PbP GameDay 2: PFS (module) Fangwood Keep (3-5) with GM Endless Forms (Inactive)

Game Master Mike Tuholski

A 3-5 module played for PFS credit. Fangwood Keep

Fangwood


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The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Stealth: 1d20 + 2 ⇒ (15) + 2 = 17

"Sneaky ain't really my thing, you know."

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash will sneak along with Theo
Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
while keeping an eye out for trouble
Perception: 1d20 + 12 ⇒ (2) + 12 = 14

The Exchange

N Dwarf Ranger 9
Imbroglio "Vinnie" Guarini wrote:
"Sneaky ain't really my thing, you know."

"It does usually require you stop talking." Little Foot grumbles in agreement.

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0
Theo Rosevale wrote:

"It does usually require you stop talking." Little Foot grumbles in agreement.

Vinnie grins at the dwarf. "What can I say? We can't all be the stout, silent types."

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg chuckles at the exchange ever so slightly and then begins to step lightly.

Stealth1d20 + 7 ⇒ (15) + 7 = 22

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Stealth: 1d20 + 2 ⇒ (10) + 2 = 12

Maaarv does his best to sneakily follow the others, though his nervous jittering causes some of his alchemical flasks to clink together.

Grand Lodge

Male Dwarf

Garen sighs as he follows the rest of his companions.
"I don't suppose we can just storm the place since they obviously know we're here or if anyone can take that man's place and send them on a wild goose chase perhaps?"

Stealth 1d20 + 1 ⇒ (12) + 1 = 13
Perception 1d20 + 10 ⇒ (15) + 10 = 25
Wow Thread exploded abit here.

The Exchange

N Dwarf Ranger 9

Heh, get people to start chatting is the trick. =)

"Gavirk said Vos's force was at least thirty strong..." Little Foot muses. "Other then Vos though, we're just seeing hobs." He kicks one of the dead hobgoblins to emphasize his point.

"If they took over, then their force might be even stronger, and with Vos is still in charge..." He scowls mightily at that unresolved puzzle.

"So far we've only seen what? Nine? Ten? There has to still be a significant number lurking somewhere. Not like hobs to give up a strategic military position." The dwarf frowns, clearly not a big fan of hobgoblins.

"Besides," He adds, with almost a grin, to his fellow dwarf. "We are about to storm them... just from over there, where they might not be looking just now."

He glances at Vinnie, "We'll try not to hit them so hard this time."

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie grins. "Appreciated. I like to say I can charm the dead, but getting answers out of them is not my forte."

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

"I like idea of the storm them when they ain't looking approach..we should try that more often"

said Ash with a grin


The Flaxseed Pathfinder Lodge

Theo leads the way through the secret door to find. . . a storage room! There are tall, empty shelves lining the walls of the small chamber, reaching almost to the ceiling. Two barrels that must have once contained pickles lie on their sides, brine puddles still pooled beneath them. Numerous empty meat hooks dangle from the ceiling.

DC 10 Perception:
Someone hid a masterwork hand crossbow and a 4 bolts behind some moldy rations on a low shelf.

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Perception: 1d20 ⇒ 13

"Hey, isn't that a hand crossbow there, behind those rations? Nice workmanship, too. Can anyone use this?" Vinnie holds out the found hand crossbow and the 4 bolts.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

"That's a bit ..underwhelming. I was expecting at least 20 hobgoblins we would be storming into"

Ash pouts a bit

"Let's walk this secret corridor and see what else we encounter? Right first?"

Ash will look carefully while moving through here (take 10 for perception, total 22)
while trying to remain silent
Stealth: 1d20 + 10 ⇒ (14) + 10 = 24

The Exchange

N Dwarf Ranger 9

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Little Foot scowls at Vinnie as the gregarious man starts discussing the crossbow.

"Sneaky or talky... not both." He whispers, as a reminder, moving over to the rooms lone door, and cracking it to see what lay beyond.

Stealth: 1d20 + 9 ⇒ (6) + 9 = 15

Who has that scroll of Hold Portal they gave us during the briefing? Vinnie?

The Exchange

N Dwarf Ranger 9

Just a bit of forewarning, and in case anyone has some input, Theo's intention is to open the door to this room, to see what's in the hallway beyond and, assuming there are no immediate threats there, then to the door directly across the hall with the same intention.

Then head to the door down the hallway east after that, if things haven't exploded in our faces by that time

I'm seriously thinking of suggesting rolling the pickle barrels into the hallway, as rough barricades in case enemies come from the west. =) 'Cause its fun to use the environment!


The Flaxseed Pathfinder Lodge

Theo leads the party out into an empty hallway. He carefully across the hall and opens the door opposite, leading into a similarly-sized room, only with a large cooking fireplace taking up most of the northern wall; a black iron kettle is suspended over the hearth. The western half is filled with a long, narrow worktable clearly used for the preparation of food. The rest of the walls are covered with shelves holding spices, dry good, and various pots and pans, large bowls, terrines, and other cooking vessels.

Working the kitchens at the moment is a bugbear supervising two half-elven men. The two men slink against the wall when the door opens but the bugbear looks ready for visitors, as his wicked smile attests. He holds a giant glowing club. A skull hangs from his belt below his dirty studded leather vest.

gm rolls:

tralg: 1d20 + 2 ⇒ (14) + 2 = 16
Maaarv: 1d20 + 2 ⇒ (16) + 2 = 18
Garen: 1d20 + 1 ⇒ (16) + 1 = 17
Theo: 1d20 + 2 ⇒ (10) + 2 = 12
Ash: 1d20 + 4 ⇒ (17) + 4 = 21
Vinnie: 1d20 + 2 ⇒ (11) + 2 = 13
Farg: 1d20 + 2 ⇒ (1) + 2 = 3

Initiative:

1. Ash, Maaarv, and Garen
2. Tralg
3. Vinnie, Theo, and Farg

Ash, Maaarv, and Garen are up!

Grand Lodge

Male Dwarf

Hobgoblin? check.
Enslaved people? Check.
Glowing weapon even in hands of said Hobgoblin? Check.

Garen considers the scence and decides swiftly in a blink of the eye. His hammer flying in his hands even as he flies towards the hobgoblin.

Charge, Power Attack. 1d20 + 7 + 2 - 1 ⇒ (15) + 7 + 2 - 1 = 232d6 + 5 + 3 ⇒ (4, 4) + 5 + 3 = 16

The Exchange

N Dwarf Ranger 9

One of these times, Garen will remember he really Hates goblinoids, and add that racial +1 bonus! =)

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash running low on fire draws his sling, takes a step forward and hurls a bullet at the Bugbear

To hit (flatfooted?)bugbear AC: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17 pbs, precise, cover
Sling damage if hit: 1d3 - 1 + 1 ⇒ (1) - 1 + 1 = 1


The Flaxseed Pathfinder Lodge
Garen Boulderstep wrote:
Hobgoblin? check.

Bugbear. But still a goblinoid. Also, you don't have room to charge but you hit anyways.

Garen moves into the room and deals a heavy blow to the beast.

Despite the cover, Ash pops the hulking bugbear in the head with a rock.

Initiative:

1. Ash, Maaarv, and Garen
2. Tralg
3. Vinnie, Theo, and Farg

T: 17 dmg

Maaarv is up!

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Afraid of setting off explosions in such a small space, Maaarv decides to rush in to the room, drawing his rapier. He circles around Theo and Garen and tries to take a stab at the bugbear with the glowing club.

Silver Rapier: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The Exchange

N Dwarf Ranger 9

heh, when the ranged folks are resorting to slings and melee weapons, you know things are getting serious! =)

Where should Garen be on the map?

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv missed more often than hit his last few throws. He's just being cautious. :-)

Grand Lodge

Male Dwarf

Can't see the map for some odd reason. I should be a square away from the bugbear and yes one day I'll remember that racial bonous..... Also like Maaarv, Garen has being missing too often....


The Flaxseed Pathfinder Lodge

Yes, it's a bigger deal when Maaarv misses, haha. But throwing bombs at a hobgoblin is harder than you'd expect when she's a monk.

Maaarv digs his blade into the bugbear's side; the beast barely flinches as the blood flows down his thigh.

---

The bugbear foams at the mouth and roars in rage as he brings his club in an arc down on Garen!

+1 greatclub, power attack: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
damage: 1d10 + 11 + 6 ⇒ (2) + 11 + 6 = 19

Initiative:

1. Ash, Maaarv, and Garen
2. Tralg
3. Vinnie, Theo, and Farg

T: 21 dmg

You guys are up!

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv takes another stab a the hobgoblin, this time using both hands to guide the pointed blade.

2-Handed Rapier Stab!: 1d20 + 6 ⇒ (19) + 6 = 25
Damag: 1d6 + 2 ⇒ (6) + 2 = 8

Confirm?: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg moves into the chamber and attempts to bite the bugbear.

Bite PA1d20 + 5 ⇒ (2) + 5 = 7Damage 1d4 + 6 ⇒ (1) + 6 = 7

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash will keep his sling spinning and aim another bullet at the bugbear

To hit bugbear AC: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6 pbs, precise, cover
Sling damage if hit: 1d3 - 1 + 1 ⇒ (3) - 1 + 1 = 3

But his shot goes wild.

The Exchange

N Dwarf Ranger 9

Little Foot snarls at the raging bugbear, and growls. "You call that a club?" He hauls back on his tetsubo and takes a mighty swing!

Melee Power Attack: 1d20 + 8 - 2 + 1 ⇒ (19) + 8 - 2 + 1 = 26, for 1d10 + 11 ⇒ (1) + 11 = 12 damage.

edit: sadly, minimum damage does not quite back up the implied Crocodile Dundee quote! At least it probably hit.

He then shifts slightly to his left, to give those in the hallway a clearer view.

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie saunters up in the doorway to get a good look at their foe. He smiles slightly and casts daze, Will Save DC 18, on the bugbear.

Grand Lodge

Male Dwarf

Garen barely dodges the club!
"You would say that." He grumbles.
"He was aiming for me." More grumbles.

"Take this!!" Swinging his own heavy hammer in a wide arc against the hobgoblin.
Power Attack, Racial Bonus 1d20 + 7 - 1 + 1 ⇒ (19) + 7 - 1 + 1 = 262d6 + 5 + 3 ⇒ (3, 2) + 5 + 3 = 13

The Exchange

N Dwarf Ranger 9
Garen Boulderstep wrote:
Garen barely dodges the club!

Heh, aren't you glad you weren't able to charge and have the AC penalty?! =)

Grand Lodge

Male Dwarf

In a way yes.


The Flaxseed Pathfinder Lodge

Maaarv again stabs into the bugbear!

Farg jumps into the kitchen and tries to bite the goblinoid but misses.

Ash's rock busts against a spice rack.

Theo then clubs into the bugbear!

Will: 1d20 + 5 ⇒ (16) + 5 = 21
Vinnie tries to catch the bugbear off-guard but it keeps its concentration on the battle at hand.

With a mighty swing, Garen brings the bugbear down!

Out of combat!

The two half-elves cowering in the corner just look at each other for a moment, collecting what has just happened. They then turn to you in shock and mumble, "You've saved us. . . "

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

"Keep your voices down. We're Pathfinders, here to find out what happened to Fangwood Keep and rescue any survivors we could find. Care to tell us what happened?" Vinnie speaks in a calm, quiet voice.

The Exchange

N Dwarf Ranger 9

Yay! People we can question we don't have to knock out first!

Little Foot nods at Garen, after the later delivers the final blow, takes a quick glance around, then moves back to the doorway to watch for further trouble, making sure no one lingers in the hallway, while the half-elves are questioned.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash will take a look around inside while Theo covers the hallway and someone else loots the bugbear and interviews the half-elves.

Casting guidance and Detect magic first

Perception: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27 Using guidance

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

While Vinnie talks with the two half-elves, Maaarv will take the opportunit to mix up another extract. "Hmm, okay - just drop the chili in... There, fire breath"

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg searches the bugbear in the hopes the fat lout carried something of use.

Perception1d20 + 7 ⇒ (16) + 7 = 23


The Flaxseed Pathfinder Lodge

The half-elves answer, "We hail from the village of Purt (see the Fangwood map) but were captured by the hobgoblins several weeks ago. Ever since we've been put to work in the kitchens, looked over and beaten by Tralg here," they point to the unconscious bugbear.

"As far as we can tell," the half-elves explain, "this Vos fellow was a lieutenant in the Molthuni army and his crew took over this place but then mutinied after a few of them went downstairs and never came back up. Well, it didn't matter much because Vos' lover Elessia showed up right away with a local tribe of hobgoblins who took out Vos' mutinied crew. Vos has been promising the hobgoblins great rewards for accessing some elven wizard's chambers below but none of them has done it yet. We're just glad he never got the idea to send us down there."

Grand Lodge

Male Dwarf

"By the beard! This means that this is but a forerunner. There are more of them mucking around and looking for some dead mage's chambers. Nothing good will come from this. What can you tell us about this Elessia?" Garen grumbles out his request, not happy to hear that piece of news.

The Exchange

N Dwarf Ranger 9

Little Foot listens to the conversation behind him, but otherwise, does not interrupt, his attention focused on the hallway.


The Flaxseed Pathfinder Lodge
Garen Boulderstep wrote:
"By the beard! This means that this is but a forerunner. There are more of them mucking around and looking for some dead mage's chambers. Nothing good will come from this. What can you tell us about this Elessia?" Garen grumbles out his request, not happy to hear that piece of news.

"She's not around much. She comes here and sleeps and then says things about getting goblinoid reinforcements."

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

"Ask them if they know where we can find her."

Ash clearly doesn't seem to get that he could also just ask the question directly to the half-elves


The Flaxseed Pathfinder Lodge

They are unsure where she is at the moment, as she comes and goes without being clear on where she has been or where she is going.

The Exchange

N Dwarf Ranger 9

She the changeling?

Oh, and what'd the search turn up on the bugbear/room?

If and when we're out of questions, we can ferry the half-elves off to hide in the secret tunnels, and continue east from our current location to the room at the end?

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Sure

Ash will scout ahead while we head out.

Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Perception: 1d20 + 12 ⇒ (9) + 12 = 21

Grand Lodge

Male Dwarf

Looks like we're heading down

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie nods as soon as 'down' is mentioned. "Might as well go to the heart of the matter, you know."

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv packs up his alchemical kit and throws his pack back on. "I'm ready. Wait, which way are we going?" He steps out into the hallway and cracks his knuckles.

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