
Pirate GM |

No movement from the skeletal hand.
A faint trace of necromancy wafts from the skeleton via detect magic. You suspect it was once undead.
Valya notices a pit trap at the far west end of the corridor, additionally there is a shaft big enough to climb into at the top of the blasted ceiling.

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Might be a good chance to check what's above us, hate to have something fall down behind
Nar will start pulling out his rope and grapple hook, again

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Valya points out the trap to the others
There's a pressure plate just there, hinges there, another pit trap I would guess
The tiefling flexes her claws and moves to the closest door in the east wall.
Ready? she whispers.
Once everyone has nodded she pushes open the door, ready to move inside.

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When Valya says "ready", Tico blesses her with the protection of Ra!
@Valya +2 sacred bonus on AC.

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Valya glares at the door before turning back to the others
Looks like we're looking for a key ring instead of a single key, let's keep searching
she moves to the north door, smiles at Tico as he blesses her and then heads through.

Pirate GM |

Opening the door reveals a dark chamber, lacking in phosphorescent moss that has otherwise marked all the chambers of this level.
This large stone chamber contains two clusters of four stone caskets each. In the center of the room, between the two groupings, stands an empty, unlit iron brazier that is covered with soot and smells faintly of past fires. Drapes of dust-covered spider webs cling to the ceiling.
The room is silent.

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Tico casts Detect Magic in the chamber.

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Sabi examines the caskets and the brazier. (He's always want to play with a brasierre, and the brazier is the closest he's come.)
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Is there a connection between the flames and the caskets? he wonders.

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Nar drops his rope and hook at the opening to the ceiling, ready to come back to whenever the others are ready, and rushes to catch up. He steps into the sarcophagus filled room and takes a look around.
Perception: 1d20 + 3 ⇒ (20) + 3 = 23

Pirate GM |

Tico does indeed detect illusion magic, which triggers as Sabi moves up to a coffin.
A chill breeze arises from nowhere with an eerie howl. The room seems to darken, and in the sudden gloom, scores of small spectral eyeballs appear, drifting with the breeze. They peer intensely before fading away.
Additional there is weak conjuration magic emanating from an object inside the far NE coffin.

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Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8
Will to break the illusion: 1d20 + 7 ⇒ (4) + 7 = 11
I hate this damned dice roller. Seriously.
Realizing that they had triggered some magical effect, that he could not identify exactly which was, Tico alerts his companions, "Be careful! The movement of Sabi triggered an illusion effect that I cannot identify yet. In the coffin at northeast some conjuration spell is being casting".
Tico is still concentrating on his Detect Magic, focusing on the illusion spell. "Maybe someone is invisible and conjuring something here" he thinks, "Nar, lock the door!", exclaims the cleric.

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This is odd... I cannot fathom what purpose this room serves... Is it a place of worship or just a trap room?
Valya's brow furrows.
Should we light the fire or leave well alone?

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Hmm, let me try something.
I'm going to detect evil sweeping the room if necessary.

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Well there's definitely something here. 6 coffins have something evil inside. I'd guess undead given the location. We should probably do something about that.

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Remembering how ineffective his cold blast was against the previous skeleton, Sabi pulls out "Clanky's arm" as a potential bashing tool.
He then attempts to replication what ever it was that caused the brief illusion, touching the brazier and moving close to a couple of different coffins until something happens.
If nothing else triggers, he asks, "Maybe we should just pry open a lid and bash anything inside? I don't recall any histories of this being a sacred or protected resting place. The carnage in the previous room speaks against that."

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As Sabi moves to the brazier, Valya shadows him, watchful to strike anything that appears to threaten the kineticist.

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"The illusion faded away..."
"Evil, huh? It's not a good sign".
Tico stays close to Nar and the 'first' coffin (already positioned in the map), "if there is something evil inside here, let's expunge it now!", the cleric prepares himself to eliminate anything that comes out from there.

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Well let's see what happens now, eh?
As he sees Tico ready next to him, Nar will push the lid off the nearest coffin. While pushing under his breath can be heard a small prayer.
.دعونا الله لنا أن نكون مستعدين لأي شيء قد تأتي
God let us be ready for whatever may come.

Pirate GM |

I moved people into the room based on where it sounded like they were at, feel free to start your mini elsewhere as appropriate if I was wrong in my placement.
Nar pushes the lid off the coffin to reveal a skeleton that begins to stand. Meanwhile 5 other coffin lids begin to shake as if creatures under them were trying to open them as well.
Init V: 1d20 + 2 ⇒ (17) + 2 = 19
Init N: 1d20 + 8 ⇒ (11) + 8 = 19
Init T: 1d20 + 1 ⇒ (19) + 1 = 20
Init S: 1d20 + 3 ⇒ (4) + 3 = 7
Mysterious skeletal creatures: 1d20 + 6 ⇒ (4) + 6 = 10
Initiative
Tico
Nar
Valya
Skeletons
Sabi
Everybody but Sabi is up. Skeleton in coffin is still prone, other ones haven't opened... yet

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Valya immediately sets upon the skeleton.
bite: 1d20 + 5 ⇒ (15) + 5 = 20
b/s/p: 1d6 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 5 ⇒ (3) + 5 = 8
s: 1d4 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 5 ⇒ (10) + 5 = 15
s: 1d4 + 3 ⇒ (1) + 3 = 4

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Nar looks into the coffin in an attempt to identify the creature
Kn.(religion): 1d20 + 4 ⇒ (20) + 4 = 24
Then he'll move to get a better angle on the room shouting information as quickly as possible to his teammates, nock a blunt arrow ready for a skeleton to be fully standing up.
Readied Attack, blunt arrow: 1d20 + 7 ⇒ (10) + 7 = 17DMG: 1d8 + 1 ⇒ (1) + 1 = 2
Both attack and Damage go up by 1 if the target is within 30 ft.

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"Ra bless you, my friend!", he cries while bless Sabi with the power of Ra!
Taking advantage from the fact that the skeletons are still prone in the coffins, Tico runs close to Nar, staying behind him.
@Sabi: you have a +2 sacred bonus on your atk rolls until Tico's next turn.

Pirate GM |

Tico provides another blessing, while the skeletons slowly push their lids off and stand up.
Cover from the coffin while standing, but takes them a full round to get the lid off and get up.
Nar does manage to plunk one with an arrow as soon as it stands.
Initiative:
All Y'll
Skeletons (2)

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Does Sabi get an AoO on the adjacent skeleton as it stands from prone?
Against (partial?) cover
MW club: 1d20 + 2 ⇒ (12) + 2 = 14
dmg(B): 1d6 ⇒ 4
Sabi puts Clanky's arm to good use, and attempts to bash the skeleton next to him.
MW club: 1d20 + 2 ⇒ (14) + 2 = 16
dmg(B): 1d6 ⇒ 3

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Nar grabs another arrow, hoping for a better shot, but sticking with blunt arrows and choosing a standing skeleton.
Attack: 1d20 + 7 ⇒ (18) + 7 = 25DMG: 1d8 + 1 ⇒ (5) + 1 = 6
Again both attack and damage go up by 1 if the skeleton is within 30 ft.
If none are a fully standing yet, I'll ready the attack to choose one that is standing.

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Valya bounds across the room and savages one of the skeletons
charge chomp!: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
b/s/p: 1d6 + 4 ⇒ (2) + 4 = 6

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Tico takes a strategic movement and continues blessing Sabi with Ra's attack precision.

Pirate GM |

Skeletons: 4d20 ⇒ (8, 18, 4, 8) = 38
Nar and Sabi take down a skeletons while Valya misses and Tico blesses.
The skeletons mindlessly swarm over Valya. One connects with a claw for Damage: 1d4 + 2 ⇒ (4) + 2 = 6
After that you are easily able to take out the remaining skeletons.
Don't see any need to waste further time with these skeletons.

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Economy of channel energy. :P

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Sabi takes a moment—after ensuring the skeletons remain dead by bashing them repeatedly—to investigate the coffins and the room.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

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Just noticed I didn't update my sheet with a wand of CLW, apologies. Will do so next level and 'pay back' the charges used thus far on me
Glancing around and not seeing any obvious doors, Valya points back down the corridor.
One locked but there's still those doors to the south...

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Just noticed I didn't update my sheet with a wand of CLW, apologies. Will do so next level and 'pay back' the charges used thus far on me
Glancing around and not seeing any obvious doors, Valya points back down the corridor.
One locked but there's still those doors to the south...
There's also the hole in the ceiling, might make sense to check that out on the way.

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Under the skeleton in one of the coffins that didn't open is a horn that previously detected of magic.
Now I have spellcraft! :x
Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
...but it was useless. :(
"Nar is right. Let's check the hole first"
Tico goes close to the hole and sends his magical light to its bottom.
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
@Pirate GM: please, consider that Tico is always using Detect Magic in everywhere, when he is out of combat.

Pirate GM |

I'll probably forget occasionally with some things in boxes that are technically penetratable, but I'll try and add in the magic descriptions when I remember.
Below the hole, the skeletal arm still sticks out of the rubble, Tico thinks he can see the edge of a cloth wrapped hilt under the rubble with the skeleton.
Looking up into the hole and investigating...
In the center of the cavity, about 15 feet above the floor, a 5-foot-diameter irregular shaft rises up into the darkness.
The shaft ascends another 5 feet, then turns horizontal as a 5-foot-diameter tunnel that runs about 10 feet and ends.
It’s carved from solid rock and contains four leather waterskins, four small wooden coffers of salted food (two with fish fillets, two with, slabs of roast boar; Very Salty), and 50 feet of stout rope knotted
to a triple-hook steel grapnel.

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Poor fool, looks like he had a camp tucked away up there and took a bad fall...
Valya spends some time quickly uncovering the body from the rubble.
Tico, could you say a few words? We may be able to identify the body and bring some measure of solace to someone somewhere...

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"Exploring...", answered Tico before Valya. "[/b]They have explorer's gear, and this place have been explored by all kind of people, for all the time[/b]", he stops for a while... "well, the rumors 'said' that", then he smiles.
As Valya asked, Tico said a pray to those dead men, asking for Ra to bless their way back to the heavens, "if they go there, for sure".
"Let's continue and be careful with those holes...", told the cleric to the others, after finish the 'funeral rite'.