Pathfinder-Reign of Winter-pbp (Inactive)

Game Master New England Frost Giant

An earthquake rocks Taldor and its border regions. Can to heroes unearth the secrets behind the breached walls and the Reign of Winter?


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Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

...and Kjell has Cold Resistance 2.

Well, I certainly can't reach the damn things with my Axe!


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Lessen you want to be choppin their tree down hehe


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Outsider Synthesist Eidolon (Biped) 5, HP: (19)24/(40)24, AC 23 /t 13 /f 19, F 6, R 6, W 6/8, Init +2, Darkvision 60', Sp 3/5, 2/3

Great Mastiff has Cold Resist 5 also.
][Perhaps another response would be more appropriate?][


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Ye got an idea there Mastiff?


male Human Bard (Archeologist) 1

Vitali get's his bow out and fire off a shot in the direction of the fey creatures.

Attack using archeologists luck1d20 + 5 ⇒ (15) + 5 = 20 damage 1d8 + 1 ⇒ (7) + 1 = 8


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"Nice shot my friend and well placed, but I fear you will need cold iron or fire to fell those little beasties."

Hedrick begins to ready a torch.


Outsider Synthesist Eidolon (Biped) 5, HP: (19)24/(40)24, AC 23 /t 13 /f 19, F 6, R 6, W 6/8, Init +2, Darkvision 60', Sp 3/5, 2/3

Great Mastiff begins to respond to Kilain's query as Vitali looses his bow. ][I/We was/were going to recommend parley...
Suspect such may now be off the table...][
As he proceeds to trudge closer to the trees containing the Fay creatures.
Double move to closer to the trees.
Wow! I have totally been misplaying him. I thought I had Acid Splash as one of his Cantrips known & I don't!
This combat is gonna suck!
Also, this weekend I will be out-of-town, so I may vary well not be able to post until Tuesday. If necessary feel free to 'bot' me NEFG.


An arrow slices a gash in the creatures shoulder. Even through yor weapon isn't cold steel, it did manage to hurt it.

Winter-touched sprite 1 hp 4/10
Winter-touched sprite 2 hp 10/10
Winter-touched sprite 3 up 10/10


Roll your initiatives. My upcoming wedding as well as work is totally interfering with my gaming life.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I can imagine!

Initiative: 1d20 + 2 ⇒ (16) + 2 = 18


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

inish: 1d20 + 1 ⇒ (15) + 1 = 16

and rightly so my friend!!! congrats on the upcoming nupitals


male Human Bard (Archeologist) 1

Initiative 1d20 + 4 ⇒ (2) + 4 = 6


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

1d20 + 5 ⇒ (13) + 5 = 18 initiative


Outsider Synthesist Eidolon (Biped) 5, HP: (19)24/(40)24, AC 23 /t 13 /f 19, F 6, R 6, W 6/8, Init +2, Darkvision 60', Sp 3/5, 2/3

Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Take your time. Games come & go. Lives don't.
Well, technically they do, but not for you.
Okay, I'm going to shut up now...


Winter-touched Sprites 1d20 + 3 ⇒ (10) + 3 = 13


New England Frost Giant wrote:

An arrow slices a gash in the creatures shoulder. Even through yor weapon isn't cold steel, it did manage to hurt it.

Winter-touched sprite 1 hp 4/10
Winter-touched sprite 2 hp 10/10
Winter-touched sprite 3 up 10/10

Pym 4/10

Shor 10/10
Vosi 10/10


PC Initiative order
Hedrick
Kjell
Kilain
Great Mastiff
Vitali

1-PCs 2-Sprites

Winter-touch Sprites:
AC 17, Touch 17, Flat-footed 14, HP: Pym 4/10 Shor 10/10. Vosi 10/10 Fort 3, Ref 5, Will 1, CMD -, DR 2/ cold iron, Immune: cold


Everyone take their action, then I will post it all together including the creatures actions. DC 20 is to see where they are. Lets try this for a round and see how it goes. Wanting to speed ythese types of encounters up


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Are they still in the trees, or did initiative mean that they have come down to engage us?


Vitali started the fight


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

1d20 + 5 ⇒ (7) + 5 = 12to swing a lit torch at one if it is close enough or to fire an arrow if it too far away.


male Human Bard (Archeologist) 1

Vitali fires another arrow at the sprites.

End Bardic performance but still receive bonus thanks to lingering performance. Attack1d20 + 5 ⇒ (20) + 5 = 25 damage1d8 + 1 ⇒ (1) + 1 = 2


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 1, AC: 18, HP: 12/12, Cold Res. - 2

Kjell throws a throwing axe at one of the fey.

Come down and fight, ya sissy.

throwing axe Att: 1d20 + 3 ⇒ (19) + 3 = 22
throwing axe DAM: 1d6 + 4 ⇒ (3) + 4 = 7


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain mutters By The Graybeard! Thrice Damned Fey!. He points a hand at one and fires a bolt of acid. Acid Dart Ranged Touch +1 1d6+1 Crit: 20/x2 Range: 30 ft. Available: 6 used-1 Ranged Touch: 1d20 + 1 ⇒ (5) + 1 = 6 and only succeeds in sizzling some branches of the tree they are in.


Outsider Synthesist Eidolon (Biped) 5, HP: (19)24/(40)24, AC 23 /t 13 /f 19, F 6, R 6, W 6/8, Init +2, Darkvision 60', Sp 3/5, 2/3

Great Mastiff proceeds to slowly 'charge' the tree the Winter-Touched sprites are presently loosing arrows from.

New England Frost Giant:
If he can get to the tree this round he will perform a Slam attack on the tree to try & knock them off of it.
Slam attack: 1d20 + 4 ⇒ (1) + 4 = 5
If it is successful & one of them falls through his threatened area...AoO Slam attack: 1d20 + 4 ⇒ (18) + 4 = 22


Hendricks arrow misses its target, while Kjell's axe flies true splitting the injured sprite in two. Kilain's spell manages to weaken a branch with acid. The great Mastiff charges at the tree where the fey creatures were near but not on. Striking hard against it only manages to get him covered to the waist in snow. Vitali's arrow hits its mark
, but the creature is resilient to the damage. The two remaining sprites see their dead companion on the ground in two different spots, throw up a spell causing a multitude of dazzling lights that fly off along with them in two separate directions north and northwest. The trail moves on the the north west.

XP= 120 ea.

You search the creature and find his shortsword, shortbow and arrows are even too small for Grey to use, except maybe for darts. The only item you do find useful is a tiny pouch with 14 gold pieces within.

You've traveled 10 miles, total time 6 hrs 20 mins, time is 1:20pm

Onward:
Your only clear path is to follow it to the north east.
As you follow the path about 1/8 of a mile, a narrow game trail winds its way through the trees and undergrowth here. Hoof prints mark the underlying snow, leading in both directions.


You hear loud noises which sound a lot like whimpering puppies. A few moments later an elk standing about 9 feet tall, from the ground to the tip of its antlers walks onto the trail. It stares as you a moment and to all of your surprise it speaks in a somewhat soft woman's voice. Why are you traveling through these woodlands? It has become very dangerous here, with the falling of snow and strange creature wandering about.

GM info:
1d20 + 9 ⇒ (10) + 9 = 19
Kjell1d20 + 0 ⇒ (16) + 0 = 16
Kilain1d20 + 3 ⇒ (6) + 3 = 9
Great Mastiff1d20 - 1 ⇒ (2) - 1 = 1
Hedrick1d20 + 6 ⇒ (1) + 6 = 7
Vitali1d20 + 0 ⇒ (4) + 0 = 4


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain stops and stares his jaw trying to work but failing for a moment he mutters Wha?....Talking Deer? Next thing ya know it'll start dancing a jig


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

What strange creature do you speak of?


Sorry, should have been creatures

Why the creatures that followed this cold of course. You've had a run in with some I would guess. And I would be an ELK, good dwarf..


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"By Erastil! Are you an avatar? Great Elk, we walk these woods trying to rescue a human woman stolen by bandits and evil winter fey."


Indeed, an avatar I am! I've been wondering through these woods trying to determine the cause of such drastic and unnatural weather changes. You wouldn't happen to know?


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

An Avatar! of whom Great Beast?! and what have you found in your search? Kilain bows and knuckles his head in respect.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"It is my guess that the White Witches of Irrisen are behind this. This is just what happened in the Sagas of the lost Kingdoms of the Linnorm Kings."


The goddess of Gozreh of course, good dwarf! She pauses a moment as to be thinking her words. [b]Other than seeing winter-touched fey creatures about, I haven't found nothing else, but you may be onto something sir elf!b]


male Human Bard (Archeologist) 1

Vitali remembers the coin they found on the Ogre and crams in his things to reveal it.
We found this! Which should further prove the involvement of the winter witches.


The eyes of the elk widen as she sees the coin. Well, I guess that's quite some evidence you hold. Where did you find it?


male Human Bard (Archeologist) 1

On the corpse of an Ogre. One that usually does not venture this far south


I do hope you find the woman you are seeking, and if the winter witches are involved here I need to be on my way. May the blessings of Gozreh keep you safe in her woodlands. Before you get another word in, the elk runs off through the trail she appeared from.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Well It's not everyday ye gits visited by a God. Gozreh ehh

Knowledge Religion: 1d20 + 5 ⇒ (17) + 5 = 22 What does Kilain know of this diety


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Hmph...interesting, I guess, but no closer to solvin' the problem.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"More than just interesting, a sign of the danger we are now all in. If the gods have taken an interest in what's happening here . . ."


Kilain:
Gozreh is the goddess of nature, weather and sea.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

well Gozreh is the Goddess of Weather and Nature, so I be thinkin she's none to happy about someone messin with her domain.....


XP:
160 each

If you are ready we will continue on. You may still post any conversation after the elk leaves the group

You all travel on the trail to the west now. Snow has blown hard over the path left by the abducting party, and Hedrick's tracking skills 1d20 + 6 ⇒ (13) + 6 = 19 don't seem to be very helpful as you lose the trail there are three directions you can go from here. Northwest, West and southwest. DC 25 to find the right direction.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"Blast, the snow, wind, and the passage of time has erased the trail. See if anyone sees anything. I could spend several hours and pick it back up, but I don't think time is on our side. . . Another thing, those sprites, they were evil fey right? I have been thinking on that and it doesn't set well that we might have slain good fey trying to defend their homes and mistook us for the enemy. I was expecting Ice Mempfits. If they were the evil fey, then they will have warned the bandits I am guessing."

If all else fails a take 20 would do it NEFG.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Take as long as you need, Hedrick. I am not for trapsin' around in the wrong direction.


Hedrick, with the help of the rest of the group manages to figure out that the west trail is the one you should follow. A few hours have past and the sky is turning dark and the weather colder reaching about 10 degrees F. Fortitude save DC15+1 per previous Check every hour. Cold weather gear gives you +5 to your rolls. Damage is 1d6 nonlethal minus your DR.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Eight hours fort+3(+5) when in extreme cold or hot environments +5 cold weather gear.

1d20 + 5 + 5 ⇒ (9) + 5 + 5 = 19
1d20 + 5 + 5 ⇒ (5) + 5 + 5 = 15
1d20 + 5 + 5 ⇒ (10) + 5 + 5 = 20
1d20 + 5 + 5 ⇒ (3) + 5 + 5 = 13
1d20 + 5 + 5 ⇒ (17) + 5 + 5 = 27
1d20 + 5 + 5 ⇒ (6) + 5 + 5 = 16
1d20 + 5 + 5 ⇒ (19) + 5 + 5 = 29
1d20 + 5 + 5 ⇒ (4) + 5 + 5 = 14

1d6 - 2 ⇒ (3) - 2 = 1
1d6 - 2 ⇒ (4) - 2 = 2
1d6 - 2 ⇒ (1) - 2 = -1
1d6 - 2 ⇒ (2) - 2 = 0
1d6 - 2 ⇒ (4) - 2 = 2
1d6 - 2 ⇒ (3) - 2 = 1
1d6 - 2 ⇒ (1) - 2 = -1
1d6 - 2 ⇒ (3) - 2 = 1

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