PFS: Tomb of the Iron Medusa (Inactive)

Game Master drbuzzard

A PbP running of Tomb of the Iron Medusa for PFS players.

Necropolis

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Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Avoreal, alternate feat suggestions for you:
- Imp. Crit (Ray)
- Great Fortitude
- Preferred Spell, would require you to get heighten spell
- Spell Perfection, requires your other feat to be metamagic to meet the 3 spell requirement
- Spell specialization
- Varisian Tattoo - not terribly RP appropriate, though

EDIT:
- Also, a fun item: [url=http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/annihilation-spectacles]Annihilation Spectacles[/dice]


Great fortitude is never a bad idea since failing fort saves almost always has dire consequences. It's a risky thing going without it on a weak fort save class.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

With the amount of SR ive been facing since forever i've already decided to up my SR as much as possible, so my normal 15th feat was already selected to be G.Spell Pen.. I really just neede help selecting my bonus feat.. Unfortunately only metamagic, craft, or arcane discoveries are open for selection.. I considered persistant spell and empower spell, but in the end i decided to get enchantment back and took opp research again.. She now has no opposition schools..

Oh and im picking up Moment of Prescience to help with the save thing..


I certainly agree that the spell penetration series is mandatory for high level casters. You really can't blow those off.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

spell penetration might be a good idea actually

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Between levels, being an elf, spell pen., and the otherworldly kimono you're at +23 vs SR, another +1 if you pick up the orange ioun stone. You could also invest in a piercing spell metamagic rod for another 5 at 3k/11k/24k.

Were we going to split the 1090/4 = 272 in healing and true seeing supplies used in the adventure? (this would include the first restoration for duhwoo)

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

im not paying for healing. I healed us most of the way with my spells. Not trying to be a jerk about it, but that is silly i think. That is why we all have wands.

i think if you want reimbursement for True Seeing then that should be asked for BEFORE you use it not at the end of the adventure. Personally. If everyone has to pay for it then it needs to be used much more judiciously. How many times was that used?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I took the true seeing ointments i used out of my own gold.. Its not neccessary for yall to pitch in on that.. I have 2 wands each of Infernal Healing and Cure Light still.. They harldy got used..

And my spell pen is at +25.. 15cl, +2 spell pen, +2 g.spell pen, +2 elf, +4 robes..

The robes also upped my rolls on Dispels and Concentration.. The freebie maze on the item is great as well..

And im having a hard time finding if the maze allows SR from the robes.. It says "similar" to an maze spell.. I found 1 thread discussing it, but there's no for answer about it..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Well, you're well set up to penetrate a Balor's SR ;)

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Alright, I guess we'll all pay for our own expenses. I'd volunteer to help duhwoo, but I'm still a teensy sore over that True Resurrection expense from Eyes :P


Unnamed

I'm not saying I am against true seeing I just think we should bring it up before

Sorry I had a couple of really reallybad experiences in pfs games being made to feel like a dick when people didn't want to pay for people's stupidity

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

In general as long as i have spare cash to spend on little things its fine.. In Academy of Secrets i asked for help with the scrolls because i was low on cash and i thought we might need them, even though we didn't.. Again i am low on cash, but normally cash found in game can be used for on the fly stiff and can be taken out after.. Im fine with whatever.. My supplies are currently looking well.. 5 doses of true seeing and 3 doses for communal stoneskins..

I think my next big purchase will be the Orange Ioun Stone.. I wanted it this level, but i decided the Kimino was a better buy for now..


Unnamed

ok got all 10 pathfinder chronicles for a knowledge boost when the times are right

goggles of the night
+1 to my cloak, my amulet and ring
Added the Radiant Quality to my armor cause Vuvu has to shine wherever he goes

I might grab some of that dust as well

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I believe I did bring it up during the game, but the point is moot. If everyone is willing to pay on their own that's fine.


Considering the next module is called 'The Moonscar' somehow I might imagine purchasing or learning Planetary Adaptation might be prudent. Sucking on vacuum is reputed by the Cleric General to be hazardous to your health.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Both Avoreal and Lithuan have to Mass Version of the spell now so we should be gtg in that department..

Im curious to see what spells Lithuan picked up at this level though.. Might have to shift some of my spending around depending..

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Sorry, not getting anything too exciting. Mass Planetary Adaptation, Reverse Gravity. I will pay costs to scribe Temporary Resurrection because it's a hilarious spell.

Also, I will grab spell turning from Avoreal.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

so what has Vars been learning?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Dam i didnt realize there was a difference between planar and planetary adaptation.. I suppose i would have scribed the latter no the former from Lithuan.. Same level so same cost..

What gear did you but Lithuan?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

And where's Duhwoo?


I have to assume Duhwoo has been in transit, or is back to work and busy. He has been on vacation out of town for a few weeks. I have dropped him an email to see if that gets a response.

Vars has been learning about to avoid the particularly unpleasant harridans one finds among the noble women of the Taldan court. Oh yeah, and exhausting critical.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

o good lord, I am glad I am not running moonscar with vars and his crits

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Have you considered Critical Mastery Vars?

I always preferred Staggering critical simply because hardly anything is immune to hit and you garanteed at least 1 round of stagger..

I have a 16th level Kensai Magus in a home game he uses it to great effect..

What level does these modules go to? All the way to 20?

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Oh, i just bought a bunch of little stuff. Bumped my headband, armor, cloak, and ring, plus scribing. Also picked up boots of speed, because free actions are good :)

I also got a potion of remove blindness. Wondering what other disposable healing items I should get.


My plan includes critical mastery. I was thinking bleeding critical would be the second critical feat because I saw a save on staggering critical. But now that you point it out, the fact that it does guarantee at least 1 round of stagger does make that more compelling. However exhausting does cover that to some extent. Only so many feats left to pick and I need to be judicious. I suppose I could end up with staggering, critical mastery, and bleeding, yet still fit in improved iron will and toughness.


The independent modules end at 17 (Witchwar Legacy). Then you have to do chunks of adventure paths as far as I know. I believe that you can get to at least 19 or 20 using those. Rise of the Runelords anniversary edition and the newer ones all have Chronicle sheets.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Cool.. I had hoped it would afew more at least..

Man if i was you I would pair Staggering with Blinding until i hit 17th then pair blind with stunning.. Remember you can always retrain your fighter feats and now you can also spend 5pp and retrain a feat too, so tweaking your feats is no longer an issue.. Esp for fighters..

My reasoning for blind is the same as stagger/stun.. hardly anything is immune and its a devestating debuff.. It gives melee an auto 50%miss and screws there ac, casters i think are even more worse off because they can no longer target spells.. Aoe's would be there only avenue bseides retreating..

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

One obvious retrain i see is combat expertise.. Your hard as hell to hit without the extra bonus.. Even CR 20 monsters need roughly a 10 to hit you on there first attack lol.. And if you wanted to switch your crit feats up you have Tiring to swap out.. All just suggestions of course..


Yeah, but blind is a save or not very much (dazzled? bah. ) and fort saves are going to be pretty damned good at high level.

Though I do admit the 1d4 rounds of stagger on a failed save makes stun look fairly good. But the fact that exhaustion is no save, and I lay down -6 str and -6 dex on a target is brutal. Yes, some things are immune, but not that many. Yes, undead (also immune to stuf), and constructs. What else? All the evil outsiders are fair game, as are abberations, oozes, dragons, etc.

As for keeping combat expertise, yes I do rarely use it, but if I need that extra AC, I think I like to retain the option. I suppose I could switch it for crane style (with some other retraining), and maybe get more bang for my buck.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Man negating the first attack every round would be badass.. Especially since the odds of any 2nd and 3rd attack hitting is low.. I forgot abouth the blinds save, bummer.. As far as the stagger goes not even undead are immune to hit..

Now that ive looked i dont think anything is immune to stagger, holy poop! Yea i would double up staggering and stunning for a 1d4+1 rounds regardless of what happens with a crit..

Or Exhausting/Stunning, but that requires you have staggering and tiring and seriuosly cuts into feat expenditure..


I like bleed because while a fair number of things are immune it is a hell of a lot of damage if they are not. Though I may opt for stagger over bleed (so many things have fast healing or regeneration at high level).


Bah, forgot about improved unarmed strike as a prereq. Not going to go with crane, too many feats to get to wing to be worth it.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Have you ever considered stalwart and improved stalwart?

Stalwart
You adopt a defensive stance that allows you to absorb and redirect hits.

Prerequisites: Diehard, Endurance, base attack bonus +4.

Benefit: While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount of DR, to a maximum of DR 5/—, until the start of your next turn. This damage reduction stacks with DR you gain from class features, such as the barbarian's, but not with DR from any other source. If you are denied your Dexterity bonus to AC, you are also denied this DR

Improved Stalwart
You can roll with the punches while simultaneously striking back at your attackers.

Prerequisites: Diehard, Endurance, Stalwart, base attack bonus +11.

Benefit: Double the DR you gain from Stalwart, to a maximum of DR 10/—.

I suppose its a bit feat intensive as well, but DR 10/- is rediculous..


Actually it is too feat intensive (and crap feats at that), and you don't get a return on it until 19 (fighters don't get DR before that). It's a great option if you want to cheese an invulnerable rager, but I'm focused on AC instead.

Oh yeah, and thinking about crane style I need a free hand for wing, so that really wouldn't work anyway since I like my shield (and its nine points of AC).

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Any word on that other gm? Sorry i just get antsy while waiting on a high level gig..


I have him on board, he just hasn't started the thread yet. I've also not heard back from Duh if he's on board for another one.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Im sure he is.. prob just been busy..


Yeah, I expect so, but I'd like to hear it from him. Will see him tomorrow night in any case.

I'll probably drop the GM a line to see when he's likely to get the first post up.

I imagine we can try to find a sixth, though in my experience that seems unlikely.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Considering we've handled everything with 4 so far i think 5 will be just fine..

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Just curious Lithuan, but why do you have 6 levels of wizard before capping out your EK first? The free quickened spell with a crit is way to redic good to pass up for another level of wizard now.. Or am I missing something?


Yeah, I expect we'll just streamroll the next one like the last 2. However as they say, nothing is wrong with overkill if it keeps you safe.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

I tend to use arcane strike, which burns up my swift action, or arcane armor training, same deal. I don't really have the CL and saves to make spells worth a darn, and the bow crit range, even w/improved crit, isn't phenomenal.

On average, I think arcane strike will about equal a free damaging spell (although I haven't done the math per se). Free actions are free actions, but I think I will live.

Also, the level of wizard gives me saves, bab and caster level - so it's not a bad tradeoff. The capstone level of EK would not bump my saves.

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Besides, my attack routines are already complicated enough :)

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

hey guys: I had no idea this thread was still in use -- until tonight , when Buzzard pointed it out to me!

So, Mr McKeener is eager to try out his new Rage Power: Come And Get Me. If I play it right, it might combine well with Dazing Assault...

purchases:
Manual of bodily Health +1 (27,500gp)
Pearly White Spindle Ioun Stone (20,000gp)
Necklace of Adaptation (9,000gp)

Liberty's Edge

Buffs:
7 hr: Mnd Blnk, Ovrlnd Flt, Abl Barr, Gr. Mgc Wp. 340mn: Ex. Echo, Ex.Flm Arrw, Ex. Hro, Ex. Mss Fly, 34mn: Grvty Bw,Tr. See, Shld,17 rds. : Glb of Invln. Gr. Invis; plus stnskn, undth ward; r. cold (30), haste, free mov
Vitals:
F1/Trans 6/EK 10 HP116+13/116 AC:31 (35), T:23, FF:24 (28); Fort:+18 Ref:+22 (24) Will:+16; CMD 42; Init+10; Perc+27

Finally got your ring of regeneration, sort of :)

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

hmmmm: 55,000gp awarded, vice 56,500 in purchases...

Duhwoo must sell his spare Jingasa to afford the above items -- so he has 1,000gp in his pocket going into the MoonScar module.


Just for that you'll be getting critted 4 times in a combat.


OK, thread for Moonscar is up.

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