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Nar will accompany Tico on his search and take a look as well. "May as well take a quick search, maybe there's something worthwhile here."
Perc. bunks: 1d20 + 4 ⇒ (2) + 4 = 6
Perc. privy: 1d20 + 4 ⇒ (15) + 4 = 19
Perc. cells: 1d20 + 4 ⇒ (12) + 4 = 16

Pirate GM |

Well, the double bunks are pretty boring.
The privy is all slimy and full of excrement, which despite being reasonably careful Tico has managed to get some on his arm and will stink for quite some time.
Tico does think he sees someone hiding under the bed in the south bunk though. Can't make out who or what though and the bars to the cells are locked.

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Well there is not much to see here, we should move on, the longer we tarry the more prepared they will be...
Valya glances around a final time and then moves to head back out the door, carefully giving Tico a wide berth and suppressing a smile at the cleric's attempts to cleanse himself.

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Makes sense to me
Nar will quickly re-stock his quivers and follow along.

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"No one ever hides anything important in a privvy. Too many visitors!"
Sabi double checks the bunks to make sure his companions didn't miss anything, then hurries after Valya.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Pirate GM |

Sabi also notices the shape under the bed, although everybody notices as the noise of searching the room must have finally woken it up!
A horrible ooze of eyes and mouths slides out from under the bed and through the bars.
It's a Gibbering Mouther! A medium aberration (not an ooze) You know that it's amorphous and immune to critical hits, precision damage and resistant to non bludgeoning weapons.
Oozy Face: 1d20 + 3 ⇒ (11) + 3 = 14
Sabi: 1d20 + 3 ⇒ (10) + 3 = 13
Nar: 1d20 + 8 ⇒ (13) + 8 = 21
Valya: 1d20 + 2 ⇒ (7) + 2 = 9
Tico: 1d20 + 1 ⇒ (12) + 1 = 13
Initiative:
Nar
Oozy Face
Sabi
Tico
Valya
Nar is up!

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Seeing the Oozy face slide out towards Sabi, Nar will draw a couple of arrows and fire them.
I love these creatures, but that's player knowledge
Atk, deadly, rapid 1: 1d20 + 6 ⇒ (16) + 6 = 22DMG: 1d8 + 4 ⇒ (2) + 4 = 6
Atk, deadly, rapid 2: 1d20 + 6 ⇒ (8) + 6 = 14DMG: 1d8 + 4 ⇒ (1) + 4 = 5
Ignoring Sabi for purposes of cover

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"No one ever hides anything important in a privvy. Too many visitors!"
"Ha-ha. Very funny", told Tico while trying to clean his clothes. With a no-funny face, of course.
Well there is not much to see here, we should move on, the longer we tarry the more prepared they will be...
"Wait! I saw something th...", the cleric was interrupted by the monster's appearance.
"I pray for The Dawnflower to burn you with its sacred flames!"
Burning Hands - Ref DC 16 to halves: 5d4 ⇒ (4, 2, 2, 1, 4) = 13

Pirate GM |

Nar quickly fires a pair of arrows into the creature, the first barely scratching it (DR) while the second is deflected by its surprisingly tough oozy skin.
The mass forms into dozens of mouths which all start gibbering.
Will save DC 13 or be confused for 1 round.
Will Save for Tico: 1d20 + 7 ⇒ (7) + 7 = 14
The good news is 6 of the mouths stop gibbbering, the bad news is that they all try and bite Sabi.
Bite: 1d20 + 7 ⇒ (11) + 7 = 18
Bite: 1d20 + 7 ⇒ (8) + 7 = 15
Bite: 1d20 + 7 ⇒ (18) + 7 = 25
Bite: 1d20 + 7 ⇒ (8) + 7 = 15
Bite: 1d20 + 7 ⇒ (11) + 7 = 18
Bite: 1d20 + 7 ⇒ (2) + 7 = 9
Damage from 3bites hitting Sabi's ff 17: 3d4 ⇒ (2, 3, 4) = 9
Grab 1: 1d20 + 7 ⇒ (12) + 7 = 19
Grab 2: 1d20 + 7 ⇒ (13) + 7 = 20
Grab 3: 1d20 + 7 ⇒ (2) + 7 = 9
3 of the creatures mouths manage to bite into Sabi for a total of 9 damage. One of them doesn't let go and appears to be getting bigger. Not only is Sabi grappled by the creature threatens to engulf him next round.
Tico wisely decides to kill it with fire.
Reflex: 1d20 + 4 ⇒ (3) + 4 = 7
It takes the full brunt of the flames, but looks like it'll take a lot more to stop this horrible gibbering monstrosity.
Initiative:
Sabi
Valya
Nar
Oozy Face
Tico
Sabi, Valya and Nar are up!

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"What in the nine hells is that?!"
Do we all need to make will saves?
Will: 1d20 + 2 ⇒ (13) + 2 = 15
Sabi shuts out the gibbering noise, and acts on instinct. He throws up his arms in a windmill motion, starting at his core and spiraling outward, mimicking the movements of a monk's dance he saw back home.
Attempt to escape grapple.
CMB: 1d20 + 2 ⇒ (17) + 2 = 19 +3 more if I can use Dex instead of Str...
Hoping he's able to rip free, Sabi tries to step back toward Valya.
If grapple broken, 5'-step diagonally back.

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Hmm, seems pretty jelly-like, maybe I should try blunt arrows
Blunt, Rapid, Deadly 1: 1d20 + 6 ⇒ (2) + 6 = 8DMG: 1d8 + 4 ⇒ (1) + 4 = 5
Blunt, Rapid, Deadly 2: 1d20 + 6 ⇒ (11) + 6 = 17DMG: 1d8 + 4 ⇒ (5) + 4 = 9

Pirate GM |

Will saves for everybody! Once you make it you can stop making saves, but if you fail it's a new save every round.
Will save for Nar: 1d20 + 4 ⇒ (10) + 4 = 14
Sabi is able to escape the many biting mouths of the horrible creature while Nar fails to make any progress with his arrows. (Both misses)
Initiative:
Valya
Oozy Face 14
Tico
Sabi
Nar
Valya is up!

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Startled by the appearance of the disgusting ooze...
knowledge (dungeoneering): 1d20 + 6 ⇒ (10) + 6 = 16
... Valya recalls the description of the creature from one of the society's many grimoires.
Beware it's immune to precision strikes and anything that isn't blunt!
Will save: 1d20 + 3 ⇒ (6) + 3 = 9 confused act: 1d100 ⇒ 11 Act normal yay!
The tiefling starts to say more, but the wailing from the gibbering mouther causes her to stutter for a moment, then a look of ferocious concentration descends and the ranger screams, a primal sound that sends shivers through your bodies.
She hops up on the table and descends upon the mouther, trying to clamp it in place with both hands as she tries to bite it with her own jaws.
Bite: 1d20 + 6 ⇒ (19) + 6 = 25
b/s/p: 1d6 + 4 ⇒ (2) + 4 = 6

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Tico takes a short step aside and sends a fire bolt in the creature's direction...
Rgd touch atk (fire dmg): 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 111d6 + 2 ⇒ (1) + 2 = 3
...but misses it, miserably.

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Sabi harnesses energy from the elemental plane of water, and releases it at the whatever-it-is.
cold blast (ranged touch): 1d20 + 7 ⇒ (4) + 7 = 11
dmg: 2d6 + 5 ⇒ (2, 1) + 5 = 8

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Nar stands back and fires off another volley, this time going for less damage and more accuracy.
Rapid 1: 1d20 + 7 ⇒ (5) + 7 = 12DMG: 1d8 + 2 ⇒ (8) + 2 = 10
Rapid 2: 1d20 + 7 ⇒ (6) + 7 = 13DMG: 1d8 + 2 ⇒ (1) + 2 = 3
Or I could just continue to roll poorly

Pirate GM |

1d20 + 7 ⇒ (10) + 7 = 17
1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 7 ⇒ (4) + 7 = 11
1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 7 ⇒ (4) + 7 = 11
1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 ⇒ 3
Grab: 1d20 + 7 ⇒ (3) + 7 = 10
Valya gets a nice juicy bite into the madness.
The juicy madness bites back. 3 damage to Valya
Tico, Sabi and Nar, all manage to miss!
Initiative:
Valya
Oozy Face 20
Tico
Sabi
Nar
Valya is up again!

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Will save: 1d20 + 3 ⇒ (10) + 3 = 13 confused act: 1d100 ⇒ 92 Ah fiddlesticks, attack nearest creature >.<
ok alphabetical 1 Gibbering Mouther 2 Sabi 3 Tico: 1d3 ⇒ 3
The tiefling clutches her hands to her head as the wailing from the creature reaches a crescendo, she lashes out without warning, catching Tico by surprise...
Bite: 1d20 + 6 ⇒ (3) + 6 = 9
b/s/p: 1d6 + 4 ⇒ (6) + 4 = 10
but her savage and misguided attack goes wide.

Pirate GM |

Bite: 1d20 + 7 ⇒ (14) + 7 = 21
Bite: 1d20 + 7 ⇒ (1) + 7 = 8
Bite: 1d20 + 7 ⇒ (4) + 7 = 11
Bite: 1d20 + 7 ⇒ (17) + 7 = 24
Bite: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 3d4 ⇒ (4, 1, 4) = 9
Grab: 1d20 + 7 ⇒ (20) + 7 = 27
Grab: 1d20 + 7 ⇒ (18) + 7 = 25
Grab: 1d20 + 7 ⇒ (19) + 7 = 26
13 makes the will save actually!
Valya's eyes go spiny for a moment, but she directs her attack in the general direction of the gibbering monstrosity at least.
The mouther responds in force, biting Valya 3 times, latching on and threatening to engulf!
9 damage and grappled.
Initiative:
Tico
Sabi
Nar
Valya Grappled
Oozy Face 20
Y'll are up!

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@Pirate GM, can you control our HP in the turn order? I'm a bit lost... Valya took 12 of damage (3 + 9) and have 13 of HP now? And the others?
Tico uses another charge from the wand to heal Valya.
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6

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Nar will fire off a couple more arrow in the direction of the mouth pile.
Rapid, Blunt 1: 1d20 + 7 ⇒ (3) + 7 = 10DMG: 1d8 + 2 ⇒ (4) + 2 = 6
Rapid, Blunt 2: 1d20 + 7 ⇒ (2) + 7 = 9DMG: 1d8 + 2 ⇒ (4) + 2 = 6
Wow, has the dice roller gone cold as hell

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Masao tries again with his cold blast.
cold blast (ranged touch): 1d20 + 7 ⇒ (1) + 7 = 8
dmg: 2d6 + 5 ⇒ (6, 3) + 5 = 14
"How is it I keep missing?! What infernal magic is this?!"

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Oh thank goodness I didn't go for Tico! And thanks for the healz Tico, we'll take them off Valya's wand :)
As the disgusting aberration tries to engulf her, Valya writhes in its grasp and sets to with tooth and claw
Have some of your own medicine you vile thing!
bite: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
b/s/p: 1d6 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20
b/s: 1d4 + 3 ⇒ (3) + 3 = 6
claw: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
b/s: 1d4 + 3 ⇒ (2) + 3 = 5
Status: hp 19/25 Valya's wand: 49/50 charges

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Oh thank goodness I didn't go for Tico! And thanks for the healz Tico, we'll take them off Valya's wand :)
As the disgusting aberration tries to engulf her, Valya writhes in its grasp and sets to with tooth and claw
Have some of your own medicine you vile thing!
[dice=bite]1d20+6-2
[dice=b/s/p]1d6+4
[dice=claw]1d20+6-2
[dice=b/s]1d4+3
[dice=claw]1d20+6-2
[dice=b/s]1d4+3Status: hp 19/25 Valya's wand: 49/50 charges
I'm using Tico's charge for now, because he is holding his wand. Stay with yours for now, after this I'll take it from you. :P

Pirate GM |

Blood Drain: 1d4 ⇒ 1
Engulf: 6d4 ⇒ (2, 4, 2, 3, 3, 1) = 15
Tico heals Valya while Nar continues to have trouble hitting the strange gibbering monstrosity.
Sabi follows Nar's lead, and that back wall continues to take a beating.
Valya viciously gnaws and claws at the at the beast, connecting twice, but it is not enough to stop it from fully engulfing Valya!
Blood starts to ooze out the bottom of the creature, creating an auwful swishing sound.
Valya: 15 damage and 3 con damage. Good thing Tico healed you, assuming I can math I think you're at 1.
Initiative:
Tico
Sabi
Nar
Valya 21 - swallowed - 3 con added damage note
Oozy Face 36
Everybody is up! and my apologies for the delay

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Nar hoping to actually hit something reloads and fires going for damage seeing his teammate swallowed.
Blunt 1: 1d20 + 6 ⇒ (6) + 6 = 12DMG: 1d8 + 4 ⇒ (8) + 4 = 12
Blunt 2: 1d20 + 6 ⇒ (19) + 6 = 25DMG: 1d8 + 4 ⇒ (1) + 4 = 5

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Ok Tico thanks, and thanks for the heal as it's the only reason Val is conscious!!
Valya feels trapped, horribly trapped, she can't breathe... there is a scream that her companions can hear even outside the creature's body and the sound of shredding and tearing.
bite: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
b/s/p: 1d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
b/s: 1d4 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
b/s: 1d4 + 3 ⇒ (2) + 3 = 5
Status: hp 1/25

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Standing there dripping ichor and shuddering, Valya eventually finds her voice
I agree to not complain or run screaming out of the dungeon in search of a clean water source if we all agree to never mention this again...
The ranger proceeds to wipe the goo off as best she can, before prevailing upon Tico to use her newly bought wand to heal her up.
What on earth was it even doing here!?

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Seeing Valya tended being tended to, Nar will set his bag down and check his bow to make sure it is actually in working order muttering to himself. For Erastil's sake, what the heck was that piss poor shooting... everything seems ok with my bow... Erastil help my aim be true going forward, my companions need me to be better than this. Finding everything in order he'll refill his quivers and re-shoulder his bag.
Not sure, but it was mighty unpleasant.

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Ok Tico thanks, and thanks for the heal as it's the only reason Val is conscious!!
I'm here for this! You don't have to thank, that's my job. :)
"Who is the stinky now, huh?", Tico smiles to Valya trying to relax them a little.
"Come here, let me see these wounds..."
Now, these are with your wand:
Wand CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Well... 4 charges spent, Valya.
After treat the tiefling's wounds, the cleric asks them: "where now, fellows?"

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Sabi creates water as often as Valya needs in order to wash clean. The water is clean and refreshing. He purifies the bloody puddle on the floor (as per the purify food and drink cantrip), and then dries Valya by shifting the water covering her back to its elemental plane.
Hooray for basic hydrokenisis!
He draws his wand of CLW, and proffers it to Tico to use.
wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5
wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7
wand CLW: 1d8 + 1 ⇒ (1) + 1 = 2
wand CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Four more charges used.
"Anyone else need some?"

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He draws his wand of CLW, and proffers it to Tico to use.
"Will be a pleasure to help you", he says while treat Sabi's wounds.

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I'm ok, though I can also treat your wounds while Tico takes care of Valya. Happy to help when I can too.
Maybe we should continue on after the bandits before they get too much more of a lead.
Nar will pop his head out the door and take a look down the hallway to see if any bandits have returned.
Perception: 1d20 + 4 ⇒ (12) + 4 = 16

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Masao glances through the water and mess of blood to see if there is any interesting treasure that may have survived the ooze creature, then follows Nar to chase the bandits.

Pirate GM |

Cleaning up takes several minutes but there is no sign of further aggression from the dungeon's defenders or worthwhile loot. Meanwhile...
I do need a fort save vs poison DC 18 from all of you.
Your senses are are all miswired. You begin to see sounds, or taste sights.
frequency 1/rd. for 4 rounds; effect
1 Wis and target is fascinated and sickened for 1d4 rounds; cure 1 save);

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Fort: 1d20 + 10 ⇒ (19) + 10 = 29
Glad to succeed, but that effect is cool as heck.
Seeing no threat Nar will move into the hall to provide cover fire if necessary and await his companions to move further into the level.

Pirate GM |

It's extra fun if you go about things in a different order, and fight the gibbering mouther while under the effects. Feel free to peek at the failed even if you succeded and roleplay a mild version. Not enough to cause the stat damage, but I'm sure you can have some fun.
Back out in the hallway, no signs of danger at the moment.
There appear to be 2 small passages to the west, a set of three matched doors on the east side. Each is carved with the images of lordly feasts, although a hooded gray figure appears in each image, silently watching.
as the Gray Master.
Finally at the north end of the hall, the passageway turns east and there appears to be a door on the north wall just around the corner.

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Status: hp 25/25 wand: 46/50
Valya nods her thanks to Sabi as she uses the clean, cold water to wash the worst if the creature off her.
That's quite the trick you have there with water Sabi!
fort save: 1d20 + 4 ⇒ (11) + 4 = 15
...I don't, I don't feel so good...
the tiefling suddenly sits against one of the bunks, the brush of rough wood against her hand making the room suddenly reek of blackberry. She shakes her head and as Sabi speaks, a kaleidoscope of colours alters the hues of the objects in the room...
...pretty lights...
Wis 15/16

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Kn. (Religion): 1d20 + 5 ⇒ (11) + 5 = 16
Ever have that thing where a name is on the tip of your tongue. That grey guy I swear I recognize him. Tastes like ammonia or something. Can't quite get it though. Also, considering the number of poisoned bolts we've seen so far it may be time to drink a couple medicines.
Nar will uncork a couple of vials, one milky white and the other a putrid green and drink them down. Tastes like burning
Drank an antitoxin (no color description so I made one up) and an antiplague. +5 alchemical vs. poison and disease for the next hour

Pirate GM |

Valya's next poison save: 1d20 + 4 ⇒ (1) + 4 = 5
Valya's 3rd poison save: 1d20 + 4 ⇒ (8) + 4 = 12
Valya's 4th poison save: 1d20 + 4 ⇒ (1) + 4 = 5
So many rounds of colorful confusion before you regain your senses, along with a total of 4 wisdom damage, to join your 3 con damage from gibbering mouther blood loss. Seems like a bad day for Valya.

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Hmm. May be a good time to head back into town rest up and re-supply rather than push forward, Valya's not looking so hot.

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"That's quite the trick you have there with water Sabi!"
"You should see what else I can do with water, ..." Sabi coughs, then regains his composure.
"...Valya's not looking so hot."
"I dunno. She looks pretty hot to me." Sabi pauses.
"Oh. I get it."
"She looks okay to me, but I guess if she wants to stop that's her decision. Either way, I'm good with it."

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fort save vs poison DC 18: 1d20 + 4 ⇒ (15) + 4 = 19
Knowledge (religion): 1d20 + 5 ⇒ (12) + 5 = 17
"Wait, Nar. Valya, come at me", Tico says with a soft voice.
When the tiefling approaches, the cleric prays for Sarenrae, "goddess of the dawn...", he holds its holy symbol, "bless my sister Valya, remove the profane curses over her, please, give her health back, burn the evil with your sacred flames", then the put both hands over her...
Lesser Restoraion: 1d4 ⇒ 4
Tico will use his Bonded Holy Symbol ability to cast Lesser Restoration over @Valya, to cure 4 points of temporary CON damage.
"Now, we can continue, fellows", he smiles to them, especially to Valya. "Feeling better?"