
Pirate GM |

The blue pit is has not been opened and the door to its east is locked. To save us some time, none of the pits have anything interesting in them, just spiders and spikes.
Ignoring secret doors you haven't found and locked doors, the way forward is the 2 doors in the southern hallway.

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Back to the southern doors it seems Nar will follow Valya, who he is sure will be forging ahead.

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After ensuring the group does the traditional ritual of examining the door and surrounding area for traps, Sabi opens the right-most of the southern doors.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Pirate GM |

Turns out map right is also locked so I went ahead and opened character right. Also thank you to whomever added the locked notes to the map.
Shabby, mold-covered tapestries hang from ceiling hooks, cloaking one wall of this chamber in faded forest hunting scenes. While probably of decent quality when new, they look sad now.
A plain wooden chair of massive construction stands centered before the tapestries, facing into the room. A large stone table stands against the eastern wall. Weapons and other items are neatly laid out on the table, as if displayed for sale in a shop. Can't quite see around the corner yet but easier to add the description now.
Sitting on the throne in front of the tapestry is a humanoid skeleton, guarded by 2 additional skeletons. From them a gravely voice calls out to you.
"Greetings explorers, who are you and why have you come here?"
Feel free to move up to 15ft into the room without triggering further hostilities.

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Valya forges ahead, leading the party through the first unlocked door they find.
She sniffs at the stench from the moldy tapestries, suppressing the urge to sneeze only barely, she holds her ground in front of the party to protect them as the skeleton speaks.
sense motive: 1d20 + 3 ⇒ (1) + 3 = 4
Who are you and what are you doing here?
she questions, frowning all the while.

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Sense Motive: 1d20 - 3 ⇒ (6) - 3 = 3
Excuse us, it seems we are being a bit rude. I'm Nar and my companions are Valya, Tico, and Sabi. This is quite the interesting home you've claimed. Might we know a bit more about you and your home?
Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11

Pirate GM |

5d20 ⇒ (11, 15, 2, 15, 4) = 47
The skeleton responds loudly again, "My name is Gorloch, I've been... stuck here for.... quite some time. Why are you here?"

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"Well, frankly, we're trying to figure out who lives here, and why they're sticking around! So far the neighborhood doesn't seem that grand. Is there some reason you've stayed all these years?"
Diplomacy(aid): 1d20 + 0 ⇒ (3) + 0 = 3
And he doesn't have to yell ... we're all right here.

Pirate GM |

1d3 ⇒ 3
Gorloch responds again.
"Well then, I'm bound to this level, quest complete. Maybe we can come to some sort of deal regarding these pesky spiders, let me guess, you're Tico and are... hmmm... some sort of 'professional'?"
Gorloch muses outloud for a moment afterwards "Assuming that's still the preferred nomenclature..."

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Valya cocks her head to the side
I have no idea what this creature is talking about, I hope one of the others is wise to whatever it is discussing...
So what sort of 'deal' do you have in mind Gorloch?

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Sense Motive DC 15: 1d20 + 8 ⇒ (16) + 8 = 24
Perception DC 20: 1d20 + 9 ⇒ (6) + 9 = 15
Perception DC 20: 1d20 + 9 ⇒ (4) + 9 = 13
"It seems that our friend is hiding in some place, and using tricks to spread his voice from the skeletons", Tico whispers to his comrades, "Valya, stay here in the door, in the case that he want to flee by here".
"Well then, I'm bound to this level, quest complete. Maybe we can come to some sort of deal regarding these pesky spiders, let me guess, you're Tico and are... hmmm... some sort of 'professional'?"
Tico casts enhanced diplomacy over himself, uses his touch of glory domain power, and answers him:
"You're wrong. I am Tico! Show us your face, stop to hide yourself behind this tricks and we can make a deal, as you suggested."
Diplomacy + touch of glory + enhanced diplomacy: 1d20 + 6 + 2 + 2 ⇒ (8) + 6 + 2 + 2 = 18

Pirate GM |

With Tico announcing that the jig is up the skeletons lift their rusty scimitars and attack, seemly having lost any interest in a deal.
Skeletons: 1d2 + 6 ⇒ (1) + 6 = 7
secretinvisiblelichboss: 1d20 + 6 ⇒ (12) + 6 = 18
Tico: 1d20 + 9 ⇒ (6) + 9 = 15
Valya: 1d20 + 2 ⇒ (20) + 2 = 22
Sabi: 1d20 + 3 ⇒ (3) + 3 = 6
Nar: 1d20 + 8 ⇒ (2) + 8 = 10
Initiative:
Valya
Lich
Tico
Nar
Skeletons
Sabi
Valya is up!

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Valya moves inside, waiting for the skeletons to advance before engaging them, and ensuring to step to the side to let her companions attack in the meantime.

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Wait why or what are we fighting?
Nar will move into the room and fire a blunt arrow at the skeleton directly in front of him.
Attack: 1d20 + 8 ⇒ (10) + 8 = 18DMG: 1d8 + 2 ⇒ (3) + 2 = 5

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Tico moves forward and cries at the skeletons, "The power of Ra will beat you DOWN!", then he channels positive energy to harm those undeads.
Channel Dmg: 1d6 ⇒ 4 - Will DC 16 to take half dmg.

Pirate GM |

1d20 ⇒ 6
Tico channels the power of Ra, dropping one skeleton and injuring the other.
The remaining skelton leaps off the throne, charging at Tico with his rusty scimitar.
Tico avoids the blow and the possible tetanus exposure that could have gone with it.
Initiative:
Sabi
Valya
Lich
Tico
Nar
Skeletons
Sabi and Valya are up!
One skeleton and the invisible Gorloth remain!

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Valya charges forward to protect Tico, pouncing on the skeleton and tearing at it with her teeth.
bite: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
b/p/s: 1d6 + 4 ⇒ (1) + 4 = 5
AC: 19 for skeleton, 18 for anything else

Pirate GM |

1d20 + 10 ⇒ (15) + 10 = 25
1d20 + 6 ⇒ (17) + 6 = 23
1d8 + 1 ⇒ (4) + 1 = 5
Sabi moves up but sees nothing further. There is more spellcasting coming from near the throne and suddenly a translucent bastard sword appears out of thin air and chops into Tico 5 Damage
initiative:
Everybody
Me and my sword.

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Perception: 1d20 + 9 ⇒ (1) + 9 = 10 - Nice.
Spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7 - Nice again.
"Ouch!", screamed Tico when receives the hit from the sword, "It hurts!"
"My time..."
The cleric makes a 5-foot step back and starts to cast a spell (Summon Monster I).

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Nar will move further into the room skirting the edge. As he is confused as to what is happening.

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Valya breaks in to a run, moving as fast as she can to round the corner of the curtain and close on whatever is causing the party trouble.
will save: 1d20 + 3 ⇒ (14) + 3 = 17
Despite what she sees, she remains stoic and resolute.
Valya ran, so AC is 19 this round

Pirate GM |

Shaken: 1d4 ⇒ 1
Spiritual Weapon: 1d20 ⇒ 13
1d8 + 1 ⇒ (2) + 1 = 3
Valya: Running is only in a straight line unfortunately, I think a double move gets you to just the front edge of the curtain, which is enough to see at least.
The translucent bastard sword continues hacking at Tico, connecting again. 3 damage and don't forget your concentration check.
Those of you who can see behind the curtain...
The robed skeleton grins as an evil blue light dances in its empty eye sockets. It grips a bastard sword in one hand as cold blue flame shoots out from its other hand and envelopes Sabi.
Sabi Will Save DC 15 negates
To help make the flow easier... The Skeleton has a 30ft gaze attack. Will DC 15, shaken for 1d4 rounds. I already rolled for Sabi's first fear and it was only 1 so it'll wear off at the beginning of his turn.
Initiative:
You guys
Not You Guys.

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Concentration DC 14: 1d20 + 6 ⇒ (8) + 6 = 14
Does anybody screamed that a 'skeleton lord' stands behind the curtain?

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Ah no worries GM, thanks for the explanation :)
will: 1d20 + 3 ⇒ (7) + 3 = 10 shaken for: 1d4 ⇒ 2
Valya shouts
It's a skeleton casting spells with glowing eyes!
She charges it, intent on destroying the unholy thing before it could hurt her friends any more.
charge bite: 1d20 + 5 + 2 - 2 ⇒ (16) + 5 + 2 - 2 = 21
p/s/b: 1d6 + 4 ⇒ (5) + 4 = 9
Though somewhat perturbed by its malignant presence, her blow is righteous with her faith guiding it.
ac 19

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Hearing the fight continue behind the curtain, Nar keeps moving down the wall to get into the fight as well.
Still 40 ft away by my count - so no gaze yet.
Nar draws a single blunt arrow and fires.
Attack (ignoring Valya - trait): 1d20 + 7 ⇒ (15) + 7 = 22DMG: 1d8 + 1 ⇒ (3) + 1 = 4

Pirate GM |

Valya charges and hits, although the skeleton shugs off much of the blow.
Nar's arrow hits, but the bone immediately stitches itself back together.
Creature has DR.
Sabi is frozen in place with terror.
Tico doesn't lose his spell.
Bone priests are undead servants of evil gods, condemned to continue serving for decades or centuries after death.
Bone priests retain the spellcasting ability and some of the domain spells they possessed in life. A typical bone priest casts spells as a 3rd-level cleric and has the bonus spells of one of the domains it had originally—usually Darkness, Death, Destruction, Evil, or Madness
Additionally they have DR 5/bludgeoning and magic and are immune to cold.
Tico is up!

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Hrm, thought the bestiary had bite attacks as bludgeoning, slashing and piercing so would that not bypass the monster's DR?

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Not necessarily, if it has bludgeoning and ... it wouldn't do it.
My next round.
Kn.(religion): 1d20 + 4 ⇒ (20) + 4 = 24
Bludgeoning and Magic, in fact.
Evil Spellcaster, bludgeoning and magic to hurt him.
For Erastil declaring smite, 5 ft forward.
Attack: 1d20 + 11 ⇒ (15) + 11 = 26DMG: 1d8 + 3 ⇒ (8) + 3 = 11
Adds 1 to both attack and damage, if he ends up moving closer to me

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Ah yes sorry Pirate GM did mention the DR/magic I just missed it! Wow, tough critter for a lvl 2 party!

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Knowledge (religion): 1d20 + 5 ⇒ (7) + 5 = 12
"Ra won't have mercy on you, blasphemous creature!!!"
Will DC 15: 1d20 + 2 ⇒ (17) + 2 = 19
A COURAGEOUS eagle appears close to the throne and it flies to behind the curtains to help Valya, flanking the beast, while Tico approaches them and he claims for Ra's help in the combat, "Please Ra, aid them for the glory of heavens!"
Tico casts Bless (each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects).
Eagle's bite + flank + bless: 1d20 + 3 + 2 + 1 ⇒ (15) + 3 + 2 + 1 = 211d4 ⇒ 2
Tico's will + bless DC 15: 1d20 + 8 ⇒ (19) + 8 = 27

Pirate GM |

Spiritaul Weapon: 1d20 ⇒ 1
Bastard: 1d20 ⇒ 20
Confirm: 1d20 ⇒ 7
1d10 + 3 ⇒ (1) + 3 = 4
The eagle is unfortunately unable to harm the undead monstrosity, fortunately neither is the sword hacking at Tico.
The Bone Priest though swings his sword at Valya, connecting deep into her shoulder but fortunately not hitting anything vital.
4 damage (failed to confirm crit, rolled minimum damage)
Remember as a gaze attack you need a new save every turn. It won't stack with itself to create frightened but shaken rounds rounds can overlap
Initiative
All Y'All
Sadly, not a Lich.

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will: 1d20 + 3 ⇒ (2) + 3 = 5
more shaken rounds: 1d4 ⇒ 1
Valya grits her teeth at the pain, then flurries with teeth and claw against the vile undead.
bite: 1d20 + 5 - 2 + 2 ⇒ (11) + 5 - 2 + 2 = 16
dam: 1d6 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 5 - 2 + 2 ⇒ (19) + 5 - 2 + 2 = 24
dam: 1d6 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 5 - 2 + 2 ⇒ (10) + 5 - 2 + 2 = 15
dam: 1d6 + 3 ⇒ (3) + 3 = 6
status: Hp 14/18 ac 21

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Will DC 15: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Despite it is not so courageous now, the summoned eagle did her best:
talon (S) + flank + bless - shaken: 1d20 + 3 + 2 + 1 - 2 ⇒ (13) + 3 + 2 + 1 - 2 = 171d4 ⇒ 1
talon (S) + flank + bless - shaken: 1d20 + 3 + 2 + 1 - 2 ⇒ (11) + 3 + 2 + 1 - 2 = 151d4 ⇒ 4
bite (B) + flank + bless - shaken: 1d20 + 3 + 2 + 1 - 2 ⇒ (17) + 3 + 2 + 1 - 2 = 211d4 ⇒ 4
Tico draws his wand from the spring loaded wrist sheath (swift action), while moves to behind the curtains and heals himself.
Will DC 15: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Remember the bonus from Bless, buddies!

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Nar moves to within 30ft. of the skele-cleric and fires off another shot from his bow.
Will save: 1d20 + 4 ⇒ (2) + 4 = 6shaken
Attack (ignoring Valya): 1d20 + 7 + 1 + 4 + 1 - 2 ⇒ (14) + 7 + 1 + 4 + 1 - 2 = 25DMG: 1d8 + 4 ⇒ (6) + 4 = 10

Pirate GM |

Tico's bird continues to provide a mere distraction while Nar plunks another arrow into the Priest.
The phantom sword is suddenly engulfed in blue flame and burns out, giving Tico a bit of respite.
Gorlock looks to Nar where all the painful arrows are coming from but between the bird and Valya's claws, Gorlock is unable to get his spell off.
Initiative
Yous
Gorlock