Masao Sabiumi
|
Sabi watches Tico, waiting. He examines the pool, hesitant to touch the water before the cleric declares it free from magic.
A cool breeze and rivulets of water move with him, keeping the bald kineticist cool in the warm environs.
Nar Ibn Saif
|
If Tico doesn't notice anything than Nar will prepare himself to continue through the room.
Valya Sunrider
|
I will try to pick the lock as otherwise we can only retrace our steps...
disable device: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
Tico Marvillos
|
Before open the door, Tico casts Shield of Faith on Valya.
"Be careful, my friend."
@Valya gained +3 deflection bonus on AC for 7 minutes.
Nar Ibn Saif
|
In a case of YMMV Nar can help with the lock picking if allowed, but there are certainly arguments both for and against - if so he can't fail to aid
Agreed Valya, though it does seem the footsteps went the way we came, I'm loathe to leave things unexplored and at my back if we don't have to.
Tico Marvillos
|
What is YMMV?
| Pirate GM |
Your mileage may vary. There are some weird rules about exactly who can assist when. Sorry I ended up away from my desktop most of the weekend.
Even with Nar's help the lock doesn't budge, it seems quite well made. With enough work Val thinks she could get it although it would likely take several minutes.
Tico Marvillos
|
Tico can cast Shield of Faith on Valya after these several minutes? :x
Masao Sabiumi
|
Sabi offers quiet words of encouragement to Val as she works the lock, not thinking that his interruptions might be more distracting than helpful.
Valya Sunrider
|
Sorry boys, I've not picked a lock in a while... just give me a minute here...
Valya glares at the lock as she settles in to try every combination of pressure and technique she can to open the lock.
OK taking 20 for total 30!
Nar Ibn Saif
|
With another locked door Nar will pull out his tools and start fiddling, unless we'd rather double back.
Disable: 1d20 + 11 ⇒ (12) + 11 = 23
or if needed Take 20 is 31
| Pirate GM |
This lock seems just as tough as the previous one. After several more minutes of fiddling this lock opens as well.
In the west wall of this chamber, a natural cavern corridor descends
into darkness. A cold wind rises from it, carrying a foul stench.
To the east another short passageway ends in a door.
Tico Marvillos
|
Tico casts detect magic and scans the room.
Kn. Arcana: 1d20 + 5 ⇒ (19) + 5 = 24
Perception: 1d20 + 11 ⇒ (13) + 11 = 24
The door at the east seems to be locked?
Masao Sabiumi
|
"Well, do you recall anything about the smaller chamber? Or the bigger chamber?"
Her being here seems a bit too convenient.
Sabi is a bit impatient with ... all ... of ... the ... waiting, but he understands the importance of properly opening doors. He causes a drop of water to dance across the floor and run up a wall while he waits for those skilled in doing so to unlock the doors.
Tico Marvillos
|
"So, here is the plan: try to unlock the door and wait tili I bless us all before cross the door, right?"
Nar Ibn Saif
|
This is getting old
Disable: 1d20 + 11 ⇒ (20) + 11 = 31
| Pirate GM |
Eventually the party finds their way through the 3rd unlocked door, with Tico blessing the party right as it pops open revealing a vast chamber that glows with green light that seems to emanate from the stone itself.
Along both sides of the chamber are emerald pools, above which loom gigantic serpent statues, their fanged maws pouring rivulets of green liquid into the pools below. On the far end is a glorious serpent statue plated with green metal scales, reaching nearly to the high ceiling. This statue is missing its fangs.
In the center of its body is a glowing green emerald the size of a fist, held in place by brackets of dark metal.
In front of the serpent statue is a 2 headed serpent folk (See slide 2 for full picture.
Tiawask shouts "That's him, Uzar Kus, their foul leader!"
The serpentfolk already has his dagger out and silently splits into
MI: 1d4 + 1 ⇒ (2) + 1 = 3
4 copies.
Uzar: 1d20 + 11 ⇒ (1) + 11 = 12
Tiawask: 1d20 + 10 ⇒ (8) + 10 = 18
nar: 1d20 + 10 ⇒ (16) + 10 = 26
tico: 1d20 + 1 ⇒ (9) + 1 = 10
sabi: 1d20 + 8 ⇒ (2) + 8 = 10
valya: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative
Nar
Tiawask
Valya
Uzar (3 images)
Sabi
Tico
Nar is up!
Party is blessed!
Tico Marvillos
|
Tico blessed the party before open the door with:
1. Communal Protection from Evil: 1 minute for Valya, 1 minute for Sabi, 1 minute for Nar, 1 minute for Tiawask, 3 minutes for Tico.
2. Blessing of Fervor to entire party for 7 rounds.
3. Shield of Faith on Valya (+3 Deflection bonus on AC for 7 minutes).
4. Heroism on Sabi (+2 morale bonus on attack rolls, saves, and skill checks for 70 minutes).
5. Entropic Shield on himself (Each ranged attack directed at Tico for which the attacker must make an attack roll has a 20% miss chance. Duration: 7 minutes).
I hope you enjoy. :)
@Pirate GM, may I make a knowledge check to know the weakness and defenses of this creature?
Nar Ibn Saif
|
Knowing everyone is behind him Nar will move into the room, drawing his bow on the way and fire an arrow off at the leader.
Attack: 1d20 + 14 ⇒ (3) + 14 = 17DMG: 1d8 + 7 ⇒ (7) + 7 = 14
Taking Blessing of Fervor to AC and attacks
| Pirate GM |
Uzar-Kus's heads split apart, as Nar's arrow travels between them.
As Nar moves past the first serpent statue though, glowing runes appear under his feet as it spits a gob of acid at him.
touch: 1d20 + 10 ⇒ (20) + 10 = 30
acid confirm: 1d20 + 10 ⇒ (10) + 10 = 20
acid crit: 4d4 ⇒ (1, 3, 4, 4) = 12
slamming directly into the ifrit and burning a hole in the back of his armor. It feels unpleasant like it'll continue to burn.
Note, this counts as ongoing damage for concentration checks if you decide to cast a spell.
Tiawask points to the far corner
"I see my bag, it's probably still got my scrolls at least!"
Tiawask quickly darts into the room, squeezing behind the big snake statue.
Initiative
Valya
Uzar (3 images)
Sabi
Tico
Nar 39/51 Acid
Tiawask
Valya is up!
Valya Sunrider
|
Valya charges the status, swinging her sword in a huge overhand chop.
sword: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
magic/slashing: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6
AC28
| Pirate GM |
[ooc]I'm going to assume Valya is charging the 2 headed serpentfolk monster and autocorrect had fun.
Valya's charge does pop one of the images.
The serpentfolk acts as though 2 brains were directing it simultaneously biting and stabbing at Valya
bite: 1d20 + 10 ⇒ (10) + 10 = 20
Not connecting with either while simultaneously stepping back and staring down Sabi with its other head.
Sabi
Tico
Nar 39/51 Acid
Tiawask
Valya
Uzar (2 images)
Everybody is up!
Nar Ibn Saif
|
Nar will continue firing on the 2-headed monster.
Attack 1: 1d20 + 12 ⇒ (19) + 12 = 31DMG: 1d8 + 7 ⇒ (6) + 7 = 13
Attack 2: 1d20 + 12 ⇒ (7) + 12 = 19DMG: 1d8 + 7 ⇒ (8) + 7 = 15
Attack 3: 1d20 + 7 ⇒ (13) + 7 = 20DMG: 1d8 + 7 ⇒ (7) + 7 = 14
Does that thing have two heads, or four, or six?
and he'll use a Lay on Hands to get some health back
LoH: 2d6 ⇒ (4, 2) = 6
Valya Sunrider
|
A pox upon the house of auto-correct!!
Exhibiting a most unladylike scowl, Valya follows the serpentfolk as it steps back, trying to distract it with swings of her sword and shield.
sword: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
slashing/magic: 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Shield Bash: 1d20 + 12 ⇒ (9) + 12 = 21
bashing/piercing/magic: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
sword: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
slashing/magic: 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Tico Marvillos
|
Valya charges the status, swinging her sword in a huge overhand chop.
[dice=sword] 1d20+11+2
[dice=magic/slashing]1d10+3+1AC28
@Valya: remember the +3 deflection bonus on your AC, from the Shield of Faith.
Tico starts to summon a monster to aid them in the battle.
| Pirate GM |
Tiawask steps up and grabs her bag and begins rummaging through it.
Valya follows up and connects with the agile two-headed serpent once.
Sabi steps forward, gathers power and fires over Valya's shoulder.
Copy pasted the last attack, +2 from BoF, +2 from Heroism
Cold Blast: 1d20 + 13 + 2 + 2 ⇒ (5) + 13 + 2 + 2 = 22
cold: 4d6 + 8 ⇒ (4, 1, 6, 4) + 8 = 23
Empowered to 34
Despite cover Sabi manages to slam the snake with a powerful blast of cold.
damage: 1d6 ⇒ 2
Ray: 1d20 + 15 ⇒ (4) + 15 = 19
pew: 1d6 + 3 ⇒ (2) + 3 = 5
Tico's shield of faith narrowly protects Valya from a vicious bite as the serpent steps back again and fires off a black ray at Valya, hitting the tiefling.
Sabi
Tico
Nar 43/51 Aci
Valya
Tiawask
Uzar 41
Everybody is up!
Nar Ibn Saif
|
Oh I get it now
Continues raining down arrows in the general direction of the two-headed serpent Though I'm guessing not much more than the general direction
Attack 1: 1d20 + 12 ⇒ (11) + 12 = 23DMG: 1d8 + 7 ⇒ (3) + 7 = 10
Attack 2: 1d20 + 12 ⇒ (2) + 12 = 14DMG: 1d8 + 7 ⇒ (6) + 7 = 13
Attack 3: 1d20 + 7 ⇒ (11) + 7 = 18DMG: 1d8 + 7 ⇒ (4) + 7 = 11
Valya Sunrider
|
fort save: 1d20 + 7 ⇒ (8) + 7 = 15
The beam of black energy catches Valya right in the centre of her chest. Her shoulders slumping, much of the energy she had for the fight seems to have gone out of her.
She seems to raise her weapons more slowly now, even as sweat breaks out on her brow at the exertion, she bites her lip and continues to strike.
sword: 1d20 + 11 - 2 - 3 ⇒ (7) + 11 - 2 - 3 = 13
slashing/magic: 1d10 + 3 + 1 - 3 ⇒ (10) + 3 + 1 - 3 = 11
Shield Bash: 1d20 + 12 - 3 ⇒ (10) + 12 - 3 = 19
bashing/piercing/magic: 1d6 + 3 + 2 - 3 ⇒ (6) + 3 + 2 - 3 = 8
sword: 1d20 + 6 - 2 - 3 ⇒ (17) + 6 - 2 - 3 = 18
slashing/magic: 1d10 + 3 + 1 - 3 ⇒ (7) + 3 + 1 - 3 = 8
Tico Marvillos
|
A cloud appears close to the two-headed serpent and from there, a grizzly bear jumps over it!
Tico summoned a grizzly bear. Round 1/7.
claw #1: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 5 ⇒ (3) + 5 = 8 grab, if hit 1d20 + 13 ⇒ (18) + 13 = 31
claw #2: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 5 ⇒ (1) + 5 = 6 grab, if hit 1d20 + 13 ⇒ (3) + 13 = 16
bite: 1d20 + 7 ⇒ (4) + 7 = 111d6 + 5 ⇒ (4) + 5 = 9
Crit conf for claw #1: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 5 ⇒ (6) + 5 = 11
"Go back to hell, damned creature!", Tico taunt the two-headed serpent as he draws down his holy power to smite it, causing a divine explosion over it.
Now, Tico cast Holy Smite. If it is evil, it took 4d8 ⇒ (4, 5, 4, 6) = 19 of damage; if it is evil outsider, it took 7d6 ⇒ (4, 2, 2, 3, 3, 3, 6) = 23 of damage, anyway it become blinded for 1 round. If it succed in a Will saving throw DC 22, it halves the damage and it is not blinded.
| Pirate GM |
In Valya's weakened state she is unable to move fast enough to keep up with the nimble serpent.
Meanwhile Tico's newfound grizzly buddy doesn't pause at its strange circumstances and claws right into the serpent.
The bear manages to grab the serpent with its first claw, holding and ripping but not with any of its other attacks.
Nar's acid continues to burn acid damage: 2d4 ⇒ (4, 2) = 6
TicoSR: 1d20 + 7 ⇒ (9) + 7 = 16
TicoSR2: 1d20 + 7 ⇒ (14) + 7 = 21
Tiawask save: 1d20 + 13 ⇒ (3) + 13 = 16
Tiawash seems only minorly burned
Tico's spell washes over the 2 headed serpent with no effect
Tiawask now has a jumble of items, most notable a wand in one hand and a scroll in the other. She taps herself with the wand.
The serpent statue in front of the bear spits acid.
pew: 1d20 + 10 ⇒ (9) + 10 = 19
acid damage: 2d4 ⇒ (4, 2) = 6
Sabi gathers power and fires another blast from the hallway, slowly stepping forward.
Once agains successfully blasting the serpent.
Cold Blast: 1d20 + 13 + 2 + 2 ⇒ (15) + 13 + 2 + 2 = 32
cold: 4d6 + 8 ⇒ (2, 2, 4, 2) + 8 = 18
empowered to 27
concentration to cast while grappled: 1d20 + 14 ⇒ (15) + 14 = 29
concentration to cast defensivly: 1d20 + 14 ⇒ (19) + 14 = 33
Despite being grappled and threatened the serpent manages to let loose a fireball, catching Valya, Mr. Bear, Sabi and Nar.
fire damage: 6d6 ⇒ (1, 3, 4, 4, 6, 1) = 19
Reflex DC 19
Additionally he bites and stabs at the bear.
dagger: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 1d4 + 2 ⇒ (1) + 2 = 3
bite: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 1d5 ⇒ 1
bitecrit: 1d20 + 10 ⇒ (16) + 10 = 26
damagecrit: 1d5 ⇒ 4
6 rounds; effect 1d2 Str; cure 2 save
Sabi (Reflex DC 19 vs 19 fire damage)
Tico
Nar 37/51 Ac (Reflex DC 19 vs 19 fire damage)
Valya (Reflex DC 19 vs 19 fire damage)
Tiawask
Uzar 76 grappled
Everybody is up!
I was in a rush this morning, looking over the post I am reminded of why I normally gather all the dice in a spoiler, post looks so cluttered this way.
Tico Marvillos
|
@Pirate GM, Fireball has Somatic component, and since the two-headed serpent is grappled, I think it can't cast the fireball ("the only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand"). Or it can?
PS.: the bite damage is a d"5"? :P
Nar Ibn Saif
|
Ref: 1d20 + 15 ⇒ (12) + 15 = 27
Nar will avoid the worst of the fireball and heal himself a bit and fire around the bear not seeing a better option.
LoH: 2d6 ⇒ (2, 5) = 7
Ignoring bear for purposes of soft cover
Attack 1: 1d20 + 12 ⇒ (13) + 12 = 25DMG: 1d8 + 7 ⇒ (1) + 7 = 8
Attack 1: 1d20 + 12 ⇒ (12) + 12 = 24DMG: 1d8 + 7 ⇒ (2) + 7 = 9
Attack 1: 1d20 + 7 ⇒ (11) + 7 = 18DMG: 1d8 + 7 ⇒ (7) + 7 = 14
Valya Sunrider
|
ref save: 1d20 + 7 ⇒ (12) + 7 = 19
As the flames expand, Valya manages to bring up her shield and hunker down, letting the worst of the magical fire be deflected away, though her flesh still stings slightly from the burning magic.
Continuing her assault, Valya swings her weapons slowly.
sword: 1d20 + 11 - 2 - 3 ⇒ (2) + 11 - 2 - 3 = 8
slashing/magic: 1d10 + 3 + 1 - 3 ⇒ (2) + 3 + 1 - 3 = 3
Shield Bash: 1d20 + 12 - 3 ⇒ (13) + 12 - 3 = 22
bashing/piercing/magic: 1d6 + 3 + 2 - 3 ⇒ (3) + 3 + 2 - 3 = 5
sword: 1d20 + 6 - 2 - 3 ⇒ (3) + 6 - 2 - 3 = 4
slashing/magic: 1d10 + 3 + 1 - 3 ⇒ (6) + 3 + 1 - 3 = 7
hp 55/60
Tico Marvillos
|
Grizzly Bear:
Reflex DC 19: 1d20 + 5 ⇒ (3) + 5 = 8 ugh!
Bite's poison:
Fort DC 19: 1d20 + 8 ⇒ (7) + 8 = 15
Str dmg: 1d2 ⇒ 1
Poor bear...
Tico enters in the room and channels positive energy to help his allies.
Exclude only the two-headed serpent with Selective Channel.
Channel Energy: 3d6 ⇒ (3, 3, 6) = 12
The bear tries to pin the enemy.
CMB: 1d20 + 13 + 5 ⇒ (10) + 13 + 5 = 28
I don't know well how grapple rules work, but if the bear can still make his attacks, here they go:
Claw #1: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 5 ⇒ (5) + 5 = 10
Claw #2: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 5 ⇒ (3) + 5 = 8
Bite: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 5 ⇒ (3) + 5 = 8
Bear HP (after the channel energy): 27/42
| Pirate GM |
Rake is a special ability that lets a creature make its attacks in addition to a grapple.
The Serpentfolk struggles until the end, fighting to the death but once pinned by the bear is easily finished off.
Tiawask will gladly heal any of you with her wand before apologizing fro her deception and turning into a Serpentfolk
"My apologies Pathfinders, my real name is Ziskaa, Uzar-Kus was an ursurper, twisting our tribe and imprisoning me, the true leader. With my telepathy I heard your promises to leave our hatchery alone. I will hold you to that promise and show you the true way out."
Valya Sunrider
|
I suppose deception was a requirement of survival. You haven't harmed us so fair enough. Though we also seek safe passage to the next level, and will return here in peace from time to time. Is this agreeable?
Valya eyes the serpentfolk curiously.
| Pirate GM |
Ziakaa nods.
She shows you the secret passageway from the bottom of the sauna pool back up to the room you initially came in, as well as the password to bypass the teleport trap.
From here you can go up or down.
I've also revealed the hatchery on the map.
Level complete, I'll get chronicle sheets out over the weekend, don't forget to roll day jobs if appropriate.
Tico Marvillos
|
"My apologies Pathfinders, my real name is Ziskaa, Uzar-Kus was an ursurper, twisting our tribe and imprisoning me, the true leader. With my telepathy I heard your promises to leave our hatchery alone. I will hold you to that promise and show you the true way out."
"For Sarenrae! How I did not realize her disguise?", he thought.
"Despite I don't agree with lies, I can try understand your situation. Next time, try to trust in those who is offering help."
The cleric follow her and the rest of the party in the exploration of this level, until they reach the way out.