
![]() |

Yes this should not be a chore, but if it’s helping you, then I at least Very much want you to continue. I miss my charging turtle rider when you are too busy to post.

![]() |

Hi Guys - I’m going to have to bow out now. I’m feeling major burnout and am trying to wind up all of my ongoing campaigns. Plus I haven’t previously played any of the prior Dragons Demand parts so this seems as good as time as any.
I’ve had a great time with all of you. Much appreciated. Thanks and good luck!

![]() |

I'm OK, doing this with 5.
The last mission seemed... Ummm... Easy?

![]() |

Decline of Glory is easy even for a Season 0. The only thing it really does is drain you of every method of dealing with disease and often paralysis.
One of my more fun games was being in a group of barbarians that just wanted to smash their way through everything. When challenged by the officer, you are supposed to try and block all the soldiers out. We opened the doors and basically told them "Bring it!" then smashed through them.
Bad rolls on saving throws can throw you, but overall the scenario is easy.
Dragon's Demand is much more recent and therefor you should expect it to be better balanced. I don't know how difficult it would be, but am willing to go with the consensus.

![]() |

GM can you please mark me as inactive? (Or whatever it’s called that will make this leave my active / current campaigns)
Thanks.

![]() |

Ya, your right. I do recall the auction encounter in part two of Dragon's Demand actually being worry-some. I had to work hard to keep all the rest of the party up as the spellcasters didn't react well to a flying fire breathing dragon.
I wasn't sure if it was the different party make up. But if this was a know easy mission, then well that's that.
You know, I just realized, the party is going to have a problem if the dragon is flying. No turtle rider charge damage will make the battles go very differently.

![]() |

GM, I'm spending 2 prestige on a scroll with two castings of communal resist energy.

![]() |

Updated.
Purchases:
Replace Potion of Fly, 2 PP
Purchase 2x Antitoxin
Purchase +1 Mithral Buckler (it is much cheaper than the ring of force shield)

![]() |

Updated.
Purchases:
Replace Potion of Fly, 2 PP
Purchase 2x Antitoxin
Purchase +1 Mithral Buckler (it is much cheaper than the ring of force shield)
It's cheaper, but it still takes up the hand, which I think means fencing grace does not work.

![]() |

I don’t think it uses a hand, which is why Swashbucklers are proficient with them but not other types of shield.
If you can use your shield arm to wield a weapon, the buckler itself can not be using the hand. The hand is available otherwise there is no way you could wield a weapon with it.

![]() |
1 person marked this as a favorite. |

Ummm... Why would a Swashbuckler not be able to use a Buckler?
After all how else would you Swash without your buckler?
It's literally part of the the original source name!
Swash (to show off with drawn sword) Buckler (a small shield held in your fist.)
Or if you must you can see the Pathfinder FAQ where they clarified this is allowed for Slashing Grace (and thus fencing Grace as it uses the same text)

![]() |

While she has not gone down yet, GM Irish, be aware that while adventuring Tereze wears a wooden Holy symbol of Sarenrae clearly showing around her neck.

![]() |

Melisande openly wears a holy symbol of Nocticula.

![]() |

I'm away this weekend and won't be able to post. Please bot me as needed.

![]() |

Sorry Kegan to make you waste your turn. But when Testudo got stunned, I wanted to save him from dying in case he didn't have a re-roll. It seemed a real possibility.

![]() |

Not a problem, these things happen.
We do seem to have a problem coordinating as a group though.

![]() |

Kegan wrote:In the future, if you could please note height.I did note the height in my initial post; was not able to update maps before leaving for work this morning. Will annotate future combat maps.
Sorry, I was not clear.
When listing the PCs and NPCs in the initiative order, it can be helpful to note their heights. That can often work better than trying to annotate the map.
Something like:
Round 8
Grioths (Yellow -11) 20' height
Melisande
Tereze (-24)
Testudo (-25, confused)
Locke 10' height
Round 9
Kegan (-14, no longer confused)

![]() |

Thanks for letting us know. Hope you have a good trip!

![]() |

Enjoy your trip!

![]() |

Enjoy the time away! We were considering something like that ourselves, if we could only find someplace with good internet so I can still work while the family plays before School starts again.

![]() |

I'm going to be away for the next week, so expect sporadic posting at best. Please bot me as necessary. I'll be back home next Sunday.

![]() |

I'm back. BTW, I have two GM chronicles from GenCon a couple of weeks ago held for when Melisande hits level 7, so she should jump to 8.1 after this module is done.

![]() |

It is crazy here too, but part of that is looters burned down my closest pharmacy. :(

![]() |

What city?
Looting here has been rare, but when it happens it's pretty much confined to the central business districts. No burning at all.
Just a bunch of smash and grab type crimes.

GM Irish202 |

It is crazy here too, but part of that is looters burned down my closest pharmacy. :(
We get the opposite, elementally speaking, as the area around my pharmacy typically floods. When it happens, the waters come just right up to the edge of the parking lot. Also a bit too rural for protests, most of the George Floyd protests for the state went down in Indianapolis about 3 hours south of us.

![]() |

You know, I was about to write a negotiation to get us to see the dragon, but then I realized.... I should ask. Do we want to do this/fight now or should we we retreat and do something like close the dark window first?

![]() |

We were directly told by an NPC that he didn't think we were strong enough as it was to fight the dragon. We have done nothing to take care of the mirror it is using. It can likely call for its minions.
Some sort of bluff might be useful, but I would like to take away some of its power base before we take on the dragon.

![]() |

So you want to retreat back up the tunnel? I'm good with that.

![]() |

Running is smart, a bluff check to suggest one of their lieutenants set us up before running might be worthwhile. Bluff would be tricky though, since presumably the dragon could check.

![]() |

I would perfer to run personally....
Lets tell him that we need to get his treasure now that we know where he is, and run.

![]() |

If someone doesn't reply soon, Kegan will run without answering the voice.
I've already indicated to the group in Gameplay that he thinks running is the smart thing. He isn't going to wait too much longer before running and hoping the rest of you will then decide that is the right thing for you to do as well.

![]() |

Could someone please dig up the summaries of the various areas? I've lost track and am busy GMing three tables for PbP Gameday. I'm not sure I'll have time to sift through the old posts to find the information.

![]() |
1 person marked this as a favorite. |

Here's what i found, didn't have much time.
Areas F6, F7, F8, and F10 inside the building have been cleared. If one would wish to descend to the basement, moving to F13 would be the target. Moving to clear the upper levels of potentially more grioths/lieutents/etc might involve ascending to the 2nd level of the building, which can be achieved by using stairwells in F9 or F14. Not to nudge in one direction or the either, of course.

GM Irish202 |
1 person marked this as a favorite. |

The posts around this one give inforation that the druid gave you earlier.
F6 was the entry hall, F7 was the shrine with the secret tomb with the mummy monk. F10 was the isolated meditation chamber/shrine that Azmur took you to. You were not provided with descriptions of any other areas beyond the sketched map he gave you.
Edit: Ninja'd by Locke.