Social Talents:
- Renown (+4 to intimiate checks in area of renown in vigilante identity)
- Safehouse (gain a hiddle area in area of renown 10' cube per level; items and creatures are protected from scrying in the area)
- Mockingbird (gain at will non-magical version of ghost sound, ventriloquism, and vocal alteration)
- Greater Renown (increase size of area of renown and increase intimidate bonus to +6)
- Quick Change (can change as a full-round action instead of 1 minute)
- Skill Familiarity (Disable Device, Intimidate, Perception, Stealth; take 10 on checks even when threatened or distracted. If not threatened or distracted, add .25 vigilante level to check)
Vigilante Talents:
- Fist of the Avenger (gain +5 to unarmed damage)
- Lethal Grace (plus half level to damage when using dex to hit and str to damage)
- Mad Rush (can full attack on charge)
- Shadow's Speed (gain +20' increase to base speed)
- Signature Weapon (Unarmed; gain weapon focus and spec for chosen weapon)
- Sure Footed (move at full speed while using stealth and acrobatics without penalty and ignore speed penalty from difficult terrain)
Traits:
*Fate's Favored
*Quain Martial Artist
Feats:
Endurance
Fast Learner
Hellcat Stealth
Improved Improvisation
Improvisation
Power Attack
Skill Focus (Stealth)
Equipment:
+3 Buckler
+4 Belt of Physical Perfection
+2 Brawling Spidersilk Bodysuit
+3 Ring of Protection
Bane (Undead) Amulet of Mighty Fists
Bane (Evil Outsider) Amulet of Mighty Fists
Bane (Human) Amulet of Mighty Fists
Bane (Construct) Amulet of Mighty Fists
+2 Headband of Mental Perfection (Acrobatics)
Endless Bandolier
Ring of Chameleon Power
+2 Cloak of Resistance
Eyes of the Eagle
Consumables:
Wand of Cure Light Wounds (CL 1; 27 charges)
Wand of Magic Missles (CL 1; 39 charges)
Wand of Divine Favor (CL 1; 30 charges)
Wand of Endure Elements (CL 1; 29 charges)
Wand of Comprehend Languages (CL 1; 44 charges)
Wand of Create Water (CL 1; 50 charges)