Pathfinder-Reign of Winter-pbp (Inactive)

Game Master New England Frost Giant

An earthquake rocks Taldor and its border regions. Can to heroes unearth the secrets behind the breached walls and the Reign of Winter?


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Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

I didnt before because its not guaranteed it will rise him. Kilain nods and touches the symbol of Torag and with a flash of brilliant white light healing is performed channel: 1d6 ⇒ 1 1 channel left

and there ya have it. Hes awake but cant do anything. Thats what I was afraid of ;)


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I have 1 potion of healing that I could lend ya.

Kjell hands the potion to Kilain.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain nods at Kjell and leans forward popping the cork and helps Rickard drink the potion. healing potion: 1d8 + 1 ⇒ (8) + 1 = 9


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Quickly sending off the Celestial Eagle, Grey hurries to rejoin the others within the Lodge entryway. "How do you fare, Rickard?" Considering a moment more, he adds, whispering. "Do we think that was all of them? I would not have thought a force as small as this could take down all the guards we saw at the site of the carnage..."
If any of the Bandits were merely at negative health, that Channel might have stabilized them & we could question them...


Male Human

That should bring me up to full I believe.

Very much better, thank you. Seems I'm having a rough go at this adventurer business. Rickard looks quite embarrassed as he recalls the trap and then the fight. I'd understand if you'd want me to leave before I get everyone killed.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

"!?" Grey looks at Rickard, stunned. "What kind of people do you take us for?" He bellows, unthinkingly. "We don't abandon people simply because they make mistakes!"
"We haven't abandoned anyone else, we're certainly not going to abandon you!"
He flusters, looking to the others is surprise & mounting confusion.

Why would he even think that we might abandon him?!..
Vitali & Kyra left us!
Well, alright we left Vitali in Heldren, but we certainly didn't abandon him! He needed to stay to get better & we needed to go to be able to save Lady Malassene...


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"Heh, enoughlounging around. Get up and check the doors for traps. Grey, check for valuables. You can detect magic I'd guess? Kjell . . . I'd imagine all these men are dead, but if you wouldn't mind checking to make sure. I'd hate for them to get up and catch us by suprise.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

"Are we certain this was all of them? None of these fellows looked or sounded like the leader. Shouldn't we hold off on divvying up loot until we know there aren't any others waiting for us to drop our guard?" Grey replies, glancing around nervously.
untrained Perception: 1d20 + 1 ⇒ (7) + 1 = 8, just in case...
Gee, would you look at those bloodstains?!


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"No we are not dropping our guard. I am listening, Rickard is checking, and Kjell is making sure none of these deadmen decide to stop being dead and attack us."


Hedrick hears the sound of a door being locked at the other end of the large room. All the bandits are beyond your help.


Male Human

Rickard will collect himself as best that he can and do as he is asked, checking the doors for traps.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

All to the mud, friend.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

As Hedrick & Rickard cautiously examine what can be seen of the interior, Grey quietly murmurs the words of magic to perceive dweomers.
Cast Detect Magic, looking at the bodies & about the room. Once he has determined if any of the bodies have a magic aura, he will look deeper into the building, he won't be moving deeper, just looking. Since the spell has a 60' cone, he might be able to at least tell if there are any magical items or spell effects deeper within the building.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"Someone just locked a door over there!"


Male Human

Rickard looks up, startled as Hedrick speaks. I can try to open it again, he says, eager to try and redeem himself.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"Yeah let's do it, the time for stealth is over. Kjell can hack it down if you can't get it."


Male Human

Rickard will move over to the door, grab his tools, and proceed to open the door (assuming it is actually locked).

Perception for traps: 1d20 + 3 ⇒ (10) + 3 = 13
Disable Device for lock: 1d20 + 8 ⇒ (19) + 8 = 27


Grey, the Lady's dog wrote:

As Hedrick & Rickard cautiously examine what can be seen of the interior, Grey quietly murmurs the words of magic to perceive dweomers.

Cast Detect Magic, looking at the bodies & about the room. Once he has determined if any of the bodies have a magic aura, he will look deeper into the building, he won't be moving deeper, just looking. Since the spell has a 60' cone, he might be able to at least tell if there are any magical items or spell effects deeper within the building.

You sense faint auras of illusion and transmutation toward the opposite end of the building from which you entered.


Rickard Zain wrote:

Rickard will move over to the door, grab his tools, and proceed to open the door (assuming it is actually locked).

[dice=Perception for traps]d20+3
[dice=Disable Device for lock]d20+8

You find no traps on the door and easily disable the lock.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

NEFG:
New England Frost Giant wrote:
You sense faint auras of illusion and transmutation toward the opposite end of the building from which you entered.

Are the auras together or separate?

"There is something magical beyond the door. It has a dweomer of Illusion about it, so we should be on our guard for deception & misdirection." Grey whispers as Rickard finishes unlocking the door.

Huh, what do you know? It may well have been helpful to have checked for magic so soon after all...


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain moves in behind Kjell, Crossbow at the ready.


Male Human

Rickard will nod, indicating the door is unlocked, and will give way for the others to take point.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Stay behind us lad. Do not take a risk. I do not have many healings left for the day.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

"Perhaps I should send in another beast to draw out any hiding within?"


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Good idea with a choke point of our choosin'.


Grey, the Lady's dog wrote:

** spoiler omitted **

"There is something magical beyond the door. It has a dweomer of Illusion about it, so we should be on our guard for deception & misdirection." Grey whispers as Rickard finishes unlocking the door.

Huh, what do you know? It may well have been helpful to have checked for magic so soon after all...

The auras seem to be coming from the same area


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

canwe get a new map


1 person marked this as a favorite.

Will be up in the morning. Just got our Internet hooked up.


Locked door


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

It's not working/we're not permitted again.


Locked Door


Anything?


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

The picture didn't work. I thought we were waiting on you. Ah hell here we go. . . Leroy Jenkins!

As soon as the thief gets the door open the ranger steps forward, grasps the doorknob and throws the door open, then hugs the doorframe for a ten count in a breech and delay manuever. He waits for the occupant to react, if none comes he will roll in with his blade ready.


The door is bolted on the inside.


bolted door


New England Frost Giant wrote:
bolted door

Its gotta work eventually


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5
Rickard Zain wrote:
Rickard will nod, indicating the door is unlocked, and will give way for the others to take point.

<rattle, rattle, rattle>

"What the. . ., Seriously Rickard?! This door isn't unlocked it's bolted from the inside!"

"Ugh! Ok Kjell, chop this door down! I'll go outside and make sure that they don't escape out the window."


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

You've got to be kiddin' me!

GM NEFG: two potential approaches here. I can throw a shoulder into it with a strength check, or I can hack at it with the Greataxe. If it appears at all flimsy and it may give with a few shoulder rams, then I will do so. If not, then I will set at it with the Axe. Please let me know if I can tell which approach may be better here.


The door can be opened with a good shoulder slam. DC14


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Kjell steps back, and keeping his Axe in his hands, he turns his body and slaps his forward shoulder once for good measure.

Stand aside and be ready to charge in behind me. Knock...Knock!

He lowers his shoulder and plows into the door.

STR: 1d20 + 4 ⇒ (14) + 4 = 18


Male Human

Ugh! How could I not see that the door had a bolt on it? Maybe I should just walk away now...


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Once Kjell starts slamming into the door, Grey begins his conjuration, this time of a curiously gleaming rat, sending it through as soon as there is room.
SMI SLA 6/8, 10 rounds remaining.


The door was locked, but also bolted.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain growls and lifts his crossbow shouting We're comin for ya. Youd best be given up if ye want to live!


Male Human

Rickard has both his melee weapons at the ready as the door is shouldered open. He will follow the rat inside, hoping to make amends for the bolt incident. Seems I have quite a list of things to make up for...


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

1d20 + 7 ⇒ (13) + 7 = 20 perception looking from the outside into the locked room.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Should I make a Perception check for the summoned Celestial Dire Rat?
If so, sCDR Perception: 1d20 + 4 ⇒ (7) + 4 = 11, note, has Scent.


Bashing in the door: A large fireplace takes up most of the north wall of this room, its radiant heat providing palpable relief from the cold weather outside. Cabinets and shelves line the remaining wall space, and four windows look out on the wintry landscape surrounding the lodge.

The large rabid looking rat puts its nose down and begins sniffing the wooden floor. Scent: 1d20 + 1 ⇒ (8) + 1 = 9 The large rabid looking rat puts its nose down and begins sniffing the wooden floor. Scent: 1d20 + 1 ⇒ (6) + 1 = 7 it looks up and skitters to the left and near two wooden barrels. You hear a high rough sounding scream! Aaaaaahhh! Keep away from me you foul beast! The person then become visible and says, I yield! Just keep the rat away from me!


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Walking into the room and training the crossbow onto the fellow Kilain says Who are ye...quickly now lest we sic that angel of a rat on ye.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Kjell stumbles into the room and looks about for any threats.

Perception: 1d20 ⇒ 7

He then approaches the person talking in the room.

Answer my dwarven friend, or suffer the rat and me axe.

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How many pcs do these adventure paths accommodate? I am in the process of putting one together for a play by post. Just need to know how many players to comfortably accept. Thanks for feedback on this. Cheers!


Female

The official standard is four adventurers, each made with a point-buy of 15. The party could probably be stretched to five without too much in the way of changes, but three players would be under-manned (and probably require a DMPC to cover all roles adequately). Some GMs allow a 20-point buy instead of 15.


female Human Ranger 1

Just poking my nose in here to get it dotted.

Liberty's Edge

Male

same post for dotting


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Sorry bout that thought we could RP it a little. my bad.

Cant wait for the first posts.

It is a crummy time for me as I am at a conference all week long, but I will post at least once a day. Though it will be FAR below the posting rate that I will usually have.

Liberty's Edge

Male

Same, thought we could rp some and was eager. sorry for jumping the gun


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

If I jumped in too early, my bad...


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Ill wait to answer to see how he wants us to go from here ;)


Your story starts now


female Human Ranger 1

Out of curoisity, is Thorvald part of this party?
If not, should someone tell him so?


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Aha! Thanks for that comment Kylma!
I had been clicking the 'n more' button, not the actual Discussion button. Obviously, now I have done so, I am able to get here...

edit: Although it still shunts me to the Campaign Info thread after I make a post!..
Weird...


female Human Ranger 1

Yeah, me too. As I discovered when I made that last post. Annoying, but work-around-able.


I am wondering if one of you would like to write in the Adventure log on OP. You will tell the story from your perspective. This person will have to have the extra time to do it and keep it up to date. Let me know if any of you are interested. Than you!

NEFG


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

If no one else feels so inclined, I will do so. I try to write such things at points when it seems to me it would make sense however, so when we have made camp for the night works but when we are in the middle of a combat that has for some reason taken fifty-plus posts & still isn't done doesn't.


That's what I'm looking for. No need to tell ones thoughts during a battle. Let's see if anyone else is interested before I hand over partial OP power. :]


female Human Ranger 1

I fully support you doing that, Grey, and I'm willing to pitch in, should it be needed.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

By all means, please do so Grey, and thanks. Also, if any of you are interested in an Evil PbP at Level 4, please check out "Blood Knives" and jump in the Discussion Thread. We recently lost some players and are looking to move forwarded with a very interesting game thus far.


I have been doing construction on our OP site. I included a link to our gaming tab here on Paizo. Thought it would be useful


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Great idea!


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

sweet


Grey, I have given you co-game master status, and I trust that you won't go into the gm only material. :)


Male Goblin Paladin/1, Father/15
New England Frost Giant wrote:
Grey, I have given you co-game master status, and I trust that you won't go into the gm only material. :)

MwaHAHAHAHHHAAAHAHAHAHHHAAAAA!!!

Ahem...
Gotcha.

Sorry, couldn't resist.
And since I wasn't resisting I felt it would be more appropriate if the Avatar was a bit more sinister as well.


female Human Ranger 1

Long have the people of the Frostwolf following known that all halflings are just goblins waiting to happen.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
Kylma wrote:
Long have the people of the Frostwolf following known that all halflings are just goblins waiting to happen.

>;D

Also, somebody else directed me here, so it looks like the answer to my question is no. Considering I am discovering a radically increased utility to my SM SLA the more I play summoners, it doesn't bother me that much.


female human commoner 1
Grey, the Lady's dog wrote:
Kylma wrote:
Long have the people of the Frostwolf following known that all halflings are just goblins waiting to happen.

>;D

Also, somebody else directed me here, so it looks like the answer to my question is no. Considering I am discovering a radically increased utility to my SM SLA the more I play summoners, it doesn't bother me that much.

Considering how often you get to USE your SM SLA and the minutes-per-level duration, I'd probably roll a summoner without his Eidolon for long stretches.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
Nylissa wrote:
Considering how often you get to USE your SM SLA and the minutes-per-level duration, I'd probably roll a summoner without his Eidolon for long stretches.

Yeah, I'm rapidly coming to the conclusion that what many say about Master Summoners being the most powerful of the Summoner Archetypes is accurate, it just happens to be the Archetype I have the least interest in from an RP standpoint, although in my RW Tabletop game I might consider it... PbP, I really enjoy the potential character interactions between the Summoner, the Eidolon & the other party members, even if RAW a Synthesist Eidolon wouldn't really have a 'character' per-se; which is why I still play Great Mastiff as having a personality somewhat separate from Grey's.

Back to the whole SM SLA class feature, something like that is pretty much what I was imagining when I first heard the Class Name before I ever even read the description in the APG.


female human commoner 1
Grey, the Lady's dog wrote:
Nylissa wrote:
Considering how often you get to USE your SM SLA and the minutes-per-level duration, I'd probably roll a summoner without his Eidolon for long stretches.

Yeah, I'm rapidly coming to the conclusion that what many say about Master Summoners being the most powerful of the Summoner Archetypes is accurate, it just happens to be the Archetype I have the least interest in from an RP standpoint, although in my RW Tabletop game I might consider it... PbP, I really enjoy the potential character interactions between the Summoner, the Eidolon & the other party members, even if RAW a Synthesist Eidolon wouldn't really have a 'character' per-se; which is why I still play Great Mastiff as having a personality somewhat separate from Grey's.

Back to the whole SM SLA class feature, something like that is pretty much what I was imagining when I first heard the Class Name before I ever even read the description in the APG.

Yes, I'd imagined a wizard hyper-specialized in conjuration, sort of. I'm designing a Master Summoner right now to be that guy, in fact :)


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

hey all back in town and can get posting regularly


Forgive me if I sound dumb, but what does SM SLA stand for?


female human commoner 1

Summon Monster Spell Like Ability


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Kilain: below the text window there is a button marked 'How to format your text', if you press that button it will open up & show you a number of formatting tricks, including how to get the spoiler tag to say something other than spoiler. The short answer is type spoiler=ooc when you would normally just type spoiler.

Kylma, the Kellid language is called Hallit & Grey will be wanting to learn it from you next level. Considering that what few humans living in Irresen are probably Kellids, we might all want to pick it up before too long.


Who says you're going to Irresen? heheheheheheh

Thanks Nylissa


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Dorvren speaks it. but none of you ever talk to him :( Poor lonley rogue

:P


That's what happens when you steal. You lose your law abiding friends. Lol

Liberty's Edge

Male

Hell Kilain asked you a question and was snubbed ;) He figured you were the un-strong silent type.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

I probably missed it in that insane week of the conference. I was on phone posting only and usually only got to check posts for about 2 minutes at a go.

But for now lets say that he was too scared to speak to you. He is super shy


1 person marked this as a favorite.
female Human Ranger 1

Typical Qadiran. Too shy to speak, and wonders why nobody talks to him.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

aye, that be why their skin is darker...from holding their speak


Has anyone read Winter Witch by Elaine Cunnigham? If so, is there any mention of who the winter witches worship for gods? Kjell you must have, your character's name is in the beginning of the book!


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

I haven't read it, but I would suspect the obvious choices would be Gozreh & Nethys, possibly Asmodeus &/or Zon Kuthon for the really evil ones. Paizo does seem a bit lacking in suitable 'Winter Deities' now that you mention it.


Grey, I made a spot for you to write your story. It's called Grey's Journal. Use that instead of the Adventure Log.


Well as long as I have till the 30th when Paizo releases Irrisen Land of Eternal Winter. I also just looked at the preview for part 5. Why would they take a fantasy setting and place in 20th century our world? I really was hoping none of you chose guns for ranged weapons because I don't feel they represent the fantasy world to me. It's just crazy!


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

i have read it but i dont recall any gods specifically


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Sorry, just a whacky coincidence. I have not read it, and I do not know the answer, but I will dig.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
New England Frost Giant wrote:
Grey, I made a spot for you to write your story. It's called Grey's Journal. Use that instead of the Adventure Log.

Cool, I will look it up. Unfortunately I have a tone of family & household stuff land on me for the rest of this week so it is unlikely I will post in the journal before Monday at the earliest.


Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI

Frosty I think the rogue talent gun training just got very attractive! :P


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
New England Frost Giant wrote:
Well as long as I have till the 30th when Paizo releases Irrisen Land of Eternal Winter. I also just looked at the preview for part 5. Why would they take a fantasy setting and place in 20th century our world? I really was hoping none of you chose guns for ranged weapons because I don't feel they represent the fantasy world to me. It's just crazy!

By part 5, do you mean the fifth book in the AP? From a mechanical perspective, we are going to be in our low teens level-wise.

Let's see, Kjell & Kylma will be rockin' 3+ attacks every 6 seconds...
Kilain & I will be able to call/summon angels & other deific heralds...
Not to mention the fact that if I get really stupid with the Evolutions I can almost re-make myself as 'Iron Man'
NO! Not going there, don't worry.
Honestly, Dorvren picking up a six shooter or even a 45' at that point is going to be more "Oh good, you've caught up..." than 'Gah! Unholy firespitting demon weapon!!!"


Maybe I'll mess with the 20th century and WW1 will be fought with snowballs and sticks!

Liberty's Edge

Male

Naw since its 'Rasputin Must Die!' I fully believe we will see Hellboy, Abe Sapien, Lobster Johnson, and Liz Sherman ;)


female Human Ranger 1

Wasn't that about what the Russian Army WAS using in WWI?

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