New England Frost Giant |
Attacks
Rickard 1d20 + 2 ⇒ (14) + 2 = 16
Kilain 1d20 + 2 ⇒ (17) + 2 = 19
Hedrick 1d20 + 2 ⇒ (19) + 2 = 21
Great Mastiff 1d20 + 2 ⇒ (11) + 2 = 13
Kjell 1d20 + 2 ⇒ (4) + 2 = 6
Rickard 1d20 + 2 ⇒ (10) + 2 = 12
-2 to each roll for tree coverage.
Kilain 1d6 ⇒ 2
Hedrick 1d6 ⇒ 5
Arrows hit trees as you maneuver up the side if the hill, except for the two that hit Hedrick and Kilain.
Kilain Gravendak |
Knowing he cant keep up with the others as they race for the back path to the enemy behind the bushes. He slowly moves up the hill towards the bush trying to keep trees between him and the enemy at all times. An arrow stikes him in the forearm and rips a graze along it. He grunts and continues forward.
I am unsure how that would effect things, but It would take Kilain 3 rounds as apposed to two going around, so hes going up...trying to time his leap into the bushes with them coming around
Hedrick of Whitehaven |
"Near half my life's blood has flown from my body. I hope we can make it to them before I am felled. We have no choice, but to press on, or we will be feathered with arrows where we stand."
Still struggling to the top of the hill.
Hedrick of Whitehaven |
Envigorated with the cleric's healing burst, Hedrick charges to the closest bandit and makes a slashing uppercut with his oddly patterned elven curved blade. Hedrick looks fierce in his snow goggles and face mask which are painted to make him look like some northern demon.
1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 attack!
1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 confirm
2d10 + 3 ⇒ (8, 6) + 3 = 17 Vandammage!
"You have harried and pecked and misdirected, now you will feel my wrath!"
Rickard Zain |
Rickard will follow Hedrick in as he sees his new-found companion utterly destroy the first bandit with one swing. Moving to the next bandit, Rickard will find a spot to steady himself and fire an arrow at one of the bandits before they are engaged in combat.
I believe I was carrying my bow so I'll attack with it.
Bow: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 5
Rickard's aim is true, pegging a bandit high in the chest.
Kjell Carlufsen |
Round 1, Charge, AC: 16, HP: 11/12, Furious Focus, Power Attack
Kjell charges the nearest archer.
If I am not able to charge due to terrain or enemy locations, then simply raise my AC 2 and and delete +2 to ATT.
Fight like a man!
GS ATT: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
GS DAM: 1d12 + 6 + 3 ⇒ (12) + 6 + 3 = 21
Great Mastiff |
NEFG, given that both the Eidolon shell & Grey within have taken damage, how do you wish to handle the effects of the Positive Channel? I used to think that normal healing magics wouldn't work on Eidolons, but I can't find the ruling so it seems it does.
You don't necessarily need to post their stats, a description of what we see would also do to let us know these aren't the fey we've been encountering.
Seeing their foes are mere men, Great Mastiff charges for the closest.
Slam charge: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8...
That's sad.
New England Frost Giant |
Hedrick clears the hill and decapitates the closest enemy with a quick arm sweep. Kjell right behind him, takes down the next one with a jab through the heart. The man man's eyes go wide, then roll back as he falls the snow. Great Mastiff attempts to knock the third enemy down, but the man easily avoids the maneuver. Rickard stops behind Hedrick and Kjell and sends an arrow plowing into the distracted raiders shoulder and he bellows in pain. Taken much damage from his journey up the front if the hill, Kilain calls upon the healing powers of his god. (Heal 3 hp to Kilain and Great Mastiff).
The last raider sidesteps five foot and attempts to drop Kilain before his own demise. 1d20 + 2 ⇒ (5) + 2 = 7 The shoulder wound seems to have taken its toll as the arrow flies wide, disappearing into a snow bank.
Hedrick of Whitehaven |
1d20 + 5 ⇒ (3) + 5 = 8 Attack
1d10 + 3 ⇒ (8) + 3 = 11 damage
Hedrick steps past his first foe, whose body has yet to fall to the snow, the stump of the man's neck jetting arterial spray of crimson color on the white canvas. Whipping his blade around for another blow he speaks quickly, "I will be the last thing you ever see, human.", before his curved blade strikes home.
Hedrick of Whitehaven |
Crap I double posted and erased one before this one which was 15 to hit 12 to damage. Definitely a lame post if the to hit was an 8. "I will be the last thing you see, um until you look away or someone else kills you and you see him. Or maybe something else, or something."
Rickard Zain |
For whenever my turn is and assuming there is a bandit left.
Rickard sees some of the foes fall to the efforts of his new friends as well as his own. Rickard fires again with his bow, hoping to prove his worth one more but in his effort to ensure he does not hit one of his own the arrow sails high.
Bow: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
Damage: 1d6 ⇒ 4
That's a lotta fours, LOL
Hedrick of Whitehaven |
"Yes, move with as much stealth as you can manage."
1d20 + 6 ⇒ (18) + 6 = 24 stealth
"Keep your eyes and ears open".
1d20 + 6 ⇒ (17) + 6 = 23 Perception
"If some of you find it too hard to move quietly through the snow I and the others will move a ways ahead."
Grey, the Lady's dog |
Nodding at Kilain's suggestion, the armored almost behemoth shimmers & fades until with a soft pop Grey is once more with the others, moving with as much cautious stealth as he is able.
untrained Stealth: 1d20 + 5 ⇒ (9) + 5 = 14
untrained Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Grey, the Lady's dog |
"I think this is where we need to start being really sneaky..." Grey says as he eyes the building warily.
How much open area is there around the building NEFG? Do the trees go right up to it or is there clear space & if so, how far?
New England Frost Giant |
After climbing at least a hundred feet into the hills, the snowy trail finally levels off. In a clearing among the trees, a large wooden lodge overlooks a ravine spanned by a long rope bridge. Smoke rises from the lodge’s two snow-covered chimneys, and large woodpile is stacked against the outer wall. A small outbuilding stands east of the lodge, and a stone well nearly blanketed by snow is barely recognizable to the north. Several tracks lead southwest toward a detached stable. You don't see anyone about.
Everyone please post before my next response.
Hedrick of Whitehaven |
"There are a lot of ways we can go about this. We can set the stable on fire and start picking the defenders off as they come out to fight it. We could watch the area for a bit to see what happens, but someone is going to notice that those three ambushers are missing."
"Rickard, do you think you can climb up to the second level and have a look in?"
1d20 + 6 ⇒ (16) + 6 = 22 stealth for which ever plan we choose.