PbP GameDay 2: PFS (module) Fangwood Keep (3-5) with GM Endless Forms (Inactive)

Game Master Mike Tuholski

A 3-5 module played for PFS credit. Fangwood Keep

Fangwood


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The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15
Theo Rosevale wrote:
Ash - Eric de Vries wrote:

Ash throws a ball of flame at one of the brawlers (B2)

[dice=To hit touch AC B2]1d20+7 precise and point blank
You forgot your +1 for Hatred! I really want Ash to have hit that guy... =)

You're right..for some reason I though I just hated kobolds..I've never ever used hatred before..but yeah, that should hit touch AC 13 on B2

The Exchange

N Dwarf Ranger 9

Ha, Ash used it earlier in the scenario in the very first fight with the archers on the roof... which is the only reason I've been remembering! (have never got to use it before either)

And for those keeping track at home, current party damage:
Theo : 27
Garen : 24
Farg : 22 (15 if the splash damage was enough to finish B8 before he crit)
Vinnie : 9
Maaarv : 4
Ash : 0

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Thanks for keeping track of that, Theo. I somehow missed that I took a hit.

Maaarv quickly draws his extract of fire breath and drinks it.

Grand Lodge

Male Dwarf

Sorry it should be A5 then.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg has sustained 22 damage so it's time to take a step back and CLW. 5 ft step E.

CLW 1d8 + 3 ⇒ (7) + 3 = 10

Farg is at 13/25

Farg is cut and stabbed multiple times in rapid succesion and the brutal Tiefling has to take a step back for the moment. Calling upon a reservoir of dark power lingering somewhere deep in his rotten soul he patches up the worst of his bleeding and barrs his fangs at his foes.


The Flaxseed Pathfinder Lodge

Thanks for catching that! B8 does go down with the extra splash damage so Farg was not hit by him last round.

---

Throwing another ball of fire, Ash takes down the last hobgoblin brawler!

Vinnie puts two magic missiles into one of the archers!

Theo steps up and cleaves through two archers, dropping both of them!

Redirecting Garen's hit since they're dropping like flies now:
Garen attacks a nearby archer!

Maaarv downs a jar full of onions amidst the combat around him.

Farg steps back to heal himself.

---

The remaining hobgoblins step into flank around the two dwarves! A4 will provoke from Garen moving into position.

A3:
short sword on Theo: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
damage: 1d6 + 2 ⇒ (2) + 2 = 4

A5:
short sword on Theo: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
damage: 1d6 + 2 ⇒ (3) + 2 = 5

A2:
short sword on Garen: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
damage: 1d6 + 2 ⇒ (2) + 2 = 4

A4:
short sword on Garen: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
damage: 1d6 + 2 ⇒ (6) + 2 = 8

Confirm:
short sword on Garen: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
damage: 1d6 + 2 ⇒ (1) + 2 = 3

Initiative:

1. Farg, Theo, Maaarv, and Garen
2. Hobgoblins
3. Ash and Vinnie

A3: 18 dmg
A5: 11 dmg

You guys are up!

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

"Theo, back up towards the wall!" Maaarv shouts to the dwarf, hoping he will get out of the way. Once Theo has moved 5 feet to the west, Maaarv will unleash a 15-foot cone of fire, engulfing A4 and A5.

Readied Attack:

Fire Breath: 4d6 ⇒ (5, 6, 4, 6) = 21

DC 16 Reflex for half damage.

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie puts two more magic missiles into A3! 2d4 + 2 ⇒ (4, 2) + 2 = 8 damage!

The Exchange

N Dwarf Ranger 9

but... but...

Hearing Maaarv, Little Foot forgoes his chance to cleave, and instead steps up beside Garen, swiping at a single target.

5' step NE, then attack once Maaarv has breathed his fiery effect... if A4 is still standing after, then target him, else target A2

Melee PA (vs A4 or A2): 1d20 + 8 - 2 + 1 ⇒ (19) + 8 - 2 + 1 = 26, for 1d10 + 11 ⇒ (5) + 11 = 16 damage.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Wait, you just needed to move 5' to the west - to the square south of A3. Would that change things? Can you take a 5' step after cleaving?

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Kinda lost what's still left to attack after you guys are done...so targeting what ever might still be standing

Seeing Maarv's fiery onslaught Ash grins and adds some more fire to the party.

To hit touch AC some hobgoblin: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 point blank, precise and hatred
Fire damage: 1d6 + 7 ⇒ (5) + 7 = 12

The Exchange

N Dwarf Ranger 9

I would have had to take a 5' step in order to be in cleave position, so would have been stuck in the fire radius. (The cleave targets need to be adjacent to each other, so only A4/A5 were valid targets for it and I was a step away from having them lined up.)

No worries, burn 'em! Theo's getting winded anyway ... felt like I was just spinning around with my club extended whacking whatever got in the way!


The Flaxseed Pathfinder Lodge

A4 Ref: 1d20 + 3 ⇒ (19) + 3 = 22
A5 Ref: 1d20 + 3 ⇒ (20) + 3 = 23
Wow. Wasn't expecting that.

Theo steps back and Maaarv breaths out a blast of fire on the hobgoblins! One of the falls to the ground, nice and crispy!

Meanwhile, Vinnie drop another one with a set of magic missiles!

Theo finishes off the hobgoblin burned by Maaarv's blast while Ash finishes off the last one!

Out of combat!


The Flaxseed Pathfinder Lodge

Of note, each of the archers carried a potion of cure light wounds and the sergeant had a potion of cure moderate wounds. The rest of their gear was mundane.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Ah - I never used cleave and I thought only you needed to be adjacent to both targets, gotcha.


Heh, I've never gotten to use it before either! (I totally hadn't realized there was an AC penalty to use it!) Its actually been nice being able to use it this module.

The Exchange

N Dwarf Ranger 9

Total party damage (including 4 rounds of Garen's fast healing judgement and Farg's heal on himself):
Theo : 27
Garen : 27
Vinnie : 9
Farg : 5
Maaarv : 4
Ash : 0

Little Foot looks around, breathing heavily from the exertion. "Does that count as storming?." He mutters to no one in particular.

"Well done everyone, would not have been good to have that come up behind us."

He pulls out the cure moderate wounds potion they scavenged upstairs and quaffs it.

Cure Moderate Wounds: 2d8 + 3 ⇒ (7, 3) + 3 = 13

Then goes about assisting with the search of the downed foes.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

"So one door left to explore and then we can go down, right?, right? ...Let's go, let's go let's gooooo!"

Casting guidance, detect magic and taking 10 on a perception check to search the door and the rest of this room (10+12+1=) 23 perception (using guidance) while everyone else is drinking potions of cure light wounds (we found..like 8? of those, right?)

The Exchange

N Dwarf Ranger 9

Brief inventory, including this room (which had 6 archers and the 1 sergeant I think?)

10 potions of cure light wounds
7 potions of cure moderate wounds (Theo just drank the one he had)
1 potion of bull strength

I suggest we use them! =)

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv lets out a small burp as he pounds his chest with his fist. "That's a spicy meatball!" he exclaims.

He pulls out his wand of cure light wounds and taps himself with it.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"That'll do nicely." He looks around at the mass of dead hobgoblins. "I don't expect we should dally for too long - but a check of what goods these hobgobbers were carrying is useful. Also, I think I might take this opportunity to mix up another extract of fire breath."

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg downs a potion and feels rather refreshed.

CMW2d8 + 3 ⇒ (2, 3) + 3 = 8

seeing that he is still slightly battered he gulps down a light potion to feel whole again.

CLW1d8 + 1 ⇒ (2) + 1 = 3

Farg is fully healed again

The Exchange

N Dwarf Ranger 9

Farg was only injured 5 points after his heal last round, one potion should do it =)

General Searchiness: 1d20 + 9 ⇒ (8) + 9 = 17

As they find a bunch of potions on the downed hobgoblins, Little Foot will drink another.

Potion CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Still with a few scratches, he seems alright with that for now.

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie takes one of the light potions and drinks it. 1d8 + 1 ⇒ (7) + 1 = 8

"Tastes like hob sweat, but it works. Now, let's see to the rest and head down to the basement."

The Exchange

N Dwarf Ranger 9

While Maaarv mixes his alchemical concoction, Little Foot takes a moment to look through the northern door, and check the adjoining rooms.

At which point, Vinnie's suggestion is the way to go! If only to keep Ash from bouncing off the walls in anticipation.

Perhaps take a moment to inform the 2 half-elves we're still alive and pass them a few hob weapons just in case.


The Flaxseed Pathfinder Lodge

The party finds nothing of interest in the entranceway of the keep and a cursory look through the barracks reveals a small lockbox that remains tucked beneath one of the beds.

Disable DC 25:
It contains an affectionate letter addressed to a (likely now dead) Nirmathi border guard named Tei Enthumi as well as an ornate gold chain attached to an amulet of natural armor +1. The love letter is signed "Perine Gessimir"

I'll move to the north room next.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

"Seems this lockbox we found is ..locked. Can anyone open the lock? Or should we just try to break open the lid?"

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg checks the lock and notices that it will be quite the test of skill or his companions patience.

If someone could help me out this would prolly go much faster!

Disable Device 1d20 + 13 ⇒ (11) + 13 = 24

Can I get an Aid another?

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv leans in and does his best to help Farg with the lock.

Disable Device (Aid Another): 1d20 + 8 ⇒ (2) + 8 = 10

The Exchange

N Dwarf Ranger 9

Given Garen will be indisposed for the time being, perhaps the GM could roll for some healing potions for him? we can give him 1 cure moderate and 1 cure light to start


The Flaxseed Pathfinder Lodge

Garen healing: 3d8 + 4 ⇒ (1, 8, 6) + 4 = 19

Giving you guys a moment to discuss the lockbox and anything else unless you are ready to explore the north room. Posting will not be until late tomorrow.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash looks into the box as soon as Farg and Maaarv manage to open it.

"OOoooh, shiney! And some paper"

The Exchange

N Dwarf Ranger 9

Hmmm... ok, two more cure lights, one for Theo, one for Garen, then distribute the remaining potions.

Theo: CLW potion: 1d8 + 1 ⇒ (4) + 1 = 5
Garen: CLW potion: 1d8 + 1 ⇒ (5) + 1 = 6

Final tally: Garen down 2 hp, Theo and Vinnie down 1 hp, everyone else all good. 5 cure light wounds and 1 cure moderate wounds to pass out. Ash, Maaarv, and Vinnie still with unused cure moderate wounds potions from earlier

CMW and CLW to Farg, CLWx2 to Theo, CLWx2 to Garen?

Anyone able to ID the amulet in the chest?

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Spellcraft ,using guidance: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25

Ash studies the Shiney necklace more closely while looking at it with detect magic.

I think I can ;)

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Do all Gnomes like shiny? Farg teases as he examines the paper. Only to smirk.

Pfah love letters...

The Exchange

N Dwarf Ranger 9

I thought the description said the room to the north was just an open archway... Would have thought we could see in it this whole time.

But yes, check that room out, then discuss our decent!

Oh, and anyone want to use the amulet that Ash ID'd?

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

I've no need for it.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

I think it's better for someone who's going to be in melee, like Farg, Theo or Garen..but if nobody is going to use it Ash will wear it sine it seems like a waste not to.


The Flaxseed Pathfinder Lodge

Yeah, you could've seen in but that's different then investigating. Besides, I wanted to give you a chance to react and look about elsewhere before jumping in.

A suit of ceremonial full plate armor stands at attention near the landing of two stone staircases that lead upward. Beneath the staircases are two small alcoves that must have once served as an armory, judging by the empty weapons racks and shelves they hold.

Hanging languidly from the handrail of one of the staircases is a small goblin snake that looks up and catches your eyes as you enter the room. "Ssssso, you are the folkssss causssssing all the commotion. . . sssenssssational. Tell me: did you kill Fethi Ken-Shakkas? The arrogant woman who assssigned me to thissss awful posssst. Sssshe thought hersssself quite indessstructable."

The Exchange

N Dwarf Ranger 9

Ha, talking snakes! fun!
edit: ok, just looked up goblin snake... so its not exactly a 'snake'... *cough* creepy then!

What does Theo know of goblin snakes? Knowledge (dungeoneering): 1d20 + 3 ⇒ (15) + 3 = 18

Theo stands instantly on guard, as the goblin snake makes its presence known and starts talking to them.... though he doesn't do anything beyond that, allowing the more talkative folks answer.

Lets see if Vinnie has as good a way with the mutant reptiles as the mammals!

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie clears his throat. "I don't know from Fethi Ken-Shakies, but we've been pretty systematically exterminating people on a near-genocidal basis. So if this Fethi Shakie-Pants is here, she's on the list of those with short lifespans. Now, let's talk about your future prospects. I don't know exactly what you are, but unless you plan to die horribly and in a pretty final fashion, I suggest you start talking. Who's this Fethi and why did she post you there?" Vinnie talks in a casual, matter of fact manner, his coldness eerie and strange. Intimidate: 1d20 + 13 ⇒ (12) + 13 = 25

The Exchange

N Dwarf Ranger 9

Little Foot does his best to back up Vinnie's aggressive approach, by looking as casually threatening as he can.

Aid Another (intimidate): 1d20 - 1 ⇒ (15) - 1 = 14

Grand Lodge

Male Dwarf

Garen steps up behind and causally puts his heavy hammer on his shoulder in a display of strength, his free hand channelling the blessing of his patron.
Using Guidance on Vinnie

Back for a little while. You guys are totally rocking this thread.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg doesn't have to do much to look threatening he crosses his massive arms and presents his fangs.

Intimidate Aid another1d20 + 8 ⇒ (15) + 8 = 23

Farg is kind of soft for a frontliner so he will hold the amulet for the time being


The Flaxseed Pathfinder Lodge

Goblin snakes are aberrations that breath a disgusting belch to sicken their foes. This one seems more intelligent and charismatic than most, though.

The goblin-headed snake answers, "Ssso Fethi issss dead at your handsss then? Good. Fethi posted me to guard the stairs against intruderssss, although I really don't ssssee the point now that I'm the only one left and you circumvented the sssstairs in any case. Fethi was a brutishly arrogant hobgoblin, thought sssshe was invincible-didn't even wear armor like the rest of them. Well, if you let me go my way I will then let you go yoursssss, seeing as you've already killed Fethi."

Fethi was the female hobgoblin monk upstairs.

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

"One question: what lies below this place that the enchantress wants so badly?"


The Flaxseed Pathfinder Lodge

"I have not been here long enough to plunder itssss depthssss myssself. But there are whisperssss of ancient Elven magic, that this fortresssss was built upon the ruins of an arcanist'ssss tower and that the magic sssstill lingersss below. But what elsssse liesss down there issss a mysssstery to usss all."

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

"Alright. Get out of here. I suggest we not see you again, as my friends are very much of the 'chop first, ask questions later' variety."

The Exchange

N Dwarf Ranger 9

Oh, Fethi Ken-Shakkas is the hobgoblin monk? Was sure that was going to be the fetchling wizardy-type we've yet to locate. Hmm... we learned anything about her yet?

Once the goblin snake slithers off...

"Odd ally." Little Foot mutters, with a perplexed look.

He then takes a moment to give the room a quick search, though not expecting much as its clearly already been looted by the previous occupants ...

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Anything special about the suit of armor? Seems odd its still here.

... Before leading the way to the depths going down.

He will send Sharp Tooth ahead (down the hole with the ladder) to look for danger, with instructions to stay hidden, and avoid confrontation, and report back if he spots anything. The rat has a climb and swim speed, and will stick to high and out of sight places whenever possible.

Putting the rat in 'sneak' and 'seek' mode and will have it run up ahead whilst we're prepping to decend the ladder. Have to use him at least once, don't I? =)

Dire Rat Stealth: 1d20 + 13 ⇒ (20) + 13 = 33, Dire Rat Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Ha, he'll probably walk right past the bad guys he's supposed to spot without either side noticing! =)

Not sure if we're supposed to do this module in one go, or are rests and stuff required? How are the less smashy PC's doing on resources?

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

I'm fine..running a bit low on spells...but nothing to worry about. If there's going to be a lot of combat..I'll just aid you guys on attacks/guidance people

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv finishes up his extracts as the goblin snake has his/her say. "What a strange creature. Sorry 'bout that, but I needed to mix up a few more extracts. I'll have to rely on them, and my crossbow with my alchemical bomb supply almost depleted."

Maaaarv smiles broadly as he hoists his pack on. He follows the others carefully.

I've got 2 bombs left and an extract of fire breath. But, I'm decent with my crossbow, should it come to that. I wouldn't mind a rest, but I can still be effective without one.

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