Pirate Rob's Emerald Spire Campaign (Inactive)

Game Master Pirate Rob

Emerald Spire - PFS "Campaign Style"
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Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Nar steps down next to Tico for a better angle and looses an arrow at the nearest goblin. orange

Attack: 1d20 + 8 ⇒ (16) + 8 = 24DMG: 1d8 + 2 ⇒ (8) + 2 = 10


Aspenthar

Nar's shot takes down the goblin commando!

The 2 remaining goblins flee south out of sight.

Combat over.

With them unaffected by the difficult terrain I don't believe you have any way of catching them.

Taking a look around the new room you see a small table with four rickety chairs. There is a pile of plates and cups, a few goblin dice and a sleeping goblin, her head face down in a bowl with breadrolls stuffed in her ears, apparently too masterful a piece of goblin culinary art to disturb.

There is another door to the east, and a passageway to the south that is flanked by a pair of doorways. From deeper in that passageway you hear the skittering of goblins, while through the door to the east you think you hear an argument in goblin.


Aspenthar

When convenient, could I get 4 perception checks from everybody for various general stuff.

This goblin commando has identical gear to the first one, minus the potion. The goblin you took down has a dogslicer that has a strange greenish tint to it, but does not detect as magical.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Valya whispers

We should burst through the eastern door and surprise those in there whilst we have the chance...

Valya makes ready to charge in first if everyone agrees.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Perception Checks:

Perc 1: 1d20 + 3 ⇒ (11) + 3 = 14
Perc 2: 1d20 + 3 ⇒ (3) + 3 = 6
Perc 3: 1d20 + 3 ⇒ (13) + 3 = 16
Perc 4: 1d20 + 3 ⇒ (3) + 3 = 6

In a whisper, "Maybe we should deal with the sleeping one, so it can't come behind us."

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Perc: 1d20 + 4 ⇒ (4) + 4 = 8
Perc: 1d20 + 4 ⇒ (9) + 4 = 13
Perc: 1d20 + 4 ⇒ (14) + 4 = 18
Perc: 1d20 + 4 ⇒ (19) + 4 = 23

Whispering, Sabi responds, "We should refrain from killing her unless we have to. I have some rope, if we wish to tie her up."

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Sorry, I should have been more clear, I meant either tie up or talk to, or a combination of the two. No reason to kill unnecessarily. Thank you for clarifying Sabi

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Tico's clothes are covered by his fresh blood, he have open wounds that squirts blood to everywhere, he don't need to say a word to demonstrate that he had been sent close to death, while he anchors his fallen body in his longspear.

Well... he murmurs, Let's just take some minutes here, the goblins' blitzkrieg over me hit me hard.

Perception 1: 1d20 + 9 ⇒ (2) + 9 = 11
Perception 2: 1d20 + 9 ⇒ (13) + 9 = 22
Perception 3: 1d20 + 9 ⇒ (19) + 9 = 28
Perception 4: 1d20 + 9 ⇒ (14) + 9 = 23

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Nar looks back to see Tico slumping over his spear and moves over to him drawing a wand on the way.

CLW on Tico: 1d8 + 1 ⇒ (1) + 1 = 2

Still not looking good so he tries again.

CLW on Tico: 1d8 + 1 ⇒ (7) + 1 = 8

"Ahh looking better my friend, sorry I didn't notice at first, while we have a moment I may as well get myself too, everyone else ok?"

CLW on Self: 1d8 + 1 ⇒ (2) + 1 = 3

If so he'll put the wand away and rejoin Valya.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

"Val or Nar, either of you may be better suited to restrain the goblin—or perhaps even together—while I bind her arms and legs."

Sabi also looks for a cloth suitable for a gag.

I don't know how GM wants the "tie up" check, but here's a Dex roll for after the goblin is pinned. Gag first, then tie.
CMB: 1d20 + 3 ⇒ (18) + 3 = 21


Aspenthar

Goblin is currently sleeping and helpless, no roll needed to tie it up.

There's already a particularly large and dry roll in the goblin's mouth, you suspect it would last as a gag for at least some time, especially if you took the snotty bandanna off her head and tied it around her mouth/roll.

Along the northern curved call are some crude goblin artwork on canvas, behind one of them is a secret passageway.

Medium sized creatures need to squeeze.

If you investigate it further:
It leads the back side of the rockslide, contains nothing of value though.

Waking up the captive goblin is easy, however even after you remove the bread from her ears she is incapable of understanding common.

There are several directions to go and you have a computationally challenged goblin prisoner. Intimidate checks might get very basic grunts and points, assuming the concept is simple enough.

What next?

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Masao hauls the little goblin to her feet and looks her straight in the eye. "So, how many of you are there, you cretinous little beast? One? Two? Five? Ten?" Sabi holds up his fingers for emphasis.

"You'll want to tell us, or the big guys," (he points to the Val and Nar), "will have to do something unpleasant." He pounds his fist into his hand and mimes stabbing her for emphasis.

Intimidate: 1d20 + 0 ⇒ (18) + 0 = 18

"But maybe if you behave, there is food for you." He shows her some dried meat from his rations.


Aspenthar

The goblin shakes, terrified that you'll shove more food into her ears, or perhaps this time her eyes or nose!

She holds up 1 finger on one hand and 3 on the other as she tries in vain to either eat or spit out the rock like roll in her mouth. You're not quite sure what she means.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi throws up his hands in frustration.

Someone else's turn in the spotlight.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10
Nar wrote:
"Ahh looking better my friend, sorry I didn't notice at first, while we have a moment I may as well get myself too, everyone else ok?"

Thank you, Nar. You are a good man, indeed. Ra bless you.

@Nar: I healed 2 of damage before with channel energy, including you. Valya was damaged after this, but you were healed, so, I believe you don't need to spend this charge of the wand on you, as long as you are full HP. ;)

Pirate GM wrote:

The goblin shakes, terrified that you'll shove more food into her ears, or perhaps this time her eyes or nose!

She holds up 1 finger on one hand and 3 on the other as she tries in vain to either eat or spit out the rock like roll in her mouth. You're not quite sure what she means.

Tico tries to understand that strangers signs made by the goblin.

Sense Motive: 1d20 + 8 ⇒ (18) + 8 = 26


Aspenthar

Tico, you suspect she didn't understand the question is trying to answer in whatever way doesn't involve it getting jerkied.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

It seems we've reached an impasse in discussions, maybe something we can remedy in the future. Let's leave this one behind for the moment and look for some treasures while we're here. That way we can get some ioun torches and maybe some scrolls of comprehend languages, that may make our day a bit easier.

Also, thank you Tico, in that case I'll not bother spending that third charge, as it will leave me one hp down

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi bites off a piece of jerky in a slightly nasty and exaggeratedly pointed manner. "Works for me, Nar. It looks like we'll have to check another room, though, if we want treasure."

"Shall we try the hallway?" (south) "Maybe the little room on the right, first? Why don't one of you outsiders peek through the keyholes and see what's up." That is, the west room, which would be on the right as we head south.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya shrugs, first listening at the door

perception: 1d20 + 7 ⇒ (7) + 7 = 14

Then moving down the south corridor to scout it out

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

I put us into the next room, if that's not appropriate feel free to change it as needed.


Aspenthar

From the room you were in, listening at the eastern door Valya thinks she hears a couple heated goblin voices, but it's hard to tell through the door.

In the hallway, the door to the west has a goblin quality lock built into it. Peeking through the keyhole reveals what appears to be some sort of storage room.

The door to the east in the hallway is unlocked.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Nodding at Nar's suggestion to move to the next room, Valya gets everyone's attention, holds up two fingers to indicate the enemies behind the door then counts down 3 2 1... Before bursting through the doors with her sword raised...


Aspenthar

I'm not 100% you realized this was the door you with the noise, but rather than spend time sorting it out I figure you'd get to it eventually one way or the other.

For those of you who can see...

Two tables with benches lie scattered around this mess hall. Decaying food of an indescribable nature sits on the tables. At the southern end of the chamber, doors exit to the east and the west.

Inbetween the 2 tables are a pair of goblins each tugging on a coyote hide, and arguing loudly, seemingly oblivious to your invasion.

Surprise round, population you guys!

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Nice of them to fight each other, I suppose. I'll try and get in and ou t of the way for now, so I can provide cover fire.

Move up as surprise round.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya has no hesitation, striding confidently across the floor to move in to an attack position.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi can hear the racket, but can't quite see it. targeting red, which gains some cover because of the door and table

RT/ice - cover: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
energy dmg(cold): 1d6 + 3 ⇒ (2) + 3 = 5
concealment: 1d100 ⇒ 99

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

This action was when we enter the room, ok?

When Valya counts "1", Tico bless her, Ra protect you, Valya.

Valya has +2 sacred bonus on AC. Tico expends 1 use of channel energy when activating it to increase the duration (until my next turn + 1 turn)

Surprise round

Tico tries to follow his friends that have darkvision, positioning himself in a safe corner of the room.


Aspenthar

GM Dice:
Tico: 1d20 + 1 ⇒ (4) + 1 = 5
Sabi: 1d20 + 3 ⇒ (18) + 3 = 21
Valya: 1d20 + 2 ⇒ (3) + 2 = 5
Nar: 1d20 + 8 ⇒ (5) + 8 = 13
Red: 1d20 + 2 ⇒ (19) + 2 = 21
Blue: 1d20 + 2 ⇒ (16) + 2 = 18

Tico blesses during the countdown.
Valya strides confidently forward, while Tico and Nar reposition.
Sabi fires into the darkness and is rewarded by the sound of a screaming goblin as they drop the hide they were fighting over.

Initiative
Sabi
Red Goblin 5
Blue Goblin
Nar
Valya
Tico

Sabi is up!

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi steps in, following Tico's light halo as before, and again releases a blast of cold into the dark.
(same target)

RT/ice: 1d20 + 4 ⇒ (10) + 4 = 14 Minus whatever cover from the table
energy dmg(cold): 1d6 + 3 ⇒ (6) + 3 = 9
concealment: 1d100 ⇒ 17


Aspenthar

1d20 ⇒ 20
1d20 ⇒ 8
1d4 ⇒ 4

C: 1d20 - 1 ⇒ (2) - 1 = 1
S: 1d20 + 4 ⇒ (15) + 4 = 19

Sabi fires again, this time his blast destroying the hide the goblins were so recently fighting over.

The red goblin panics and runs for the eastern door shouting in goblin as he opens it.

The blue goblin valliantly holds his ground drawing his rusted dogslicer and attempting to cut Valya and getting a lucky shot in. 4 damage

There appears to be some sort of metal monstrosity in the next room. I left a big picture of it on the map.

Initiative
Nar
Valya
Tico

C
Sabi
Red Goblin 5
S
Blue Goblin

Nar. Valya and Tico are up!

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

I hate to take shots at enemies running away, but I can't tell if this one's just fleeing or trying to go get help. Better to leave it and take our chances? No, better to protect my community here and now and make amends later. Erastil forgive me if I'm wrong.

Nar knocks and looses an arrow at the Red Goblin.

Attack: 1d20 + 8 ⇒ (16) + 8 = 24DMG: 1d8 + 2 ⇒ (1) + 2 = 3


Aspenthar

Nar's arrow drops the red goblin in the doorway.

Initiative
Valya
Tico

C
Sabi
Red Goblin 5
S
Blue Goblin
Nar

Valya and Tico are up!

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya swings her sword in a powerful arc towards the goblin with the blue boots.

sword: 1d20 + 4 ⇒ (16) + 4 = 20
slashing: 1d10 + 4 ⇒ (6) + 4 = 10


Aspenthar

Valya takes down the blue goblin.

Tico can hear some sort of loud grinding noise from the next room!

Initiative

Tico
C
Sabi
S
Blue Goblin
Nar
Valya

Tico and Sabi are up! C doesn't go until next round.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Tico blesses Valya again with the protection of Ra and draws a tanglefoot bag from his stuff.

We have company comin' from the other room, guys.

@Valya: +2 sacred bonus on AC until Tico's next turn.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Hearing no further sounds of combat, Masao takes Tico's warning to heart.

Sabi readies a kinetic blast against an enemy taking a hostile action. Such as attacking one of his companions.
RT/ice: 1d20 + 4 ⇒ (13) + 4 = 17
energy dmg(cold): 1d6 + 3 ⇒ (4) + 3 = 7
concealment: 1d100 ⇒ 37

"Damn this blasted darkness," he swears.


Aspenthar

Tico continues his pious chanting while drawing a tanglefoot bag, while Subi readies another blast.

Knowledge Arcana 19 for those of you who can see the big metal man.:

It is an Emerald Automaton Has construct traits.

Like other constructs, an emerald automaton is a mindless, unliving machine that exists only to follow the orders of its creator. It is a capable soldier and can wield almost any weapon its creator chooses to provide it, fighting until it or its target is destroyed.

This one appears to be heavily damaged and has been partially reconstructed by a goblin, you think it is only capable of a slam attack at the moment.

There is some sort of goblin spell casting coming from deeper out of sight, behind the metal monstrosity. One word stands out despite the language barrier.

Lamashtu

Initiative
Nar
Valya
Tico

C
Sabi Ready
S

Nar, Valya and Tico are up!

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

I don't have Knowledge (arcana), but I have Knowledge (religion) for the "Lamashtu"!

Knowledge (religion): 1d20 + 5 ⇒ (2) + 5 = 7

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Nar looks around but doesn't see an angle he likes, so instead knocks an arrow and waits at the ready.

Ready to fire as the enemy comes through the door. (No penalty to shoot through Sabi, from Erastil trait)

Readied: 1d20 + 8 ⇒ (14) + 8 = 22DMG: 1d8 + 2 ⇒ (4) + 2 = 6


Aspenthar

Lamashtu is the Mother of Monsters.

Patron of horrible nasty beasties, or maybe it's minotaurs. Definitely evil.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Posting from phone again so can't move the map sorry

Valya glides around the table, positioning herself to attack whatever comes through the door.

Move to the square on the other side of the table that she is now, on a diagonal so she's ready to 5 ft step and attack whatever comes through the door!

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Tico still blessing Valya.

@Valya: +2 sacred bonus on AC until Tico's next turn.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Is the "C" turn?

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

I believe so, though it's still fairly early morning out by Pirate Rob.


Aspenthar

Nar readies while Valya repositions and Tico blesses

This metal monstrosity clomps out into the room, it's goblin pegleg having trouble finding solid footing. It spins and turns to Valya but does not manage an attack this round.

Initiative
Sabi
S
Nar
Valya
Tico
C

Sabi is up!

Heading out to a doctor's apointment and then to a food festival for lunch, won't be back until mid-afternoon (PST)

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Good luck in the doctor's appointment and have a nice lunch! :)

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi can hear the combat between Valya and the thing, whatever it is. He looses a blast of cold in the direction of the noise.

RT/ice-melee: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
energy dmg(cold): 1d6 + 3 ⇒ (3) + 3 = 6
concealment: 1d100 ⇒ 87


Aspenthar

Sabi fires off another miss.

Those who can see:
A goblin with a rather large curved sword scrambles up to behind the metal man and starts casting a spell.

There is the sound of scrambling coming from behind the clanking, followed by more spellcasting.

Valya => Will save

After rolling:

Cause Fear
DC 13
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.

Initiative
Nar
Valya
Tico

C
Sabi
S

Nar, Valya and Tico are up!

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Did my readied attack go off? I assume so just wanted to check.

Nar hears something from behind the metal man and catches a glance of a goblin behind him. So he steps up beside Sabi and looses a shot just past the metal man at the Goblin.

Attack: 1d20 + 8 ⇒ (12) + 8 = 20 ignores cover from single creature, Erastil trait
DMG: 1d8 + 2 ⇒ (2) + 2 = 4

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

will: 1d20 + 3 ⇒ (16) + 3 = 19

Presuming it's a construct

Valya snarls as she watches the metal man approach, her mind instantly assessing weakpoints and planning her strike. She shrugs off the magic that tries to take hold of her, placing all her might in to one massive blow.

step to the construct
sword: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
slashing: 1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14

Her lips part and she whips her head forward to tear a chunk out of the thing with her razor sharp teeth.

bite: 1d20 + 4 + 2 - 5 ⇒ (20) + 4 + 2 - 5 = 21
damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
crit conf: 1d20 + 4 + 2 - 5 ⇒ (1) + 4 + 2 - 5 = 2
crit damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Status: hp 6/11 ac 24 v construct, 23 for all elsr

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