Hedrick of Whitehaven |
"I thought this guy was an experienced theif, sheesh!"
Hedrick prepares to slash the first target he sees pop out of the door on the east side with his curve blade.
1d20 + 5 ⇒ (19) + 5 = 24 to hit
1d10 + 3 ⇒ (6) + 3 = 9 damage
1d20 + 5 ⇒ (14) + 5 = 19 to confirm
1d10 ⇒ 4 if it hits
Grey, the Lady's dog |
Oh bother...
"I think those must be a myth. Never actually met one myself." Grey quips as he quickly, almost panickedly begins calling out the incantation some of you have come to recognize.
SMI: Celestial Eagle. 6 left, 10 rounds remaining.
New England Frost Giant |
As the door opens, Hedrick cuts down the first guard who rushes out the door (aoe).
Initiatives
Kjell 1d20 + 2 ⇒ (7) + 2 = 9
Kilain 1d20 + 1 ⇒ (2) + 1 = 3
Grey 1d20 + 1 ⇒ (20) + 1 = 21
Hedrick 1d20 + 5 ⇒ (9) + 5 = 14
Rickard 1d20 + 4 ⇒ (5) + 4 = 9
Rohkars Raiders 1d20 + 1 ⇒ (4) + 1 = 5
Initiative order
Grey
Hedrick
Rickard
Kjell
Raiders
Kilain
Will get the map up in the morning while my challenger gets dragon decals put on the doors. Everyone post your actions and coordinates where you are please. There are 4 enemies left.
Rickard Zain |
What the... awww, man! Rickard exclaims as the trap goes off. I never seen anything like this out in the open before!
To be honest, I thought I we had already made it to the house and I was climbing to the roof. I thought the original perception check for when we found the house was enough. Ooops.
Rickard will ready his weapons after triggering whatever trap it was he triggered.
Rickard Zain |
You can't tell which of his wounds are more severe, the ones he took from the trap or the mental ones he felt after triggering the alarm. Rickard will quickly do as he was told, helping to flank the door. I'm sorry! I didn't think they'd have such a trap set up out in the wild like this!
Great job, Rickard! You've alerted the entire place that we're out here. I only hope we don't die because of it.
New England Frost Giant |
What the... awww, man! Rickard exclaims as the trap goes off. I never seen anything like this out in the open before!
To be honest, I thought I we had already made it to the house and I was climbing to the roof. I thought the original perception check for when we found the house was enough. Ooops.
Rickard will ready his weapons after triggering whatever trap it was he triggered.
You made a stealth check.
Grey, the Lady's dog |
Grey points stridently toward the bandits boiling out of the lodge, indicating to the Celestial Eagle that they are it's chosen prey.
Eagle charge talon attack: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23, I think that hits. Talon damage: 1d4 ⇒ 2
9 rounds remaining.
Hedrick of Whitehaven |
The eagle has swoop attack. I think it gets claw claw bite.
Hedrick takes a 5 ft step and strikes at his next victim. He had always thought of himself as an archer, but the curve blade of his birth people sang its deadly song once more in his hands.
"I am a demon that walks among you, taste my blade!
1d20 + 5 ⇒ (19) + 5 = 24 to hit with curve blade
1d10 + 3 ⇒ (9) + 3 = 12 damage
1d20 + 5 ⇒ (9) + 5 = 14 to confirm
1d10 ⇒ 2 extra dice if confirmed critical
Kjell Carlufsen |
I am sorry, but I cannot see the map at work, and I do not want to hold things up. Kjell will charge the nearest enemy, in or outside of the doors does not matter.
Round 1, Charge, AC: 16, HP: 11/12, Furious Focus, Power Attack
Finally found ya boys!
GS ATT: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
GS DAM: 1d12 + 6 + 3 ⇒ (7) + 6 + 3 = 16
Kilain Gravendak |
Kilain comes out of the the foliage with his crossbow in hand and slowly moves to the middle of the roadway, looking at where the trail bends around the front and the outhouse.
Move action- move to H26. readies an action to fire crossbow if he see's something at the outhouse or coming around the corner
New England Frost Giant |
The remaining two guards rush up one on Hedrick (I21) the other on Rickard (G20). The first one brings his shortsword across Hedrick's chest, 1d20 + 3 ⇒ (3) + 3 = 6 but is easily avoided. The second one attempts a thrust attack, aiming for Rickard's heart. 1d20 + 3 ⇒ (19) + 3 = 22 The blade enters Rickard's chest 1d6 + 1 + 1d6 + 1 ⇒ (4) + 1 + (4) + 1 = 10 and he slowly drops to the floor gasping for air.
Confirm critical 1d20 + 3 ⇒ (16) + 3 = 19
New England Frost Giant |
Kilain comes out of the the foliage with his crossbow in hand and slowly moves to the middle of the roadway, looking at where the trail bends around the front and the outhouse.
Move action- move to H26. readies an action to fire crossbow if he see's something at the outhouse or coming around the corner
A foul stench lingers around the outhouse and the door seams frozen shut. The lodge extends south blocking any view beyond, except for the roof of another building.
Grey, the Lady's dog |
Well, then you have at least 8 rounds. If we can't get to you by then, we're probably all dead.
Happy thoughts.
The shimmering Eagle shrieks as it slashes the Bandit which layed Rickard low, furiously flapping it's wings.
5' 'step' to H21
Talon attack: 1d20 + 3 ⇒ (6) + 3 = 9, sigh nope
Talon attack: 1d20 + 3 ⇒ (18) + 3 = 21, Yes! Talon damage: 1d4 ⇒ 4
'bite' attack: 1d20 + 3 ⇒ (8) + 3 = 11, probably not
8 rounds remaining.
Kjell Carlufsen |
Round 2, AC: 18, HP: 11/12, Furious Focus, Power Attack
Kjell attacks the next bandit in line, assuming the first one is dead. if not, he will attack the same one again.
GS ATT: 1d20 + 6 ⇒ (9) + 6 = 15
GS DAM: 1d12 + 6 + 3 ⇒ (8) + 6 + 3 = 17
Grey, the Lady's dog |
Yes, yes he can. I was concerned when NEFG initially let me play a Synthesist Summoner for this that I would somehow dominate the combats.
Then I witnessed Kjell one-shot a Direwolf in our first combat & I wasn't concerned any more...
Hedrick of Whitehaven |
Hedrick swings and misses.
1d20 + 5 ⇒ (7) + 5 = 12 to hit
"Eventually we are going to connect and you will die, or you can surrender and perhaps buy your life with information."
Grey, the Lady's dog |
The shimmering Eagle turns & slashes vigorously at the sole remaining Bandit.
Talon attack: 1d20 + 3 ⇒ (9) + 3 = 12, that might hit. Talon damage: 1d4 ⇒ 3
Talon attack: 1d20 + 3 ⇒ (7) + 3 = 10, nope
'bite' attack: 1d20 + 3 ⇒ (7) + 3 = 10, nope
7 rounds remaining.
Hedrick of Whitehaven |
"Rickard is down! Kilian please see to him."
Hedrick then holds up a hand for quiet as he uses his keen elven eyes and ears to watch and listen.
1d20 + 7 ⇒ (16) + 7 = 23 Perception
Kilain Gravendak |
Kilain moves to where Rikcard lay and pulled out his healing kit, pulling bandages and herbs out to tend the wound heal check to stabilize: 1d20 + 5 ⇒ (18) + 5 = 23 +3 Heal. +2 for 1 use from healing kit. DC 11
seeing the blood flow stop He glances up at Hedric He'll live. Lets clear the place out and camp here. I only have 2 more healing prayers for the day
Hedrick of Whitehaven |
"Well maybe we should get him on his feet with one then. We could use his skills . . . Heh, he can sure find a trap alright. He as to be proficient at something or other."