Adventuring Wizard

KosmicDM's page

Organized Play Member. 15 posts. No reviews. No lists. No wishlists. 8 Organized Play characters. 1 alias.


RSS


1 person marked this as a favorite.

Pg 83, Mythic Feat - Repel Assault
Trigger: An enemy’s attack would deal damage equal to or
greater than your level to you or an adjacent ally. (emphasis mine)

...Spend a Mythic Point; you gain resistance
to the triggering attack equal to your level.

If the trigger is an adjacent ally, should the resistance to damage apply to the ally?


Need one player to fill for someone that had to drop from campaign. Party is 5th level. Party consists of Cleric, Wizard, Alchemist. Have been running a Champion as NPC. Game information in original post above.


Shroudb, one other reason I thought it would be allowed (and this isn’t by no means official), is because Pathbuilder let me select Esoteric Lore for my familiar’s Skilled ability.


I based my theory crafting on the following:

From Thaumaturge Esoteric Lore:
- You become trained in Esoteric Lore, a special lore skill that can be used to Recall Knowledge...
- Unlike a normal Lore skill, you use Charisma as your modifier on Esoteric Lore checks.

I was under the impression that it is a special lore skill, but nonetheless, a lore skill.
Unlike a normal Lore skill, you use Charisma, but otherwise it is a Lore(special) skill.

Archives of Nethys links Esoteric Lore to the Lore page. I know that this may be just a quick and easy way for referencing rules.

You are granted the Dubious Knowledge feat by the Esoteric Lore class feature, which affects a Recall Knowledge on any "skill"

I can see why the Fighter taking Lore: Bardic would be different than Bardic Lore. I don't think it would be a stretch that your magically bonded familiar would know your skills, like Esoteric Lore.

I can see the arguments for both sides. I do not think it is 100% definitive towards one side or the other. Don't think my assumptions were in left field. In the end, probably up to GM interpretation/allowance.

EDIT: Has been approved for my character to use it. GM's reasoning; If you're willing to spend two feats and four familiar abilities to get a +1/+2 to your roll, go for it, lol.


1 person marked this as a favorite.

@VampByDay; First off, love your guide. I recently found a way to make the Familiar useful for a Thaumaturge:

Our progression for Esoteric Lore is tied to a specific advancement, just like Bardic Lore, etc. There are a few items in game that can give you a bonus to Recall Knowledge with Lore check, like the Brooch of Inspiration.

Here's where the Familiar comes in:
1. Take a familiar
2. Get either level 2 feat Enhanced Familiar through the class or Familiar Master Dedication
3. Familiar now has 4 abilities
4. Take the abilities Independent, Skilled, Second Opinion
5. The fourth ability can be whatever you like or Speech/Touch Telepathy to talk to you.

Each round, the familiar gets one action on its own (Independent) and a Reaction to Aid (Second Opinion) to use on Esoteric Lore (Skilled)

Per Second Opinion, the Aid is an auto Success(+1) and Auto Critical Success(+2) at Master skill level.

This becomes an auto skill increase to your Esoteric Lore check.


Need 2 more players. New players start as same level of party. Custom magic item granted based on character background/development path


Only need 1-2 more players. Session 0 done. Session 1, Fiery February 24th 7pm EST


New Session Zero date: Friday, February 17th

NEED 3 more players

Go to StartPlaying


KosmicDM wrote:

Fantasy Grounds License: Ultimate

Voice/Chat software: Discord
Game System: Pathfinder 2e

Game Time: 7:00pm Central Time, United States, Fridays, 3-5 hours per session
Session 0: Friday, February 17th 7:00pm (FREE Session 0, StartPlaying fee adjusted before charged on first day)
Session Cost: $20.00

Pathfinder books allowed/provided:
Core Rulebook
Secrets of Magic
Advanced Players Guide
Guns and Gears
Dark Archive
Book of the Dead
Lost Omens: Character Guide

Character creation rules: 1st level character, Free Archetype, Ancestral Paragon rules

Signup Link: StartPlaying

Game Master information: KosmicDM

Something gnawing at you? The undead nation of Geb gains most of its international trade from the export of food grown on zombie-worked farms, but lately one farm has been the site of a series of strange occurrences. Dispatched to investigate the problem, the player characters discover a grave threat to Geb's minority living population, bringing them to the attention of the insidious Blood Lords who rule the land in the name of their undead wizard-king. Defeating the wicked forces behind the plot is the first step on a long road to gaining influence and power in Geb, but if the investigators can't solve the problem to the Blood Lords' satisfaction, their first step may be their last!


Fantasy Grounds License: Ultimate
Voice/Chat software: Discord
Game System: Pathfinder 2e

Game Time: 7:00pm Central Time, United States, Fridays, 3-5 hours per session
Session 0: Friday, February 3rd 7:00pm (FREE Session 0, StartPlaying fee adjusted before charged on first day)
Session Cost: $20.00

Pathfinder books allowed/provided:
Core Rulebook
Secrets of Magic
Advanced Players Guide
Guns and Gears
Dark Archive
Book of the Dead
Lost Omens: Character Guide

Character creation rules: 1st level character, Free Archetype, Ancestral Paragon rules

Signup Link: StartPlaying

Game Master information: KosmicDM

Something gnawing at you? The undead nation of Geb gains most of its international trade from the export of food grown on zombie-worked farms, but lately one farm has been the site of a series of strange occurrences. Dispatched to investigate the problem, the player characters discover a grave threat to Geb's minority living population, bringing them to the attention of the insidious Blood Lords who rule the land in the name of their undead wizard-king. Defeating the wicked forces behind the plot is the first step on a long road to gaining influence and power in Geb, but if the investigators can't solve the problem to the Blood Lords' satisfaction, their first step may be their last!


Abomination Vaults campaign has been cancelled for replacement of Blood Lords in same time slot


*** Always wanted the chance to see a character progress to level 20? ***
*** Think you have what it takes to clear the depths of ancient evil, then soar to the heights of tournament champion? ***

Level 1-10 (Abomination Vaults) Enter the megadungeon! Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where the evil sorcerer Belcorra Haruvex attempted to raise an army of monsters hundreds of years ago. Brave heroes must venture into a dungeon full of beasts and traps to prevent a spiteful villain from rising again.

Level 11-20 (Fists of the Ruby Phoenix) The time has come again for the Ruby Phoenix Tournament! The sorcerer Hao Jin has invited only the strongest martial artists, adventurers, and fortune seekers to her world-famous fighting competition. The motley roster of contenders must compete for this decade's champion title and the choice of one of the Ruby Phoenix's grand treasures. Who will come out on top, and who will be left in the dust? There's only one way to find out!

This campaign is for beginning to advanced players.
Knowledge of the Pathfinder 2E ruleset is a plus.
Game is run in Fantasy Grounds Ultimate (players can play for free with downloaded client)
Discord server provided

Costs is $20 per session

*** Characters created from below books with Free Archetype and Ancestral Paragon rules ***
Core Rule Book
Advanced Players Guide
Book of the Dead
Dark Archive
Secrets of Magic
Guns and Gears
Lost Omens: Character Guide

Link to signup here at StartPlaying: StartPlaying


5 people marked this as a favorite.
keftiu wrote:
Some sort of supernatural Methodology for Investigators, for characters less interested in crime and more drawn to occult strangeness. .

I second this path for Investigators


Happy New Year. Thanks for sharing.


2 people marked this as a favorite.

For higher level play, Dimension Door is great for when the bad guy traps you behind a Wall of Force.