Pirate Rob's Emerald Spire Campaign (Inactive)

Game Master Pirate Rob

Emerald Spire - PFS "Campaign Style"
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Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Masao follows, staying within the light halo that Tico provides.

Can he hear the combat going on now?
Perception: 1d20 + 4 ⇒ (11) + 4 = 15

If he can identify the enemy's space by sound he attacks with a torrent of frost. (If not, he does nothing.)
RT/ice-melee: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2

I'm not even going to bother rolling damage or concealment miss chance with that roll.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10
Masao Sabiumi wrote:
I'm not even going to bother rolling damage or concealment miss chance with that roll.

LOL

This dungeon will be more hard than I thought. These illumination and difficult terrain are really sucks.


Aspenthar

GM Dice:
1d20 + 5 ⇒ (13) + 5 = 18
1d4 ⇒ 2
1d20 + 2 ⇒ (16) + 2 = 18

Hearing combat is DC 0 IIRC, identifying squares of enemy combatants as long as somebody can see them is fine, no need to make life any more difficult than necessary.

Also in regards to light, each level of the Emerald Spire has some sort of environmental effect going on, this first one is really awful for ranged characters who can't see in the dark. Luckily it's the only level with the horrible lightning.

Tico moves up and blesses while Sabi fires in the darkness.

The orange goblin retaliates with another arrow against Nar 2 damage before spurring his rat hound further into the darkness and out of sight to the northwest.

Meanwhile the purple rat-hound yips ineffectually at Valya.

Initiative
Nar
Sabi
Valya
Tico

Goblin and Dogs 10

Everyone is up!

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Ra bless your blows, Valya. Kill 'em all.

Tico tries to take a look around and scream - Nar, where are you? Don't get so far from us!

Now Tico will bless Valya with a +2 sacred bonus on attack rolls.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi tries again, releasing a torrent of ice from the energy around him. (targeting the dog)

RT/ice - melee: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
energy dmg(ice): 1d6 + 3 ⇒ (6) + 3 = 9
concealment miss: 1d100 ⇒ 78

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya lunges towards the dig with her shield, blocking it's field of view as she drives her blade underneath with a vicious thrust.

sword: 1d20 + 4 ⇒ (9) + 4 = 13
slashing: 1d10 + 3 ⇒ (9) + 3 = 12

Feeling the blessing of the sun god upon her she takes a moment to nod in thanks to Tico.

Status: Ac 24 for dog, 23 for everything else

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

@Valya: now you have +2 sacred bonus to hit, not to AC anymore, so, your hit was 15. =)


Aspenthar

Valya, it looks like you're wielding the bastard sword in 1 hand, and shield in the other without the exotic proficiency...I'm likely missing something though.

Tico continues his blessings while Sabi shoots off another icy miss.

Initiative
Nar
Valya
Need to resolve sword issue.
Goblin and Dogs 10
Sabi
Tico

Nar is up!

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

@GM: The "Divine Tracker" Ranger Archetype provides her the proficiency in her deity's favored weapon, bastard sword in this case (Ragathiel).


Aspenthar

Thanks Tico, I feel like I'm still learning something new from the ACG every week.

Valya's dog goes down with one final whimper.

Valya, fort save DC 12 to see if you're alergic.

Alergic Reaction:

A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack).

Sounds of the remaining goblin and dog can still be heard from the NW.

Initiative
Nar
Goblin and Dogs 10
Sabi
Tico
Valya

Nar is up!

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Thanks for advising the GM about Divine Tracker Tico :) and sorry for mis-reading your blessing bonus, the +2 to hit is great thank you :D

fort save: 1d20 + 3 ⇒ (11) + 3 = 14 Phew!

Valya flicks blood from her blade, stepping back away from the beast's death throes and the horrible stench that accompanies it. Glancing up to the north west she nods

Ra's light is a very welcome fifth member of our party Tico she offers a brief smile.

Now, we should proceed and eradicate the other goblinoid.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

I'm not so far away as you might think Tico, anything of interest in that little room Valya?

I'll step back within the sphere of light and wait for the group to move

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Nothing of immediate note as regards threat, with an enemy on the loose I didn't give it more than a brief glance though

The tiefling meets Nar's eyes for a moment.

You and I should lead off

Valya will move up the corridor after the other dog whenever is appropriate to turn order, as we can't see it right now I believe


Aspenthar

Nar moves back to the light and waits.

The orange goblin rides out on its dog, having swapped to a horsechopper, sees its companion down and turns tail back into the NW corner cursing as it goes.

Vayla double moves across the difficult terrain and gets far enough up to lock eyes with the goblin, fear races through its eyes, it's barely able to hold on to its polearm. The floor beneath its mount littered in green rubble.

I am correct that nobody speaks goblin, right?

Initiative
Nar
Sabi
Tico

Goblin and Dogs 10
Valya

Nar, Sabi, Tico are up!


Aspenthar

To the west Valya can see a ruined front hall with the broken remains of what must have once been the grand staircase.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Single move up beside Valya (so I can stay within light range if Tico and Sabi move up), and ready an attack in case a threat appears.

I believe that you are correct that no one speaks Goblin, I can make Linguistics checks though not well

Readied:

Attack: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 1 ⇒ (4) + 1 = 5
Both attack and Damage go up by 1 if threat is within 30 ft.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

No goblin yet. Give it another level. Masao studies languages.

Sabi once again follows the path of Tico.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10
Valya wrote:
Ra's light is a very welcome fifth member of our party Tico she offers a brief smile.

Tico smiles back to Valya.

Nar wrote:
I'm not so far away as you might think Tico, anything of interest in that little room Valya?

Oh, well, in that case, hold on a second, I'll encounter you. Sabi, come!

The cleric follows the path from where the voice of Nar comes from, till where his limited movement can bring him. Damned ground, he whispers.

Once there, he speaks, King of Heavens, close our wounds and bless us all, and then a wave of positive energy flows from him to his fellows.

Channel Energy: 1d6 ⇒ 2

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi follows Tico's light.

Double move to get to the other side of Tico.


Aspenthar

GM Dice:
1d20 + 3 ⇒ (7) + 3 = 10

Nar moves up and readies while Sabi advances and Tico scrambles forward with a heaing wave.
.

The cowardly goblin sends his dog out to growl at you as it cowers in the room beyond, hoping maybe you'll go away.

Nar snaps off a quick shot but is unable to connect.

Initiative
Valya
Sabi
Tico
Nar
Goblin 10
Dog

Everybody is up!

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Hearing only barking, Sabi addresses the goblin: "Ho! You there! Come out and talk, and we will spare your life."

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya focuses on the immediate threat, moving directly to the dog and lashing out with her blade once more.

sword: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Unfortunately the uneven ground proves treacherous and she nearly turns her ankle on a bit of loose rock as she lunges forward. Quickly recovering she holds her shield ready to meet the canine's attack.


Aspenthar

GM Dice:
1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 ⇒ 2

The dog bites at Valya ineffectually as she approaches.

This is followed by a horrible goblin cackle as Valya sees the goblin reach out to the wall. This is followed by a horrible clank as the ceiling collapses above Valya and the goblin-dog, burring the dog and perhaps Valya as well.

Valya, read after rolling reflex save:

DC 12, Success: you are able to step back and avoid being buried. Take 1 damage from a falling rock
Failure: You are buried by falling rocks 2 damage

Either way, we are out of combat.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

reflex: 1d20 + 4 ⇒ (11) + 4 = 15

Hearing the goblin's cackling forewarns Valya and she is able to dart back, away from the falling rock.

As the dust clears she wipes grit from her eyes and fixes the pile of rocks with a stare straight from the nine hells.

We won't be following the little beast that way then...

She scans the rest of the room to ensure there are no further immediate threats.

Status: Hp 10/11

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

"Well, that was a nasty little thing. Untrustworthy creatures, I see. Or rather, hear."

"Now that we're inside, shall we be more systematic? What do you say we investigate the barrier we glimpsed near the entrance?"


Aspenthar

No immediate threats, I revealed the map you could see without going through any doors or barriers etc. I'll get a description up later tonight if possible, might not happen until the weekend though.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

We seem to have a moment, we may want to check the bodies and the rooms we can get to easily for loot


Aspenthar

Baracade looks to be constructed of rubble and wooden stakes.
Small creatures would need to squeeze, medium creatures need a nearly impossible escape artist check. [ooc]30 A strength check could also be used to shove through 25

The SW tower room has piles of rags in best like beds, maybe 5 in total.

Further to the north a pair of double doors leads deeper into the spire.

The rat dogs don't have any equipment but the downed goblin has a few possessions of interest.

Small studded leather, small horsechopper, small shortbow with 20 arrows. A dark grubby vial containing some sort of foul smelling bubbly liquid.

Detect Magic + Spellcraft, or Percetion DC 18:

Potion of Cure Moderate Wounds, CL 3

Where to?

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Arrow Recovery, High is Good: 1d100 ⇒ 69
Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Nar looks around briefly and finds an arrow he missed. Takes a drop of the liquid on his tongue and tastes it.

Sorry could be the goblin blend of something I'm familiar with, but I can't place it.

Then goes about restocking his quiver.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

"Did we fully explore the southwest spire where we killed the dog?"

"Is it worth digging out the collapsed rubble in the northwest?"

"Otherwise, I'm out of ideas, as I can't see what the options are. Maybe one of those with darkvision should pick?"

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya glances eastwards

There... she points with her sword.

Moving off eastwards she scans the area waiting for more trouble.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Looks like a doorway to go further in

Assuming everyone's okay with it I took us all to the door.


Aspenthar

GMDice:
Bar: 1d20 + 3 ⇒ (2) + 3 = 5
Valya: 1d20 + 7 ⇒ (13) + 7 = 20
Sabi: 1d20 + 4 ⇒ (16) + 4 = 20
Tico: 1d20 + 9 ⇒ (5) + 9 = 14
Nar Init: 1d20 + 8 ⇒ (14) + 8 = 22
Valya Init: 1d20 + 7 ⇒ (5) + 7 = 12
Sabi Init: 1d20 + 3 ⇒ (9) + 3 = 12
Tico Init: 1d20 + 1 ⇒ (3) + 1 = 4
Goblins: 1d20 + 2 ⇒ (16) + 2 = 18
OtherGoblins: 1d20 + 2 ⇒ (1) + 2 = 3
MoreGoblins: 1d20 + 3 ⇒ (3) + 3 = 6

ShortBow: 1d20 + 4 ⇒ (18) + 4 = 22
Shortbow: 1d20 + 4 ⇒ (9) + 4 = 13
1d4 ⇒ 3
1d4 ⇒ 2
Nar
Goblins
Valya
Sabi
MoreGoblins
Toci
Other Goblins

As the party moves up to the door, the light finally getting close enough to reveal the door Valya and Sabi hear the unmistakable sound of goblin snickering behind them right before a pair of tiny little arrows fly out of the darkness hitting Nar 3 damage and Tico 2 damage.

Then a goblin wielding a rusted blade full of holes comes charging around the corner, seemingly unhindered by the rubble.

Initiative - Surprise Round
Valya
Sabi

Valya and Sabi are up! Single actions only

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Turning her baleful gaze on the goblin vermin, Valya steps around Nar to engage the closest one.

Moving NW then SW to avoid an AoO, cant move myself as posting from a mobile sorry.

AC 22 v yellow, 21 for everyone else

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Tico turns, enraged at being sniped from the dark. Water flows around him as he releases a torrent of ice.

@ Yellow, the only one he can see.

Ice, RT -melee -cover: 1d20 + 4 - 4 - 4 ⇒ (13) + 4 - 4 - 4 = 9
Cold dmg: 1d6 + 3 ⇒ (3) + 3 = 6

He swears at his miss.


Aspenthar

Can't move diagonally past the hard corner Valya.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

*mutter mutter* blasted movement rules *mutter*

Valya ignores the nasty looking corner and decides to risk an attack from the goblin as she moves past her party mate.

Direct move then :)


Aspenthar

GM Dice:
1d20 ⇒ 13

The goblin hacks at Valya to no avail as she moves by.

Initiative
Nar
Goblins
Valya
Sabi
MoreGoblins
Toci
Other Goblins

Beginning of round 1: Nar is up!

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Nar moves away from the goblin to let Valya through, and fires an arrow at the closest enemy (yellow)

Provokes AoO from movement due to terrain, yuck

Attack: 1d20 + 8 ⇒ (10) + 8 = 18DMG: 1d8 + 2 ⇒ (7) + 2 = 9

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Weekends are terrible for me. Did I said it before? =/

Detect Magic + Perception on the dark grubby vial: 1d20 + 9 ⇒ (11) + 9 = 20

Nar wrote:
Sorry could be the goblin blend of something I'm familiar with, but I can't place it.

Tico looks interested in the vial that Nar holds, let me examine this, my friend.

After a few moments and the use of some Ra's blessings, the cleric turns to the others: it will be very useful to treat injuries, let me stay with it and I'll use it when becomes necessary, right?

The follower of Ra then places the potion in his pack.

Waiting my turn...


Aspenthar

GM Dice:
1d20 ⇒ 3
1d20 ⇒ 7

Tico: Don't worry about the lack of weekend posting, things are slow enough then I'm not worried about it. I wouldn't expect any more than a little bit of looting/description from me. I almost waited until today to spring the ambush but figured I could get started on the surprise round. If it bothers you to have to catch up on things I can gladly post even less over the weekend if you like.

Nar slips past the opening that Valya created and takes down the yellow goblin with a well placed arrow to the face.

The red a blue goblins fire a pair of arrows into the crowd of Pathfinders, managing to hit south wall and the door behind you.

Initiative
Valya
Sabi

MoreGoblins
Tico
Other Goblins
Nar
Goblins

Valya and Sabi are up!

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi moves to the battle side of Tico, and listening for the goblins he can't see, shoot an icy blast into the darkness.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21
RT: 1d20 + 4 ⇒ (4) + 4 = 8
Cold dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Concealment miss: 1d100 ⇒ 41

Aaand, he misses *twice* in a single shot.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya watches the demise of the yellow-skin goblin with dispassionate eyes, simply refocusing on the one ahead with the red rags tied around its chest. She steps across the floor leading with her shield and swings her sword in a heavy overhand chop.

sword: 1d20 + 4 ⇒ (10) + 4 = 14
slashing: 1d10 + 3 ⇒ (7) + 3 = 10

Ac 22 for red, 21 for everything else


Aspenthar

GM Dice:
1d20 + 2 ⇒ (17) + 2 = 19
1d4 ⇒ 3

Sabi and Valya both miss just as the door to the east opens, revealing a new goblin with a dogslicer and the previous commando with a horsechoper yelling in broken common

"Sir-PRISE!"

The yellow goblin moves forward nimbly over the rubble and stabs Tico with a rusty blade with plenty of holes. 4 damage

Sabi doesn't hear any other goblins beyond these.

Initiative

Tico
Orange Goblin Commando
Nar
Goblins
Valya
Sabi
Yellow Goblin

Tico is up!


Aspenthar

I've got a nasty sore throat today and am headed back to bed, I'll try and get a post up once I wake up again.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Tico spits a lot of blood with the strong strike of the goblin.

In his last breath, his eyes become filled with the divine fire, he lifted his hands to the air and proclaimed: BURN IN THE FLAMES OF RA, YOU BASTARDS!

Concentration Check DC 17 (Casting Defensively): 1d20 + 5 ⇒ (19) + 5 = 24

If he passes in the Concentration Check...

A wave of flames flows from Tico, consuming the goblins in the flammable anger of Ra.

Burning Hands (Reflex DC 16, half dmg): 3d4 ⇒ (4, 1, 4) = 9

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

The "Burning Hands" was in the direction of the yellow and orange goblins.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Tico, based on that description, I added some 15' cone templates to the map. Hope you'll find them useful.


Aspenthar

GM Dice:
Goblin: 1d20 + 2 ⇒ (8) + 2 = 10
Commando: 1d20 + 5 ⇒ (19) + 5 = 24
Choppah: 1d20 + 3 ⇒ (2) + 3 = 5
earlier potion: 2d8 + 3 ⇒ (1, 5) + 3 = 9

The yellow goblins catches fire and screams for a few moments before dropping into a smoldering pile.

The orange commando behind him fares a bit better but still looks worse for wear. He grins at the fire and swings his chopper ineffectually back at Tico.

Initiative
Nar
Goblins
Valya
Sabi
Tico
Orange Goblin Commando 5

Nar is up!

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

If Nar shoots at the orange Goblin, Tico will be very thankful. :P

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