Zero's Battle for Nova Rush (Inactive)

Game Master Super Zero

RPG Chronicles

Slides


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Pathfinder Provisions ◆◇↺

Nova Rush would be a nice ship—if you weren’t locked in the brig! You were captured by pirates a week ago, and your life since has become a monotonous nightmare. The food’s bland, time passes at a crawl, pirates are constantly threatening to hurt you, and you’ve all got to share a makeshift cell. You know who to blame for your troubles: Captain Phaedra Firestorm! She’s been digging into your past, trying to determine if you’re worth more alive or dead. Time is running short.
You’ve got to escape!

...but before we get to that, why don't you introduce yourselves?

The player characters (PCs) begin the adventure as prisoners, locked away in the brig. The players should start by describing their PCs and determining how they were captured. Were they members of Nova Rush’s original crew, scientists abducted from a laboratory in the Diaspora, passengers on another starship Captain Firestorm scuttled, or insubordinate pirates locked up for insolence? It’s up to them!

Horizon Hunters

Half human, half amazing

a

Starfinder

Briskwander Vesk Cloud Chemist Erudite Warrior Soldier 1 | ⛨ 16 (defrex) or 17 parry | ♥️ 24 w/ [6] forcefield | Saves @ 9**/3*/5** or +6 bulwark | Perception @ 3* | Explore ➤ Investigate (Life Science) | Reactions ➤ Pin Down | ◆◇↺

"With the correct accelerant, the reinforcement beams of these cells might reach a brittling temperature... if only I had an extra cannister of refridgerant on me..."

A handsome vesk with brightly colored frills examines his holding with a scrutinizing and concentrating gaze - he had cordially introduced himself earlier with a firm handshake upon the party's initial capture - his demeanor since then hasn't changed, for, though not emotionally cold per se, his speech and tone convey simple and direct remarks - not unlike reading a well-written manual for a new contraption or device - but always in a manner that tries to be helpful, as well as allowing of the discourse to take on the nature of a brainstorming collaboration, in which the best idea from the bunch is selected and acted upon, regardless of who it is that had it.

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 1 Class DC 17 AC 18 Perc +3 (Darkvision) F 9 R 4 W 5 | Cannon Mag: 8/8

Jock is a tall, strong Pahtra with ginger tabby fur and golden eyes. Even though his body is covered in fur, it doesn't disguise the muscles he's developed, as befits a former soldier of the Pahtra resistance. His unusually sturdy frame for a Pahtra developed when he and a group of children were sent to a training site near Bretheda, where the high gravity environment encourage a stronger physique.

If Captain Firestorm does a proper infosphere search, she should discover that Jock is a celebrity, whose rise to fame began as a special forces team with an embedded documentary maker. His heroics captured popular imagination when the documentary aired, and it led to some action adventure roles in some low budget, moderately popular movies.

He is also a stage performer of music and dance as part of a duo called Syzygy with fellow icon Hoshi Ibarra. Jock plays synth-sax and pounds out percussion with special gear that translates dance steps into the rhythm track.

"My first Starfinder mission and we had the bad luck to be set upon by our current fearful leader. The rest will be history, once we escape in a suitable heroic idiom. Anyone have any ideas how we can do that?"

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 1 Class DC 17 AC 18 Perc +3 (Darkvision) F 9 R 4 W 5 | Cannon Mag: 8/8

Jock makes eye contact with Dr. Kulkurr and says, "Was a time we were enemies, but now we're pact world allies. We also have a common enemy so let's work together."


Navasi - Female Human Envoy 1 (HP 16/16) (Fort +3) (Ref +7) (Will +6) (AC 16) (Perception Init +6)

Navasi is an upbeat human woman with a spark of life in her eyes, who hasn't let her incarceration bank the fire in her heart.

She grins and winks at Kulkorr.

"You could always shoulder-charge the door and hope for the best! Failing that, we could overpower a crew member who comes to bring us rations, or I could try sweet-talking one of them into letting us out."

Starfinder

Omnigender Barathu Mystic 1 HP 18/18 | AC 16 | Fort +5 | Ref +4 | Will +9 | Perception +7 (Darkvision) | Fly 20ft, Hover 5ft |

Echoes of Strange Beauty (or Echo as they are often called) floats peacefully in the corner of the cell. Composed of a large bell with several tendrils draping beneath it, Echo is a Barathu collective that takes the form of a large jellyfish with dark blue and black colouration. Internally, the several voices that comprises its existence almost converse in mock conversation. What curious cellmates these are, their shadows are painted with experiences, what fate it is that we are brought together. For the duration of their capture, the Barathu has been content to hum a pleasant but haunting tune which carries throughout the room.

Echo had been another passenger on a ship that Captain Firestorm invaded. Winning the captain over with their beautiful (and valuable) art pieces had been what spared their life and bought them precious time to think of a way to escape. Now in a cell with company, the collective is sure that it is only a matter of time before freedom is theirs again.

Extending their tendrils in a movement that is almost like painting, they brush against the corners of your minds. Their telepathy a somber and melancholic hum thrumming through your psyche. "I concur with Navasi though my skills may be found lacking in those regards. Should we be injured in our escape however, I will prove more then useful."


Non-Binary Mod-Fanatic Android Skirmisher Operative 1 | Hacker | HP 18, AC 18, F +5, R +9, W +7, P +3 (LLV) | Sp 25 ft | ◆◇↺

"There must be something here that will let us escape… or maybe I’ll just hack the system myself." The android’s eyes flicker with calculated intent as they pull out their comm unit which they extensively jailbroken in the past into a modified device for all sorts of illicit purposes, from bypassing security locks to slipping free of even the most secure brig.

I will update Iseph's stats later.


| Speed 25ft | Active Conditions: None Chk Chk | HP 18/18| AC 17 | F +5 R +5 W +9 | Perc +7 | Default Exploration (????)

<Perhaps double check the joints of the door before running into it at full speed> a shirren broadcasts to Navasi and Kulkorr from his place seated in the corner.

<After all:
The Akitonian Ox rages forwards
Horns pointed, snout flaring
In haste, it slips on the ice
And its face turns red as the dust

He frowns. <Hmmm, not quite there yet. I will need to work on that poem. Luckily, Time is one thing we do have at the moment.>


Pathfinder Provisions ◆◇↺

Nova Rush has standard gravity, standard atmosphere, and is brightly lit. The ceilings are 10 feet high, except in the cargo holds and bridge where ceilings are 20 feet high.
Since you've all seen the ship before I'm not obscuring the map--or does doing that make it easier to keep track of where you've been?

All present know that the starship Nova Rush is a sturdy vessel designed for long-distance exploratory missions and interstellar adventure, with ample cargo space, comfortable crew quarters, a well-stocked medical bay, and—of course—a few big guns. Designed to spec for amateur archaeologist Vidia Vane (thrill-seeking nonbinary prismeni explorer), ownership of the Nova Rush recently changed hands after a violent hijacking led by Captain Phaedra Firestorm (ambitious female android pirate).

Since the Nova Rush had no need for a brig before it became a captured pirate ship, the pirates disabled one of the escape pods and converted it into one. There used to be another escape pod right next to it, but it's gone now--perhaps some crew members managed to escape. A crosshatched force barrier bars the entrance. Across the room from the cell (and out of reach!) storage cubes hold tools and other sundries, including the prisoners' confiscated equipment.

An android with grey skin and greenish hair enters the room, muttering to themself. All present also know who this is--Brinn, the ship's mechanic who converted the pod into a prison cell. They have since been tasked with seeing to the prisoners, a job they clearly resent. They carry a key card for the cell; the only other person who does, to the prisoners' knowledge, is Captain Phaedra Firestorm.

"...can't believe she's got me doing--here. Food." Brinn huffs loudly, slamming a tray with a pot of stew and dishes on the floor with unnecessary force, then lining it up to slide it between the bars. They barely look up. The muttering resumes.


Navasi - Female Human Envoy 1 (HP 16/16) (Fort +3) (Ref +7) (Will +6) (AC 16) (Perception Init +6)

Thinking she hears an in, Navasi tries engaging Brinn in conversation.

"Sounds like you have it rough. Is the Captain that much of a bastard in general, or are they just unfairly giving you a hard time?"

Starfinder

Briskwander Vesk Cloud Chemist Erudite Warrior Soldier 1 | ⛨ 16 (defrex) or 17 parry | ♥️ 24 w/ [6] forcefield | Saves @ 9**/3*/5** or +6 bulwark | Perception @ 3* | Explore ➤ Investigate (Life Science) | Reactions ➤ Pin Down | ◆◇↺

Dr. Kulkorr wonders if he has something in his eye when Navasi winks at him - he blinks twice to check his lid. Nothing there. ”Those are ideas, yes. It would be difficult to obtain sufficient leverage in either circumstance, however. Perhaps you believe in chance” it’s not that he himself doesn’t, it’s just that he doesn’t expect fortuity to present itself with dependable frequency.

He looks over at the storage cubes, and sighs ”I feel as though the ox” addressing Chk Chk ”Perhaps the utensils they give us may prove to be useful tools somehow…” although he considers that unlikely, our vesk hero tries to retain hope by adding ideas to the brainstorm.

When Iseph produces a comm unit, the doctor raises his left eye ridge ”Oh, there might be something” and when their jailor comes to deliver their meals, he watches intently as some in the party try to talk their way out.

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 1 Class DC 17 AC 18 Perc +3 (Darkvision) F 9 R 4 W 5 | Cannon Mag: 8/8

"Sucks to be you, I guess," Jock says. "If I were the captain of such a prize ship, I'd find less important crew members to do the grunt work."

Starfinder

Omnigender Barathu Mystic 1 HP 18/18 | AC 16 | Fort +5 | Ref +4 | Will +9 | Perception +7 (Darkvision) | Fly 20ft, Hover 5ft |

Echo extends a tendril which curls around a utensil. Gingerly filling it with whatever stew is left in the bowl it brings it to their mouth and begins to eat. Another wave of psychic energy washing over the gathering.

"Perhaps the captain doesn't have such a firm control of the situation, if she is sending someone like you down here for us"


| Speed 25ft | Active Conditions: None Chk Chk | HP 18/18| AC 17 | F +5 R +5 W +9 | Perc +7 | Default Exploration (????)

As his allies pepper the android with kind words, Chk Chk mere approaches the door carefully to accept the food tray. The shirren tries to creak their mandibles to appear as gracious as possible. He knows his tongue does not always tend to work as he intends when it comes to actually encouraging others rather than irritating them.


Non-Binary Mod-Fanatic Android Skirmisher Operative 1 | Hacker | HP 18, AC 18, F +5, R +9, W +7, P +3 (LLV) | Sp 25 ft | ◆◇↺

Iseph quickly hides their comm unit when they see somebody coming. They just hope the mechanic does not notice.

"He has the keycard that might open this prison! Quick somebody get him closer to talk within my reach to distract him while I try to get it, you know." Iseph mutters their plan.


Pathfinder Provisions ◆◇↺

Brinn scoffs and crosses their arms. “I’m a starship engineer! Babysitting prisoners and scrubbing toilets isn’t in my job description! But the captain’s got her favorites, and I’m not one of them.”

Brinn continues ranting on this topic. They have nothing additional to say about it, and it gets repetitive fast. They're also standing awful close the bars...

Go ahead and make whatever check you think is appropriate. Or if you'd like some suggestions:

Obvious solutions include...:
Brinn represents the prisoners' first opportunity to escape. Some methods they might try are
Conversation (Diplomacy or Deception),
Threats (Intimidation, or Athletics to grab them through the bars), or
Trickery (Thievery to grab their keycard; someone could distract them with a Deception, Diplomacy, or Performance check [which would be easier than the check to influence them direction]).


Navasi - Female Human Envoy 1 (HP 16/16) (Fort +3) (Ref +7) (Will +6) (AC 16) (Perception Init +6)

Navasi nods sympathetically.

"Sounds rough."

Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11.

However, she comes across as a little insincere.


| Speed 25ft | Active Conditions: None Chk Chk | HP 18/18| AC 17 | F +5 R +5 W +9 | Perc +7 | Default Exploration (????)

It does appear a shame. Chk Chk spaks aloud, mandibles clicking. He approaches the bars slowly and keeps talking while bending down to pick up some of the food...on the other side of the cramped brig from Iseph.

You certainly did an impressive job in here. Did you do the retrofit of our, quarters?

Deception to distract: 1d20 + 2 ⇒ (6) + 2 = 8

Starfinder

Omnigender Barathu Mystic 1 HP 18/18 | AC 16 | Fort +5 | Ref +4 | Will +9 | Perception +7 (Darkvision) | Fly 20ft, Hover 5ft |

You seem to be a creature of reason and most importantly, eager to capitalize on an opportunity should it present itself. Perhaps by doing us a favor we could provide one in turn as we are both...dissatisfied by our situations.

Diplomacy 1d20 + 3 ⇒ (1) + 3 = 4

Though it appears Echo's voice is much more haunting and off-putting when spoken aloud then when veiled through psychic communication!

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 1 Class DC 17 AC 18 Perc +3 (Darkvision) F 9 R 4 W 5 | Cannon Mag: 8/8

Jock sees his co-prisoners are not ingratiating themselves to the mechanic, so he tries a more direct approach, "Let us out and help us take over this ship and we'll see that you get revenge on the captain and are accorded the respect you obviously deserve!"

Diplomacy: 1d20 + 1 ⇒ (20) + 1 = 21

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 1 Class DC 17 AC 18 Perc +3 (Darkvision) F 9 R 4 W 5 | Cannon Mag: 8/8

I have a minor rules question regarding one of Jock's class feats, Quick Swap. The rules state, "You can switch weapons in stressful situations so that you quickly set yourself up to punish incoming foes. You stow your current weapon and draw another two-handed weapon."

It seems that if you can draw another two-handed weapon, you could also instead draw a one-handed weapon. Is that correct?


Non-Binary Mod-Fanatic Android Skirmisher Operative 1 | Hacker | HP 18, AC 18, F +5, R +9, W +7, P +3 (LLV) | Sp 25 ft | ◆◇↺

While they distract him, Iseph casually gets closer to the prison bars, and quietly but quickly steals the keycard.
Thievery: 1d20 + 7 ⇒ (16) + 7 = 23 vs target's Perception DC

They then go to the corner of their prison while the others keep chatting the engineer.


Pathfinder Provisions ◆◇↺

Brinn is totally oblivious to Iseph's attempt to steal the key card, and they definitely would have succeeded had Brinn not grabbed it themself.

Grinning at Jock in particular, they step over towards the cabinets and give them a kick on the side--causing a hidden smuggling compartment to open from the adjacent wall. "Give Firestorm what she deserves," they say before dropping the card on the food tray and shoving it the rest of the way into the cell.

The android engineer quickly, perhaps wisely, ducks out of the room as the prisoners are able to retrieve the card.

In the cabinets, they ind all of their own confiscated gear, as well as a hacking toolkit and a commercial infiltrator’s toolkit. The smuggling compartment contains a commercial force field, a commercial phase shield, magboots, and two commercial incendiary grenades.


Navasi - Female Human Envoy 1 (HP 16/16) (Fort +3) (Ref +7) (Will +6) (AC 16) (Perception Init +6)

Navasi grins, somewhat toothily.

"We will be happy to!"

Starfinder

Briskwander Vesk Cloud Chemist Erudite Warrior Soldier 1 | ⛨ 16 (defrex) or 17 parry | ♥️ 24 w/ [6] forcefield | Saves @ 9**/3*/5** or +6 bulwark | Perception @ 3* | Explore ➤ Investigate (Life Science) | Reactions ➤ Pin Down | ◆◇↺

Dr. Kulkorr rises - slow at first, looking around as if disbelief - then quicker, accepting of the stroke of luck, and rapidly assessing the developing situation.

He grabs his ill-fitting defrex armor, his cryo rifle and chem cartridges, and his Doshko, and then examines the other equipment as well. Giving Jock a look up and down, he carefully hands him one of the incendiary grenades, and stows the other on his person.

Looking at the force field he turns to the group and says ”This is a potent protective device” and wonders ”What is our system for distribution?” gently placing the fancy piece of tech in the center of the group.


Non-Binary Mod-Fanatic Android Skirmisher Operative 1 | Hacker | HP 18, AC 18, F +5, R +9, W +7, P +3 (LLV) | Sp 25 ft | ◆◇↺

Iseph salutes the engineer before they leave. They quickly take their confiscate gear, and readies to wield their pistol and grabs a pair of magboots to wear.

"Poor them, they deserve better." their comment as their nod of helping the engineer the retaliation they are asking of them.

Iseph has commercial force field and commercial infiltrator's kit included in their gear. They also don't need a hacking toolkit to Hack, thanks to their Phreaker feat.


| Speed 25ft | Active Conditions: None Chk Chk | HP 18/18| AC 17 | F +5 R +5 W +9 | Perc +7 | Default Exploration (????)
Dr. Kulkorr wrote:

Looking at the force field he turns to the group and says ”This is a potent protective device” and wonders ”What is our system for distribution?” gently placing the fancy piece of tech in the center of the group.

<Perhaps best for you or Jock.> Chk Chk broadcasts in response as he re-affixes his own armor. <The more obvious threats are most likely to endure the most directed pain.>

Once dressed, the shirren moves up to the barrier bars and looks out down the hall. <If we are ready, it may be best to move fast. Brinn may have been the only crew to check on us often, but if we had luck we would not have been captured in the first place.>

Starfinder

Omnigender Barathu Mystic 1 HP 18/18 | AC 16 | Fort +5 | Ref +4 | Will +9 | Perception +7 (Darkvision) | Fly 20ft, Hover 5ft |

Echo equips their gear consisting of their armor, some tech trinkets, a singing coil, and a medkit.

"I concur with Chk Chk. If you will be leading the charge Kulkorr then the force field should coat you." The Barathu collective floats gently out of its cell and into the air where it stretches to its full breadth finally free of its confines.

They seem to be on high alert and ready to move with the group at the first sign of trouble.

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 1 Class DC 17 AC 18 Perc +3 (Darkvision) F 9 R 4 W 5 | Cannon Mag: 8/8

Jock takes this good fortune in stride, getting his gear assembled. With his Freebooter armor on, his trusty stellar cannon and other weapons affixed to his weapon belt, he waits for the others to get ready and says, "Let's go pour some ice water on this Captain Firestorm. Our beef is with the captain, not her crew, unless they decide they wanta go down with her nibs."

Jock takes point and looks out at the next section of the ship.


Pathfinder Provisions ◆◇↺

A deafening roar breaks the silence as Nova Rush gives a great lurch. The hull creaks ominously, there’s a shout in the distance, and the lights cut out. Another blast strikes the starship’s hull, sending it rocking again. The lights flicker back on as a klaxon blares and a woman’s voice shouts over the comms, “Battle stations, ya filthy curs! We’re under attack!”

Good news! It seems someone is attacking the pirate ship. Bad news! You're still aboard.

I'm going to assume you move in the only available direction.

This arc-shaped, messy rec room has a bar, comfortable couches bolted to the floor, and the pelt of an alien creature tossed down like a carpet. A window behind the bar overlooks the munitions room, where massive starship bullets are loaded in coils to feed the starship’s machine guns. Light from the reactor pours through a curved window toward the rear, casting a light blue glow. Out the forward window, which looks out into space, it’s clear the Nova Rush is under attack by multiple starships of jagged bone and sinew. Corpse Fleet raiders! One other starship, a surprisingly fast junker with the name Split Blade on the hull, fights alongside Nova Rush against these skeletal ships.

Since most of them have seen the ship before they were captured, the prisoners know the doorways from here lead to the other escape pod bay, the lower cargo hold, and the medbay.

Starfinder

Briskwander Vesk Cloud Chemist Erudite Warrior Soldier 1 | ⛨ 16 (defrex) or 17 parry | ♥️ 24 w/ [6] forcefield | Saves @ 9**/3*/5** or +6 bulwark | Perception @ 3* | Explore ➤ Investigate (Life Science) | Reactions ➤ Pin Down | ◆◇↺

”We are presented with a morale dilemma” Dr. Kulkorr notices, having grabbed the unclaimed hacking toolkit as well as the disputed force field.

Standing before all three, he turns his head first to the escape pod, and then cargo bay, and then the med bay…

Starfinder

male (he/him/his) Pahtra Soldier (Armor Storm) 1 Class DC 17 AC 18 Perc +3 (Darkvision) F 9 R 4 W 5 | Cannon Mag: 8/8

I'm not sure if there is a skill to roll or maybe just Int.

Jock spends a moment looking out the window at the opposition, trying to see if the pirates stand a chance against these attackers, so as to formulate a plan.

Starfinder

Omnigender Barathu Mystic 1 HP 18/18 | AC 16 | Fort +5 | Ref +4 | Will +9 | Perception +7 (Darkvision) | Fly 20ft, Hover 5ft |

"Their chaos may be our opportunity, perhaps we can capitalize on this chaos and catch our target off-guard. As for where to go next, may I suggest the med bay? Perhaps we can scavenge some medical supplies."

Echo broadcasts to the group observing the carnage outside the spacecraft with a mix of awe and wonder. What beautiful music it must be making if one only had ears to hear it.


| Speed 25ft | Active Conditions: None Chk Chk | HP 18/18| AC 17 | F +5 R +5 W +9 | Perc +7 | Default Exploration (????)

<As good an idea as any.> Chk Chk affirms, ready to move towards the med bay. <Though the enemy of our enemy is most certainly not our friend. 'Captain' Firestorm may have enslaved us, but Corpse fleet tends to leave their targets as...well it is in their name.>


Pathfinder Provisions ◆◇↺

Society DC 15 (or 13 Lore such as Corpse Fleet, Warfare, Piracy, Eox):
The Corpse Fleet is a military organization of violent undead renegades who seek to undo the unity of the Pact Worlds and restore their home world, Eox, to power and glory.

Nova Rush is outnumbered. The pilot seems to be doing a decent job of maneuvering, but it doesn't look like winning this fight is in the cards. Escape is possible, but the pilot is either unable to pull it off or not attempting that. If anyone aboard Nova Rush is to survive, it looks like someone else is going to need to take the controls.

Chk Chk notices something on the bar other than an unwashed glass--a spell amp labeled "cellular stimulant."

As Chk Chk and Echoes lead the party towards the med bay, two ysoki pirates come into the room from that direction. Another three hurry in from the other side of the room. They're each armed with a phase cutlass and a laser pistol, and stop short when they see the escaped prisoners. They raise their weapons, among a string of insults and curses that are nigh unintelligible because they're all shouting at once. The words that can be made out are rather unpolite, but probably not important.

GM Dice: Initiative:
Green Pirate: 1d20 + 3 ⇒ (20) + 3 = 23
Orange Pirate: 1d20 + 3 ⇒ (9) + 3 = 12
Blue Pirate: 1d20 + 3 ⇒ (8) + 3 = 11
Purple Pirate: 1d20 + 3 ⇒ (13) + 3 = 16
Red Pirate: 1d20 + 3 ⇒ (8) + 3 = 11
Jock: 1d20 + 3 ⇒ (4) + 3 = 7
Echoes: 1d20 + 7 ⇒ (9) + 7 = 16
Navasi: 1d20 + 6 ⇒ (16) + 6 = 22
Iseph (Stealth): 1d20 + 7 ⇒ (9) + 7 = 16
Chk Chk: 1d20 + 7 ⇒ (16) + 7 = 23
Kulkorr: 1d20 + 3 ⇒ (9) + 3 = 12
Kulkorr Life Sciences: 1d20 + 5 ⇒ (18) + 5 = 23

Dr. Kulkorr notes that despite their small size, these ysoki pirates are quite robust. It's not that surviving on poor rations has made them tougher, just that it selected for those who could handle it. Though for them to have fallen into line for someone like Captain Firestorm, they must be pretty easy to sway.
Critically successful RK. Best defense is Fortitude, worst is Will.

The quickest person to react is one of the pirates, who takes a quick shot at Jock before ducking back into the med bay and into a corner out of sight from the rec room. He misses
◆ Strike N/C/J/E: 1d4 ⇒ 3 Laser Pistol: 1d20 + 7 ⇒ (5) + 7 = 12
◆ Stride
◆ Take Cover

Chk Chk and Navasi's turns. I'm happy to assume you had weapons out even if you didn't specify.
Initiative:
Green Pirate (pistol battery 8/10, Taking Cover)
Chk Chk (AC 17, 18/18 HP)
Navasi (AC 16, 16/16 HP)
Purple Pirate
Echoes of Strange Wisdom (AC 16, 18/18 HP)
Iseph (AC 18, 18/18 HP, Stealthy)
Orange Pirate
Dr. Kulkorr (AC 16/17, 24/24 HP)
Blue Pirate
Red Pirate
Jock (AC 18, 22/22 HP)


Navasi - Female Human Envoy 1 (HP 16/16) (Fort +3) (Ref +7) (Will +6) (AC 16) (Perception Init +6)

Navasi clicks her tongue in annoyance, and points at Purple.

"Get that one!"

She then shoots them...

Get 'Em, then two ranged strikes.

Semi-auto pistol: 1d20 + 5 ⇒ (2) + 5 = 7, for 1d6 + 4 ⇒ (1) + 4 = 5 Piercing damage.
Semi-auto pistol: 1d20 + 0 ⇒ (20) + 0 = 20, for 2d6 + 8 ⇒ (1, 4) + 8 = 13 Piercing damage.

...scoring a decisive hit with her second shot!


Pathfinder Provisions ◆◇↺

It's a direct hit! The pirate doesn't fall, but she does double over with her hand against the wound.
7 is a miss. I believe you only get Cha to damage with your first attack though, then +1.

Chk Chk's turn.
Initiative:
Green Pirate (AC 8-17, pistol battery 8/10, Taking Cover)
Chk Chk (AC 17, 18/18 HP)
Navasi (AC 16, 16/16 HP)
Purple Pirate (AC 8-17, -7 HP, bloodied, Get 'Em)
Echoes of Strange Wisdom (AC 16, 18/18 HP)
Iseph (AC 18, 18/18 HP, Stealthy)
Orange Pirate (AC 8-17)
Dr. Kulkorr (AC 16/17, 24/24 HP)
Blue Pirate (AC 8-17)
Red Pirate (AC 8-17)
Jock (AC 18, 22/22 HP)


| Speed 25ft | Active Conditions: None Chk Chk | HP 18/18| AC 17 | F +5 R +5 W +9 | Perc +7 | Default Exploration (????)

<Right!> Chk Chk quickly replies as they focus on their recovered holy symbol. A beam of shimmering multicolored light shoots out from them towards Navasi’s indicated target, though as it connects it splashes in a display of inky darkness

◆◆ Casting Eldritch Lance on Purple
Attack: 1d30 + 7 + 1 ⇒ (4) + 7 + 1 = 12 for Mental damage: 2d6 ⇒ (3, 6) = 9

The shirren then backpedals quickly towards one of the room’s couches, looking for a bit of cover from the incoming ysoki to the south.

◆Stride


Navasi - Female Human Envoy 1 (HP 16/16) (Fort +3) (Ref +7) (Will +6) (AC 16) (Perception Init +6)

Quite right. I was still thinking of the playtest, where it *was* for 1 round, and also reduced reflex saves by 1 :-/


Pathfinder Provisions ◆◇↺

Chk Chk's spell misses.

Under fire and wounded, the pirate fires a shot at Echoes--though this one hits--before following her companion and retreating to cover around the corner.
◆ Strike E/K/J: 1d3 ⇒ 1 laser pistol: 1d20 + 7 ⇒ (16) + 7 = 23 hits for fire damage: 1d6 ⇒ 3
◆ Stride
◆ Take Cover

Echoes of Strange Wisdom and Iseph's turns.
Initiative:
Green Pirate (AC 8-17, pistol battery 8/10, Taking Cover)
Chk Chk (AC 17, 18/18 HP)
Navasi (AC 16, 16/16 HP)
Purple Pirate (AC 8-17, -7 HP, bloodied, Get 'Em, pistol battery 8/10, Taking Cover)
Echoes of Strange Wisdom (AC 16, 18/18 HP)
Iseph (AC 18, 18/18 HP, Stealthy)
Orange Pirate (AC 8-17)
Dr. Kulkorr (AC 16/17, 24/24 HP)
Blue Pirate (AC 8-17)
Red Pirate (AC 8-17)
Jock (AC 18, 22/22 HP)


Non-Binary Mod-Fanatic Android Skirmisher Operative 1 | Hacker | HP 18, AC 18, F +5, R +9, W +7, P +3 (LLV) | Sp 25 ft | ◆◇↺

Iseph moves closer to one of the sofas and Aims at Orange Pirate. They then shoots at the target's knees.
Semi-Auto Pistol, Nonlethal: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 vs Orange Pirate
Damage: 1d6 ⇒ 3 P damage
Aim: 1d4 ⇒ 4 precision damage

◆ Stride
◆ Aim
◆ Strike


Pathfinder Provisions ◆◇↺

Iseph's shot hits another pirate.

Echoes of Strange Wisdom's turn.
Initiative:
Green Pirate (AC 8-16, pistol battery 8/10, Taking Cover)
Chk Chk (AC 17, 18/18 HP)
Navasi (AC 16, 16/16 HP)
Purple Pirate (AC 8-16, -7 HP, bloodied, Get 'Em, pistol battery 8/10, Taking Cover)
Echoes of Strange Wisdom (AC 16, 15/18 HP)
Iseph (AC 18, 18/18 HP, Stealthy)
Orange Pirate (AC 8-16, -7 HP, bloodied)
Dr. Kulkorr (AC 16/17, 24/24 HP)
Blue Pirate (AC 8-16)
Red Pirate (AC 8-16)
Jock (AC 18, 22/22 HP)

Starfinder

Omnigender Barathu Mystic 1 HP 18/18 | AC 16 | Fort +5 | Ref +4 | Will +9 | Perception +7 (Darkvision) | Fly 20ft, Hover 5ft |

Echoes of Strange Beauty flinches as the pistol blast grazes them. In response it draws the nearby shadows towards them cloaking them in a 10-ft emanation of shadow (lowering the light to dim). The cloying ink stitching its wounds back together.

The pain, what interesting pigment.
They think to hide from our art.
Get ‘em? Get ‘em! Get ‘em.

Gathering their magic they blast a pirate with the blackened chill of the void.

◆ Transfer Vitality 3HP (7/10 remaining). Echoes is concealed from all until end of next turn.

◆ ◆ Frostbite on purple pirate
DC 17 basic Fort save: 2d4 ⇒ (4, 3) = 7 cold damage.
On a critical failure they gain 1 weakness to bludgeoning.


Pathfinder Provisions ◆◇↺

"Uh!" The first of the pirates falls as the spell hits.
Purple Fort: 1d20 + 8 ⇒ (3) + 8 = 11 Failure, 8 damage. She's down.

Another one moves up, taking a shot at Iseph (which misses) before ducking down behind the furniture.
◆ Stride
◆ Strike Iseph Laser Pistol: 1d20 + 7 ⇒ (5) + 7 = 12 Miss
◆ Take Cover

Kulkorr's turn.
Initiative:
Green Pirate (AC 8-16, pistol battery 8/10, Taking Cover)
Chk Chk (AC 17, 18/18 HP)
Navasi (AC 16, 16/16 HP)
Echoes of Strange Beauty (AC 16, 18/18 HP, Vitality Network 7/10, Concealed)
Iseph (AC 18, 18/18 HP, Stealthy)
Orange Pirate (AC 8-16, -7 HP, bloodied, pistol battery 8/10, Taking Cover)
Dr. Kulkorr (AC 16/17, 24/24 HP)
Blue Pirate (AC 8-16)
Red Pirate (AC 8-16)
Jock (AC 18, 22/22 HP)

Starfinder

Briskwander Vesk Cloud Chemist Erudite Warrior Soldier 1 | ⛨ 16 (defrex) or 17 parry | ♥️ 24 w/ [6] forcefield | Saves @ 9**/3*/5** or +6 bulwark | Perception @ 3* | Explore ➤ Investigate (Life Science) | Reactions ➤ Pin Down | ◆◇↺

Dr. Kulkorr advances on the lone fighting pirate in the Green bandana, and raising his Doshko to deflect incoming attacks, sparkles his handsome scaly hide which glimmers with a menacing rainbow, cowering his foe!

◆) Stride
◆) Parry (to AC 17)
◆) Oppressive Presence vs Green

Oppressive Presence and Suppressed:

Oppressive Presence
Frequency: once per round
You unnerve foes with a look, or similarly unsettle them with subtle mannerisms or veiled threats. One enemy creature of your choice within 60 feet becomes suppressed until the start of your next turn. If the creature targets you with a Strike or other offensive action, it loses the suppressed condition from this effect.

Suppressed
You've been affected by a high volume of incoming fire or a particularly dangerous attack that forces you to act less efficiently for your own safety. You take a –1 circumstance penalty to attack rolls and a –10-foot status penalty to all your Speeds.


Pathfinder Provisions ◆◇↺

The last pirates move into the room, ducking for cover as they fire their weapons. The one in blue fires at Iseph, missing, as he squats low behind the coffee table.
◆ Stride
◆ Strike Iseph Laser Pistol: 1d20 + 7 ⇒ (9) + 7 = 16
◆ Take Cover

The one in red circles around behind the large sofa, firing at the android as well--though her shot hits.
◆ Stride
◆ Strike Iseph Laser Pistol: 1d20 + 7 ⇒ (11) + 7 = 18 hit for fire damage: 1d6 ⇒ 6
◆ Take Cover

Jock's turn.
Initiative:
Green Pirate (AC 8-16, pistol battery 8/10, Taking Cover, suppressed 1 round unless attacks Kulkorr)
Chk Chk (AC 17, 18/18 HP)
Navasi (AC 16, 16/16 HP)
Echoes of Strange Beauty (AC 16, 18/18 HP, Vitality Network 7/10, Concealed)
Iseph (AC 18, 12/18 HP)
Orange Pirate (AC 8-16, -7 HP, bloodied, pistol battery 8/10, Taking Cover)
Dr. Kulkorr (AC 16/17, 24/24 HP, parry)
Blue Pirate (AC 8-16, Taking Cover)
Red Pirate (AC 8-16, Taking Cover)
Jock (AC 18, 22/22 HP)


Jock moves closer to the group of pirates. They aren't quite close together enough for him to hit more than one with his stellar cannon, but he aims into the med bay to hit the one taking cover in there.
◆ Stride
◆◆ Area Fire
Stellar Cannon, Primary Target: 1d20 + 4 ⇒ (16) + 4 = 20 Free Ranged Strike for piercing damage: 1d10 ⇒ 5
On a hit, if your primary target rolls a success against your Area Fire or Auto-Fire action, they get a failure instead. This Strike doesn’t count toward your multiple attack penalty.
Damage, P Area Burst 10': 1d10 ⇒ 10 DC 17 Reflex
Enemies in the affected area who fail their save against your attack become suppressed (page 440) until the start of your next turn. A suppressed target takes a –1 circumstance penalty on attack rolls and takes a –10-foot status penalty to its Speeds.


Pathfinder Provisions ◆◇↺

The pirate isn't quick enough to dodge as he's hit from behind by the explosion. Another one down.
Hit, which bloodies him. Reflex: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 Success becomes failure, and he's down.

Chk Chk, Navasi, Echo, and Iseph's turns.
Initiative:
Chk Chk (AC 17, 18/18 HP)
Navasi (AC 16, 16/16 HP)
Echoes of Strange Beauty (AC 16, 18/18 HP, Vitality Network 7/10, Concealed)
Iseph (AC 18, 12/18 HP)
Orange Pirate (AC 8-16, -7 HP, bloodied, pistol battery 8/10, Taking Cover)
Dr. Kulkorr (AC 16/17, 24/24 HP, parry)
Blue Pirate (AC 8-16, Taking Cover)
Red Pirate (AC 8-16, Taking Cover)
Jock (AC 18, 22/22 HP)


Navasi - Female Human Envoy 1 (HP 16/16) (Fort +3) (Ref +7) (Will +6) (AC 16) (Perception Init +6)

Navasi moves for a better shot at Red.

"Get that one!"

She then shoots them...

Move, Get 'Em, then a ranged strike.

Semi-auto pistol: 1d20 + 5 ⇒ (20) + 5 = 25, for 2d6 + 8 ⇒ (6, 1) + 8 = 15 Piercing damage.

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