Pathfinder-Reign of Winter-pbp (Inactive)

Game Master New England Frost Giant

An earthquake rocks Taldor and its border regions. Can to heroes unearth the secrets behind the breached walls and the Reign of Winter?


1,151 to 1,200 of 1,298 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain from his vantage point tries to look at the windows to see if anyone is looking out of them without breaking from the cover of the trees to approach the building perception: 1d20 + 3 ⇒ (3) + 3 = 6


On your way toward the lodge Rickard set off a trap 1d20 + 15 ⇒ (12) + 15 = 27 hitting him in the side 1d8 + 1 ⇒ (2) + 1 = 3. You also hear the sound of pots and pans clanging together! If no one knew you were coming, they do now! :)

Rickard failed look for traps 1O1


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"I thought this guy was an experienced theif, sheesh!"

Hedrick prepares to slash the first target he sees pop out of the door on the east side with his curve blade.

1d20 + 5 ⇒ (19) + 5 = 24 to hit
1d10 + 3 ⇒ (6) + 3 = 9 damage
1d20 + 5 ⇒ (14) + 5 = 19 to confirm
1d10 ⇒ 4 if it hits


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Oh bother...

"I think those must be a myth. Never actually met one myself." Grey quips as he quickly, almost panickedly begins calling out the incantation some of you have come to recognize.
SMI: Celestial Eagle. 6 left, 10 rounds remaining.


As the door opens, Hedrick cuts down the first guard who rushes out the door (aoe).

Initiatives

Kjell 1d20 + 2 ⇒ (7) + 2 = 9
Kilain 1d20 + 1 ⇒ (2) + 1 = 3
Grey 1d20 + 1 ⇒ (20) + 1 = 21
Hedrick 1d20 + 5 ⇒ (9) + 5 = 14
Rickard 1d20 + 4 ⇒ (5) + 4 = 9

Rohkars Raiders 1d20 + 1 ⇒ (4) + 1 = 5

Initiative order

Grey
Hedrick
Rickard
Kjell
Raiders
Kilain

Will get the map up in the morning while my challenger gets dragon decals put on the doors. Everyone post your actions and coordinates where you are please. There are 4 enemies left.


Male Human

What the... awww, man! Rickard exclaims as the trap goes off. I never seen anything like this out in the open before!

To be honest, I thought I we had already made it to the house and I was climbing to the roof. I thought the original perception check for when we found the house was enough. Ooops.

Rickard will ready his weapons after triggering whatever trap it was he triggered.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"Ricard get over here and help flank this door with me! For better or for worse the battle is joined!"


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Kjell emerges and rushes the front door as well, but head on with his Axe drawn so as not to interrupt the companions flanking the door.

Have at it then!


Male Human

You can't tell which of his wounds are more severe, the ones he took from the trap or the mental ones he felt after triggering the alarm. Rickard will quickly do as he was told, helping to flank the door. I'm sorry! I didn't think they'd have such a trap set up out in the wild like this!

Great job, Rickard! You've alerted the entire place that we're out here. I only hope we don't die because of it.


Rickard Zain wrote:

What the... awww, man! Rickard exclaims as the trap goes off. I never seen anything like this out in the open before!

To be honest, I thought I we had already made it to the house and I was climbing to the roof. I thought the original perception check for when we found the house was enough. Ooops.

Rickard will ready his weapons after triggering whatever trap it was he triggered.

You made a stealth check.


Male Human

Yeah I thought I made a perception check to look around for anybody roaming the ground and such when I first got here. Perhaps that was another game. No worries.


High Sentinel Lodge rd1


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Grey points stridently toward the bandits boiling out of the lodge, indicating to the Celestial Eagle that they are it's chosen prey.
Eagle charge talon attack: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23, I think that hits. Talon damage: 1d4 ⇒ 2
9 rounds remaining.


That puts the eagle in (H22)


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

The eagle has swoop attack. I think it gets claw claw bite.

Hedrick takes a 5 ft step and strikes at his next victim. He had always thought of himself as an archer, but the curve blade of his birth people sang its deadly song once more in his hands.
"I am a demon that walks among you, taste my blade!

1d20 + 5 ⇒ (19) + 5 = 24 to hit with curve blade
1d10 + 3 ⇒ (9) + 3 = 12 damage

1d20 + 5 ⇒ (9) + 5 = 14 to confirm
1d10 ⇒ 2 extra dice if confirmed critical


Hedrick moves into the large front room and cuts the guard that was attacked by the eagle. (I22)


Male Human

Rickard will move in to G21 and attack the man at G20 with his weapons.

Rapier Main Hand vs FF AC: 1d20 - 1 ⇒ (11) - 1 = 10
Damage: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (1) = 3

Dagger Offhand vs FF AC: 1d20 - 1 ⇒ (17) - 1 = 16
Damage: 1d4 + 1d6 ⇒ (3) + (4) = 7


Rickard moves inside the building, facing one of the guards. His rapier misses its mark, but with a quick spin to the left he buries his dagger in his neck.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I am sorry, but I cannot see the map at work, and I do not want to hold things up. Kjell will charge the nearest enemy, in or outside of the doors does not matter.

Round 1, Charge, AC: 16, HP: 11/12, Furious Focus, Power Attack

Finally found ya boys!

GS ATT: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
GS DAM: 1d12 + 6 + 3 ⇒ (7) + 6 + 3 = 16


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I can see the map now, and I will be in H21, attacking the guard in G20 with Rickard.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Raiders are up, payback is a b*@$$, er I mean a viking archetype. I will be in I22 then I think.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain comes out of the the foliage with his crossbow in hand and slowly moves to the middle of the roadway, looking at where the trail bends around the front and the outhouse.

Move action- move to H26. readies an action to fire crossbow if he see's something at the outhouse or coming around the corner


The remaining two guards rush up one on Hedrick (I21) the other on Rickard (G20). The first one brings his shortsword across Hedrick's chest, 1d20 + 3 ⇒ (3) + 3 = 6 but is easily avoided. The second one attempts a thrust attack, aiming for Rickard's heart. 1d20 + 3 ⇒ (19) + 3 = 22 The blade enters Rickard's chest 1d6 + 1 + 1d6 + 1 ⇒ (4) + 1 + (4) + 1 = 10 and he slowly drops to the floor gasping for air.

Confirm critical 1d20 + 3 ⇒ (16) + 3 = 19


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"Kilian! The boy is down!"


Just ain't his day!


Kilain Gravendak wrote:

Kilain comes out of the the foliage with his crossbow in hand and slowly moves to the middle of the roadway, looking at where the trail bends around the front and the outhouse.

Move action- move to H26. readies an action to fire crossbow if he see's something at the outhouse or coming around the corner

A foul stench lingers around the outhouse and the door seams frozen shut. The lodge extends south blocking any view beyond, except for the roof of another building.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

If he lasts til next round Kilain will channel, but He doesnt have enough to bring him conscious.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Grey is up!


Male Human

I believe I'm at -4 HP if I followed everything correctly.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Well, then you have at least 8 rounds. If we can't get to you by then, we're probably all dead.
Happy thoughts.

The shimmering Eagle shrieks as it slashes the Bandit which layed Rickard low, furiously flapping it's wings.
5' 'step' to H21
Talon attack: 1d20 + 3 ⇒ (6) + 3 = 9, sigh nope
Talon attack: 1d20 + 3 ⇒ (18) + 3 = 21, Yes! Talon damage: 1d4 ⇒ 4
'bite' attack: 1d20 + 3 ⇒ (8) + 3 = 11, probably not
8 rounds remaining.


Rickard Zain wrote:
I believe I'm at -4 HP if I followed everything correctly.

Your correct. I was trying to get my hit point counter updated. Forgot the outside trap you found. :)


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Hedrick is up.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

1d20 + 5 ⇒ (6) + 5 = 11 Curveblade

Hedrick brings his blade around but fails to connect.


The eagle tears at the bandit's face with one if its talons, leaving a large gash.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 2, AC: 18, HP: 11/12, Furious Focus, Power Attack

Kjell attacks the next bandit in line, assuming the first one is dead. if not, he will attack the same one again.

GS ATT: 1d20 + 6 ⇒ (9) + 6 = 15
GS DAM: 1d12 + 6 + 3 ⇒ (8) + 6 + 3 = 17


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Shazam! Kjell can really bring the pain!


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Yes, yes he can. I was concerned when NEFG initially let me play a Synthesist Summoner for this that I would somehow dominate the combats.
Then I witnessed Kjell one-shot a Direwolf in our first combat & I wasn't concerned any more...


Stepping into the fray Kjell powerful swordplay downs next guard. The last guard standing is in (G20) with the eagle in (G21)


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Raiders up NEFG


The last raider swings his sword at the eagle trying to get some payback. [/dice]1d20+1[/dice]


The last raider swings his sword at the eagle trying to get some payback, 1d20 + 1 ⇒ (10) + 1 = 11 but misses the agile bird.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Hedrick swings and misses.

1d20 + 5 ⇒ (7) + 5 = 12 to hit

"Eventually we are going to connect and you will die, or you can surrender and perhaps buy your life with information."


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Grey, Kjell, someone go.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

The shimmering Eagle turns & slashes vigorously at the sole remaining Bandit.
Talon attack: 1d20 + 3 ⇒ (9) + 3 = 12, that might hit. Talon damage: 1d4 ⇒ 3
Talon attack: 1d20 + 3 ⇒ (7) + 3 = 10, nope
'bite' attack: 1d20 + 3 ⇒ (7) + 3 = 10, nope
7 rounds remaining.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 3, AC: 18, HP: 11/12, Furious Focus, Power Attack

Kjell attacks the solitary remaining Bandit.

GS ATT: 1d20 + 6 ⇒ (13) + 6 = 19
GS DAM: 1d12 + 6 + 3 ⇒ (8) + 6 + 3 = 17


Kjell finishes the remaining bandit, as it didn't look like he wanted to be interrogated by the group.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"Rickard is down! Kilian please see to him."

Hedrick then holds up a hand for quiet as he uses his keen elven eyes and ears to watch and listen.

1d20 + 7 ⇒ (16) + 7 = 23 Perception


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain moves to where Rikcard lay and pulled out his healing kit, pulling bandages and herbs out to tend the wound heal check to stabilize: 1d20 + 5 ⇒ (18) + 5 = 23 +3 Heal. +2 for 1 use from healing kit. DC 11

seeing the blood flow stop He glances up at Hedric He'll live. Lets clear the place out and camp here. I only have 2 more healing prayers for the day


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"Well maybe we should get him on his feet with one then. We could use his skills . . . Heh, he can sure find a trap alright. He as to be proficient at something or other."


Male Human

Now stabilized.

1,151 to 1,200 of 1,298 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Your story starts here... All Messageboards

Want to post a reply? Sign in.