[PFS] PbP Gameday 3: #5–09: The Traitor’s Lodge (3–7) (Inactive)

Game Master bluedove

Map of Laboratory


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Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

"What do you mean, an illusion? It looks pretty real!"

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Well, it wouldn't be a very good illusion if it didn't look real," Random replies, as he continues to scan for magic auras.

Silver Crusade

Male Nagaji Nagaji Druid 5 (Naga Aspirant) | HP 32/32 | AC: 25 /T: 11 /FF: 24 | F: +6/ R: +2/ W: +9 | CMB: +5 | CMD: 15 | Speed 20 ft. | Init +2 | Perc. +12 (low-light vision) | S.M. +5

Ooh, good idea.
pentor casts detect magic

spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13
perception: 1d20 + 12 ⇒ (9) + 12 = 21

meh, i find it eassier to spot the differensses

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

detect magic=spellcraft 1d20 + 10 ⇒ (9) + 10 = 19
perception 1d20 + 3 ⇒ (14) + 3 = 17

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Seeing everyone cast detect magic, Shamak also casts detect magic.

perception: 1d20 + 4 ⇒ (15) + 4 = 19

Silver Crusade

Male Nagaji Nagaji Druid 5 (Naga Aspirant) | HP 32/32 | AC: 25 /T: 11 /FF: 24 | F: +6/ R: +2/ W: +9 | CMB: +5 | CMD: 15 | Speed 20 ft. | Init +2 | Perc. +12 (low-light vision) | S.M. +5

i'll go peek behind the walls, starting with the one by gronk, telling nagini to stay on her guard.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

GM Rolls:
Random Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Turk Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Delphinia Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Sir Pentor Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Gronk Initiative: 1d20 ⇒ 5
Shamak Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Valais Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
1d20 ⇒ 7
1d20 + 10 ⇒ (19) + 10 = 29
Random Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Turk Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Delphinia Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Sir. Pentor Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Gronk Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Shamak Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Valais Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Gronk, I rolled an initial will save to disbelieve, assuming everyone at least tested the walls around them. I have now also filled in the walls that were found to be solid by disbelievers with a black line.

Random lends his wand for healing, with Pentor handling the casting. Valais ducks her head in gratitude, waving away the need for a 4th healing, saying "I am well enough now, thank you."

Only moments after Turk has disappeared, you hear his skald song echoing through the corridors. The sound seems to be coming from the south.
Turk draws his swords and tests the wall nearest him. He remembers little about this part of the maze, but his sword passes through the section to the east.
Turk Int check: 1d20 + 1 ⇒ (11) + 1 = 12 Turk Will save: 1d20 + 2 ⇒ (20) + 2 = 22 Chance wall is illusion: 1d100 ⇒ 26

Valais moves through the south passage, testing the next wall she encounters, but as she presses her palms against it she sighs with frustration. "I think this wall is real."
Valais Int check: 1d20 - 2 ⇒ (18) - 2 = 16 V Will save: 1d20 + 7 ⇒ (4) + 7 = 11

Everyone detecting magic sees that there is indeed an aura of magic surrounding you. It seems to emanate from everything thing you see. Your memories of the place are insufficient to remember the layout of the ruined maze you saw before, but you can recall enough to suspect that you are seeing the maze as it once was a long time ago. Some walls are destroyed, but some sections still stand firm, making traversing the maze a confusing and frustrating ordeal. As Gronk and Pentor step through the illusory section Gronk discovered, everyone sees that wall take on a ghostly appearance as they can see through it to the passage beyond.

Pentor:
You step through the illusory wall and find yourself in a dark and completely enclosed alcove, or at least it appears so. The light level is too low to see much, but you sense another presence in the oddly shaped room. Straining to see, you can just make out a hulking figure slinking away toward the south-west before it passes through another wall and disappears from view. Your druidic instincts tell you that whatever the thing is, it's on a hunt.

OK, so everyone, including Turk now understands that an illusion is at work here, but unfortunately the magic is powerful and the fact that many walls are still actually present complicates things. You must interact with each 10-15 foot section of wall individually to disbelieve that portion of the illusion and even then, there is a chance the wall is actually solid. Once per round, you may roll a DC 15 Intelligence check to grant you a +2 bonus on your will save to disbelieve a particular section. Transitioning to rounds now and I have combined the maps.

Initiative Order - Round 1
-----------------------------
Turk - draws sword, interacts with illusory wall
Valais - moves, pushes against wall
Random
Sir Pentor & Nagini
Shamak
......
Gronk
Delphinia

-----------------------------
Turk

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Sounds like Turk is that way. Is that the way we should be going? I thought we were following the minotaur?"

Did any of the characters figure out which direction we should be going?

Silver Crusade

Male Nagaji Nagaji Druid 5 (Naga Aspirant) | HP 32/32 | AC: 25 /T: 11 /FF: 24 | F: +6/ R: +2/ W: +9 | CMB: +5 | CMD: 15 | Speed 20 ft. | Init +2 | Perc. +12 (low-light vision) | S.M. +5

we don't have message up, do we?

Pentor backs out of the corridor, Some beast stalks that hall too, maybe an illusion, maybe real. either way its heading the same way Turk went...

Pentor double moves to try and catch up to Turk and warn him the ... thing... is going that way. and will Hiss to call Nagini with me.

int : 1d20 ⇒ 14
will : 1d20 + 9 ⇒ (10) + 9 = 19
wall percentage if applicable: 1d100 ⇒ 18

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Seeing the others going to the south, Shamak tries to follow them, drawing his falchion.

Int check: 1d20 ⇒ 6

Will save: 1d20 + 5 ⇒ (6) + 5 = 11

Wall: 1d100 ⇒ 47

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

GRonk follows as well..

Int: 1d20 ⇒ 7
Will: 1d20 + 4 ⇒ (3) + 4 = 7 Sweet Rolls..

Silver Crusade

Male Nagaji Nagaji Druid 5 (Naga Aspirant) | HP 32/32 | AC: 25 /T: 11 /FF: 24 | F: +6/ R: +2/ W: +9 | CMB: +5 | CMD: 15 | Speed 20 ft. | Init +2 | Perc. +12 (low-light vision) | S.M. +5

well, i wasssn't suggesting we engage it.. but perhapsss it too is illusssory

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Turk will continue to sing (note, not his Rage Song, but just a song) and test wall sections until the group finds him. Looks like they have per the latest map.

Silver Crusade

Male Nagaji Nagaji Druid 5 (Naga Aspirant) | HP 32/32 | AC: 25 /T: 11 /FF: 24 | F: +6/ R: +2/ W: +9 | CMB: +5 | CMD: 15 | Speed 20 ft. | Init +2 | Perc. +12 (low-light vision) | S.M. +5

Are you trying to draw the creature to you ? , Pentor asks quizzically.

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

I was trying to draw you to me. the skald answers. And it seemed to have worked. When lost it is usually better to stay in one place until found. I do not know of a creature but if one is here and native to this maze of illations then I bet it is well suited to hunt here and already knows where we are at.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Well, we should resume. Whatever's coming up from below is probably not illusory, and they may know this maze already."

Not really sure if it matters which walls are illusion or not, there's not a lot of dead ends anyway. It seems like we just need to decide whether to go N, S, E, or W.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Pentor discovers a solid wall in between himself and Turk and so moves around the way Valais went. The walls Shamak and Gronk investigate seem solid as well.

As best as you can tell, you believe you need to move Northwest from your current position to reach the passage leading up to the surface. Unfortunately Turk can literally not move back the way he came... his feet simply will not move when he tries.
Basically Turk must go south before he changes direction and he cannot walk back across the yellow line.

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Sorry. Its the strangest thing. Perhaps I could be carried...

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Excuse me, snakey." Random steps over Nagini to test one of the southern walls. "If we're going south, then we're going south. Good thing Absalom's that direction, anyway. It is, isn't it?"

Int: 1d20 + 2 ⇒ (2) + 2 = 4
Will save: 1d20 + 2 ⇒ (7) + 2 = 9

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

gronk will attempt to carry Turk back the other way.. If he physically can't then south it is.. He tries more random walls either way..

Int: 1d20 ⇒ 6
Will: 1d20 + 4 ⇒ (16) + 4 = 20

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Shamak tests another wall, still not getting what's happening.

Int: 1d20 + 0 ⇒ (14) + 0 = 14
Will Save: 1d20 + 5 ⇒ (10) + 5 = 15

Silver Crusade

Male Nagaji Nagaji Druid 5 (Naga Aspirant) | HP 32/32 | AC: 25 /T: 11 /FF: 24 | F: +6/ R: +2/ W: +9 | CMB: +5 | CMD: 15 | Speed 20 ft. | Init +2 | Perc. +12 (low-light vision) | S.M. +5

yes presumed i went through the yellow line. adjust me on map if i hit a dead end w/o realizing.


Kingmaker Combat Maps and Art

Pentor finds another solid wall, unfortunately. Yellow line is only impassable by Turk, everyone else can move freely through it. Solid black lines represent impassable walls for everyone and dashed white lines indicate illusory walls that you can pass through.

Gronk has better luck, finding a wall that can be passed through. He lifts Turk in a fireman's carry and hefts him back over the yellow line, but as soon as he sets him back down the skald's feet carry him right back where he started.

Valais suddenly rushes in Sir Pentor's direction, shouting, "Watch out, behind you!" She swipes at something but seems to meet with no resistance at all. A cold hand reaches out from the shadows to touch the Nagaji Druid, passing through him like fingers of ice, his youth and energy draining out of him.

GM Rolls:
1d100 ⇒ 90
1d20 + 10 ⇒ (9) + 10 = 19
Random Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Turk Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Sir. Pentor Perception: 1d20 + 12 ⇒ (6) + 12 = 18
Gronk Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Shamak Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Valais Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Eeeny meany miney moe!: 1d3 ⇒ 1

Initiative Order - Surprise Round!
-----------------------------------
Valais - charges
Enemy Touch attack on Pentor: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 6d6 ⇒ (2, 4, 4, 4, 4, 6) = 24
_Sir Pentor Fort: 1d20 + 6 ⇒ (18) + 6 = 24
Sir Pentor takes 12 damage
-----------------------------
Turk
Valais
Random
Sir Pentor & Nagini
Shamak

Enemy
Gronk
Delphinia

Tried to place everyone where it seemed appropriate as per the actions. Map is updated! Bold are up!

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

It seems I may not go north, at least by that passage. Let us proceed south at a quick pace then.

Do we see the minotaur on the map?

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Shamak, hearing Valais' warning and the shout of pain from Sir Pentor begins to inspire courage, growling not to fear monsters and evil, and draws his falchion.

Inspire courage, +1 hit/dmg and +1 against charm and fear effects.

Shamak moves forward in the direction of Valais.

Silver Crusade

Male Nagaji Nagaji Druid 5 (Naga Aspirant) | HP 32/32 | AC: 25 /T: 11 /FF: 24 | F: +6/ R: +2/ W: +9 | CMB: +5 | CMD: 15 | Speed 20 ft. | Init +2 | Perc. +12 (low-light vision) | S.M. +5

Oh boy.

Pentor pulls out his mage armor wand and hits himself to try and raise his incorporeal touch AC by 4. and 5 ft steps around the corner, muttering about numbingly cold negative energy.

Nagini has to squeeze to move up, armed with magic fang she's better equipped to hit the creature, but all she can do this round is move up.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random regards the creature with an inquisitive look. "What is this thing?! And what'll kill it?!"

Knowledge: 1d20 ⇒ 4 arcana +6, dungeoneering +8, aberration +10

Random takes a step back from the minotaur. He stows the wand of sleet storm and pulls out a scroll of magic weapon.


Kingmaker Combat Maps and Art
Turk* wrote:

It seems I may not go north, at least by that passage. Let us proceed south at a quick pace then.

Do we see the minotaur on the map?

I put him on there... can you not see him? Outlined him in dark red for good measure.

Initiative Order - Surprise Round!
-----------------------------------
Valais - charges but strikes nothing
Enemy - touches Pentor for 12 damage
-----------------------------
Turk ?
Valais - total defense
Random - pulls scroll of magic weapon
Sir Pentor & Nagini - 5ft step, draws wand, casts mage armor, N moves
Shamak - begins performance, inspire courage
Enemy Touch attack on Valais: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 6d6 ⇒ (4, 4, 1, 2, 3, 2) = 16

Gronk
Delphinia

-----------------------------
Turk
Valais
Random
Sir Pentor & Nagini
Shamak

Enemy

Knowledge(Nature) DC 14:
Clearly, the creature is a Minotaur, but there is something wrong about this one. He carries no weapon for one thing and you can see through his misty form.

Knowledge(Religion) DC 16:
This incorporeal creature has all the hallmarks of a ghost. As such, It is immune to all nonmagical attack forms. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities.

Seeing she can do no harm to the thing, Valais devotes her energy to drawing it's attacks, ducking and dodging it's reaching hands. So far she is doing well as the creature swings it's fists at her angrily, missing her entirely.
Don't forget your found items, folks! Link to list

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Seeing the threat Turk begins to sing, offering rage to all his companions and beginning to rage himself. He uses a move action to retrieve one of the oils of Magic Weapon.

Knowledge Nature: 1d20 + 6 ⇒ (17) + 6 = 23

Knowledge Religion: 1d20 + 2 ⇒ (15) + 2 = 17

This creature is some form of ghost. Use magic weapons or forced damage to attack it.

What are your thoughts on negative energy attacks against this creature. Would they heal it? Can they hurt it at all?

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random lets the scroll unfurl and then casts it on his bow with a shrug.

Casts scroll of magic weapon on bow.

Dark Archive

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Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Turk: well if it's a ghost, I guess that negative energy stinks.

Shamak accepts the rage and growls louder and louder! He makes a 5' step and hits with all his strength the creature. His falchion is magical.

Knowledge (Nature): 1d20 + 4 ⇒ (10) + 4 = 14

Knowledge (Religion): 1d20 + 4 ⇒ (17) + 4 = 21

+1 Falchion Power Attack: 1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 262d4 + 9 + 1 + 2 ⇒ (3, 4) + 9 + 1 + 2 = 19

+1 Falchion Power Attack CONFIRM: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 282d4 + 9 + 1 + 2 ⇒ (3, 1) + 9 + 1 + 2 = 16

Shamak shouts in satisfaction. "WRAAAAAAAAH!"

:D MEOW! :3


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Negative energy (such as an inflict spell) can heal undead creatures. Ghosts are indeed undead.

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

double move for delphinia.

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Cant crit incorps without ghost touch enchant..

Gronk moves up but after hearing he needs a magic weapon he grimaces.. "Can anyone make my weapon magic? Or perhaps have a magic weapon they're not using?"

I was building him towards a natural weapons guy so i hadn't bought a magic weapon yet lol..

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Turk is holding out an oil of Magic weapons...

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Really? No crit? Yes, it makes sense... That's sad!

Silver Crusade

Male Nagaji Nagaji Druid 5 (Naga Aspirant) | HP 32/32 | AC: 25 /T: 11 /FF: 24 | F: +6/ R: +2/ W: +9 | CMB: +5 | CMD: 15 | Speed 20 ft. | Init +2 | Perc. +12 (low-light vision) | S.M. +5

mage armor on nagini too , then move next to turk .
Nagini has to double move to get into position to attack. if its got reach she probably draws an AoO. incorporeal touch ac 15.

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

If you dont mind me retconning a bit he would have instead grabbed the oil and poured in on his falchion this round.. If not i can move and do it next round.

Silver Crusade

Male Nagaji Nagaji Druid 5 (Naga Aspirant) | HP 32/32 | AC: 25 /T: 11 /FF: 24 | F: +6/ R: +2/ W: +9 | CMB: +5 | CMD: 15 | Speed 20 ft. | Init +2 | Perc. +12 (low-light vision) | S.M. +5

no crit, sadness. plus even magic weapons just deal 1/2 damage to incorporeal.


Kingmaker Combat Maps and Art

Initiative Order - Surprise Round!
-----------------------------------
Valais - charges but strikes nothing
Enemy - touches Pentor for 12 damage
-----------------------------Round 1
Turk - begins performance: rage song, draws oil of magic weapon
Valais - total defense
Random - pulls scroll of magic weapon
Sir Pentor & Nagini - 5ft step, draws wand, casts mage armor, N moves
Shamak - begins performance: inspire courage
Enemy - swipes at Valais, misses
Gronk - takes and applies oil
Delphinia - double move
-----------------------------Round 2
Turk - passes off oil (still have a standard action)
Valais - moves, drawing AOO
Random - draws bow and casts magic weapon on it
Sir Pentor & Nagini - casts mage armor on Nagini, N moves
Shamak - 5ft step and strikes ghost for 10 damage
Enemy AOO Touch attack on Valais: 1d20 + 5 ⇒ (17) + 5 = 22Damage: 6d6 ⇒ (4, 1, 4, 1, 1, 4) = 15
_Valais Fort: 1d20 + 7 ⇒ (16) + 7 = 23
Lure Shamak Will: 1d20 + 5 ⇒ (17) + 5 = 22
Touch attack on Shamak: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 6d6 ⇒ (2, 1, 4, 3, 4, 1) = 15

Gronk
Delphinia

-----------------------------Round 3
Turk
Valais
Random
Sir Pentor & Nagini
Shamak

Enemy

Valais retreats back from the creature once she hears Turk's warning that only magical weapons can harm it. Unfortunately, she fails to consider the monster's reach and takes a backhanded swipe on her way, hissing in pain. She asks, "The oils, where are they?"
Valais takes 7 damage, eating the creature's solitary AOO. Val will use her own move action to draw out the oil of magic fang, I guess we'll assuming Turk is carrying them?

Shamak strikes the ghostly creature with what should have been a punishing blow, but though his magical blade finds some resistance, it still passes trough the thing's incorporeal form too easily. Yeah, it's a shame on the no crits, but look at it this way; Shamak didn't fail to be awesome, the critter is just immune to awesome. ^_~

Still, the ghost is not used to feeling any pain and so turns his focus on the growling half-orc. He whispers his name... "Shaa-maak" and he feels a momentary impulse to spin on his heel and walk away, much as Turk did earlier, but he shakes the compulsion off by sheer will. The monster gropes at him with his transparent hands, but Shamak manages to dodge out of the way.

Everyone is up!

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

I hope that the oil can be taken from him without using a move action by Turk. This round he planned to pull and apply the second oil to his sword while he continued to sing.

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Gronk rages and moves to attack the thing with his now magic weapon..

Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Dam: 2d4 + 14 ⇒ (2, 3) + 14 = 19

RAWR!!!!

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Be sure to count all the buffs, folks :)

Shamak, emboldened by his previous attack, strikes again at the ghostly creature.

+1 Falchion Power Attack: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 122d4 + 9 + 1 + 2 ⇒ (2, 4) + 9 + 1 + 2 = 18

Silver Crusade

Male Nagaji Nagaji Druid 5 (Naga Aspirant) | HP 32/32 | AC: 25 /T: 11 /FF: 24 | F: +6/ R: +2/ W: +9 | CMB: +5 | CMD: 15 | Speed 20 ft. | Init +2 | Perc. +12 (low-light vision) | S.M. +5

nagini can finally try and strike.
+1 bite: 1d20 + 10 ⇒ (9) + 10 = 191d4 + 10 ⇒ (4) + 10 = 14

dunno if its a hit.
Pentor will help people getting potions and stuff, takes the bag from turk with a move action, and takes a move action to take out the next potion/oil ?

Grand Lodge

True Neutral Peri-Blooded Aasmiar Female HP 20/20; AC/FF/T 13/11/12; CMD 12, F +1, R +4, W+6; Init +2; Perception +03

moving and casting a divine burning hands
5d4 + 5 ⇒ (2, 2, 2, 4, 1) + 5 = 16

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Who all has magic weapons? We found 2 oils and 1 magic fang, right? Magic fang for Valais? Turk and Gronk using the oils? Random used his own scroll for his.

Are we getting inspire courage from both Shamak and Turk? Do those stack?

Random finally draws back his bow and fires at the ghostly minotaur.

Attack, deadly aim, precise shot, 1 inspire courage added: 1d20 + 5 + 1 - 1 ⇒ (18) + 5 + 1 - 1 = 23
Damage, magic weapon, compound 1, deadly aim, courage inspired: 1d8 + 1 + 2 + 1 + 1 ⇒ (4) + 1 + 2 + 1 + 1 = 9

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Shamak inspires courage but Turk doesn't, he gives rage which gives you +2 strength and +2 constitution, +1 will and -1 AC but you can't concentrate.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

The Pathfinders surround the ghostly figure, striking with magical weapons and holy fire. The incorporeal beast looks ready to retreat when Random's arrow strikes it and sticks, suspended in it's misty breast. It gives an unearthly bellow and then dissipates before your very eyes, the arrow clattering to the floor. The illusory maze fades along with the beast and Turk can once again move in any direction he chooses.

Valais leads you back to the stairway that takes you up into the library where you first encountered her. She hesitates, looking at you all with a worried human eye. "I will FRIGHTEN the people if they see me like this... Help me cover myself, and I will follow, hiding in the shadows."

That is all she wrote, folks! Good final combat! Feel free to make your report to Jorsal, the Venture captain in character if you like. You guys are taking Valais back to Starrise Spire, if I remember correctly?

Silver Crusade

Male Nagaji Nagaji Druid 5 (Naga Aspirant) | HP 32/32 | AC: 25 /T: 11 /FF: 24 | F: +6/ R: +2/ W: +9 | CMB: +5 | CMD: 15 | Speed 20 ft. | Init +2 | Perc. +12 (low-light vision) | S.M. +5

woot

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

I don't think she ever said she wanted to go to Starrise Spire, but Random wouldn't object to the trip, as long as some of the others were coming, too. He wouldn't want to be alone with her.

"Ah ha! Leave that to me!" Random pulls his longsword and cuts down a curtain from one of the windows. He proudly picks it up, and then hands it to the 'venture-captain'. He leaves it to her to make it into a disguise while he begins to second-guess his actions, examining the remaining curtains, "You know, I can cut this one down, instead, if it's in better condition..."

Thanks for running us through, Bluedove! I enjoyed it!

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Community / Forums / Online Campaigns / Play-by-Post / [PFS] PbP Gameday 3: #5–09: The Traitor’s Lodge Gameplay All Messageboards

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Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Discussion posts go here. If you have any questions on purchasing gear, spending Prestige points, party tactics, or anything really, ask away!

To better facilitate getting chronicles out to everyone quickly once we are done, please reply to this thread with the following form filled out.

Player name: (as you would prefer to see it listed)
Character name:
PFS number:
Faction:
Day Job? (Yes or No)
Email: (you may spoiler, space out, or PM this if you prefer it not be shared on the boards)

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Sylvain Corbaz
Shamak
93583-2
Dark Archive
DJ? Yes (Perform sing)

Email:
sylvaincorb @ yahoo . fr

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

W. Shawn Arnold
Gronk Bloodstone
45225-10
Scarab Sages
No DJ

Email:

william.s.arnold@hotmail.com

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Harry Wise
Turk - Skald 3
3387-12
Grand Lodge
DJ - Yes (Sing)

email:

hlwise@me.com

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Sales studded leather +12 gp 5 sp
Purchases mithral shirt -1100 gp

Player name: Alan
Character name: Random Derrick
PFS number: 80181-3
Faction: Grand Lodge
Day Job? No

Spoiler:
Email: alaurit@gmail.com

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

All, when Turk sings each of you will have to choose to accept or refuse the rage from his song every round. If you accept you will get +2 Str and Con, and +1 to will saves, but -1 to AC. You will also get a Spirit Totem that will attack 1/round at +5 to hit, dealing 1d4+3 negative energy damage. If you accept you are raging and cannot cast spells, etc. If you have a rage ability already you get your full rage ability and it does not count against your daily rounds of rage.

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Good to know, thanks. :)

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

I will be camping with scouts this weekend. I can post tomorrow day and then again Sunday night.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Still need a form filled out for Delphinia and Sir Pentor, please. =)

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Guys, my home computer died. I need to replace the hard drive. But I will be in a three day class starting tomorrow. So my presence on line will be limited til Monday.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Just a note to let everyone know my post rate will lag over the holidays. I'll get an update to you guys as soon as I'm not scrambling to get stuff done.

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

I must admit to being a little confused. Seems like we were pursuing three different objectives there. Not sure which are completed and which are not Turk is still trying to help decide what message to send. Not sure who is now in what room.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Sorry about that, we've been tying up loose ends a little helter skelter here since we skipped investigating initially. Long story short is the group HAS collected the evidence points needed now and I'll move the story along when next I post. The current Int/Wis check is in regards to the room with the Speaking Circles where Valais is writing to the mystery contact.

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

@ Dm: What do we still have to do? Did we miss something or are we waiting on an event? Sorry, I didn't get it.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

You were just waiting on me. Things have gotten a bit busy on my end with the holidays looming ever closer and I have begun an Intersession online class, my post rate will lag some for the next few weeks.

Thought you all might like a reminder of what goodies you have found here:
two potions of cure moderate wounds,
a scroll of perceive cues
wand of sleet storm (10 charges),
oil of magic fang,
two oils of magic weapon,
a potion of cat’s grace,
a potion of fox’s cunning,
scroll of heroism
two pouches containing dust of emulation

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Thanks! :)

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Turk will claim the scroll of heroism as its on his spell list.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Hope everyone had/is having a Happy Holiday! We are preparing for our final encounter now so we should be wrapping soon. =)


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

So sorry for the nearly week-long delay. This class is taking a LOT of time, but the end is nigh! I am working on your update now.

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

I will be traveling for the next week. I hope to have internet in the mornings and evenings, but no promises. Please bot me if needed.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Still need info for chronicles from Delphinia and Sir Pentor. Also make day-job rolls if you get them.

Silver Crusade

Male Nagaji Nagaji Druid 5 (Naga Aspirant) | HP 32/32 | AC: 25 /T: 11 /FF: 24 | F: +6/ R: +2/ W: +9 | CMB: +5 | CMD: 15 | Speed 20 ft. | Init +2 | Perc. +12 (low-light vision) | S.M. +5
bluedove wrote:

Player name: Vincent Colon-Roine

Character name: Pentor
PFS number: #3583-7
Faction: Silver Crusade
Day Job? (Yes or No) take 10 survival for a 25 roll.
Email: in PM

purchasing hunters lodge vanity -4 prestige
sending out my expedition manager for 6 prestige
getting a wand of cure light wounds for 2 prestige

starting fame 24, starting prestige 22
current fame 26, current prestige 12 (assuming 2 prestige for scenario)
starting gp 6,297gp.
won't spend anything just yet. i can pm you my expedition manager boon or take a photo if you'd like.

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Yay! Thanks for running the scenario, Bluedove! It was a lot of fun. I am sure my players will enjoy it as I did. :)
Also I played the "Siege of the Diamond City" special, so it was cool to see what happened next.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Pentor, whatever is easiest for you.
Delphinia, I see the PFS # on your profile but I still need email!

Yes, you guys earned your 2 PP. Salvaging poor Valais was the secondary success condition for this one. ^_~

Random Boon Roll: 1d20 ⇒ 7
Turk Boon Roll: 1d20 ⇒ 7
Delphinia Boon Roll: 1d20 ⇒ 6
Sir. Pentor Boon Roll: 1d20 ⇒ 20
Gronk Boon Roll: 1d20 ⇒ 3
Shamak Boon Roll: 1d20 ⇒ 19
GM Boon Roll: 1d20 ⇒ 16

I will get that reported and chronicles out soon! Thanks for being patient with me during my hectic Intersession class. I really enjoyed running this scenario for you guys!


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Chronicles sent out for the following characters:

Random Derrick
Sir. Pentor
Gronk Bloodstone

Still need day job rolls for Turk, Shamak and Delphinia. Also email for reporting and sending the chronicle for Delphinia. I'll leave the thread up another 24 hours or so and then deactivate.

Grand Lodge

M Aasimar (Angelkin) Skald 9: HP 67/67, CG, AC=21, T=13 , FF=18 | CMD=25, CMB=+13 | F=12 , R=10 , W=9(+4 Sound) | Init +3 | Perc= +18 |

Day Job, Perform (sing): 1d20 + 9 ⇒ (12) + 9 = 21


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Turk's is now sent! Still waiting on Shamak and Delphinia.

Dark Archive

Half-orc Growling Blade 11 | HP: 91/91 | DISRUPTIVE & SPELLBREAKER | AC: 25 | T: 16 | FF: 23 | CMD: 29 | Fort: +11 | Ref: +15 | Will: +12 | Init: +3 | Perc: +4 | SM: -1 | Speed 30 ft.
Tracked resources:
Bardic Performances: 24/25 ; Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 5/5 ; 3rd - 25/4 ; 4th - 2/2 ; Weapon's Spell (Arcane Bond): 1/1

Perform (growl): 1d20 + 8 ⇒ (3) + 8 = 11


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Ok, we are all reported and chronicles sent! See you all 'round the boards. ^_^

Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS] PbP Gameday 3: #5–09: The Traitor’s Lodge Discussion All Messageboards

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