Valeros

Rayne Deverin's page

636 posts. Organized Play character for Daxter.


Full Name

Rayne Deverin

Race

Human Slayer 9 - HP: 60/98 - AC 24 T:17 FF:18 - Perception +23(Trapspotter +27) Fort +12, Reflex +15, Will +8 (+2 vs Fear, +1 vs ongoing effects)

Deity

Cayden

Strength 14
Dexterity 22
Constitution 16
Intelligence 10
Wisdom 10
Charisma 10

About Rayne Deverin

Rayne Deverin
Human Slayer 9
CG Medium Humanoid (human)
Init +6; Senses Perception +23
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Defense
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AC 24, touch 17, flat-footed 17 (+6 Dex +6 Armor +1 Nat +1 Deflect)
hp 98 (9d10+31)
Fort +12, Ref +15, Will +8 (+2 versus Fear)
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Offense
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Speed 30 ft.
Melee Longsword +11/+5 (1d8+3/19-20/x2)
Ranged +1 Seeking Composite Longbow +16/+11 (1d8+3/x3)
Rapid Shot +14/+14/+9
Rapid, Deadly +11/+11/+6 (1d8+9/x3)
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Statistics
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Str 14, Dex 22/20, Con 16/14, Int 10, Wis 10, Cha 10
Base Atk +9; CMB +11; CMD 27
TraitsDangerously Curious, Good Natured
Feats Point Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Extra Slayer Talent(Trapspotter), Improved Precise Shot, Manyshot, Improved Critical(Longbow), Iron Will
Skills Acrobatics +15, Bluff +10, Climb, +6, Disable Device +20, Intimidate +11, Knowledge(Local) +10, Perception +23 (+27 vs traps), Sense Motive +10, Stealth +11, Survival +10, Use Magic Device +16
Languages Common
Other Gear Masterwork Chainshirt, +1 Composite Seeking Longbow(Str+2), Longsword, Wand of Gravity Bow(49), +2 Mithral Shirt, Wand of Abundant Ammunition(50), Belt of Physical Might(Dex/Con) +2, Cloak of Resistance +3, Adamantine Arrows(10), Cold Iron Arrows(20), Silver Arrows(20), Blunt Arrows(20), Ghost Salt Blanched Arrows(13), Wayfinder(Aegis of Recovery) Lesser Designating Arrows (x9), Skillslot, Skillchip(Perception Mark 3), Eyes of the Eagle, Circlet of Persuasion, Wand(Shield)(49), Wand(CLW)(27), Wand(CMW)(5), Wand(CSW)(5), Amulet of Natural Armor +1, Ring of Protection +1
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Special Abilities
Track +4: Rayne adds half his level (minimum 1) to
Survival skill checks made to follow tracks.
Favored Target At 1st level, Rayne can study an opponent he can see as a swift action. He then gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that opponent, a +2 bonus on weapon attack and damage rolls against it, and a +2 bonus to DCs of slayer class abilities against that opponent. He is able to maintain these bonuses against one additional studied target at the same time. These bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
Slayer Talent: Ranger Combat Style(Archery)
Sneak Attack: +3d6
Slayer Talent: Trapfinding(+4), Trap Sense +3
Slayer Talent: Trapspotter
Slayer Talent: Ranger Combat Style(Archery)
Stalker:Rayne gains his studied target bonus on Disguise, Intimidate, and Stealth checks against his studied opponent.
Slayer Talent: Combat Trick(Improved Critical)

Diverse Training: Once per scenario, you may attempt a skill check as if you were trained in that skill. Your bonus on the check is equal to three plus your number of GM stars(4) and is modified by no other modifiers (including armor check penalty, ability modifiers, etc.).
Work as a Team: You may spend your free reroll (Guide to Pathfinder Society Organized Play 26) to allow another player to reroll one d20 roll using your GM star bonus, even if she has already used her own free reroll. In addition, once per scenario as a swift action you may coordinate your tactics with an ally within 30 feet. You treat your ally as though she possessed the same teamwork feats as you for the purpose of determining whether you receive a bonus from your teamwork feats; your ally gains the same benefit with respect to you. In neither you nor your ally has any teamwork feats, you each gain a +2 bonus to CMD while adjacent to one another. This ability lasts five rounds.
Essential Field Agent:Your wayfinder is decorated with magical silver filigree that as an aegis of recovery (Pathfnder RPG Ultimate Equipment 254) that heals you for a number of points of damage equal to 2d8 plus twice your number of GM stars the next time you fall below 0 hit points. When this ability triggers, the filigree tarnishes and loses this extra ability; cross this boon off your Chronicle sheet.
Vaults of the Ten: Pick an item to use in your adventures. You may treat your effective Fame as though it were 5 higher when purchasing a single item. Alternatively, you can purchase a single wand that has only 10 charges; you may also increase the wand’s caster level up to CL 7th. The wand’s price is equal to he level of the spell × the caster level × 750 gp. If the spell has a material component cost, add 10 times the material component’s cost to the final price of the wand. You may use this boon once; record the item or wand purchased below.Not chosen