Pathfinder-Reign of Winter-pbp (Inactive)

Game Master New England Frost Giant

An earthquake rocks Taldor and its border regions. Can to heroes unearth the secrets behind the breached walls and the Reign of Winter?


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Attacks

Rickard 1d20 + 2 ⇒ (14) + 2 = 16
Kilain 1d20 + 2 ⇒ (17) + 2 = 19
Hedrick 1d20 + 2 ⇒ (19) + 2 = 21
Great Mastiff 1d20 + 2 ⇒ (11) + 2 = 13
Kjell 1d20 + 2 ⇒ (4) + 2 = 6
Rickard 1d20 + 2 ⇒ (10) + 2 = 12

-2 to each roll for tree coverage.

Kilain 1d6 ⇒ 2
Hedrick 1d6 ⇒ 5

Arrows hit trees as you maneuver up the side if the hill, except for the two that hit Hedrick and Kilain.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Knowing he cant keep up with the others as they race for the back path to the enemy behind the bushes. He slowly moves up the hill towards the bush trying to keep trees between him and the enemy at all times. An arrow stikes him in the forearm and rips a graze along it. He grunts and continues forward.

I am unsure how that would effect things, but It would take Kilain 3 rounds as apposed to two going around, so hes going up...trying to time his leap into the bushes with them coming around


Male Human

I will continue to follow Kjell until we can reach the enemy.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"Near half my life's blood has flown from my body. I hope we can make it to them before I am felled. We have no choice, but to press on, or we will be feathered with arrows where we stand."

Still struggling to the top of the hill.


One more arrow heads Kilain's way before you all are at the top of the hill. 1d20 + 2 ⇒ (20) + 2 = 22


Male Human

Now that we are at the top of the hill, can we rush/charge the enemy? Not sure how you are going to do combat here.


Confirm crit 1d20 + 2 ⇒ (10) + 2 = 12

1d6 ⇒ 6

Just as Kilain gets to the top of the hill, he is hit in the chest with another arrow.


You all can get an attack before they do

There are 3 of them. I will post stats when I get to work


Male Human

Sounds good. I'll wait until you do.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain pauses to call upon the healing powers of The Graybeard.

Channel before the enemy is hurt trying to angle Kilain so he can catch Grey in it too.

channel: 1d6 ⇒ 3


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Envigorated with the cleric's healing burst, Hedrick charges to the closest bandit and makes a slashing uppercut with his oddly patterned elven curved blade. Hedrick looks fierce in his snow goggles and face mask which are painted to make him look like some northern demon.

1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 attack!
1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 confirm
2d10 + 3 ⇒ (8, 6) + 3 = 17 Vandammage!

"You have harried and pecked and misdirected, now you will feel my wrath!"


Rohkar's Raiders (3)
Human Warrior1
AC 13; currently 12 (minus shield)
hp 7
Fort +3
Ref +3
Will -1


Male Human

Rickard will follow Hedrick in as he sees his new-found companion utterly destroy the first bandit with one swing. Moving to the next bandit, Rickard will find a spot to steady himself and fire an arrow at one of the bandits before they are engaged in combat.

I believe I was carrying my bow so I'll attack with it.

Bow: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 5

Rickard's aim is true, pegging a bandit high in the chest.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 1, Charge, AC: 16, HP: 11/12, Furious Focus, Power Attack

Kjell charges the nearest archer.

If I am not able to charge due to terrain or enemy locations, then simply raise my AC 2 and and delete +2 to ATT.

Fight like a man!

GS ATT: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
GS DAM: 1d12 + 6 + 3 ⇒ (12) + 6 + 3 = 21


Outsider Synthesist Eidolon (Biped) 5, HP: (19)24/(40)24, AC 23 /t 13 /f 19, F 6, R 6, W 6/8, Init +2, Darkvision 60', Sp 3/5, 2/3

NEFG, given that both the Eidolon shell & Grey within have taken damage, how do you wish to handle the effects of the Positive Channel? I used to think that normal healing magics wouldn't work on Eidolons, but I can't find the ruling so it seems it does.
You don't necessarily need to post their stats, a description of what we see would also do to let us know these aren't the fey we've been encountering.

Seeing their foes are mere men, Great Mastiff charges for the closest.
Slam charge: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8...
That's sad.


Hedrick clears the hill and decapitates the closest enemy with a quick arm sweep. Kjell right behind him, takes down the next one with a jab through the heart. The man man's eyes go wide, then roll back as he falls the snow. Great Mastiff attempts to knock the third enemy down, but the man easily avoids the maneuver. Rickard stops behind Hedrick and Kjell and sends an arrow plowing into the distracted raiders shoulder and he bellows in pain. Taken much damage from his journey up the front if the hill, Kilain calls upon the healing powers of his god. (Heal 3 hp to Kilain and Great Mastiff).
The last raider sidesteps five foot and attempts to drop Kilain before his own demise. 1d20 + 2 ⇒ (5) + 2 = 7 The shoulder wound seems to have taken its toll as the arrow flies wide, disappearing into a snow bank.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

1d20 + 5 ⇒ (3) + 5 = 8 Attack
1d10 + 3 ⇒ (8) + 3 = 11 damage

Hedrick steps past his first foe, whose body has yet to fall to the snow, the stump of the man's neck jetting arterial spray of crimson color on the white canvas. Whipping his blade around for another blow he speaks quickly, "I will be the last thing you ever see, human.", before his curved blade strikes home.


umm, I believe that's a miss


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Crap I double posted and erased one before this one which was 15 to hit 12 to damage. Definitely a lame post if the to hit was an 8. "I will be the last thing you see, um until you look away or someone else kills you and you see him. Or maybe something else, or something."


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

From his vantage Point, Kilain points a hand at the bandit and a globule of Acid darts forward towards him ranged touch: 1d20 + 1 ⇒ (9) + 1 = 10 damage if it hits: 1d6 + 1 ⇒ (5) + 1 = 6


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 2, AC: 18, HP: 11/12, Furious Focus, Power Attack

Kjell steps to the next enemy and swings mightily with his Axe.

GA ATT:: 1d20 + 6 ⇒ (2) + 6 = 8
GA DAM:: 1d12 + 6 + 3 ⇒ (11) + 6 + 3 = 20


Outsider Synthesist Eidolon (Biped) 5, HP: (19)24/(40)24, AC 23 /t 13 /f 19, F 6, R 6, W 6/8, Init +2, Darkvision 60', Sp 3/5, 2/3

Great Mastiff swings once more at the Bandit before him.
Slam attack: 1d20 + 4 ⇒ (9) + 4 = 13, that might hit... Slam damage: 1d8 + 4 ⇒ (5) + 4 = 9 Bludgeoning


Male Human

For whenever my turn is and assuming there is a bandit left.

Rickard sees some of the foes fall to the efforts of his new friends as well as his own. Rickard fires again with his bow, hoping to prove his worth one more but in his effort to ensure he does not hit one of his own the arrow sails high.

Bow: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
Damage: 1d6 ⇒ 4

That's a lotta fours, LOL


Hedrick and Kjell both swing their blades at the lone raider, but miss. The distraction however allows the Great Mastiff the opportunity the finish him off with slam attack shattering his spine. The sound of cracking bone is the last thing you hear before he falls dead.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Hedrick, can you pick up a trail to where these jokers came from?

Perception:: 1d20 ⇒ 2


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

1d20 + 6 ⇒ (15) + 6 = 21 tracking


Male Human

Rickard will go and search the bandits for anything useful or clues as to who they were.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain will use another of his channels 1d6 ⇒ 3


Each bamdit has padded armor, a buckler, a short sword, and a shortbow
with arrows.

51 arrows total
Total $
24gp
15sp

Hedrick easily picks up the trail that continues to the south.


Outsider Synthesist Eidolon (Biped) 5, HP: (19)24/(40)24, AC 23 /t 13 /f 19, F 6, R 6, W 6/8, Init +2, Darkvision 60', Sp 3/5, 2/3

][While this form is more robust, Grey allows us a greater breadth of utility. Which do you consider to be of greater benefit in the foreseeable future?][


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

I think Grey be needed at the moment Mastiff


Male Human

I'll take at least a few of the arrows so that I can have a full quiver again. Outside of that Rickard does not make a request.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Kjell peers over Hedrick's shoulder as he tracks the bandits.

Let's move after them.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"Yes, move with as much stealth as you can manage."

1d20 + 6 ⇒ (18) + 6 = 24 stealth

"Keep your eyes and ears open".

1d20 + 6 ⇒ (17) + 6 = 23 Perception

"If some of you find it too hard to move quietly through the snow I and the others will move a ways ahead."


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Nodding at Kilain's suggestion, the armored almost behemoth shimmers & fades until with a soft pop Grey is once more with the others, moving with as much cautious stealth as he is able.
untrained Stealth: 1d20 + 5 ⇒ (9) + 5 = 14
untrained Perception: 1d20 + 1 ⇒ (7) + 1 = 8


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Stealth:: 1d20 + 1 ⇒ (14) + 1 = 15


You follow a trail south for about a mile and a half then it hooks to the west, northwest. You find yourselves looking at a large building. A small section of it is two stories tall.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

"I think this is where we need to start being really sneaky..." Grey says as he eyes the building warily.
How much open area is there around the building NEFG? Do the trees go right up to it or is there clear space & if so, how far?


Male Human

Rickard will go with the other stealthy types. The tracks lead here? Is this the hideout or something?

Stealth: 1d20 + 8 ⇒ (13) + 8 = 21


i will post the map tomorrow. I don't have Internet access at work, but there is 25 feet from the east side of forest to the door and 5 feet from the north woods to the building. You hear rushing water to the west.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain crouches down and eyes the building with distrust looking for anything out of the ordinary perception: 1d20 + 3 ⇒ (7) + 3 = 10


/redir?resid=CCDA8ABD54F38750!123&authkey=!AIvdkFYGM4dyXM8&v=3


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Its not viewable. You may want to do it as such- [url='embedded tag from skydrive command embed.]Title of Map[/url ] (remove all the stuff before the HTTP and after the last 'letter/number of the code')


Sentinel Lodge


Male Human

Is there any movement around? If not, I will sneak up to G23 and take a look inside the window and see if anyone is about.


After climbing at least a hundred feet into the hills, the snowy trail finally levels off. In a clearing among the trees, a large wooden lodge overlooks a ravine spanned by a long rope bridge. Smoke rises from the lodge’s two snow-covered chimneys, and large woodpile is stacked against the outer wall. A small outbuilding stands east of the lodge, and a stone well nearly blanketed by snow is barely recognizable to the north. Several tracks lead southwest toward a detached stable. You don't see anyone about.

Everyone please post before my next response.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Kjell whispers to the others.

Let's have Rickard or Hedrick approach quietly to scout numbers and return.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"There are a lot of ways we can go about this. We can set the stable on fire and start picking the defenders off as they come out to fight it. We could watch the area for a bit to see what happens, but someone is going to notice that those three ambushers are missing."

"Rickard, do you think you can climb up to the second level and have a look in?"

1d20 + 6 ⇒ (16) + 6 = 22 stealth for which ever plan we choose.


Male Human

Well, I can try. Let me see if I can get up there.

Rickard will try to find a good place to climb up onto the roof to a point where he can look into the second level somehow.

Climb: 1d20 + 5 ⇒ (14) + 5 = 19

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