Ninja

*wraith*'s page

206 posts. Organized Play character for Vrog Skyreaver.


Race

HP 123 (123) | AC: 28; T: 19; FF: 22 | Fort: +12; Ref: +18; Will: +14 | Init +6

Occupation

NG (TN) Half-Orc (Human) Vigilante 12

Strength 18
Dexterity 22
Constitution 18
Intelligence 14
Wisdom 14
Charisma 14

About *wraith*

AC: 10 base +5 armor +6 dex +3 deflection +4 shield
BAB: 12

Speed: 50'

Weapons:
1) Unarmed: +21/16/11 to hit; 1d3+20 damage; 20/x2 crit
2) Unarmed w/Bane: +23/18/13 to hit; 1d3+2d6+22 damage

Skills:
Climb r6 +13
Disable Device r12 +23
Disguise r12 +17/27 (+37/47; seamless guise)
Intimidate r12 +17
Linguistics r12 +17
Perception r12 +22
Stealth r12 +37
Swim r6 +13
UMD r12 +17
Untrained +4 +stat

Acrobatics r12 +21

Languages: Common, Orcish, Celestial, Aklo, Nekril, Undercommon, Infernal, Abyssal, Sphynx, Thassilonian, Azlanti, Giant, Draconic, Cheliaxian, Sylvan, Elven

Alternate Racial Features:
Shaman's Apprentice (gain Endurance feat; replaces intimidating)

Sacred Tattoos (+1 luck bonus to saves; replaces orc ferocity)

Class Features:
Dual Identity
Frightening Appearance
Seemless Guise
Unshakable (+12)
Vigilante Specialization (Avenger)

Social Talents:
- Renown (+4 to intimiate checks in area of renown in vigilante identity)
- Safehouse (gain a hiddle area in area of renown 10' cube per level; items and creatures are protected from scrying in the area)
- Mockingbird (gain at will non-magical version of ghost sound, ventriloquism, and vocal alteration)
- Greater Renown (increase size of area of renown and increase intimidate bonus to +6)
- Quick Change (can change as a full-round action instead of 1 minute)
- Skill Familiarity (Disable Device, Intimidate, Perception, Stealth; take 10 on checks even when threatened or distracted. If not threatened or distracted, add .25 vigilante level to check)

Vigilante Talents:
- Fist of the Avenger (gain +5 to unarmed damage)
- Lethal Grace (plus half level to damage when using dex to hit and str to damage)
- Mad Rush (can full attack on charge)
- Shadow's Speed (gain +20' increase to base speed)
- Signature Weapon (Unarmed; gain weapon focus and spec for chosen weapon)
- Sure Footed (move at full speed while using stealth and acrobatics without penalty and ignore speed penalty from difficult terrain)

Traits:
*Fate's Favored
*Quain Martial Artist

Feats:
Endurance
Fast Learner
Hellcat Stealth
Improved Improvisation
Improvisation
Power Attack
Skill Focus (Stealth)

Improved Unarmed Strike
Weapon Finesse
Weapon Focus (Unarmed)
Weapon Spec (Unarmed)

Equipment:
+3 Buckler
+4 Belt of Physical Perfection
+2 Brawling Spidersilk Bodysuit
+3 Ring of Protection
Bane (Undead) Amulet of Mighty Fists
Bane (Evil Outsider) Amulet of Mighty Fists
Bane (Human) Amulet of Mighty Fists
Bane (Construct) Amulet of Mighty Fists
+2 Headband of Mental Perfection (Acrobatics)
Endless Bandolier
Ring of Chameleon Power
+2 Cloak of Resistance
Eyes of the Eagle

Consumables:
Wand of Cure Light Wounds (CL 1; 27 charges)
Wand of Magic Missles (CL 1; 39 charges)
Wand of Divine Favor (CL 1; 30 charges)
Wand of Endure Elements (CL 1; 29 charges)
Wand of Comprehend Languages (CL 1; 44 charges)
Wand of Create Water (CL 1; 50 charges)

Non-Magical Items:
Masterwork Thieve's Tools
Tanglefoot Bag x10
Alkali Flask x5
Antiplague
Antivenom
150' Silk Rope
Grapple Arrows x22

MW Heavy Wrist Launcher

Botting Instructions:

Round 1: If appropriate, put on Bane amulet corresponding to type of amulet (or have done so prior to start of combat, if able) and get into position.

Round 2+: Punch things in the face until they stop having a face. Here's a quick copy paste dice roll setup that just needs end brackets:

[dice=Full Attack]1d20+21; 1d20+16; 1d20+11[/dice
[dice=Damage Rolls]1d3+20; 1d3+20; 1d3+20[/dice

[dice=Full Attack w/Bane]1d20+23; 1d20+18; 1d20+13[/dice
[dice=Damage Rolls]1d3+2d6+22; 1d3+2d6+22; 1d3+2d6+22[/dice

If melee is not an option, use wand of Magic Missiles to plink down enemies, or cure light wand to help heal others as makes the most sense.