Demon-Spawn

Valya Sunrider's page

391 posts. Organized Play character for Fiendish Zen.


Race

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft

Classes/Levels

skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

About Valya Sunrider

Hi Fiendish, I need updating to level 8 before you go looking for more PFS adventures to take me on!

PFS#122271-2
Female Tiefling Ranger (Divine Tracker, Urban Ranger) 7
Oni-spawn (Hungerseed)
NG medium outsider (native)
Worshipper of Ragathiel
Init +2 = +2 (Dex)
Perception +13 (7 ranks + 3 class + 3 attribute)

DEFENCE
AC 29 (30*), touch 12, flat-footed 20 (+2 dex, +11 armor, +2 natural armor, +4 shield) *if adjacent to a single foe (+1 trait)
hp 60 (10 + 6*6 class +14 con)
Fort +7 =5 (class 6) +2 (Con)
Ref +7 =5 (class 6) +2 (Dex)
Will +5 =2 (class 6) +3 (Wis)
Resistances cold 5, electricity 5, fire 5
CMD 21 = 10 +6 (BAB) +3 (Str) +2 (Dex)

OFFENCE
Speed 20 ft. (30 ft when charging, running or withdrawing)
BAB +7
CMB +9 = 0 +6 (BAB) +3 (Str)

Bastard Sword
Melee: Attack +11 = 7 (BAB) +3 (Str) +1 enhancement Dmg 1d10+3+1 (19-20/x2)
(-2 if TWF)

Shield Bash
Melee: Attack +12 = 7 (BAB) +3 (Str) +2 enhancement Dmg 1d6+3+2 (20/x2)
(Does not drop AC, does not suffer any penalties to attack roll, adds enhancement bonus of shield to attack and damage)

Chakram
Ranged: Attack +9 = 7 (BAB) +2 (Dex) !Dmg 1d6+3 (20/x2)

Ranger Spells (CL 6th; concentration +9)
2nd (0+1) - Barkskin
1st (1+1) - Cheetah's sprint, resist energy

STATISTICS
Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 10
Feats (1)armor of the pit, (r2)two-weapon fighting,(3) power attack, (5)Improved Shield Bash, (R6)Shield Master (7)Heavy armor proficiency

Skills (6 * 7 class)
disable device +12 (7 ranks + 3 class + 2 attribute)
knowledge (dungeoneering) +10 (7 ranks + 3 class + 0 attribute)
knowledge (local) +10 (7 ranks + 3 class + 0 attribute)
perception +13 (7 ranks + 3 class + 3 attribute)
stealth +12 (7 ranks + 3 class + 2 attribute)
survival +13 (7 ranks + 3 class + 3 attribute)

Traits Expert Duelist (Sovereign Court): Gain a +1 trait bonus to AC when adjacent to a single foe, Magical

knack: ranger caster level gains a +2 trait bonus as long as this bonus doesn't raise the caster level above current

Hit Dice
Languages common, abyssal
SQ

Favored weapon: proficient with Ragathiel's favored weapon, the bastard sword

Fiendish Resistance: cold resistance 5, electricity resistance 5 and fire resistance 5

Fiendish Sprinter: +10 ft speed when using the charge, run or withdraw actions

Maw or Claw: bite attack that deals 1d6 points of damage. This is a primary natural attack.

Prehensile Tail: Can be used to carry items, cannot wield weapons but can use it to retrieve small, stowed objects

carried as a swift action

Track (Ex): A ranger adds half her level (minimum 1) to Survival skill checks made to follow tracks.

Ranger combat style: Weapon and Shield

Trapfinding: Adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks.

Can use Disable Device to disarm magic traps.

Favored Enemy: A ranger selects a creature type from the ranger favored enemies table. He gains a bonus on Bluff,

Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a

bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when

attempting to identify these creatures.
Constructs: +2
Outsider (evil): +4

Favored community (Fort Inevitable): While inside this community Valya receives +2 to initiative, Knowledge (local),

Perception, Stealth, and Survival skill checks. She leaves no trail and cannot be tracked (although she may leave a

trail if she so desires).

Blessings: Destruction, Good (3 + 1/2 ranger level/day)

6x/day:

Destructive Attacks (minor): At 1st level, you can touch an ally and bless it with the power of destruction. For 1

minute, the ally gains a morale bonus on weapon damage rolls equal to half your level (minimum 1).

Holy Strike (minor): You can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this

weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During

this time, it's treated as good for the purposes of overcoming damage reduction. This additional damage doesn't stack

with the additional damage from the holy weapon special ability.

Push Through (Ex): An urban ranger is never slowed by difficult terrain in his favored communities. In addition, he can move through the space occupied by local citizens as if they were allies. This does not apply to creatures intent on harming the ranger. Areas that are enchanted or magically manipulated to impede motion, however, still affect him.

background:

Born in Daggermark and left at the door of a church, Valya had a hard start fighting for scraps with the other

orphans in

the care of the house of Cayden Cailean. She never starved, but because she was different she had a hard time making

friends, and faced an impossible understanding for a child, in that she'd likely never be chosen by those looking to

adopt.

In her early teens, a fierce-looking man appeared at the door of the church swathed in crimson and steel, a harsh

manner

about him and a grimace on his face. The other children fled and yet Valya remained, watching as the priests of

Cayden

Cailean spoke to the man in a pleasant manner, greeting him as a comrade despite his demeanour. Seeing her watching

him,

the man looked Valya over and asked why she had not run away like the others had.

After thinking for but a moment she replied simply 'It's my duty to watch the door this day'. The man grinned, and

then

asked if she might consider visiting him at the shrine to Ragathiel. Never having been asked anywhere before, Valya

leapt

at the chance.

Over the next few years she spent increasingly more time with the priest, finding her own views matched by the tenets

of

Ragathiel's faith. Taken under his wing, she found he worked on behalf of both Ragathiel and a coalition of lesser

nobles

working to bring honor and chivalry back to the world. Always conducting herself honorably, with grace and virtue,

and now

as the priest's formally adopted daughter, Valya earned her place in both the Sovereign Court and the hierarchy of

the

church of Ragathiel. Valya began walking the River Kingdoms, becoming an instrument of justice and seeking vengeance

on

other folk's behalf, where they could not do so themselves.

Though she returns to Daggermark every few months, Valya has recently been drawn to Fort Inevitable, something

telling her

that she needs to be present and patient, then her path will become clear...

Description:

Valya always seems to look like she is standing in sunlight, her appearance constantly bright and warm. She has

shoulder-

length, wavy black hair that tends to escape being tied back and forms a rough halo around her head mid combat. She

has

amber colored eyes and is nearly always smiling.

Her breastplate is well maintained but very scuffed, and the handle of the bastard sword jutting over her shoulder

looks

well worn. Her pale wrists are covered in swirling black tattoos.

Equipment:

Ranger's kit - backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, torches (10), trail rations

(5 days), waterskin
Bastard sword
2 * chakrams
Breastplate
Wayfinder
Wand of CLW (50 charges)
+2 Mithril Full Plate (Max Dex 3, ACP -2)
+2 Heavy Steel shield w/ shield spikes

Accounting:

150 gp (Start)
+430 gp (The confirmation)
+Wayfinder (The confirmation)
+417 gp (In Search of Lore)
-246 gp (breastplate 200 gp, bastard sword 35 gp, 2 * chakram 2 gp, ranger's kit 9 gp)
+1398 gp (Emerald Spire: level 1) + Day Job 20gp
+778 (Emerald Spire: level 2)
+3711 (Emerald Spire: level 3)
+820 (Emerald Spire: level 4)
-300 gp (Retraining: Ranger Combat Style Natural->Two weapon)
+4800 (Emerald Spire: level 5)
+6756 (Emerald Spire: level 6)
-4180 (+2 Heavy Steel shield w/spikes)
-14650 (+2 Mithril Full Plate)
+8712 (Emerald Spire: level 7)
-2335 (+1 Bastard sword)

Current: 6,316 gp

chronicle:

Fame: 22.5

#5-08 The Confirmation +2 PP

= 2
First Steps Part 1: In Service to Lore +2 PP = 4
Vanity: Hunting Lodge -2 PP = 2
Emerald Spire: level 1 +4 PP = 6
Emerald Spire: level 2 +2 PP = 8
Purchase: Wand of CLW -2 PP = 6
Emerald Spire: level 3 +4 PP

= 10
Emerald Spire: level 4 +0.5 PP = 10.5
Emerald Spire: level 5 +4 PP = 14.5
Emerald Spire: level 6 +4 PP = 18.5
Emerald Spire: level 7 +4 PP = 22.5
Emerald Spire: level 8

XP:
Confirmation +1 = 1
First Steps +1 = 2
Emerald Spire 1 +3 = 5
Emerald Spire 2 +1.5 = 6.5
Emerald Spire 3 +3 = 9.5
Emerald Spire 4 +0.5 = 10
Emerald Spire 5 ? = 13
Emerald Spire 6 ? = 16
Emerald Spire 7 ? = 19