PFS PbP Gameday #4: GM Tektite's 6-98 Serpent's Rise (Inactive)

Game Master Hawkwen Agricola

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Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

"Good. Now unless you have anything to add to this, I suggest you make yourself scarce."

She then steps away from the man, and moves to a spot where she can review the information he gave her. Once done with that, she will join Shohiraj in looking for Janira Gavix.


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

After staring at the cages for a while Rataji realises he has absolutely no idea what's he looking for and feeling the presence of a halfing and the subsequent divine confirmation decides to try his luck with the sphinx instead. He approaches casually, beckoning Marnicius to walk with him.
As they get closer to the cage Rataji begins a faux conversation, winking at Marnicius just to cue him in.

" I have a most difficult problem i am unable to resolve. I have four legs but cannot run, wings but cannot fly, wear a brace of iron that binds and does not block. Who am I?"

Rataji starts and ends his little skit close enough for the sphinx to hear and ending it by turn to the sphinx and asking

" I suppose you fine creature have some idea of how we may set you free from here?"

Rataji grins widely, with a look that displays charity but twinkles with a note that a deal must be struck first.


The man barely looks at Jorilyn as he, head down, quickly walks away.

As Rataji approaches and speaks to the sphinx, the creature stares at him for a long moment, then says."A time comes when the shackled shall walk among men, voicing their grievances with a hundred horns. The children-who strain at false laws-know not that the time is not today, but no man can chide them, for he knows not their tongue! Their castle shall fall away, and only a lion or sheep shall be their herald, calling out to let them know that their time in the sun has arrived!"

Sense Motive DC 20:
You think the sphinx is sending s coded message saying that it will speak to the animals in the cages, telling them to wait until you have unlocked all the, then escape at one, creating chaos.


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji ponders the Sphinx's words for a moment
Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5

He unfortunately has absolutely no idea what he's saying, but makes a note of it anyway.
" The shackled shall walk among men. That seems like a good sign he wants out. And the children who strain at false laws? It makes sense that the animals in here are much like children, considering my experience with the Lamia... It seems positive so far, though i fail to understand what he's trying to say here."

He leans over and nudges the slayer

" Perhaps you have some idea?"

Rats poor sense motive skill. Need help!


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

Sense Motive: 1d20 + 0 ⇒ (8) + 0 = 8
"Something about some sort of judgment day, I think. Maybe they believe they will be rescued, and have tried to spread their word, but it falls upon deaf ears. Maybe?"


Male Human Slayer (inactive)

Sorry for the wee delay; was doing my bit as a volunteer in the Canadian election yesterday. But anyway…

sense motive: 1d20 + 11 ⇒ (19) + 11 = 30
perception: 1d20 + 11 ⇒ (13) + 11 = 24

Marnarius, checking to make sure he's not overheard, whispers to Rataji and the oracle: "I believe our impressive and knowledgeable friend here will be willing AND more than able to create a nice diversion for us in the zoo at the right time!"


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

"Ah, I see. And what, I wonder, will be the cost for such a kind gesture? There is always a cost, yes?" he says in an absolutely monotone voice.


The sphinx merely bows its head. "What is the price of freedom? Freedom is worth more than all the riches in the world." It says, relaying that its release is all that it asks for.

If your going to unlock the cages, you'll need to make Stealth check to avoid being noticed by the zookeepers, and Disable to open the cages."


Male Human Slayer (inactive)

Marnarius will move to the Sphinx's cage, trying to be casually unnoticed
stealth: 1d20 + 12 ⇒ (5) + 12 = 17

And then whispers to the sphinx "Freedom ought not be too far away."

And then works on picking the lock on the sphinx's cage
disable device: 1d20 + 11 ⇒ (6) + 11 = 17

There's a consistency in those results. Hope they're good enough to do the trick!


Cough's nonchalantly. Anyone want to aid Marny is his stealth? Maybe provide cover or a distraction?

Perception DC 15:
While looking around, you notice a set of key rings one of the keepers.


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Rataji sees Marnarius sneak off and decide to maybe avert the attention of zookeepers.He walks up to a keeper and decides to strike up a conversation, hoping to avert the man's attention to allow Marnarius to pass unhindered.
"Say whats that large bird in that cage over there?"
Bluff: 1d20 + 15 ⇒ (4) + 15 = 19
Rataji feints interest in the man's prattling though he can maybe find out something useful about the rest of the animals in the zoo.


Anyone else want to do anything?


Rataji manages to draw away the keepers attention, allowing Marny to try the lock. Hurrying at the job, his hand fumbles and he find himself unable to unlock the cage.


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

any word on Gavix?


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

Walking over to the nearby zoo keepers, I'll try to strike up a conversation, asking basic questions about one of the beasts in the opposite direction, looking for details about it's capture that I really don't care about at all while Marnarius attempts his deed.

Stealth (Aid): 1d20 + 10 ⇒ (4) + 10 = 14

Perception: 1d20 + 2 ⇒ (4) + 2 = 6


Sorry, Shohiraj, I somehow missed your inquiry.

After a bit of asking around, Shohiraj hears that a Janira Gavix is over by the statue of Durvin Gest, telling stories.

332 begins speaking to the zoo keeper, drawing away the man's attention.

Marny, you can take another shot at Disable.


Male Human Slayer (inactive)

Sorry for the delay, everyone. Hectic few days at this end.

"Of all the blasted luck! When there's people about." … are the more polite things Marnarius is thinking with his attempt at picking the lock on the sphinx's cage.

Marnarius will have another go at picking the lock...
disable device: 1d20 + 11 ⇒ (15) + 11 = 26

Wooo! Much better!


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

Joliryn will head with Shohiraj over the statue of Durvin Gest, Pathfinder blowhard extraordinaire.

Any hints as to the information Joliryn picked up.


Marny manages to unlock the cages, and at the word of the sphinx, all creatures, great and small, burst from their cages and begin rampaging through the menagerie!

After, the party makes its way to the statue of Durvin Gest. Already carved in larger-than-life proportions, the stone statue of Durvin Gest towers over the surrounding lawn on a pedestal flanked by angelic figures and carved with elaborate friezes depicting some of his most famous voyages.

Several dozen Pathfinders are gathered around the statue, swapping stories and participating in improvised competitions of braggadocio. Among them is Janira Gavix.....Janira is just finishing up a story about Selmius Foster—one of the first Pathfinders published in the Pathfinder Chronicles—and his fabled race against a marid and an efreeti, whom he cleverly tricked into distracting one another while he sped across the finish line. The story earns polite applause, and Janira hops down from the bench she had used as a speaking platform.


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji gestures the remainder the group away from the ensuing chaos
"Certainly a job well done from all of you. I suspect Joliryn and Shohiraj have finished their end of the job"
He pauses to think
"I remember Shohiraj talking about another priority target, a Janira Gavix i think. If we make our way to her we should be able to pick up the rest of our stray lambs."
Rataji leads the rest of the party to Joliryn and Shohiraj.


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

Joliryn observes the other halfling, before turning to Shohiraj.

"I'll follow your lead here. What's the plan? Get her alone and knock her over the head? Need a diversion? I could set someone on fire. Or are you just going to grab the key out of her pocket? Just give me the word."


Sense Motive DC 10:
You get the feeling that trying to steal the key from Janira would be difficult, but perhaps if someone challenged her to a contest of tales, her attention would be diverted enough to lift the key from her belt, or even set her pack, containing the key, aside.


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

auto make dc

oh pride how you have fallen more adventurers than even the mightiest of monsters.

Smirking widely at Joliryn's willingness to comply Shohiraj picks the little Halfling up and walks her near Janira.
"Hello Mrs. Gavix" shohiraj says with a grin.

"my friend here says she can out bard you with one hand tied behind her back. she also said something about how the master of scrolls prefers he prescience more."


The crowd gathered around the statue begins to cheer and egg on Janira, who hops down from her perch on the statue's pedestal, and then says. "Strong words, my friend. I will accept the challenge, but I insist that your friend goes first. Fair enough?"

Need something like a Perform (acting/oratory) or Bluff check.

322:
You think the statue might be a good spot to place the conduit.


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

What the?!? … I meant distraction as in set something on fire, not tell a story.

Joliryn scowls at the thief briefly before recovering her composure.

”Yes, right a story. So, there was this time I was in western Andoran, looking for a candlestick that was reportedly from the First World. It was owned by this old lady who lived out in the middle of the forest, nowhere near any place civilized. So we approach her house….

Joliryn casts prestidigitation to make little shadow puppets that she uses to act out the narrative. She goes on to tell a long drawn out story about a woman who was really a druid and lived in harmony with a bunch of dryads. The gist of the story involves Joliryn stealing the candlestick and ends with her being confronted by one of the dryads.

”So then I hit her, and this green blood went everywhere! But she didn’t stay down, so I hit her with the candlestick. And I hit her again. And again for good measure. She stayed down after that, though.”

She then looks up expectantly, waiting for the crowd to applaud.

Bluff (untrained): 1d20 + 4 ⇒ (20) + 4 = 24


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

ha sounds like a PFS scenario lol also nice roll

Golf clap....


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji cringes she the Joliryn emphasizes the violence in her tale. He nods along. It sure does sound convincing to him.


Jorilyn tale finishes to an euption of cheers and claps from the assembled Pathfinders. Janira nods, obviously impressed. Stepping forward, she raises her hands then launches into a tale about taking a group of neophyte agents into an Azlanti ruin on the western side of the island. "And then this minotaur chased us....." As she becomes engrossed in her tale, the halfling walks to the pedestal of the statue, sets down her pack, and shrugs over her jacket. "....I ran away in the opposite direction, drawing the bovine beast's attention...." She continues her telling as she paces back to the middle of the circle.

At this point, whoever wants to try steal the key, can attempt a Stealth, the Sleight of Hand check.

322 can attempt a Stealth, then Climb check to place the device on the back of the statue.


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

Hey all. I've been trying to get back to all of my games, and it's a slow process. I have arrived at my final destination, and been in processing and getting to know the place and everything. Right now, I do not have internet, and it will be a little while before I can afford to get that set up, so am using the free internet on base. Unfortunately, that means I have to walk a ways to get there, and I am limited in when I can use it. But, I am trying to get things back rolling.

Stealth: 1d20 + 14 ⇒ (5) + 14 = 19
Climb: 1d20 + 2 ⇒ (8) + 2 = 10


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

using her clever plan as a diversion Shohiraj sneaks over and tries to pilfer the key.

stealth: 1d20 + 15 ⇒ (16) + 15 = 31
slight of hand: 1d20 + 17 ⇒ (3) + 17 = 20


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji offers a tale of his own creation to help his acquaintances
"Ha YOU led the minotaur off the trail of the adventurers? I heard that you tried steal their glory but the adventurers were smarted what you expected. Felled the beast without much of your help."
He snorted and offers a challenging smile back to the storyteller

Bluff: 1d20 + 15 ⇒ (14) + 15 = 29


Shohiraj capitalizes on Janira's distracted attention and easily slips over and pilfers the keys!

Meanwhile, 332 tries clambering onto the statue, but slips back down. Despite trying to go unnnoticed, a handful of agents give her disapproving looks, but no one says anything to her.

You can try again if you like, 332.

Janira fires a glare at Rataji, but continues with her tale. "...the beast chased me across the countryside while the newbs...er...graduates delved the ruin...."


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

like taking candy from a baby Shohiraj thinks as she meets up with her friends.


POOG ||HP 10/10 || AC: 17, T: 13, FF 15, CMD: 11 || INIT: +7, Perc: +2 || 30ft Fort: +3, Refl: +2, Will: +4 || NE Male Goblin || Dogslicer +1 (1d4) 19/x2, Javelin +3 (1d4), Firebold x5, +3 (1d6)

Sorry, I didn't know you where waiting on me. I guess my last post didn't do the final update like I had intended. Basically, I was going to say that if the Climb Check failed, I'd use one of my intervals of flight to get up there instead.


332: 1d20 + 14 ⇒ (5) + 14 = 19

After her first failure, 332 decides to fly up and place the item. Once again, agent near her, turn and glare, but say nothing.

Just as you accomplish your goals, ushers begin informing everyone in attendance to gather on the north lawn for a speech by the Master of Swords.

Taking your cue, the party begins moving obliquely toward Skyreach. As you do, 332 feels something drop into her pocket. Reaching in, she feels a small lantern.

Entering Skyreach, you see no one, but feel there are likely a skeleton crew of guards patrolling the building.

Stealth or something to move through the halls unnoticed.


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

Stealth: 1d20 + 8 ⇒ (13) + 8 = 21

"Come on. It looks like they left the 'b' team around to stand watch. Let's get this moving."

Joliryn will lead the group into Skyreach.

What was in the information we collected from the wizard?


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji claps and his grab transforms into that of the guard's uniform.
Rataji casts disguise self

He tails behind Joliryn, content to let her lead the way.


Joliryn - Aspis wrote:
What was in the information we collected from the wizard?

Information:
The intelligence that Arminaldi, the traitorous priest of Nethys, gathered details numerous passageways leading through the lower half Skyreach. When traveling to the vaults beneath Skyreach or to the Hao Jin Tapestry chamber, you and your allies gain a +2 bonus on Stelath checks to avoid Pathfinder patrols.

In addition, Arminaldi spent considerable time assisting Master of Scrolls Aram Zey catalogue scrolls, and the cleric took notes about spells he identified: "Aram Zey typically relies on his learned magical abilities to invoke destructive and defensive magic, but his scroll collection indicates that he has many written incantations that feature powerful wards and glyphs.He made sure that I filed a particularly powerful illusion spell near one end of his office's shelf, the better to snatch it up in case of intruders. Avoid his office at all costs unless invited, for there are too many protective spells sealing the door for me to parse what each of them is, much less how to unravel them.

Anybody else using stealth, or is the rest of the party just tromping in?


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

stealth: 1d20 + 15 ⇒ (10) + 15 = 25
using the crowds as cover Shohiraj passes through to the meeting point.


Male Human Slayer (inactive)

Sorry for being tardy again.

Marnarius will stealthily follow the others to the meeting point.
stealth: 1d20 + 12 ⇒ (5) + 12 = 17


Moving quickly and stealthily through the Lodge's corridors, the party avoids running into any patrols. Descending into the Vaults, you come to a set of double doors. A sign clearly labels the area Antarnicus Wing.


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji leans in and places his ear against the door, wary of noises
perception: 1d20 + 2 ⇒ (11) + 2 = 13


Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

Jolyrin will cast detect magic.

"I understand most of these Pathfinders keep their loot under lock, key, and trap. I'd be careful touching that door if I were you."


Male Human Slayer (inactive)

Marnrious carefully inspects the door for traps.
perception: 1d20 + 11 ⇒ (3) + 11 = 14

sigh


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

Leaning forward Shohiraj inspects the door.

perception: 1d20 + 14 ⇒ (10) + 14 = 24+3 for traps


Checking the door, Shohiraj finds it trapped and locked.

INT DC 10:
Sho did take a key from Janira.


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

INT: 1d20 + 1 ⇒ (19) + 1 = 20
another piece of the puzzle falls into place she says as Shohiraj takes the key from her pocket and unlocks the door. waiting for the party to signal they are ready she will open the door.


hp 51/51 Init +5; Perception +2. AC 14, touch 12, flat-footed 13 (+2 armor, +1 deflection, +1 Dex) Fort +5, Ref +7, Will +9.
Spells per day:
Lvl1 :4/4 Lvl2:3/3 Lvl3:2/2 Lvl4:1/1

Rataji gives the rouge a thumbs up and draws his dagger


F Human Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion)

Nodding back at the wizard Sho stairs at the door taking a deep breath and adjusting her pathfinder disguise she opens it silently.


Shohiraj inserts the key taken from Janira and unlocks the door. Opening it, the party sees rows of low shelves laden with scrolls, books, and the odd relic line this well-lit hall. At its far end stands a small fountain that emits a small amount of steam—enough to keep this dry room’s humidity constant. Six decorative columns, each one densely carved with animal imagery and fanciful whorls, stand along the walls, and a pair of lounging lizard statues rest on a dais at the north end of the room.

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