Pirate Rob's Charity Gauntlet
(Inactive)
Game Master
Pirate Rob
Maps
Crossed Court
am a little under the weather and am alone with the toddler today. I'll get an update up eventually but likely not until late or until tomorrow morning.
Crossed Court
We are rapidly approaching completion, with just a room or so remaining, unless people want to go back and play with the chamber of blasphemies some more.
I'm going to need information from your most recent chronicle to properly fill this one out:
Ending Prestiege/Fame
Ending Gold
Ending XP
HP 123 (123) | AC: 28; T: 19; FF: 22 | Fort: +12; Ref: +18; Will: +14 | Init +6
What are the rewards for this module? It'll help for determining the final results =)
HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
From Etu's last chronicle:
Ending Prestiege/Fame: 21/30
Ending Gold: 2588
Ending XP: 18
HP 123 (123) | AC: 28; T: 19; FF: 22 | Fort: +12; Ref: +18; Will: +14 | Init +6
Ahh, I get it now.
the previous totals for me are:
XP: 24
Prestige/Fame: 29/39
GP: 7218
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
Ending Prestige/Fame: 17/42
Ending Gold: 4276
XP: 24
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Ending Prestige/Fame: 25/42
Ending Gold: 4236
XP: 24
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Warpac's values after last chronicle
XP: 19
Prestige: 31
Fame: 36
Gold: 9,867.50
Remember to subtract 4K for the Belt of Mighty Constitution, +2, that Warpac bought at the beginning of this chronicle.
Crossed Court
Info looks good, I should be able to do sheets on Thursday.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Warpac cast Beaxon of Luck here. It lasts seven minutes. I figured it has expired, but its worth it to ask.
Let's go with expired. There's several combats and things like detect magics and and figuring how to get around the goo.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
OK. I had already removed it since I figured as much, but that +2 to ST would have come in real handy if I was wrong.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
@Qalim
Wraith and I are in real good shape HP wise. I would much rather take damage from your than from one of these tentacles. I know in PFS you are supposed to give permission before a fellow player causes damage to another PC. Consider this permission. I'd rather be wounded than cursed. That is provided you have a good smack-down spell you are itching to toss.
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Sorry for my abscence. I had to step-up to help organize a local convention.
@Warpac noted. The GM has used the best spell at Qalim's disposal in this situation.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
So, who ended up cursed? Warpac has one scroll of remove curse, no more, though given a day he can memorize more.
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
Qalim will gladly take it as his Fortitude save is not his best!
HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
Etu can prepare it but that's a lot of saves to make. Best take care of Qalim, we'll have to bum rush the rest of the scenario and get it taken care of off screen.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Anyone else have a scroll or potion of remove curse? I'm going to be surprised if nobody else has one.
HP 123 (123) | AC: 28; T: 19; FF: 22 | Fort: +12; Ref: +18; Will: +14 | Init +6
If we can keep me stable until we get back to town, I can purchase spellcasting services. I don't have one (yet) but I'm going to fix that once we're done.
HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
Sadly, no scroll or potion of Remove Curse here. Also going to fix that.
Crossed Court
Remember that remove curse is not automatic, but a CL check again the save DC of the curse.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
I know. You have to get kind of lucky as the caster level and stat bonuses on a scroll suck.
On the other hand, I just got lucky with one a week ago and got rid of a curse. Lucky Presence may even apply since I think it is an ability check, even if it comes from the scroll. 50/50 chance on getting a ruling in my favor on that one.
Crossed Court
Also, the chaos beast curse is weird...
Corporeal Instability (Su) Claw—contact (curse); save Fort DC 17; effect amorphous body and 1 Wisdom drain per round (see below); cure 3 consecutive saves. The save DC is Con-based.
However it's a curse that you don't make ongoing saves against... Instead it's got a secondary ability that lets you make a save to shake off the effect.
Baring any insight from my linked rules thread below we're going to assume that 3 successful dc15 will saves in a row to regain your shape while an Ooze will remove the curse.
Rules thread here
Crossed Court
Remove disease is a caster level check not one of the types of checks that lucky presence helps with.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
An ooze will remove the curse? Do you mean a transmutation spell? Like feeding them an alter self potion?
And you mean remove curse, right? And a DC 17 fort save, not DC 15, right? The DC 15 is a will save to hold your form.
Qalim, I think Wraith has the worst save right now due to the energy drain. He's a real mess. I think the best plan is to observe how the saves go and, hopefully, there will be no need for the scroll.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
I think at this point the GM needs to know what precautions you are taking to try to mitigate the curses effects (like a polymorph spell or potion) or bolster your STs (a real pity that beacon of luck is gone), and then have you roll a bunch of STs to see if you kick the curse or end up at 0 wisdom and die.
After that I suspect the chronicle will be done except for the debriefing. Am I correct Pirate?
For my part I plan to have Warpac toss out lucky presences to try to get STs to happen and use the remove curse on the first person to get to a 1 wisdom.
Crossed Court
Just to clarify how this works:
There was an initial DC 17 fort save to see if you were afflicted by the curse. If that save was made you're clean and are great.
If that failed you have the curse and took a wisdom drain.
While cursed you turn into an ooze. While an ooze you can make a DC 15 will save as a standard action.
If that save succeed, you take your normal shape for 1 minute.
If you make that will save 3 times in row, the curse fades.
Additionally any round you end your turn in ooze form you take a wisdom drain.
Crossed Court
Remove curse is against the DC 17, also you are not at the end of the adventure.
If Qalim could benefit from your remove curse I will be glad :)
For info I'm flying to Chicago today and will not be able to post until tomorrow.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
First things first. It is possible to kick the curse with a few good rolls. I need to see ST being made over on game thread.
If anyone gets to 2 successful saves in a row, Warpac will cast lucky presence on them to encourage the third ST. If someone gets close to 0 wisdom, THEN Warpac will use the scroll. But we need to start making those saving throws.
Also, we should move on and see if there is a cure here.
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
I don't know where else to go here except for leaving the way we came in.
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
We could try to return to the plinth and return that nasty rock. I doubt if Wraith would go for it, but we could probably force it from him or maybe a remove curse on him would allow us to return the artifact to its resting place.
Ideas on that thought?
Crossed Court
In addition to the way back there are 2 doors out of this room. South was a false wall...
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
Well besides making Wraith attached to it, what else does the nasty rock do?
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
I can see the door to the north, but we already took that one through the gas room before.
I see the door to the south. I thought that was the one we came in through but you are saying is is blocked?
There is the door by the basilisk across the chasm.
As far as I know there are no other doors we have not been through.
Crossed Court
Although superficially similar, you are not in the starting room...
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Oh! Then the north door might provide a way out!
Crossed Court
All other chronicle sheets available here.
Please look them over and confirm once you've done so.
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
It looks like only Qalim's chronicle is there.
Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life
All is good!
Thanks again GM :)
Crossed Court
OIpps, lets try the folder link again.
Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)
Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
HP 123 (123) | AC: 28; T: 19; FF: 22 | Fort: +12; Ref: +18; Will: +14 | Init +6
I have mine as well. Thank you for running!
Crossed Court
Etu, still waiting on your dayjob roll to give you your chronicle.
HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
Bah. This never showed up as new.
Diplomacy (caravan): 1d20 + 14 ⇒ (6) + 14 = 20
Thanks for running, though I'm conflicted because nobody died to contribute to charity but also nobody died.
Crossed Court
New borke for me as well, since I didn't see your post. Even before the update broke everything
Etu: Your sheet is available with the others above. I'll leave this thread open until the end of the week, then I'll close it and remove the chronicle sheets.
HP: 52 | AC: 17, Touch: 12, Flat-Footed: 15 | CMB: +8, CMD: 20 | F: +9, R: +7, W: +15 | Init: +6 | Perc: +15 (Low-Light Vision), SM: +10 | Active Effects: Rallying Armor (+6 morale bonus vs Fear, 30ft radius) Tengu Evangelist Cleric 10
Fantastic. Thanks a ton, my good man.
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