Pirate Rob's Emerald Spire Campaign (Inactive)

Game Master Pirate Rob

Emerald Spire - PFS "Campaign Style"
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Aspenthar

Opps Nar, lost track of it somewhere.

Nar's ready plinks into the metal creature, not doing full damage.

---

Nar plinks another arrow, this one doing even less damage.

Valya is shaken by the goblin's screeching and just misses with the sword but manages to connect with a bite

Rules note on Natural Attacks:
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action

Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type.

Initiative

Tico
Clanky (13)
Sabi
Skizzertz
Nar
Valya

Tico is up!

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Concentration: 1d20 + 5 ⇒ (11) + 5 = 16

Tico moves foward and tries to burn his enemies again, but this time he can't do it. Maybe he needs more faith in the next time.

Can someone put my token between Nar and the construct, please? I'm on ipad now...

Edit: Move done.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Hi GM, did I miss something with my attack? Thought putting the -5 to show the normal primary bite being used as secondary was correct? Please let me know if I missed something! Also, just put damage as 'damage' rather than 'slashing/bludgeoning/piercing' to save typing but can write s/b/p in future if you prefer?


Aspenthar

1d20 ⇒ 13

Sorry, I think I missed copying the bottom bit of my note. (I always compose in notepad and copy over, too many posts lost.)

Damage on secondary natural weapons is only half strength, so it's 2 less damage on the bite.

Just damage is fine, none of those break DR on this creature. If an attack breaks any weird DR a note may be helpful but anything common is not a problem.

Tico tries to get another burning hands off but fails this time.

The goblin retaliates by sticking his tongue out at Tico.

The strange metal creature spins its one good arm around in a full circle, three stooges style and barely misses Valya as it crashes into a piece of rubble.

Initiative
Sabi
Skizzertz
Nar
Valya
Tico
Clanky (13)

Sabi is up!

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1
Pirate GM wrote:

Opps Nar, lost track of it somewhere.

Nar's ready plinks into the metal creature, not doing full damage.

---

Nar plinks another arrow, this one doing even less damage.

Second Arrow was at the Goblin not the construct - ignored the cover penalty from 1 creature to do it at no penalty from the Deadeye Bowman trait.


Aspenthar

Opps, I seem to be bad at reading today.

Nar plunks an arrow into the goblin.

Initiative
Sabi
Skizzertz (4)
Nar
Valya
Tico
Clanky (11)

Sabi is up!

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi shifts slightly, and gathers his power. Ice and water swirl around him in a loud, visible nimbus before being released in a swath of cold.
5' step, gather power, kinetic blade for melee attack

touch/ice-melee: 1d20 + 4 ⇒ (13) + 4 = 17
energy dmg(cold): 1d6 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Can we take 5-foot step in difficult terrain?


Aspenthar

Cannot unfortunately.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Then move and take -1 nonlethal burn for the attack.


Aspenthar

Sabi steps forward and chills the construct out a bit.

The cold does full damage.

The goblin dances and prances and shouts some more, all while holding up an unholy symbol of Lamashtu. Channel negative.

Channel Everybody, Will DC 9: 1d6 ⇒ 2

Initiative

Nar
Valya
Tico

Clanky (15)
Sabi
Skizzertz (4)

Nar Valya & Tico are up

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Will: 1d20 + 4 ⇒ (14) + 4 = 18

Hmmph, too much between me and the Goblin back there guess I better shoot at the metal thing

Attack: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 2 ⇒ (3) + 2 = 5

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

will: 1d20 + 3 ⇒ (9) + 3 = 12

Valya shrugs off the worst of the unholy magic and concentrates on destroying the metal and bone abomination in front of her.

sword: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
bite: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Her flurry of attacks fail to connect and her jaw sets in a line, eyes blazing with anger.

Status: hp 5/11 AC 21

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Will: 1d20 + 1 ⇒ (5) + 1 = 6 (Bah)

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Will: 1d20 + 6 ⇒ (11) + 6 = 17
Concentration DC 17: 1d20 + 5 ⇒ (15) + 5 = 20

Despite that thing isn't an undead, it has no life. This bothers Tico, an unnatural abomination that have to be send back to hell.

Ra, The King of Heavens, guide our weapons to the heart of our enemies!

Then an explosion of light emanates from the cleric to a big area, covering all of his allies with the bless of his god.

Bless spell on you, guys: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.


Aspenthar

GM DIce:
Smash: 1d20 ⇒ 18
1d6 + 4 ⇒ (6) + 4 = 10

Sorry for the slow post today, construction on my street took down my internet this morning.
Nar's shot clangs harmlessly off of Clanky while Valya doesn't have much luck either.

Tico blesses the party.

Clanky then spins towards Sabi, his massive arm coming around again and this time slamming into Sabi. 10 damage

Initiative

Sabi
Skizzertz (4)
Nar
Valya
Tico
Clanky (15)

Sabi is up!

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi is hurt, badly, and must withdraw. "Seas bless me," he mutters.


Aspenthar

Sabi withdraws.

The goblin hops up and down, channeling once more. normal negative channel etc, I see Sabi still in range on the map but he could have moved back further.

Will DC 9 for half: 1d6 ⇒ 4

Initiative

Nar
Valya
Tico

Clanky (15)
Sabi
Skizzertz (4)

Nar, Valya and Tico are up!

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Will Save: 1d20 + 4 ⇒ (14) + 4 = 18

Perception: 1d20 + 3 ⇒ (15) + 3 = 18 To get an idea of Sabi's health

Seeing a companion in trouble Nar draws his wand of CLW and activates in on Sabi

CLW (Sabi): 1d8 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

will: 1d20 + 3 ⇒ (20) + 3 = 23

Valya grits her teeth against the continuing waves of energy, putting everything she has in to finishing the fight against the mechanical creature.

sword: 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19
slashing: 1d10 + 3 + 2 ⇒ (4) + 3 + 2 = 9
bite: 1d20 + 4 + 2 + 1 - 5 ⇒ (9) + 4 + 2 + 1 - 5 = 11
s/b/p: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Status: hp 3/11 AC 21

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Didn't move back further because light.

Will: 1d20 + 1 ⇒ (16) + 1 = 17

- 2 hp equals 1 with -1 nonlethal (0); +7 from Nar's healing -> 8, -1 nonlethal

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Will DC 9: 1d20 + 6 ⇒ (18) + 6 = 24

Tico throws the tanglefoot bag in the direction of the big thing and starts to retreat.

Ranged Touch Atk: 1d20 + 1 - 4 ⇒ (15) + 1 - 4 = 12
Duration - turns: 2d4 ⇒ (1, 4) = 5


Aspenthar

Nar pulls out a wand and helps out Sabi, while Valya gets a nice sword slash in on the metal creature.

Valya must have finally hit something important. The creature starts to crackle and fizzle as smoke begins to escape from its insides. It is still up and fighting but looks quite unstable.

Initiative

Tico
Clanky (22)
Sabi
Skizzertz (4)
Nar
Valya

Tico is up!


Aspenthar

GM Dice:
Reflex: 1d20 ⇒ 9
1d20 ⇒ 13

Got ninjaed by Tico

The big nasty metal thing gets covered in Tico's glue bag

Clanky spins around, more and more smoke pouring out and swings a big clockwork fist at Valya but has trouble getting a good shot due to the glue.

Initiative

Sabi
Skizzertz (4)
Nar
Valya
Tico
Clanky (22) Fizzling, Entangled

Sabi is up!

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

I'm very happy that the mechanic creature didn't made an AoO on Tico. :P

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi, somewhat recovered from his brush with death, gathers elemental energy around him in a nimbus before releasing a blast of cold at the automaton.

RT/ice: 1d20 + 4 ⇒ (1) + 4 = 5
energy dmg(cold): 1d6 + 3 ⇒ (2) + 3 = 5
concealment miss: 1d100 ⇒ 70

He can hear his shot go wide, and he curses in frustration.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Remember that Bless is up, guys! Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.


Aspenthar

That fizzling and smoking makes it less efficient than normal. It also might explode soon...

Sabi misses.

The goblin stops hopping for a moment, and looks at the increasing smoke pouring from his creation, and runs for it.

Initiative

Nar
Valya
Tico

Clanky (22)
Sabi
Skizzertz (4)

Nar, Valya and Tico are up!

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

Tico channels positive energy to heal his companions.

Channel: 1d6 ⇒ 3

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Seeing that Sabi is looking better and Valya seems slightly better Nar drops the wand for later retireval and fires off a shot at the smoking metal man.

Attack: 1d20 + 9 ⇒ (17) + 9 = 26DMG: 1d8 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi feels a good deal better after the heal and channel.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya focuses completely on the clanking contraption in front of her, heedless of the danger from the smoke and sparks, they only seem to excite her cold fury as she continues her assault on the thing.

sword: 1d20 + 4 + 2 + 1 ⇒ (10) + 4 + 2 + 1 = 17
slashing: 1d10 + 3 + 2 ⇒ (7) + 3 + 2 = 12
bite: 1d20 + 4 + 2 + 1 - 5 ⇒ (17) + 4 + 2 + 1 - 5 = 19
slashing: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Status: hp 6/11 AC 21

Thanks for the heal Tico :D

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

@Valya: I had to do this after read this comment:

Pirate GM wrote:
That fizzling and smoking makes it less efficient than normal. It also might explode soon...

I have bad feelings about this. :x


Aspenthar

Tico channels while Valya and Nar continue their assault, both landing hits on the strange construct and causing it to collapse in a pile of pieces releasing smoke and sparks, but barely avoiding an explosion...

Assuming Sabi isn't running off into the darkness to try and finish off the goblin cleric before he escapes...

Combat over.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi isn't that brave/stupid.

The combat over, Sabi invites Tico (and his light) over to help inspect the automaton.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


Aspenthar

There are smoldering pieces of what was once a fearsome construct. It is made of an unknown green metal, although this one appears to have been previously heavily damaged and then had missing parts bolted on by a goblin. See picture on map for more details.

The arm that was pounding you guys is the only part that you could possibly describe as intact; it would make a surprisingly good club. Treat as masterwork club

Detect Magic:
While detect magic generally reveals magic everywhere due to the darkness effect, the magic vision appears to slide right off Clanky's arm, leaving a strange dark spot in your otherwise enchanted vision.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Nar bends over picks up his wand heads over to Valya.

Eyes open guys, still at least one goblin around here

CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5

Round one move equivalent to pick up, move to get to Valya, round 2 Standard to activate, move action to sheathe. Just in case.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Good maths Nar that's exactly the right number of hp, thank you :)

Valya's demeanour changes completely when the construct is destroyed, she visibly relaxes and even smiles at Nar as he uses the wand on her.

Thank you Nar, and indeed that evil goblin priest won't have gone far, we should keep our eyes open.

She gestured with her shield at the arm on the floor

That looks to be a good piece of gear for clobbering people with if anyone wants it, I'll stick with this though

she hefts her sword, then rechecks her armor before standing ready to proceed.

Shall we follow the goblin and try to track it down?

Status: hp 11/11

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi collects some pieces of the metal for later analysis.


Aspenthar

I'll be out from ~10am-5pm (PDT GMT -8) tomorrow and likely unable to post during the day. I should be able to sneak one in the morning before going out though.

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

The cleric will put some light over the construct, as Sabi asked.

After casts "Detect Magic", Tico will check what exactly is the thing that is shining against his eyes. Concentration for 3 rounds to identify the auras.

"Before we continue, I have a suggestion...", he turns to Nar and continues, "may I hold this wand, my friend? I believe that I can use it while you fires your arrows carefree. When we leave here, I give it back to you. What do you think?"

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

If no one grabs the arm, Sabi will take it for the time being. He doesn't particularly need a club, but it could use some further study.

"Yes, Valya, I think it would be wise to track down that evil little cleric before he causes more trouble."


Aspenthar

See detect magic spoiler above for arm details.

Looking into the next room, you see a good-sized kitchen, complete with decaying tables, cupboards, and bins. One newer table has what seems like a child’s laboratory set up, with broken cups standing in for beakers.

You suspect this is the 'laboratory' in which Clanky was 'repaired.'

There is a door to the south that hangs open, as though something had fled through it with great haste.

There is also the hallway and doors back 1 room to the west.

And of course there are exits as well.

Where to?

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

Sabi can't seem much in the gloom, and relies on his companions for direction.

Continue clockwise?

Liberty's Edge

Stuff:
Rod of Elemental Spell (Acid) 3/3; Wand of Bless 40; Wand of Cure Light Wounds 29; Holy Staff (scenario) 6; Aura of Heroism: 1 round left.
Male Human Cleric (Ecclesitheurge) 8 - HP 51/59 - Init +1 - AC (17) 14 | touch 11 | FF 13 (16) - CMD 16 - Fort +10 | Ref +6 | Will +16 - Perception +11 - Channel (3d6) 3/5 - Restorative Touch 10/10 - Touch of Glory 8/10

"To the south door! It was the only exit for that damned goblin.", says Tico while tries to walk faster in that damaged ground.

Tico will put the "Light" on Sabi's bandana now and will walk behind him.

I presume that Clanky's arm is with Sabi. I'm just waiting for Nar's answer about the wand.

Sovereign Court

Female Tiefling Ranger 7, hp 60/60, AC 29(30)|T 12|FF 27, F +7|R +7|W +5, Init +2, Perception +13 Darkvision 60 ft
skills:
disable device +12, knowledge (dungeoneering) +10, knowledge (local) +10, perception +13, stealth +12, survival +13

Valya nods at the suggestion of moving South

We should hunt down the priest if we can, stop him from jumping out in ambush later...

she moves to the south and opens the door


Aspenthar

I moved minis up to the next door, which is currently ajar.

Looking into the next room you see a curving hall has been badly damaged. There are intact doors to the north, east, and south, as well as a large doubledoor leading west to the core of the tower. The southeast corner of the room has collapsed in a mound of green glass rubble, but a tunnel runs through the debris, shored up with rough timbers.

No immediate threats.

Trained Only Survival DC 16:
The goblin has left footprints going south.

Perception DC 10:
You think you hear heated discussion among goblins further to the south.

Silver Crusade

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

First, on the way to door hits himself with the wand of CLW.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Sure here you go Tico. Hands wand of CLW to Tico

perc: 1d20 + 3 ⇒ (13) + 3 = 16

Heads into middle of next room to get good angles in multiple directions.


Aspenthar

Nar is able to see into the empty rubble filled SW corner of the room.

Grand Lodge

Human (Tian-Min) Hydrokineticist 7 | AC 28 (t 16 ff 24) (Fortification 15%) CMD 18 | F+11 R+9 W+3 | Init +8 Perc +6 | HP 87 -21 burn/87 (Burn: 3; ×7 non-lethal)

When did the door turn into a jar? ;^P

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Masao puts his finger to his lips in a 'be quiet' gesture, then points down the hall. "This way," he whispers.

He steps forward slowly, so Tico can follow in his halo of light.

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