Pathfinder-Reign of Winter-pbp (Inactive)

Game Master New England Frost Giant

An earthquake rocks Taldor and its border regions. Can to heroes unearth the secrets behind the breached walls and the Reign of Winter?


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Idk. Probably cause I didnt reset them. Everyone should be at full hp


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Well, Grey would be at full health minus 5...
;P


True. Lol


By the way your celestial eagle fell from the sky and disappeared


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Kjell approaches behind Grey, and when he begins some sort of incantation two creatures of ice emerge from the former snowman.

Do we need initiative rolls, or are you handling that NEFG? I forget.


Icy Crossing Round 1


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

perception: 1d20 + 3 ⇒ (2) + 3 = 5

Did Kilain see what caused the Eagle to disappear?

Ill answer for you..ummm no. ;)


Initiative

Kjell 1d20 + 2 ⇒ (9) + 2 = 11
Kilain 1d20 + 1 ⇒ (13) + 1 = 14
Grey 1d20 + 1 ⇒ (4) + 1 = 5
Hedrick 1d20 + 5 ⇒ (4) + 5 = 9
Rickard 1d20 + 4 ⇒ (18) + 4 = 22

Ice Elementals 1d20 - 1 ⇒ (20) - 1 = 19


So you know which token is yours

Kjell (D170
Kilain (E17)
Grey (F12)
Hedrick (E16)
Rickard (D16)

Ice Elementals (H8) (K10)Creatures and such will always have a green circle around them.

Everyone post your actions. I will sort it out tonight and post later tonight. Thanks.


Kilain Gravendak wrote:

[dice=perception]1d20+3

Did Kilain see what caused the Eagle to disappear?

Ill answer for you..ummm no. ;)

Must have had snowflakes in your eyes!


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

theres no map link. it links to skydrive. but asks for a log in. did you make it public?


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Ditto


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"Bring the down! " Hedrick cries as he snap shoots the the ice memphets that reveal themselves.

1d20 + 5 ⇒ (3) + 5 = 8 To hit
1d8 + 2 ⇒ (7) + 2 = 9


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Grey backs away, rapidly, from the oncoming Ice Elementals.
Full Withdrawal action


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 1, AC: 16 (Charge), HP: 12/12, Charge, Power Att, Furious Focus, Cleave (If Applicable)

Kjell charges the nearest Ice Elemental. If a charge is not possible due to terrain, then I will move to attack and you may effectively ignore the -2 to AC and +2 to ATT.

Axe Att: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Axe Dam: 1d12 + 6 + 3 ⇒ (11) + 6 + 3 = 20

If the other Ice Elemental is adjacent, then Cleave (-2 to AC)

Cleave Att: 1d20 + 6 ⇒ (13) + 6 = 19
Cleave Dam: 1d12 + 6 + 3 ⇒ (1) + 6 + 3 = 10


Hedrick's arrow only manages a few yards before sticking into the snow covered ground.

Grey runs for his life as icy creatures emerge from the ice.

Kjell shatters the first ice elemental with a wild swing of his greataxe. Chunks and shards of ice scatter about the immediate terrain.


Male Human

Sorry for the delay, between vacation and the hope to get to the map I tried to wait.

Rickard will fire an arrow toward the remaining elemental.

Bow: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 3


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"Good blow Kjell! Now if I could just connect with one of my arrows. "1d20 + 5 ⇒ (9) + 5 = 14 to hit
1d8 + 2 ⇒ (8) + 2 = 10 damage


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain moves forward putting himself in between Grey and the Ice Elemental's still looking around.

Theres got to be a caster here somewhere Grey. Help me find him.

following a hunch. The dwarf eyes the far bank perception: 1d20 + 3 ⇒ (12) + 3 = 15


Male Human

Overhearing Kilain, Rickard tries to see if he can locate anyone with a quick visual scan of the area.

Perception: 1d20 + 3 ⇒ (14) + 3 = 17


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Nodding in agreement at Kilain's words, Grey replies. "I should take a few basic precautions first I suppose." So saying, he quickly utters a protective chant as a brief shimmer coalesces about him.
Cast Mage Armor.
Grey's AC is now 16.


You see no one around but the the other small ice creature that has moved in on Kjell. 1d20 + 4 ⇒ (19) + 4 = 23 slamming its frosty fists into him. 1d4 + 1 ⇒ (2) + 1 = 3 1d3 - 2 ⇒ (1) - 2 = -1 with your northern blood you shrug off the extreme cold produced by the arctic foe.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Round 2, AC: 18, HP: 12/12, Power Att, Furious Focus

Kjell moves to the remaining Ice Elemental, and he attacks with his Axe.

Axe Att: 1d20 + 6 ⇒ (19) + 6 = 25
Axe Dam: 1d12 + 6 + 3 ⇒ (12) + 6 + 3 = 21

So what is that, three damage?


Male Human

Since it seems that Kjell has eliminated the elemental, Rickard will change from bow to blades and wait to see if the snowman actually is a threat.

I'm still new to PF rules but IIRC I can't swap weapons and attack on the same round, correct? If I can still move I'll go to G13, watching the snowman and awaiting for any instruction.


Yes 3 damage


Correct. You can switch weapons and move but not attack.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Kilain moves up near the edge of the bank staying clear of the Snowman...


Rickard moves closer to the snowman but nothing happens


Your total xp right now is 1150/2000


Male Human

Rickard will continue to move past then, seeing if anything else occurs.


You make it the the froze over creek with no incidents. You all come to the conclusion that all immediate danger has passed.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Hedrick probes the snowman with his longsword as he passes, "Those things were nasty little bits weren't they?"


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Not all that tough...little ice in this weather never hurt no one.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Anyun hurt besides Grey? With two o' me spells used fur warmth, I only be havin channels for healin. Kilain says as he moves forward to the group


Male Human

Umm, afraid I'm no use for healing. Sorry. RIckard looks at what is left of their enemy. So, this is the kind o' stuff you guys have been figtin'?


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

"If by 'this', you mean creatures of cold & snow & winter, then yes." Grey replies. "You know I have another option for healing, Kilain..." He adds, looking meaningfully at the dwarf.
"Technically, two." Curiously, his gaze slides back to you at the last, Rickard.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

"If everyone is still fit to move on let's get back on the trail . . . I would much rather get killed in the bandit camp than on the way there. Lets make it to the entrance at least this time."


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Yes, let's move!

Kjell steps up to flank Hedrick, letting him lead the way.


Male Dwarven 1st Champion ??/??; Perception+?; AC ??; Fort +??; Reflex+??; Will ??

Aye Grey. Id not want to use a channel unless we really need it.

He falls in line behind Kjell and starts back on the trek


Just need to know what your marching order will be throughout campaign. I have Kjell followed by Killain. Where is everyone else in line


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

I believe Hedrick is up with me, and I do not know about Grey and Rickard.


AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) hp 11 (1d8+3) Fort +4, Ref +2, Init +2; Perception +7 Sense motive +8 Spell-craft +5

Yeah I am #2 in line


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

In circumstances such as are about to occur, Grey will bring up the rear.

Looking up to Rickard, then back to Hedrick. "This may slow us down a bit...
all the more reason for me to hold the tail as it were."
Turning back to Rickard, a somewhat impish expression crosses the childlike Halfling's features. "Wanna see a magic trick?" He asks as he proceeds to pantomime putting on a set of oversize clothes.
Clothes that somehow magically appear around him as he does so!


Outsider Synthesist Eidolon (Biped) 5, HP: (19)24/(40)24, AC 23 /t 13 /f 19, F 6, R 6, W 6/8, Init +2, Darkvision 60', Sp 3/5, 2/3

Having completed the transformation, the figure standing before you is now of a height with Kjell. ][As was stated, forward momentum of greatest aid.][


Male Human

What the... where did the halfling go? And what do you mean two? What is going on? Rickard has never seen the likes of this before. So you are going to be protecting our back like that? What kind of magic is that?

Rickard will march in whatever order he is asked to. And yes, I honestly have no idea what you are or what you did, I'm still new to some PF stuff, LOL.


so your normal marching order will be kjell,Hedrick, Kilain, Rickard, Grey/Great Mastiff unless you state otherwise.

You all manage to get across the frozen creek with little difficulty. Once across, you notice the legs and feet of a frozen corpse jutting from a pile of snow and broken limbs from nearby trees.


Male Human

Good heavens, what happened here? Should we investigate?


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

Aye, Rickard, can you come up and help us look for traps before we proceed. Somethin' did this fella in.

Perception: 1d20 ⇒ 7


Male Human

Hmm, sure. Might be different out in the weather and such but I'll give it a go.

Perception: 1d20 + 3 ⇒ (14) + 3 = 17


Rickard finds nothing that appears to be a trap, but does notice small pins protruding from his legs. In fact they appear to be made of ice not wood or metal.

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