they are within 200 ft~ish
| Weresquatch of Ithaqua |
Derrik's keen ears detect the general direction the weresquatches are approaching from--the west (deeper into the park)--and their general number and distance--about a dozen more approaching from about 400 ft away....
As they draw within about 200 ft, it sounds like the dozen or so weresquatches are spreading out, some of them (perhaps four) moving north, some moving south, and some halting to the west, possibly waiting for those moving north and south to encircle the FOs....
| Radsworth |
Rad is excited for the Squatch hunt, but finds himself curiously less driven to extinguish these foes than those of the tower. He hadn't seen countless horrors wreaked upon mankind by weresquatches like he had demons.
He knew he was killing creatures with evil intent, but felt more like he was part of an extermination squad killing pests than taking the fight to mankinds oppressors.
He gains a little elevation, sitting at 45 feet, and readies his fireball wand vs the next pack he spots.
Readied Fireball: 10d6 ⇒ (1, 4, 2, 1, 4, 2, 3, 5, 4, 4) = 30
Reflex DC 13
| Derrik Stonesmith |
Derrik announces himself as his armor grows bright again, this time he was putting a little more effort into the their slaying, now that he knew their resilience..
" The source of the Enemy seems to be coming from the west, we should move towards that direction. However! Caution I'm sensing a dozen more 400~200 ft away heading to our North and South.. they are trying Pack Tactics, possible 4 man squads, as some are waiting for the pinch! We have about 20 seconds before they are on us. Rad, soften them up but don't use anything Crucial the real fights will start soon. Koran attack that same group it should allow you clear multiple out. Levison, Kelper, Wormwood and Marcus, take the other group out that appears. Daisy.. Our lives are in your Hands as Mikey and I are going to hunt for the waiting group while they are unaware. Everyone take this time to ready yourselves.. Don't underestimate the enemy! After we weed them out Get on this fire! We don't want the wildlife COMPLETELY ruined."
As Derrik waits for any buffs before Shooting off towards the West group, Having Protected himself with a barrier, a Shield of Faith. He feels emboldened With a Judgement of Healing and Justice.. that Shifts to Justice and Destruction.
He also cast Divine Favor, AC is currently 29
| Radsworth |
Round 1: Gain Elevation.
Round 2: Get Jealous of Kepler and Summon his OWN mighty monster. GO GO BAG OF TRICKS.
Radsworth reaches into Chesterfield and draws out a big puffy ball of fur. He tosses it to the ground and.... 1d100 ⇒ 4
... A Grizzly Bear appears!
Radsworth leaves the bear to guard the forest floor while he readies the above mentioned fireball.
| Mikey Jay |
Sounds like a plan, Derrik....
MJ floats down to the forest floor and retrieves his revolver (which he let fall as a free action before bringing the Sword of Sif to bear against the weresquatch he butchered), sliding it back into its holster....
| Prof. Naomi Levinson |
"Um... Maybe a giant ring of fire wasn't the best plan in retrospect."
Levinson roots through her haversack (move action) to pull out Mahatma.
"Hey, buddy. Mind giving me a lift?" Levinson asks the figurine hoping for some added leverage and a mount as they progress through the forest.
| Daisy Eagle-Feather |
On the last round before the next wave arrives, Daisy casts create water and extinguishes the flames burning a nearby bush with a loud hiss and cloud of steam....
This might take a few minutes.... But I think I can put the forest fire out if Levinson dismisses the ring of fire.... Is that a possibility, Levinson?
| Prof. Naomi Levinson |
It's not dismissable, but I stopped concentrating so it will fade 10 rounds after I cast it. And it should be five rounds later now.
Levinson sits mounted on Mahatma and readies a fireball to launch at the first Weresqautch to come in range. "Mahatma, can you use of your mystical mojo to boost your tusks? Might need you to charge down these guys..."
Fireball (DC 18): 10d6 ⇒ (6, 4, 3, 5, 2, 2, 5, 1, 2, 1) = 31
| Marcus Greer |
Round 1: Fly up a bit and cast Communal Resist Energy: Fire on everyone (we may need it with this blaze going on).
Round 2: Fly up some more (total 30 feet) and cast Blessing of Fervor
Round 3: Wanting to get in on the firey fun-fun, Marcus readies an action to burn a use of Mythic Power to cast Flame Strike on as many 'Squatches as he can catch.
13d6 ⇒ (4, 5, 4, 6, 4, 1, 3, 3, 1, 6, 4, 2, 4) = 47
DC 23 to halve it.
This is assuming he can catch at least two of them. If not he'll just lay out the ol' standby, Black Tentacles.
| Weresquatch of Ithaqua |
The next wave of weresquatches closes in, emerging from the trees in three groups of four, from north, west, and south....
Radsworth is able to catch the four coming down from the north in his fireball....
Reflex save vs DC 14 fireball 1d20 + 5 ⇒ (18) + 5 = 23....takes 22 fire damage!
Reflex save vs DC 14 fireball 1d20 + 5 ⇒ (18) + 5 = 23....takes 22 fire damage!
Reflex save vs DC 14 fireball 1d20 + 5 ⇒ (19) + 5 = 24....takes 22 fire damage!
Reflex save vs DC 14 fireball 1d20 + 5 ⇒ (1) + 5 = 6....takes 45 fire damage!
Levinson's fireball catches the four coming up from the south....
Reflex save vs DC 18 fireball 1d20 + 5 ⇒ (16) + 5 = 21....takes 22 fire damage!
Reflex save vs DC 18 fireball 1d20 + 5 ⇒ (2) + 5 = 7....takes 46 fire damage!
Reflex save vs DC 18 fireball 1d20 + 5 ⇒ (6) + 5 = 11....takes 46 fire damage!
Reflex save vs DC 18 fireball 1d20 + 5 ⇒ (10) + 5 = 15....takes 46 fire damage!
Marcus' flame strike roars down on the middle two of the four approaching from the west....
Reflex save vs DC 23 flame strike 1d20 + 5 ⇒ (16) + 5 = 21....takes 70 fire damage!
Reflex save vs DC 23 flame strike 1d20 + 5 ⇒ (14) + 5 = 19....takes 70 fire damage!
The weresquatches are literally "lit up" by the fire-hurling FOs, and fill the forest with bloodcurdling howls of agony!
| Weresquatch of Ithaqua |
The forest fire spreading outward from the ring of fire, and the storm of magical fire that rips through them spooks the dozen weresquatches badly.... They slide to a halt in their galloping charge toward the FOs, obviously considering an immediate withdraw away from the source of the terrible, burning flames!
The four coming up from the south are about 40 ft away from Koran....
Those coming from the west are about 40 ft away from Derrik and MJ....
Those coming down from the north are about 40 ft away from Kepler and Yingzen....
| Hooty the helicopter pilot |
Back at the chopper, Hooty hears the beastly howls and sees the red glow of fire through the trees, and the plume of dark smoke rising above the canopy of the forest....
Oh, s~%$.... They're gonna burn this whole park down.... There's a lot of forest around here.... Hope they know what they're doing....
| Mikey Jay |
Looks like they are waiting for us to come and play....
MJ soars 10 ft above the underbrush and 40 ft west, closing the gap between himself and the second of four weresquatches from the left....
Powerful overhand chopping Sword of Sif 1d20 + 27 ⇒ (7) + 27 = 34 deals 2d6 + 36 ⇒ (2, 1) + 36 = 39 slashing plus 2d6 ⇒ (2, 4) = 6 holy plus 2d6 ⇒ (4, 2) = 6 acid and electricity damage....
Cleaving powerful overhand chopping Sword of Sif 1d20 + 27 ⇒ (6) + 27 = 33 deals 2d6 + 36 ⇒ (1, 2) + 36 = 39 slashing plus 2d6 ⇒ (2, 5) = 7 holy plus 2d6 ⇒ (2, 6) = 8 acid and electricity damage on adjacent weresquatch....
Surge! Sudden powerful overhand chopping Sword of Sif 1d20 + 27 ⇒ (19) + 27 = 46 deals 2d6 + 36 ⇒ (4, 4) + 36 = 44 slashing plus 2d6 ⇒ (3, 2) = 5 holy plus 2d6 ⇒ (5, 4) = 9 acid and electricity damage....
Cleaving powerful overhand chopping Sword of Sif 1d20 + 27 ⇒ (11) + 27 = 38 deals 2d6 + 36 ⇒ (4, 6) + 36 = 46 slashing plus 2d6 ⇒ (4, 1) = 5 holy plus 2d6 ⇒ (4, 1) = 5 acid and electricity damage on adjacent weresquatch....
109 total damage to second weresquatch from left; 109 total damage to first weresquatch from left!
| Ithaqua the Wind-Walker |
Ithaqua rises above the churning surface of the lake.... It heard the cry of its "children".... They were hunting strange prey, but now they had become the hunted.... They howled of fire in the forest, and of fire from the hands of man-things....
Ithaqua the Wind Walker would quench the fires, and devour those who created them....
The shaggy Old One raised its massive arms to the blue morning sky, and suddenly, dark clouds began to coalesce above.... A rumble of thunder, long and unnatural, rips through the sky, and rain begins to fall, lightly at first, but soon growing into a torrential downpour!
| Weresquatch of Ithaqua |
An uncanny thunderstorm develops with a suddeness that bespeaks the meddling of nature-magic....
A heavy rain soon pelts the area, extinguishing the forest fire around Levinson's ring of fire (but not the magical flames of the ring itself)....
The excited fervor evident in the howling of the weresquatches has a slightly unnerving connotation....
| Radsworth |
The rain quite visibly puts Radsworth on edge.
"It's possible one of them can cast spells... or perhaps they have a spell-caster hiding somewhere.."
Spellcraft to Identify Spell: 1d20 + 21 ⇒ (19) + 21 = 40
| Koran "The Hammer of Thor" |
Obviously I didn't use the 2 mythic power point for sudden attack and amazing initiative last time because it was already dead.
Koran dives down towards the group coming from the south. Turning to attack the second one after the before the first's battered corpse hit's the ground.
Attack 1: 1d20 + 22 ⇒ (13) + 22 = 35 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (5, 5, 6, 4, 1, 2) + (3) + (5) + 35 = 66 +2 from fire vulnerability = 68
Attack 2: 1d20 + 22 ⇒ (14) + 22 = 36 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (6, 6, 2, 2, 4, 2) + (5) + (2) + 35 = 64 +1 from fire vulnerability = 65
Attack 3: 1d20 + 17 ⇒ (17) + 17 = 34 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (6, 3, 6, 2, 4, 5) + (5) + (6) + 35 = 72 +3 from fire vulnerability = 75
Sudden attack: 1d20 + 24 ⇒ (3) + 24 = 27 Again: 1d20 + 24 ⇒ (15) + 24 = 39 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (3, 4, 5, 1, 6, 3) + (3) + (6) + 35 = 66 +3 from fire vulnerability = 69
Amazing initiative attack: 1d20 + 22 ⇒ (12) + 22 = 34 Damage: 6d6 + 1d6 + 1d6 + 35 ⇒ (1, 5, 4, 1, 1, 5) + (4) + (3) + 35 = 59 +1 from fire vulnerability = 60
I've been forgetting to add the rage bonus to my will save. Will: 1d20 + 10 ⇒ (13) + 10 = 23
total of damage 337
| Michael Johnson 66 |
The rain quite visibly puts Radsworth on edge.
"It's possible one of them can cast spells... or perhaps they have a spell-caster hiding somewhere.."
[dice=Spellcraft to Identify Spell]1d20+21
Radsworth recognizes a kind of primitive divine magic at work....as per the Druid spell control weather....
| Derrik Stonesmith |
Indeed, Mikey, lets show them the proper response for their Hospitality. Two for two? Hurrraaaghh!
Derrik soars into the group alongside MJ, striking multiple blows against the Weresquatches there. He started o the weakened one and moved on the to fresh one after allowing it to see the carnage of its ally.
Fleet Divine Powerful Heroic Dawnbringer Strike Of Destructive Justice: 1d20 + 25 ⇒ (13) + 25 = 381d8 + 21 + 2d6 + 2d6 ⇒ (8) + 21 + (3, 1) + (1, 2) = 36
Self Damage: 1d6 ⇒ 6
Once again becoming a whirling maelstrom of blood, steel and gore!
Twin Divine Powerful Heroic Dawnbringer Strike Of Destructive Justice: 1d20 + 19 ⇒ (6) + 19 = 251d8 + 21 + 2d6 + 2d6 ⇒ (4) + 21 + (4, 1) + (1, 3) = 34
Self Damage: 1d6 ⇒ 4
Twin Divine Powerful Heroic Excalibur Strike Of Destructive Justice: 1d20 + 21 ⇒ (17) + 21 = 381d8 + 18 + 2d6 ⇒ (1) + 18 + (1, 1) = 21
Fervor Twin Divine Powerful Heroic Dawnbringer Strike Of Destructive Justice: 1d20 + 19 ⇒ (6) + 19 = 251d8 + 21 + 2d6 + 2d6 ⇒ (4) + 21 + (6, 3) + (6, 4) = 44
Self Damage: 1d6 ⇒ 4
Secondary Twin Divine Powerful Heroic Dawnbringer Strike Of Destructive Justice: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 21 + 2d6 + 2d6 ⇒ (3) + 21 + (2, 6) + (6, 3) = 41
Self Damage: 1d6 ⇒ 2
Secondary Twin Divine Powerful Heroic Excalibur Strike Of Destructive Justice: 1d20 + 16 ⇒ (3) + 16 = 191d8 + 18 + 2d6 ⇒ (4) + 18 + (1, 5) = 28
Legendary Power on the Secondary: 1d6 ⇒ 2 = 22
91 on the wounded; 85 on the fresh
| Weresquatch of Ithaqua |
Readied bite on Derrik 1d20 + 16 ⇒ (7) + 16 = 23 clamps harmlessly on steel armor before dying....
Readied bite on Derrik 1d20 + 16 ⇒ (18) + 16 = 34 deals 2d6 + 16 ⇒ (4, 5) + 16 = 25 damage plus CoL (Fort DC 15)....before being bloodied....