Maaarv Bergavsten
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Will Save: 1d20 + 3 ⇒ (17) + 3 = 20
Maaarv is able to withstand most of the negative vibes that the strange new lady brought with her. Too bad he was hit by that broken morningstar.
Brushing off the hurt that was caused him, Maaarv steps to the side to get a clear shot of the Evil Woman. (Cue ELO) He mixes up an explosive bomb and throws it at her.
Ranged Touch, PBS: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage, PBS: 3d6 + 4 + 1 ⇒ (6, 5, 5) + 4 + 1 = 21
Splash damage is 8. B2 needs to make a DC 16 Reflex Save to take half of the splash damage.
Farg
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Wil1d20 + 1 ⇒ (7) + 1 = 8
Activate Archaelogists luck 5 step NW and attack the little lady...wow some crappy roles when it realy counts.
Farg doesn't care about the skeletons. He's pretty sure this vile little lady is far more dangerous and thus he moves to hurt her but in his anger he forgets his good manners and he lashes at thin air.
Claw PA1d20 + 7 ⇒ (6) + 7 = 13 Damage 1d4 + 8 ⇒ (1) + 8 = 9
Claw PA1d20 + 7 ⇒ (7) + 7 = 14 Damage 1d4 + 8 ⇒ (1) + 8 = 9
Claw PA1d20 + 8 ⇒ (6) + 8 = 14 Damage 1d4 + 8 ⇒ (2) + 8 = 10
| EndlessForms |
1d8 ⇒ 7
Ref: 1d2 + 3 ⇒ (2) + 3 = 5
Ref: 1d2 + 4 ⇒ (1) + 4 = 5
Maaarv misses the Evil Woman (dana nana nana na nah!) and his bomb lands between her and the bugbear. Both get hit with the splash damage though. Farg then steps forward to go after the woman but misses her completely.
One of the bugbears steps into flank around Farg at the woman's command and attacks the archaeologist.
broken morningstar: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 3 ⇒ (6) + 3 = 9
The other steps over to Ash and swings at the gnome!
broken morningstar: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 3 ⇒ (8) + 3 = 11
Initiative:
1. Maaarv and Farg
2. Bugbears
3. Garen, Vinnie, Theo, and Ash
4. Elessia
E: 8 dmg
B2: 8 dmg
B3: 13 dmg
Garen, Vinnie, Theo, and Ash are up!
Ash - Eric de Vries
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"Hey! That hurts!"
Ash takes a step away from the skeleton and summons a flaming sphere where the skeleton is standing, trying to engulf it in fire Fire damage for B3: 3d6 ⇒ (3, 4, 3) = 10 Reflex save DC15 to negate[/dice]
Theo Rosevale
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Little Foot scowls, as his companions seem to be taking more damage then expected. "You guys alright?" He grunts, as he moves up towards the pale woman, and takes a swing at her.
"Yer boyfriends dead, time you joined him." He growls as he does so.
Melee, PA: 1d20 + 8 - 2 + 2 ⇒ (15) + 8 - 2 + 2 = 23, for 1d10 + 11 + 3 ⇒ (10) + 11 + 3 = 24 damage.
| EndlessForms |
Will: 1d20 + 9 ⇒ (18) + 9 = 27
The Calistrian woman keeps her wits about her as Vinnie casts a spell. Ash blasts one of the bugbear skeletons with fire and takes it down! Garen swings at the remaining bugbear but misses. Theo then moves up ang gives the woman a nasty cut across the midriff that brings her down!
The party then quickly takes care of the remaining bugbear skeleton.
Out of combat!
Nestled into the bole of the massive dead lypenaia tree in this room rests a book; the tome seems to be pumping raw magical energy sporadically and generating strange magical effects near the tree, occasionally even branching out through the tree and elsewhere into the compound. Roots and tendrils from the lypenaia seem to have burrowed into the book. In its current state the book is particularly vulnerable and not removing it properly could destroy part of it.
KN (nature) or Sleight of Hand to remove it from the tree
Theo Rosevale
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She dropped in one hit? egads.
I think Maaarv has the best chance at it with a +10... and Garen, Theo, Ash, and Farg can assist perhaps. If he takes a 10, and all aids work, that's a minimum of 29... more if he rolls and gets high, less if we fail on aiding
Theo's assistance: Aid Another on Knowledge (nature): 1d20 + 3 ⇒ (14) + 3 = 17
| EndlessForms |
Garen carefully removes the book from the tree and the pulses through the blackened tree cease completely. The entire underground complex shakes slightly as the book is removed, but the caverns do not collapse, they are simply tremors as the source of the magical energy is removed.
The book seems to be an ancient Elven tome by Tessarael, the founder of a once-great wizard tower above these underground chambers, which has clearly since been replaced by Fangwood Keep. The tome has clearly been drained of its power over the last few thousand years, which is likely what has caused the strange magical effects down in these chambers and brought such strange extraplanar creatures together in one place. Despite this, Tessarael's book is still a powerful artifact.
Tessarael's Book of Infinite Spells
This narrow volume is bound in green leather with silver inlay shaped in the forms of letters from the elven alphabet. It gives off a moist, earthy smell, like a forest after a light rain.
Unlike a standard book of infinite spells, Tessarael's book contains only spells of levels 0 through 4th, and only has 18 pages remaining.
The spells in the book are determined by random die rolls, but that is irrelevant because it appears on the chronicle sheet in a slightly different form, as you will see.
| EndlessForms |
Heading back out of the underground complex, you find that gravity has returned to normal and that Blegenshy is flopping along in the same corridor. Dax seems to have fled after the tremors and the rest of the complex remains eerily empty.
Having completed your mission to secure the keep from the invaders, you can return to your employer for the rest of your payment. Arriving back in Tamran several days later, you are given your reward of 750 gp still owed you and you are allowed to keep the equipment and treasures you found in the keep. As Nirmathi rangers are sent to reoccupy the castle, the caverns beneath Fangwood Keep, finally dispelled of their magic, are blocked off and Molthune and Nirmathas do their best to put this unfortunate incident behind them.
Theo Rosevale
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Actually, wouldn't you need to determine what spells are in the book, because Vinnie would get the opportunity to copy said spells into his own book for just the scribing costs?
Not sure if Maaarv is allowed to copy from a wizard spellbook, probably not.
edit: Actually, never mind! Went and read the description on the chronicle... apparently you can't learn spells directly from the book!
| EndlessForms |
Yeah, you have to choose between the Book and the Keep on the chronicle and if you choose the Book you can choose your own spells. It would be a cool item to roll spells for and carry around if this were a home-game though.