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Traveling the next two days. NPC as needed please.
Farg makes an unsettling crunching noise in response to Maarv cracking his knuckles. The horned Tiefling has his spear in hand and is ready for action.

EndlessForms |

The bugbear had a treebranch that functions as a mwk greatclub, mwk studded leather, and a potion of cure moderate wounds. There is nothing else of interest in the kitchen.
The eastern door is locked but easily opened with the key found on Vos.
The party goes to check the last room of the eastern wing and finds that the flagstone tiles of the eastern room have been pulled up and lie stacked against the walls. The room has been completely excavated, and picks and shovels still lie scattered about. The digging has unearthed an old circular staircase made of a lighter stone than the rest of the keep. The staircase begins at the bottom of a seven-foot-deep pit accessed by a short ladder, and leads down into darkness.

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"Oh..it goes further down. Let's go check it out! Can we?"
Ash will look at the ladder (and the hole in general) before Garen will use it, to see if it's stable enough for use.
Perception: 1d20 + 12 ⇒ (20) + 12 = 32

EndlessForms |

The ladder looks stable enough to use but there seems to be some dissent on whether the top should be cleared first. I'll let you guys decide before I update more.

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"While I am curious of what awaits us down the ladder, I must say that I agree with Theo. It is best that we ensure we won't have anybody catching us unawares." Maaarv kicks at the floor nervously.

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"Sounds good!" Maaarv says chipper-like. He turns towards the western door, gulps a bit nervously and opens the door.

EndlessForms |

hobgoblins: 1d20 + 6 ⇒ (2) + 6 = 8
Maaarv: 1d20 + 2 ⇒ (8) + 2 = 10
Garen: 1d20 + 1 ⇒ (9) + 1 = 10
Theo: 1d20 + 2 ⇒ (16) + 2 = 18
Ash: 1d20 + 4 ⇒ (2) + 4 = 6
Vinnie: 1d20 + 2 ⇒ (1) + 2 = 3
Farg: 1d20 + 2 ⇒ (19) + 2 = 21
The party opens the door to a circular central room containing four exits, one in each of the cardinal directions. Four marble busts stand on pedestals spaced evenly around the room, though their features appear to have been chiseled off. The door to the south is reinforced with steel bands, while those to the east and west seem less sturdy. To the north, an open archway leads to a larger room with stairs climbing up to the second floor.
A hobgoblin commander and two soldiers wait alert in this central room and turn to you with swords drawn.
Initiative:
1. Farg, Theo, Maaarv, and Garen
2. Hobgoblins
3. Ash and Vinnie
Farg, Theo, Maaarv, and Garen are up!

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Maaarv cries out, "I thought for sure this room would be empty!" as he steps into the circular room. He draws out a bottle and quickly mixes and throws an explosive bomb at the hobgoblin in the middle.
Ranged Touch, PBS: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Fire Damage: 3d6 + 4 + 1 ⇒ (5, 5, 1) + 4 + 1 = 16
Oh man. Seriously? I'd like to get a roll above 7 one of these times. Well, at least it's flat-footed touch, so I have a chance.
Also, the splash radius is 10, so the north hobgoblin will need to make a Reflex save of 16 for half damage (of 8).

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Ash rushes after the others and produces a ball of flame in the palm of his hand (using place magic as a free action, so moving, and casting produce flame)
"Sssshhhhh, we have to be quite..otherwise they might know we are here"

EndlessForms |

For clarification: S is for the sergeant, B is for brawlers, A will be for archers
Ref: 1d20 + 2 ⇒ (5) + 2 = 7
Maaarv quickly tosses a bomb into the room and catches the head hobgoblin on fire. Undoubtedly the explosion has alerted the rest of the troops to your presence on the main floor.
Theo then moves into the room and finishes off the leader.
Garen then comes in to swing at the one burned by Maaarv's bomb.
MW Longspear: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 6 ⇒ (4) + 6 = 10
Farg then steps into the room and finishes that hobgoblin off!
---
Suddenly the door to the barracks opens and a swarm of hobgoblins comes forth! B3 provokes from Theo as he moves out; as Theo doesn't have Combat Reflexes the others can just move past without provoking.
Two archers step through the door and level their bows at Maaarv!
composite longbow: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 + 2 ⇒ (5) + 2 = 7
composite longbow: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 2 ⇒ (2) + 2 = 4
confirm:
composite longbow: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 2d8 + 4 ⇒ (3, 4) + 4 = 11
The other archers either double move into position or don't have a clear shot through the crowd.
---
The hobgoblin brawler that was already in the room brings his longsword down on Garen!
longsword: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 2 ⇒ (7) + 2 = 9
Two of the other brawlers bring their longswords against Theo!
longsword: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d8 + 2 ⇒ (2) + 2 = 4
The others had to double move (with B8 having spent a move action to open the door for everyone else).
Initiative:
1. Farg, Theo, Maaarv, and Garen
2. Hobgoblins
3. Ash and Vinnie
You guys are up!

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Ash will throw a ball of fire at B3
To hit touch AC B3: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23 with cover, precise and point blank
Fire damage for B3 if hit: 1d6 + 7 ⇒ (4) + 7 = 11
To confirm crit. vs B3: 1d1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Extra damage vs B3: 1d6 ⇒ 5
So if the confirm hits, that's 16 fire damage for B3

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Sorry for lagging was traveling and had no online time
Farg steps forward and guided by the luck of the faithful lashes out in a brutal flurry to drop foes left and right.
Claw PA 1d20 + 7 ⇒ (19) + 7 = 26 Damage 1d4 + 8 ⇒ (2) + 8 = 10
Claw PA 1d20 + 7 ⇒ (13) + 7 = 20 Damage 1d4 + 8 ⇒ (1) + 8 = 9
Bite PA 1d20 + 7 ⇒ (12) + 7 = 19 Damage 1d4 + 8 ⇒ (3) + 8 = 11

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oops, the hornet's nest has finally been kicked enough!
Attack of opportunity (power attack still on from last time)
1d20 + 8 - 2 + 1 ⇒ (4) + 8 - 2 + 1 = 11, for 1d10 + 11 ⇒ (4) + 11 = 15
edit: swing and a miss most likely!
His face contorted into a perpetual scowl, Little Foot starts swinging his tetsubo in large arcs, trying to strike down the onrushing throng.
Knowing Garen needs some room in which to swing his reach weapon, he targets the hobgoblin beside his fellow dwarf first, attempting to cleave through to the one next to it as well.
melee power attack (vs b2): 1d20 + 8 - 2 + 1 ⇒ (13) + 8 - 2 + 1 = 20, for 1d10 + 11 ⇒ (7) + 11 = 18
cleave (vs b6): 1d20 + 8 - 2 + 1 ⇒ (14) + 8 - 2 + 1 = 21, for 1d10 + 11 ⇒ (5) + 11 = 16
He then shifts backwards a step, to cover his allies and try to allow Maaarv a clear firing lane.
Standard action cleave vs B2 and B6, then 5' step

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Maaarv readies and throws another explosive bomb, aiming for hobgoblin B5.
Ranged Touch, PBS, Soft Cover: 1d20 + 6 + 1 - 4 ⇒ (12) + 6 + 1 - 4 = 15
Damage, PBS: 3d6 + 4 + 1 ⇒ (4, 1, 5) + 4 + 1 = 15
10 feet of splash damage, so A1, B8, A6, B4, B6?, B3, B7 and A2? take 8 splash damage (DC 15 Reflex save for half). Also, B5 will take 1d6 of fire damage on the next round.

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Looking at the odds, Garen grins and calls upon greater forces than he to aid him.
Looking at B6, Garen swings his hammer intent on retribution.
"Come forth and be judged!"
Hammer Swing! 1d20 + 7 + 1 - 1 ⇒ (10) + 7 + 1 - 1 = 172d6 + 5 + 3 ⇒ (6, 5) + 5 + 3 = 19
Activate Healing Judgement as swift action.

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Ash will throw a ball of fire at B3
[dice=To hit touch AC B3]1d20+7-4 with cover, precise and point blank
[dice=Fire damage for B3 if hit]1d6+7
[dice=To confirm crit. vs B3]dice=1d20+7-4
[dice=Extra damage vs B3]1d6So if the confirm hits, that's 16 fire damage for B3
Ash didn't calculate his crit damage quite right I don't think... all the stuff that adds to the first one should add to the crit too right? Which should add 7 more, for 23 damage, not 16.

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Critting with a spell is a bit new to me. +1 from point blank is precise damage and doesn't get added, I don't think the +1 from the trait get's added (since most traits that allow for it to stack on a crit mention it when it does, this is just +1 damage if I deal fire damage), the rest (+5) is lvl based..and might get added since it's an "usual bonus"..not entirely sure on that one. There's no stats used in my damage. I just went with what an alchemists bomb does on a crit..and added a d6..seemed fair to me. But yeah..I might have done 5 more damage.

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Overlooked the pbs..so yeah, critting with a thrown ball of flame from produce flame is nicer then I thought - Would mean that if I confirm I did 23 fire damage to B3. (and it take some more from Maaarv's spash damage)

EndlessForms |

Ash hurls a ball of fire which catches one of the hobgoblins on fire and takes him down!
Not to be shown up, Farg then tears into another opponent and puts him on the ground!
Theo cleaves through two enemies, wounding both hobgoblins in one shot!
A1 Ref: 1d20 + 3 ⇒ (14) + 3 = 17 4 dmg
A6 Ref: 1d20 + 3 ⇒ (1) + 3 = 4 8 dmg
B4 Ref: 1d20 + 2 ⇒ (2) + 2 = 4 8 dmg
In the perpetual game of trying to show each other up, Maaarv throws a bomb which injures four hobgoblins in one explosion!
Garen then swings his hammer and finishes off one of the hobgoblins.
---
Will: 1d20 + 1 ⇒ (20) + 1 = 21
Vinnie finishes his spell but the archer resists!
The hobgoblins attack!
A1 aims for Farg!
composite longbow: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
A2 also goes after Farg!
short sword: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 + 2 ⇒ (3) + 2 = 5
A3 aims his bow at Theo!
composite longbow: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
A4 goes for Garen!
composite longbow: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
A6 tries to hit Maaarv
composite longbow: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
---
B2 swings at Garen!
mwk longsword: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d8 + 2 ⇒ (4) + 2 = 6
B3 swings at Farg!
mwk longsword: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d8 + 2 ⇒ (2) + 2 = 4
B4 goes after Theo!
mwk longsword: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d8 + 2 ⇒ (5) + 2 = 7
B5 also goes for Theo!
mwk longsword: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 2 ⇒ (2) + 2 = 4
---
on fire damage: 1d6 ⇒ 5
---
Confirm on Theo:
composite longbow: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
damage: 2d8 + 4 + 2 ⇒ (1, 7) + 4 + 2 = 14
Initiative:
1. Farg, Theo, Maaarv, and Garen
2. Hobgoblins
3. Ash and Vinnie
A1: 4 dmg
A6: 8 dmg
B2: 18 dmg
B4: 8 dmg
B5: 20 dmg, on fire
You guys are up!

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Ash will lob another ball of flame at one of the hobgoblins (B2)
To hit touch AC B2: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9 with cover, precise shot and point blank
Fire damage for B2 if hit: 1d6 + 7 ⇒ (1) + 7 = 8
"Nice explosion Maaarv, can you do that again?"

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Wincing as both an arrow, and one of the hobgoblins sword blows manage to land, Little Foot continues to swing with wild abandon.
Another cleave, starting on the the less damaged (B4) and cleaving through to mostly damaged (B5).
Melee PA (vs B4): 1d20 + 8 - 2 + 1 ⇒ (20) + 8 - 2 + 1 = 27, for 1d10 + 11 ⇒ (5) + 11 = 16 (added into roll below)
if the previous blow hits then Cleave (vs B5): 1d20 + 8 - 2 + 1 ⇒ (8) + 8 - 2 + 1 = 15, for 1d10 + 11 ⇒ (9) + 11 = 20
Edit: Confirmation (vs B4): 1d20 + 8 - 2 + 1 ⇒ (16) + 8 - 2 + 1 = 23, for 16 + 3d10 + 33 ⇒ 16 + (8, 6, 3) + 33 = 66 damage
If B4 drops (pretty sure he does.... ha), then he will 5' step into that space so as to threaten both archers A3 and A5
You an move Theo back if he can't make that 5' step... but wanted folks to know where he woulc be after his turn.

EndlessForms |

This time Ash's aim is off and he misses his target.
Will: 1d20 + 1 ⇒ (2) + 1 = 3
Vinnie causes one of the archers to slip in pulling his next arrow from its quiver.
Theo knocks one of the hobgoblins to pieces, continuing his momentum into the next one and taking down the second one as well!
Initiative:[
1. Farg, Theo, Maaarv, and Garen
2. Hobgoblins
3. Ash and Vinnie
A1: 4 dmg
A3: -20 on next attack
A6: 8 dmg
B2: 18 dmg
Farg, Maaarv, and Garen are up!

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Farg takes some hurt but decides the best way to deal with it is to hurt himself. He lashes out in savage fury at the bugbear before him.
Full attack. Will target the bugbear first. If it drops attack the archer as well with remaining attacks.
Claw PA1d20 + 8 ⇒ (14) + 8 = 22 Damage 1d4 + 8 ⇒ (4) + 8 = 12
Claw PA1d20 + 8 ⇒ (15) + 8 = 23 Damage 1d4 + 8 ⇒ (1) + 8 = 9
Bite PA1d20 + 8 ⇒ (1) + 8 = 9 Damage 1d4 + 8 ⇒ (1) + 8 = 9

EndlessForms |

Seeing the hobgoblins dropping like flies, Garen lets his guard down a bit and doesn't swing hard enough to connect with his target.
@Farg: there are no bugbears. B is for Brawler, but they're still all hobgoblins.
Farg tears into one of the hobgoblins with his claws, opening big wounds in its sides.
Initiative:
1. Farg, Theo, Maaarv, and Garen
2. Hobgoblins
3. Ash and Vinnie
A1: 4 dmg
A3: 21 dmg, -20 on next attack
A6: 8 dmg
B2: 18 dmg
Maaarv is up!
Maaarv warned me that he might not be posting much for a bit so I'll bot him later if he doesn't post later today.

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Maaarv mixes up a Frost bomb and throws it at A3.
Ranged Touch, PBS, Soft Cover: 1d20 + 6 + 1 - 4 ⇒ (19) + 6 + 1 - 4 = 22
Cold Damage, PBS: 3d6 + 4 + 1 ⇒ (3, 6, 4) + 4 + 1 = 18
Splash Damage 8 for A1, A6 and B8. Reflex DC for half. DC 16 Fort save for A3 or he is staggered for one round.

EndlessForms |

Good catch. That should have been on B8. That's why I keep the tracker there, so you guys can double-check me!
A1 Ref: 1d20 + 3 ⇒ (8) + 3 = 11
A6 Ref: 1d20 + 3 ⇒ (17) + 3 = 20
B8 Ref: 1d20 + 2 ⇒ (19) + 2 = 21
A3 Fort: 1d20 + 5 ⇒ (19) + 5 = 24
Maaarv hits one of the archers with a cold bomb but the hobgoblin retains his senses despite the shock of cold.
---
B2 swings at Theo!
mwk longsword: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
damage: 1d8 + 2 ⇒ (4) + 2 = 6
B8 goes for Farg!
mwk longsword: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 2 ⇒ (1) + 2 = 3
A1 levels his bow on Garen!
composite longbow, rapid shot: 1d20 + 5 - 2 + 1 ⇒ (6) + 5 - 2 + 1 = 10
damage: 1d8 + 2 ⇒ (5) + 2 = 7
composite longbow, rapid shot: 1d20 + 5 - 2 + 1 ⇒ (2) + 5 - 2 + 1 = 6
damage: 1d8 + 2 ⇒ (4) + 2 = 6
A2 goes for Farg as well!
short sword: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 2 ⇒ (5) + 2 = 7
A3 goes for Theo!
short sword: 1d20 + 4 + 2 - 20 ⇒ (3) + 4 + 2 - 20 = -11
damage: 1d6 + 2 ⇒ (2) + 2 = 4
A4 aims his bow at Maaarv!
composite longbow, rapid shot: 1d20 + 5 - 2 + 1 ⇒ (2) + 5 - 2 + 1 = 6
damage: 1d8 + 2 ⇒ (5) + 2 = 7
composite longbow, rapid shot: 1d20 + 5 - 2 + 1 ⇒ (3) + 5 - 2 + 1 = 7
damage: 1d8 + 2 ⇒ (4) + 2 = 6
A5 stabs at Theo!
short sword: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 + 2 ⇒ (2) + 2 = 4
A6 also aims his bow at Garen!
composite longbow, rapid shot: 1d20 + 5 - 2 + 1 ⇒ (8) + 5 - 2 + 1 = 12
damage: 1d8 + 2 ⇒ (1) + 2 = 3
composite longbow, rapid shot: 1d20 + 5 - 2 + 1 ⇒ (15) + 5 - 2 + 1 = 19
damage: 1d8 + 2 ⇒ (4) + 2 = 6
Confirm:
B8 goes for Farg!
mwk longsword: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 + 2 ⇒ (2) + 2 = 4
Initiative:
1. Farg, Theo, Maaarv, and Garen
2. Hobgoblins
3. Ash and Vinnie
A1: 12 dmg
A3: 18 dmg
A6: 8 dmg
B2: 18 dmg
B8: 21 dmg
You guys are up!

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You didn't add the 4 splash damage (half after successful reflex) to B8 and A6 ... oh, unless they have evasion!
Not a huge deal unless 25 damage takes out B8 (as its the one that crit on Farg!)
Theo, off balance from his cleave attempts, takes two more hits from the hobgoblin archers resorting to their short swords.
Heh, one of them would have missed but for the -2 AC I took for cleaving!
Undaunted, he continues to move forward, so now he threatens all 4 of the archers, and swings his tetsubo with the same ferocity.
Concerned about flanking, will target A6, and cleave around to A1
Melee PA (vs A6): 1d20 + 8 - 2 + 1 ⇒ (10) + 8 - 2 + 1 = 17, for 1d10 + 11 ⇒ (2) + 11 = 13 damage.
if it hits, cleave (vs A1): 1d20 + 8 - 2 + 1 ⇒ (17) + 8 - 2 + 1 = 24, for 1d10 + 11 ⇒ (7) + 11 = 18 damage.

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AOO on A6 for Shooting when Threatened?
1d20 + 7 - 1 + 1 ⇒ (7) + 7 - 1 + 1 = 142d6 + 5 ⇒ (4, 6) + 5 = 15 Will take another 6 dmg if hobgoblin is still up.
Angered, Garen takes another swipe at A6!
Hammer 1d20 + 7 - 1 + 1 ⇒ (8) + 7 - 1 + 1 = 152d6 + 5 ⇒ (4, 2) + 5 = 11 Wow Look at those rolls!!!!