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Perception 1d20 + 10 ⇒ (7) + 10 = 17
Stealth 1d20 + 1 ⇒ (13) + 1 = 14
Knowledge (Nature)1d20 + 8 ⇒ (3) + 8 = 11
Sense Motive 1d20 + 7 ⇒ (16) + 7 = 23
"Strange Ally indeed. However it seems that there are others further down." Garen remarks even as he senses if the thing is lying and what it is.....
I don't think I have being using alot of things on Garen other than judgement?

EndlessForms |

Modules are much longer than scenarios; usually it is not assumed that everything will be done in one day. You can rest before going down if you'd like.
The rat descends the ladder and stairs and quickly notes a half-circle room where stands guard a small wicked old man with metal boots and a blood-red pointed cap. The rat quickly scurries back up to rejoin the party.

EndlessForms |

I will put a new map up soon. If you'd like to rest or do anything else, take the time now to do so.

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Little Foot's rodent friend returns not long after it descends, squeaking softly, as rats tend to do, to the dwarf.
"Got a creature, not far after descending." He says to the others, absently giving the large rat a pet. "Would have to guess a guard of some sort."
He shrugs slightly.

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"Oh, are we taking a rest? Do we need to set up a watch? Do you think it's safe?" Maaarv volunteers to take first watch should the party decide to rest.

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Farg is almost out of archaelogists luck for the day so resting wouldn't be a bad idea
Resting seems a good plan... Farg agrees.

EndlessForms |

Nope, just resting is fine. It will be an uneventful night. I'll be out of town for a few days though so the dungeon may have to wait until Wednesday. Feel free to keep RPing here if you feel like it though. See you all in a few days!

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Ash takes out his sleeping back and seeks out a nice corner to get some rest
"Wake me up when it's my time to take watch..but please, wait for about 8 hours so I'm well rested and my mind is able to absorb the magics needed for my spell casting"

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Ash stretches as he yawns.
"Thanks for letting me sleep guys, turns out I could use the nap."
Ash will have a light snack and prays for about an hour for spells
After that he will gear up and pack up his belongings again
"Everyone ready to head out again? And check out this guard creature Theo mentioned?"

EndlessForms |

The party heads down the ladder and stairs to emerge in a semicircular room drenched in blood. Detached body parts of both hobgoblins and humans lie strewn about amid fragments of ancient furniture and half-dried pools of blood, and broad spatters of blood decorate the walls. A circular staircase winds up into the ceiling, while to the south a large, beige stone door without handles appears to be the only other way out.
A wizened old creature wearing a red hat and metal shoes stands guard in the chamber, wielding a scythe much too large for the small creature.
redcap: 1d20 + 8 ⇒ (15) + 8 = 23
Maaarv: 1d20 + 2 ⇒ (14) + 2 = 16
Garen: 1d20 + 1 ⇒ (4) + 1 = 5
Theo: 1d20 + 2 ⇒ (13) + 2 = 15
Ash: 1d20 + 4 ⇒ (20) + 4 = 24
Vinnie: 1d20 + 2 ⇒ (7) + 2 = 9
Farg: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative:
1. Ash
2. Figbottom
3. Maaarv, Theo, Vinnie, Farg, and Garen
Ash is up!

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Theo would have cast his one and only spell before heading down (longstrider)
Knowledge (nature): 1d20 + 3 ⇒ (18) + 3 = 21
One of Little Foot's earlier adventures involved the capricious fey, who he quickly learned were utter bastards... so he had made a point of learning a little more about them after it was done.
Am I allowed to relay any info before my turn? Or should I wait?

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@Theo: Prolly should as underground also includes civilized structures such as dungeons.

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Knowledge (Nature): 1d20 + 4 ⇒ (12) + 4 = 16
"This is a redcap, a type of fey with DR/cold iron and fast healing. They kick with their metal boots and can use weapons too big for them."
Ash will fling a fire bolt at the creature..aiming for his red cap.
To hit (flatfooted?)touch AC redcap: 1d20 + 7 ⇒ (8) + 7 = 15 using point blank fire damage: 1d6 + 3 ⇒ (4) + 3 = 7
Before walking to the other side of the room behind a wall of safety provided by his party members.

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Vinnie stares down at the fey? thing in the hole. He'd heard the term, bandied about to describe his somewhat otherworldly ability to charm, cajole and compel, but he's never met an actual fey creature before.
Were they all so tiny and ugly?

EndlessForms |

Generally you have to wait for your turn to relay info, but you are welcome to make the check ahead of time so you don't forget. Also, this is underground.
Ash's fire bolt hits the fey creature and it growls in rage as its wounds heal up automatically.
The little creature swings its scythe at Theo, ending with a kick!
scythe: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 2d4 + 10 ⇒ (1, 2) + 10 = 13
Oof, so close to a x4 crit. That would've hurt.
kick: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 + 6 ⇒ (1) + 6 = 7
Initiative:
1. Ash
2. Figbottom
3. Maaarv, Theo, Vinnie, Farg, and Garen
FB: 4 dmg
You guys are up!

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Maaarv rushes down the stairs and lobs a Frost bomb at the redcap.
Ranged Touch, PBS, Precise Shot: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Cold Damage: 3d6 + 4 + 1 ⇒ (2, 6, 5) + 4 + 1 = 18
Precise Bomb discovery keeps Garen safe from splash damage. The redcap will need to make a DC 16 Fort Save or be staggered for 1 round.

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Hurt? A crit with that will kill... any of us, from full HP, in one shot =) Hell, without a crit its bad enough! (you rolled near minimum damage, and took almost half my hit points!)
And shouldn't he have to be beside me to hit me? Or does he have reach with that thing! I hate fey!
Was hoping to get in before Vinnie to suggest that boredom thing, too late now.

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Little Foot grunts in obvious pain, as the redcap's scythe comes within millimeters of adding his dismembered parts to those laying around the room.
"All fey are bastards." He growls, spitting out blood, "But these are worst then most. Don't hold back."
"Vinnie, can you do to him what ya did to Vos?" He adds hopefully. "That hat has to go, but he ain't gonna let us snag it."
He then says some things in dwarvish to Garen
We need more Garen's for this fight, he has all the right tools for this one!
what are Farg's chances at using his longspear to perform combat maneuvers with reach to avoid the AOO? Perhaps get the scythe or hat out of the equation?
Anyway: 30' move to get in behind the redcap, then ready an action for Farg and Garen moving (at which point he'll hopefully be flanking with one of them, if not, subtract 2 from this attack roll)
Melee Power attack w/ flanking: 1d20 + 8 + 2 - 2 ⇒ (16) + 8 + 2 - 2 = 24, for 1d10 + 11 - 10 ⇒ (10) + 11 - 10 = 11 damage (DR included).

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Garen stares and then hearing Theo nods, stepping up with an over head bash and prompting an attack from the creature as well. Moving to give his allies a better chance to hit it.
Draw AOO as I move into flank.
Knowledge (nature), Monster lore 1d20 + 8 + 3 ⇒ (12) + 8 + 3 = 23
Cold Iron Dwarven Long Hammer, Power Attack 1d20 + 7 - 1 + 2 ⇒ (13) + 7 - 1 + 2 = 212d6 + 5 + 3 ⇒ (2, 1) + 5 + 3 = 11

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ack... sorry, you got the instructions confused, cause I forgot to move my token. You should have only had to take a 5' step!
The less we let this guy swing that scythe the better.
Put myself where I should have been, you just had to take a 5' step SE to be flanking.... shifted you over there, assuming that's ok.

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Ash not wanting to come close to the red cap throws another small bolt of fire at the redcap from behind his allies
To hit touch AC redcap: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15 using point blank, precise shot, with cover
fire damage of hit: 1d6 + 3 ⇒ (2) + 3 = 5

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Ash is forgetting to add the +1 to damage for Point Blank Shot
I don't think so (although it wouldn't be the first I forget something ;)..firebolt damage is 1d6+ 1/2 lvl (4+1)/2=2 ..I'm just not noting it down as 1d6+2+1..mainly because I'm lazy and almost never use it past 30 ft anyways

EndlessForms |

Fort: 1d20 + 6 ⇒ (11) + 6 = 17
Maaarv's bomb hits the creature right in the head!
Vinnie's missiles likewise pummel the creature!
Theo moves back and waits for a flank before dealing the fey a heavy blow!
Garen follows that up with an equally devastating blow!
Ash then shoots a jet of fire into the mix, hitting the fey and singing it's bleeding wounds!
Initiative:
1. Ash
2. Figbottom
3. Maaarv, Theo, Vinnie, Farg, and Garen
FB: 57 dmg
Farg is up!

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5ft step SW and full attack the bugger. Activate Luck as a swift action.
Farg watches the tough fey take a number of vicious blows but as it hasn't gone down yet the Tiefling surges forward to join the fight.
Claw PA1d20 + 7 ⇒ (6) + 7 = 13 Damage1d4 + 8 ⇒ (1) + 8 = 9
Claw PA1d20 + 7 ⇒ (18) + 7 = 25 Damage1d4 + 8 ⇒ (2) + 8 = 10
Bite PA1d20 + 7 ⇒ (6) + 7 = 13 Damage1d4 + 8 ⇒ (1) + 8 = 9

EndlessForms |

Farg's claw scrapes the fey's skin but does not appear to do any damage!
Farg seems to have caught its attention though and it now goes after the tiefling!
scythe power attack: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
damage: 2d4 + 10 + 6 ⇒ (1, 1) + 10 + 6 = 18
And some of its wounds heal up as it slices through Farg.
Initiative:
1. Ash
2. Figbottom
3. Maaarv, Theo, Vinnie, Farg, and Garen
FB: 54 dmg
You guys are up!

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Little Foot shuffles along with the redcap, so he's now flanking with Farg, and takes another mighty swing with his tetsubo!
Melee PA, flank: 1d20 + 8 - 2 + 2 ⇒ (20) + 8 - 2 + 2 = 28, for 1d10 + 5 + 6 - 10 ⇒ (3) + 5 + 6 - 10 = 4 damage (DR included)
edit: Confirmation: 1d20 + 8 - 2 + 2 ⇒ (5) + 8 - 2 + 2 = 13, for an additional 3d10 + 33 ⇒ (7, 2, 2) + 33 = 44 damage.
Probably not a confirm, however...

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Ash not wanting to get anywhere near the redcap throws another bolt of fire at it.
To hit touch AC redcap: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15 precise, point blank, cover
Fire damage if hit: 1d6 + 3 ⇒ (6) + 3 = 9

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Little Foot pants heavily, and leans on the end of his club.
"F@*#ing fey bastards." He mutters, "What the hell was that doing down here?!"
He seems clearly unhappy to see it.
He takes a moment to kick off its hat, doing his best not to actually touch it, then winds up and clubs the thing one more time for good measure.
Pulling out the two potions of cure light wounds he has remaining, and downs both in quick succession.
Potion of Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Potion of Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Then helps with any additional searching.
Perception: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Hmm... I probably would have been better served using my cold iron dagger... forgot I had it! Caught up in the moment. =)

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Lucky I had that amulet :) gotta do something about farg's AC soon. 17 really is quite the Achilles heel...
Almost got me good if not fer this nice amulet here... Farg chuckles as the fey drops dead. Maybe I should keep it around fer good luck..

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As the party calms down after this harrowing fight, Maaarv looks around at the others.
"Oh, I forgot! I was able to mix up some extracts of shield. Now most alchemists aren't able to share their extracts, but I found a way to make it happen. I should've mixed up three, but I've got two if any of you heavy-hitting types might find it useful."
Sorry, I totally forgot about my extracts. Garen, Theo and Farg - you're welcome to fight for the two that I have available. They'll last 5 minutes - so not a long time. But you should find better use for them than I will.
Maaarv squats down and gets a close look at the downed redcap.
Take 10 Perception: 10 + 9 = 19

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Theo will accept one of the extracts, though he looks a little dubious. He puts it in his bandolier with his wand.
"Hopefully we'll get some forewarning and time to throw it back." He adds.
Once the folks good at such things have given the door a good check, and everyone is ready, Theo will crack it open to see what lay beyond.
FYI, Theo's initiative will be +4 while we're down here.

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Farg turns to Marv.
I'll take it. The tiefling remarks matter of factly feeling a bit insecure in his own skin recently.
AC turns to 22