| Pirate GM |
We are rapidly approaching completion, with just a room or so remaining, unless people want to go back and play with the chamber of blasphemies some more.
I'm going to need information from your most recent chronicle to properly fill this one out:
Ending Prestiege/Fame
Ending Gold
Ending XP
Etu Free-As-Wind
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From Etu's last chronicle:
Ending Prestiege/Fame: 21/30
Ending Gold: 2588
Ending XP: 18
Warpac
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Warpac's values after last chronicle
XP: 19
Prestige: 31
Fame: 36
Gold: 9,867.50
Remember to subtract 4K for the Belt of Mighty Constitution, +2, that Warpac bought at the beginning of this chronicle.
Warpac
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Warpac cast Beaxon of Luck here. It lasts seven minutes. I figured it has expired, but its worth it to ask.
Warpac
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OK. I had already removed it since I figured as much, but that +2 to ST would have come in real handy if I was wrong.
Warpac
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@Qalim
Wraith and I are in real good shape HP wise. I would much rather take damage from your than from one of these tentacles. I know in PFS you are supposed to give permission before a fellow player causes damage to another PC. Consider this permission. I'd rather be wounded than cursed. That is provided you have a good smack-down spell you are itching to toss.
Warpac
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So, who ended up cursed? Warpac has one scroll of remove curse, no more, though given a day he can memorize more.
Etu Free-As-Wind
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Etu can prepare it but that's a lot of saves to make. Best take care of Qalim, we'll have to bum rush the rest of the scenario and get it taken care of off screen.
Warpac
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Anyone else have a scroll or potion of remove curse? I'm going to be surprised if nobody else has one.
Etu Free-As-Wind
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Sadly, no scroll or potion of Remove Curse here. Also going to fix that.
Warpac
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I know. You have to get kind of lucky as the caster level and stat bonuses on a scroll suck.
On the other hand, I just got lucky with one a week ago and got rid of a curse. Lucky Presence may even apply since I think it is an ability check, even if it comes from the scroll. 50/50 chance on getting a ruling in my favor on that one.
| Pirate GM |
Also, the chaos beast curse is weird...
Corporeal Instability (Su) Claw—contact (curse); save Fort DC 17; effect amorphous body and 1 Wisdom drain per round (see below); cure 3 consecutive saves. The save DC is Con-based.
However it's a curse that you don't make ongoing saves against... Instead it's got a secondary ability that lets you make a save to shake off the effect.
Baring any insight from my linked rules thread below we're going to assume that 3 successful dc15 will saves in a row to regain your shape while an Ooze will remove the curse.
Warpac
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An ooze will remove the curse? Do you mean a transmutation spell? Like feeding them an alter self potion?
And you mean remove curse, right? And a DC 17 fort save, not DC 15, right? The DC 15 is a will save to hold your form.
Qalim, I think Wraith has the worst save right now due to the energy drain. He's a real mess. I think the best plan is to observe how the saves go and, hopefully, there will be no need for the scroll.
Warpac
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I think at this point the GM needs to know what precautions you are taking to try to mitigate the curses effects (like a polymorph spell or potion) or bolster your STs (a real pity that beacon of luck is gone), and then have you roll a bunch of STs to see if you kick the curse or end up at 0 wisdom and die.
After that I suspect the chronicle will be done except for the debriefing. Am I correct Pirate?
For my part I plan to have Warpac toss out lucky presences to try to get STs to happen and use the remove curse on the first person to get to a 1 wisdom.
| Pirate GM |
Just to clarify how this works:
There was an initial DC 17 fort save to see if you were afflicted by the curse. If that save was made you're clean and are great.
If that failed you have the curse and took a wisdom drain.
While cursed you turn into an ooze. While an ooze you can make a DC 15 will save as a standard action.
If that save succeed, you take your normal shape for 1 minute.
If you make that will save 3 times in row, the curse fades.
Additionally any round you end your turn in ooze form you take a wisdom drain.
Warpac
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First things first. It is possible to kick the curse with a few good rolls. I need to see ST being made over on game thread.
If anyone gets to 2 successful saves in a row, Warpac will cast lucky presence on them to encourage the third ST. If someone gets close to 0 wisdom, THEN Warpac will use the scroll. But we need to start making those saving throws.
Also, we should move on and see if there is a cure here.
Warpac
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We could try to return to the plinth and return that nasty rock. I doubt if Wraith would go for it, but we could probably force it from him or maybe a remove curse on him would allow us to return the artifact to its resting place.
Ideas on that thought?
Warpac
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I can see the door to the north, but we already took that one through the gas room before.
I see the door to the south. I thought that was the one we came in through but you are saying is is blocked?
There is the door by the basilisk across the chasm.
As far as I know there are no other doors we have not been through.
Warpac
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Oh! Then the north door might provide a way out!
Warpac
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I got mine.
Etu Free-As-Wind
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Bah. This never showed up as new.
Diplomacy (caravan): 1d20 + 14 ⇒ (6) + 14 = 20
Thanks for running, though I'm conflicted because nobody died to contribute to charity but also nobody died.
Etu Free-As-Wind
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Fantastic. Thanks a ton, my good man.