Pathfinder-Reign of Winter-pbp
(Inactive)
Game Master
New England Frost Giant
An earthquake rocks Taldor and its border regions. Can to heroes unearth the secrets behind the breached walls and the Reign of Winter?
Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??
I didnt before because its not guaranteed it will rise him. Kilain nods and touches the symbol of Torag and with a flash of brilliant white light healing is performed channel: 1d6 ⇒ 1 1 channel left
and there ya have it. Hes awake but cant do anything. Thats what I was afraid of ;)
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
I have 1 potion of healing that I could lend ya.
Kjell hands the potion to Kilain.
Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??
Kilain nods at Kjell and leans forward popping the cork and helps Rickard drink the potion. healing potion: 1d8 + 1 ⇒ (8) + 1 = 9
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
Quickly sending off the Celestial Eagle, Grey hurries to rejoin the others within the Lodge entryway. "How do you fare, Rickard?" Considering a moment more, he adds, whispering. "Do we think that was all of them? I would not have thought a force as small as this could take down all the guards we saw at the site of the carnage..."
If any of the Bandits were merely at negative health, that Channel might have stabilized them & we could question them...
Male Human
That should bring me up to full I believe.
Very much better, thank you. Seems I'm having a rough go at this adventurer business. Rickard looks quite embarrassed as he recalls the trap and then the fight. I'd understand if you'd want me to leave before I get everyone killed.
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
"!?" Grey looks at Rickard, stunned. "What kind of people do you take us for?" He bellows, unthinkingly. "We don't abandon people simply because they make mistakes!"
"We haven't abandoned anyone else, we're certainly not going to abandon you!" He flusters, looking to the others is surprise & mounting confusion.
Why would he even think that we might abandon him?!..
Vitali & Kyra left us!
Well, alright we left Vitali in Heldren, but we certainly didn't abandon him! He needed to stay to get better & we needed to go to be able to save Lady Malassene...
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
"Heh, enoughlounging around. Get up and check the doors for traps. Grey, check for valuables. You can detect magic I'd guess? Kjell . . . I'd imagine all these men are dead, but if you wouldn't mind checking to make sure. I'd hate for them to get up and catch us by suprise.
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
"Are we certain this was all of them? None of these fellows looked or sounded like the leader. Shouldn't we hold off on divvying up loot until we know there aren't any others waiting for us to drop our guard?" Grey replies, glancing around nervously.
untrained Perception: 1d20 + 1 ⇒ (7) + 1 = 8, just in case...
Gee, would you look at those bloodstains?!
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
"No we are not dropping our guard. I am listening, Rickard is checking, and Kjell is making sure none of these deadmen decide to stop being dead and attack us."
Hedrick hears the sound of a door being locked at the other end of the large room. All the bandits are beyond your help.
Male Human
Rickard will collect himself as best that he can and do as he is asked, checking the doors for traps.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
As Hedrick & Rickard cautiously examine what can be seen of the interior, Grey quietly murmurs the words of magic to perceive dweomers.
Cast Detect Magic, looking at the bodies & about the room. Once he has determined if any of the bodies have a magic aura, he will look deeper into the building, he won't be moving deeper, just looking. Since the spell has a 60' cone, he might be able to at least tell if there are any magical items or spell effects deeper within the building.
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
"Someone just locked a door over there!"
Male Human
Rickard looks up, startled as Hedrick speaks. I can try to open it again, he says, eager to try and redeem himself.
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
"Yeah let's do it, the time for stealth is over. Kjell can hack it down if you can't get it."
Male Human
Rickard will move over to the door, grab his tools, and proceed to open the door (assuming it is actually locked).
Perception for traps: 1d20 + 3 ⇒ (10) + 3 = 13
Disable Device for lock: 1d20 + 8 ⇒ (19) + 8 = 27
Grey, the Lady's dog wrote: As Hedrick & Rickard cautiously examine what can be seen of the interior, Grey quietly murmurs the words of magic to perceive dweomers.
Cast Detect Magic, looking at the bodies & about the room. Once he has determined if any of the bodies have a magic aura, he will look deeper into the building, he won't be moving deeper, just looking. Since the spell has a 60' cone, he might be able to at least tell if there are any magical items or spell effects deeper within the building.
You sense faint auras of illusion and transmutation toward the opposite end of the building from which you entered.
Rickard Zain wrote: Rickard will move over to the door, grab his tools, and proceed to open the door (assuming it is actually locked).
[dice=Perception for traps]d20+3
[dice=Disable Device for lock]d20+8
You find no traps on the door and easily disable the lock.
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
"There is something magical beyond the door. It has a dweomer of Illusion about it, so we should be on our guard for deception & misdirection." Grey whispers as Rickard finishes unlocking the door.
Huh, what do you know? It may well have been helpful to have checked for magic so soon after all...
Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??
Kilain moves in behind Kjell, Crossbow at the ready.
Male Human
Rickard will nod, indicating the door is unlocked, and will give way for the others to take point.
Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??
Stay behind us lad. Do not take a risk. I do not have many healings left for the day.
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
"Perhaps I should send in another beast to draw out any hiding within?"
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Good idea with a choke point of our choosin'.
Grey, the Lady's dog wrote: ** spoiler omitted **
"There is something magical beyond the door. It has a dweomer of Illusion about it, so we should be on our guard for deception & misdirection." Grey whispers as Rickard finishes unlocking the door.
Huh, what do you know? It may well have been helpful to have checked for magic so soon after all...
The auras seem to be coming from the same area
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
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Will be up in the morning. Just got our Internet hooked up.
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
It's not working/we're not permitted again.
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
The picture didn't work. I thought we were waiting on you. Ah hell here we go. . . Leroy Jenkins!
As soon as the thief gets the door open the ranger steps forward, grasps the doorknob and throws the door open, then hugs the doorframe for a ten count in a breech and delay manuever. He waits for the occupant to react, if none comes he will roll in with his blade ready.
The door is bolted on the inside.
New England Frost Giant wrote: bolted door Its gotta work eventually
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
Rickard Zain wrote: Rickard will nod, indicating the door is unlocked, and will give way for the others to take point. <rattle, rattle, rattle>
"What the. . ., Seriously Rickard?! This door isn't unlocked it's bolted from the inside!"
"Ugh! Ok Kjell, chop this door down! I'll go outside and make sure that they don't escape out the window."
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
You've got to be kiddin' me!
GM NEFG: two potential approaches here. I can throw a shoulder into it with a strength check, or I can hack at it with the Greataxe. If it appears at all flimsy and it may give with a few shoulder rams, then I will do so. If not, then I will set at it with the Axe. Please let me know if I can tell which approach may be better here.
The door can be opened with a good shoulder slam. DC14
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Kjell steps back, and keeping his Axe in his hands, he turns his body and slaps his forward shoulder once for good measure.
Stand aside and be ready to charge in behind me. Knock...Knock!
He lowers his shoulder and plows into the door.
STR: 1d20 + 4 ⇒ (14) + 4 = 18
Male Human
Ugh! How could I not see that the door had a bolt on it? Maybe I should just walk away now...
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
Once Kjell starts slamming into the door, Grey begins his conjuration, this time of a curiously gleaming rat, sending it through as soon as there is room.
SMI SLA 6/8, 10 rounds remaining.
The door was locked, but also bolted.
Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??
Kilain growls and lifts his crossbow shouting We're comin for ya. Youd best be given up if ye want to live!
Male Human
Rickard has both his melee weapons at the ready as the door is shouldered open. He will follow the rat inside, hoping to make amends for the bolt incident. Seems I have quite a list of things to make up for...
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
1d20 + 7 ⇒ (13) + 7 = 20 perception looking from the outside into the locked room.
'Human Boy' Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
Should I make a Perception check for the summoned Celestial Dire Rat?
If so, sCDR Perception: 1d20 + 4 ⇒ (7) + 4 = 11, note, has Scent.
Bashing in the door: A large fireplace takes up most of the north wall of this room, its radiant heat providing palpable relief from the cold weather outside. Cabinets and shelves line the remaining wall space, and four windows look out on the wintry landscape surrounding the lodge.
The large rabid looking rat puts its nose down and begins sniffing the wooden floor. Scent: 1d20 + 1 ⇒ (8) + 1 = 9 The large rabid looking rat puts its nose down and begins sniffing the wooden floor. Scent: 1d20 + 1 ⇒ (6) + 1 = 7 it looks up and skitters to the left and near two wooden barrels. You hear a high rough sounding scream! Aaaaaahhh! Keep away from me you foul beast! The person then become visible and says, I yield! Just keep the rat away from me!
Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??
Walking into the room and training the crossbow onto the fellow Kilain says Who are ye...quickly now lest we sic that angel of a rat on ye.
Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1
Kjell stumbles into the room and looks about for any threats.
Perception: 1d20 ⇒ 7
He then approaches the person talking in the room.
Answer my dwarven friend, or suffer the rat and me axe.
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