Pirate Rob's Emerald Spire Campaign (Inactive)

Game Master Pirate Rob

Emerald Spire - PFS "Campaign Style"
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Aspenthar

Where to?

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Have we explored the "Blue pit"? If not, let's do so. If we have, shall we try the door to its east?


Aspenthar

The blue pit is has not been opened and the door to its east is locked. To save us some time, none of the pits have anything interesting in them, just spiders and spikes.

Ignoring secret doors you haven't found and locked doors, the way forward is the 2 doors in the southern hallway.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Back to the southern doors it seems Nar will follow Valya, who he is sure will be forging ahead.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

After ensuring the group does the traditional ritual of examining the door and surrounding area for traps, Sabi opens the right-most of the southern doors.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Aspenthar

Turns out map right is also locked so I went ahead and opened character right. Also thank you to whomever added the locked notes to the map.

Shabby, mold-covered tapestries hang from ceiling hooks, cloaking one wall of this chamber in faded forest hunting scenes. While probably of decent quality when new, they look sad now.

A plain wooden chair of massive construction stands centered before the tapestries, facing into the room. A large stone table stands against the eastern wall. Weapons and other items are neatly laid out on the table, as if displayed for sale in a shop. Can't quite see around the corner yet but easier to add the description now.

Sitting on the throne in front of the tapestry is a humanoid skeleton, guarded by 2 additional skeletons. From them a gravely voice calls out to you.

"Greetings explorers, who are you and why have you come here?"

Feel free to move up to 15ft into the room without triggering further hostilities.

Sense Motive 15:
None of the skeleton's mouths are moving.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya forges ahead, leading the party through the first unlocked door they find.

She sniffs at the stench from the moldy tapestries, suppressing the urge to sneeze only barely, she holds her ground in front of the party to protect them as the skeleton speaks.

sense motive: 1d20 + 3 ⇒ (1) + 3 = 4

Who are you and what are you doing here?

she questions, frowning all the while.


Aspenthar

The skeleton responds

"You are in my home, I live here. I believe the polite thing to do is to introduce yourselves..."

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Sense Motive: 1d20 - 3 ⇒ (6) - 3 = 3

Excuse us, it seems we are being a bit rude. I'm Nar and my companions are Valya, Tico, and Sabi. This is quite the interesting home you've claimed. Might we know a bit more about you and your home?

Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11


Aspenthar

GM Dice:

5d20 ⇒ (11, 15, 2, 15, 4) = 47

The skeleton responds loudly again, "My name is Gorloch, I've been... stuck here for.... quite some time. Why are you here?"

Perception 20:
No trap doors in the room... at least as far as you can tell

Perception 25:
Still no traps, just being difficult.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

"Well, frankly, we're trying to figure out who lives here, and why they're sticking around! So far the neighborhood doesn't seem that grand. Is there some reason you've stayed all these years?"
Diplomacy(aid): 1d20 + 0 ⇒ (3) + 0 = 3

And he doesn't have to yell ... we're all right here.


Aspenthar

1d3 ⇒ 3

Gorloch responds again.

"Well then, I'm bound to this level, quest complete. Maybe we can come to some sort of deal regarding these pesky spiders, let me guess, you're Tico and are... hmmm... some sort of 'professional'?"

Gorloch muses outloud for a moment afterwards "Assuming that's still the preferred nomenclature..."

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya cocks her head to the side

I have no idea what this creature is talking about, I hope one of the others is wise to whatever it is discussing...

So what sort of 'deal' do you have in mind Gorloch?

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Sense Motive DC 15: 1d20 + 8 ⇒ (16) + 8 = 24
Perception DC 20: 1d20 + 9 ⇒ (6) + 9 = 15
Perception DC 20: 1d20 + 9 ⇒ (4) + 9 = 13

"It seems that our friend is hiding in some place, and using tricks to spread his voice from the skeletons", Tico whispers to his comrades, "Valya, stay here in the door, in the case that he want to flee by here".

Gorloch wrote:
"Well then, I'm bound to this level, quest complete. Maybe we can come to some sort of deal regarding these pesky spiders, let me guess, you're Tico and are... hmmm... some sort of 'professional'?"

Tico casts enhanced diplomacy over himself, uses his touch of glory domain power, and answers him:

"You're wrong. I am Tico! Show us your face, stop to hide yourself behind this tricks and we can make a deal, as you suggested."

Diplomacy + touch of glory + enhanced diplomacy: 1d20 + 6 + 2 + 2 ⇒ (8) + 6 + 2 + 2 = 18


Aspenthar

With Tico announcing that the jig is up the skeletons lift their rusty scimitars and attack, seemly having lost any interest in a deal.

Skeletons: 1d2 + 6 ⇒ (1) + 6 = 7
secretinvisiblelichboss: 1d20 + 6 ⇒ (12) + 6 = 18
Tico: 1d20 + 9 ⇒ (6) + 9 = 15
Valya: 1d20 + 2 ⇒ (20) + 2 = 22
Sabi: 1d20 + 3 ⇒ (3) + 3 = 6
Nar: 1d20 + 8 ⇒ (2) + 8 = 10

Initiative:
Valya
Lich
Tico
Nar
Skeletons
Sabi

Valya is up!

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya moves inside, waiting for the skeletons to advance before engaging them, and ensuring to step to the side to let her companions attack in the meantime.


Aspenthar

GM Dice:
1d20 ⇒ 4

There is the sound of spellcasting from what is most likely an invisible creature by the throne, but no obvious effects.

Initiative:
Tico
Nar

Skeletons
Sabi
Valya
Lich

Tico and Nar are up!

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Wait why or what are we fighting?

Nar will move into the room and fire a blunt arrow at the skeleton directly in front of him.

Attack: 1d20 + 8 ⇒ (10) + 8 = 18DMG: 1d8 + 2 ⇒ (3) + 2 = 5


Aspenthar

Nar's shot takes down a skeleton.

Tico is up!

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Tico!?

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Tico moves forward and cries at the skeletons, "The power of Ra will beat you DOWN!", then he channels positive energy to harm those undeads.

Channel Dmg: 1d6 ⇒ 4 - Will DC 16 to take half dmg.


Aspenthar

GM Dice:
2d20 ⇒ (1, 17) = 18
1d20 ⇒ 6

Tico channels the power of Ra, dropping one skeleton and injuring the other.

The remaining skelton leaps off the throne, charging at Tico with his rusty scimitar.

Tico avoids the blow and the possible tetanus exposure that could have gone with it.

Initiative:
Sabi
Valya

Lich
Tico
Nar
Skeletons

Sabi and Valya are up!

One skeleton and the invisible Gorloth remain!

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya charges forward to protect Tico, pouncing on the skeleton and tearing at it with her teeth.

bite: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
b/p/s: 1d6 + 4 ⇒ (1) + 4 = 5

AC: 19 for skeleton, 18 for anything else


Aspenthar

Valya pounces and destroys the remaining skeleton.

Sabi is up!

No foes are currently visible although you are very much still in danger.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi moves to the edge of the room, looking and listening for anything out of place.
Single move

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Aspenthar

1d20 + 10 ⇒ (15) + 10 = 25
1d20 + 6 ⇒ (17) + 6 = 23
1d8 + 1 ⇒ (4) + 1 = 5

Sabi moves up but sees nothing further. There is more spellcasting coming from near the throne and suddenly a translucent bastard sword appears out of thin air and chops into Tico 5 Damage

Perception 25:
The spellcasting is coming from further back than the throne.

Spellcraft 18:
Spiritual weapon, you also know that it normally breaks invisibility, you suspect the caster is hidden rather than invisible.

initiative:
Everybody
Me and my sword.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Perception: 1d20 + 9 ⇒ (1) + 9 = 10 - Nice.

Spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7 - Nice again.

"Ouch!", screamed Tico when receives the hit from the sword, "It hurts!"

"My time..."

The cleric makes a 5-foot step back and starts to cast a spell (Summon Monster I).

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Nar will move further into the room skirting the edge. As he is confused as to what is happening.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi hustles to the opposite corner of the room from Nar.
Double move


Aspenthar

Sabi can see the skeleton behind the curtain! Picture and mini added to map.

Sabi Only:

It is quite terrifying. Will DC 15 or be shaken (Mind-Affecting Fear)

Valya is up!

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya breaks in to a run, moving as fast as she can to round the corner of the curtain and close on whatever is causing the party trouble.

will save: 1d20 + 3 ⇒ (14) + 3 = 17

Despite what she sees, she remains stoic and resolute.

Valya ran, so AC is 19 this round

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Will: 1d20 + 1 ⇒ (6) + 1 = 7

Masao is shaken at the terrifying sight.


Aspenthar

Shaken: 1d4 ⇒ 1
Spiritual Weapon: 1d20 ⇒ 13
1d8 + 1 ⇒ (2) + 1 = 3

Valya: Running is only in a straight line unfortunately, I think a double move gets you to just the front edge of the curtain, which is enough to see at least.

The translucent bastard sword continues hacking at Tico, connecting again. 3 damage and don't forget your concentration check.

Those of you who can see behind the curtain...
The robed skeleton grins as an evil blue light dances in its empty eye sockets. It grips a bastard sword in one hand as cold blue flame shoots out from its other hand and envelopes Sabi.

Sabi Will Save DC 15 negates

If failed:
You are held as per hold person and the skeleton advances to within 10 feet of you.

To help make the flow easier... The Skeleton has a 30ft gaze attack. Will DC 15, shaken for 1d4 rounds. I already rolled for Sabi's first fear and it was only 1 so it'll wear off at the beginning of his turn.

Initiative:
You guys
Not You Guys.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Concentration DC 14: 1d20 + 6 ⇒ (8) + 6 = 14

Does anybody screamed that a 'skeleton lord' stands behind the curtain?

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Ah no worries GM, thanks for the explanation :)

will: 1d20 + 3 ⇒ (7) + 3 = 10 shaken for: 1d4 ⇒ 2

Valya shouts

It's a skeleton casting spells with glowing eyes!

She charges it, intent on destroying the unholy thing before it could hurt her friends any more.

charge bite: 1d20 + 5 + 2 - 2 ⇒ (16) + 5 + 2 - 2 = 21
p/s/b: 1d6 + 4 ⇒ (5) + 4 = 9

Though somewhat perturbed by its malignant presence, her blow is righteous with her faith guiding it.

ac 19

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Will, -shaken: 1d20 + 1 - 2 ⇒ (6) + 1 - 2 = 5

Already shaken from his initial fear, Sabi is frozen in place with terror.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Hearing the fight continue behind the curtain, Nar keeps moving down the wall to get into the fight as well.

Still 40 ft away by my count - so no gaze yet.

Nar draws a single blunt arrow and fires.

Attack (ignoring Valya - trait): 1d20 + 7 ⇒ (15) + 7 = 22DMG: 1d8 + 1 ⇒ (3) + 1 = 4


Aspenthar

Valya charges and hits, although the skeleton shugs off much of the blow.

Nar's arrow hits, but the bone immediately stitches itself back together.

Creature has DR.

Sabi is frozen in place with terror.

Tico doesn't lose his spell.

Know Religion DC 19:
This is a Bone Priest.

Bone priests are undead servants of evil gods, condemned to continue serving for decades or centuries after death.

Bone priests retain the spellcasting ability and some of the domain spells they possessed in life. A typical bone priest casts spells as a 3rd-level cleric and has the bonus spells of one of the domains it had originally—usually Darkness, Death, Destruction, Evil, or Madness

Additionally they have DR 5/bludgeoning and magic and are immune to cold.

Tico is up!

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Hrm, thought the bestiary had bite attacks as bludgeoning, slashing and piercing so would that not bypass the monster's DR?

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Not necessarily, if it has bludgeoning and ... it wouldn't do it.

My next round.

Kn.(religion): 1d20 + 4 ⇒ (20) + 4 = 24

Bludgeoning and Magic, in fact.

Evil Spellcaster, bludgeoning and magic to hurt him.

For Erastil declaring smite, 5 ft forward.

Attack: 1d20 + 11 ⇒ (15) + 11 = 26DMG: 1d8 + 3 ⇒ (8) + 3 = 11

Adds 1 to both attack and damage, if he ends up moving closer to me


Aspenthar

Nar. you also happen to know that bonepriests can immediately steal the remaining life force from any target they knock unconscious.

So try not to go down.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Ah yes sorry Pirate GM did mention the DR/magic I just missed it! Wow, tough critter for a lvl 2 party!

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Knowledge (religion): 1d20 + 5 ⇒ (7) + 5 = 12

"Ra won't have mercy on you, blasphemous creature!!!"

Will DC 15: 1d20 + 2 ⇒ (17) + 2 = 19

A COURAGEOUS eagle appears close to the throne and it flies to behind the curtains to help Valya, flanking the beast, while Tico approaches them and he claims for Ra's help in the combat, "Please Ra, aid them for the glory of heavens!"

Tico casts Bless (each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects).

Eagle's bite + flank + bless: 1d20 + 3 + 2 + 1 ⇒ (15) + 3 + 2 + 1 = 211d4 ⇒ 2

Tico's will + bless DC 15: 1d20 + 8 ⇒ (19) + 8 = 27


Aspenthar

Spiritaul Weapon: 1d20 ⇒ 1
Bastard: 1d20 ⇒ 20
Confirm: 1d20 ⇒ 7
1d10 + 3 ⇒ (1) + 3 = 4

The eagle is unfortunately unable to harm the undead monstrosity, fortunately neither is the sword hacking at Tico.

The Bone Priest though swings his sword at Valya, connecting deep into her shoulder but fortunately not hitting anything vital.
4 damage (failed to confirm crit, rolled minimum damage)

Remember as a gaze attack you need a new save every turn. It won't stack with itself to create frightened but shaken rounds rounds can overlap

Initiative
All Y'All
Sadly, not a Lich.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Will (to remove hold person): 1d20 + 1 ⇒ (4) + 1 = 5
Will (to not be shaken): 1d20 + 1 ⇒ (18) + 1 = 19

Sabi remains frozen with terror.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

will: 1d20 + 3 ⇒ (2) + 3 = 5
more shaken rounds: 1d4 ⇒ 1

Valya grits her teeth at the pain, then flurries with teeth and claw against the vile undead.
bite: 1d20 + 5 - 2 + 2 ⇒ (11) + 5 - 2 + 2 = 16
dam: 1d6 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 5 - 2 + 2 ⇒ (19) + 5 - 2 + 2 = 24
dam: 1d6 + 3 ⇒ (1) + 3 = 4
claw: 1d20 + 5 - 2 + 2 ⇒ (10) + 5 - 2 + 2 = 15
dam: 1d6 + 3 ⇒ (3) + 3 = 6

status: Hp 14/18 ac 21


Aspenthar

Sabi remains frozen while Valya is barely able to scratch the creature with her flurry of attacks.

Tico and Nar are up!

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Will DC 15: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12

Despite it is not so courageous now, the summoned eagle did her best:

talon (S) + flank + bless - shaken: 1d20 + 3 + 2 + 1 - 2 ⇒ (13) + 3 + 2 + 1 - 2 = 171d4 ⇒ 1

talon (S) + flank + bless - shaken: 1d20 + 3 + 2 + 1 - 2 ⇒ (11) + 3 + 2 + 1 - 2 = 151d4 ⇒ 4

bite (B) + flank + bless - shaken: 1d20 + 3 + 2 + 1 - 2 ⇒ (17) + 3 + 2 + 1 - 2 = 211d4 ⇒ 4

Tico draws his wand from the spring loaded wrist sheath (swift action), while moves to behind the curtains and heals himself.

Will DC 15: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Remember the bonus from Bless, buddies!

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Nar moves to within 30ft. of the skele-cleric and fires off another shot from his bow.

Will save: 1d20 + 4 ⇒ (2) + 4 = 6shaken

Attack (ignoring Valya): 1d20 + 7 + 1 + 4 + 1 - 2 ⇒ (14) + 7 + 1 + 4 + 1 - 2 = 25DMG: 1d8 + 4 ⇒ (6) + 4 = 10


Aspenthar

Spoiler:
1d20 ⇒ 4

Tico's bird continues to provide a mere distraction while Nar plunks another arrow into the Priest.

The phantom sword is suddenly engulfed in blue flame and burns out, giving Tico a bit of respite.

Gorlock looks to Nar where all the painful arrows are coming from but between the bird and Valya's claws, Gorlock is unable to get his spell off.

Spellcraft DC 16:
Cause Fear

Initiative
Yous
Gorlock

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