
FiddlersGreen |

Rand wants to go into the room with the 6 tengu, and send Rhon and Earl to take the 2 guys in the other room. What do the others think/want to do?

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2 guys sounds easier than 6 bird-men, I vote to start there.

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I wouldn't mind dropping a Confusion in the Tengu room. ;)

FiddlersGreen |

You guys need to tell me the plan before I can proceed. XD
Confusion in a crowded room is always fun. The commotion will draw attention though.
So what do you wish to do?

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At some point we need to disable his bodyguards and Get him to see reason get him to surrender probably straight up shank him, but only after giving him a chance to do the right thing.

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If our invisibility is about to run out, 42 will recast it on himself to do a scan in the room we are going to choose and see what, if any, magical auras there are. Then he'll try and identify them.

FiddlersGreen |

Reminder: you don't lose out on gold on your chronicle for not looting everything and killing everyone. As long as you complete the mission, you get full gold.
And your mission here is to neutralise his threat, one way or the other. Talking is just one of the ways to do it...

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42 thinks. and then messages the others. "I think i'll be able to take him out in a single hit. But it will be a one time thing and if he's aware, it won't work."

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"Alden appears to have two Necklace of Fireballs available and both still have multiple beads. Perhaps if we use those against the groups of guards we can quickly eliminate or reduce their threat to our plan."

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"Does anyone here besides me speak Tian?"

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42 thinks for a moment. "I speak Common, Undercommon, Aklo, Azlantic, Qudrian, Goblin, Infernal, Abyssal, Silven, Draconic, Tengu, Thassilonian and Jistka... Just not Tian."

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"Unfortunately I do not speak Tian."

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"I do not either" And for some reason didn't take Tongues as a bard.... what? Woops.
"Seems it is up to you, my friend. We will back you up if it fails."

FiddlersGreen |

So are you taking the diplomatic route, with all of you walking into the room that you think the target is in?

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It's either that or we have a dose of sweet, sweet murder, but someone who is not me should make that call.

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We are going to try the diplomatic route first. If that fails then whatever happens, happens.

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Yay Diplomancy!

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"One of you quickly tell me what I should say then. I'm not that great with giving speeches."

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"I can try to help how I can."

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Think we are all walking in there. I guess Invisibility should be worn off first? XD

FiddlersGreen |

Invisibility is dismissable.
So the plan is to to open the door, walk into his room and tell him he should abdicate in favour of his brother, and prepare for the off-chance that he'll call the entire garrison on you?
Also, note that unless Sennaka understands the language that you speak in, it will be difficult to attempt or aid in diplomacy.
Let me know if you want to make any preparations or changes to the plan.

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"Okay Rand, lets try saying the following to the daimyo."
"Daimyo, we have come seeking the abdication of your title by you. If you will do this no that we will cause you no harm. You will be brought to your brother and handed over to him for whatever may come."
"If you will not abdicate your role as Jade Regent know this. No longer will those you rule over continue to suffer abuse and woe caused by your hand. No longer will nobility allow you to manipulate and toy with them. Your own warriors will turn against you for you have brought great dishonor to your name and the title of Jade Regent."
"We await your choice."
"If anyone else has any thoughts on what should be said by all means feel free to amend my words."

FiddlersGreen |

Psst. Rhon, Sennaka is not the Jade Regent. He is the governor of this province and servant/vassal of the Jade Regent.
Though he wears jade-coloured armor, so I can see how you might be confused. XD

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Well shucks. I missed by just that much. Thanks for the clarification.

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"That sounds pretty good Rhon. I'll use that."
cause Rand doesn't really remember those details.
With that, Rand will lead the group into the room where the Governor is located.
"Lord Sennaka, we having come seeking the peaceful abdication of your title by you. If you will do this, no harm will be done to you. You will be brought to your brother and handed over to him."
Rand speaks, then pauses for a moment before continuing.
"Should you not give up your position, then we shall have no choice but to bring force against you, as your selfish failure to perform your duties has not gone unnoticed. You have shamed yourself and your ancestors."
Another pause, this one clearly for effect.
"What say you?"

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Upon the dismissile of the groups Invisibility. 42 will go invisible with his lesser invisibility spell and walk in behind everyone else.

FiddlersGreen |

The invisibility spells were cast individually, so Matamah does not need to dismiss all of them.
Matamah, are you making only Rand visible, or all of you?
Rand, go ahead and make me a diplomacy roll.

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I'll dismiss it on Rand and myself. Anyone else who wants it dismissed, speak up.

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Diplomacy: 1d20 - 2 ⇒ (15) - 2 = 13

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I will become visible as well.
"It is as my friend says sir. We do not seek your end but merely you abdicating your position. Know though that we will not hesitate to defend ourselves if attacked."
Diplomacy Aid Another: 1d20 + 7 ⇒ (19) + 7 = 26

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Earl is going to remain underground waiting to appear only if combat occurs.

FiddlersGreen |

The man in green armor grabs his helmet as the door opens, and deftly puts it on as Rand comes into view and makes his demands. His companion is a little slower to react, setting his his jug of sake on the table as he reaches for his testsubo.
The man in green armor seems to be laughing mockingly at Rand.
Rhon proves himself to be a credit to dwarven diplomats all over Golarion. Unfortunately, however, he realises as he speaks that he does not speak the same language as the one Rand and the men inside are conversing.
The man in green gives a shout the sounds throughout the manor, and you have no doubt that you will soon have company...
Matamah: 1d20 + 6 ⇒ (4) + 6 = 10
Rand: 1d20 + 6 ⇒ (15) + 6 = 21
Rhon+Earl?: 1d20 + 1 ⇒ (13) + 1 = 14
42: 1d20 + 5 ⇒ (6) + 5 = 11
Alden: 1d20 + 3 ⇒ (19) + 3 = 22
Green armor: 1d20 + 4 ⇒ (14) + 4 = 18
Tetsubo man: 1d20 + 4 ⇒ (16) + 4 = 20
Round 1:
Alden (invisible)
Rand
Tetsubo-man
Green-armor-man
Rhon
Earl (Waiting underground)
42 (Blinking, invisible)
Matamah
Perhaps diplomacy was not the best option to take when the only person who speaks their language has a -2 modifier. XD
Alden and Rand are up.

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"If violence is your desire, then allow me to show you the lesson of Ping, and why one does not lightly insult the Pathfinder society."
Rand will drop into his stance and flying kick the governor.
Flurry: 1d20 + 21 ⇒ (15) + 21 = 361d20 + 21 ⇒ (14) + 21 = 351d20 + 21 ⇒ (20) + 21 = 411d20 + 16 ⇒ (19) + 16 = 351d20 + 11d2d8 + 8 ⇒ (20) + (2, 5, 3, 7, 6, 6, 8, 8, 8, 2, 3, 3, 2, 7) + 8 = 982d8 + 8 ⇒ (6, 5) + 8 = 192d8 + 8 ⇒ (3, 8) + 8 = 192d8 + 8 ⇒ (4, 3) + 8 = 152d8 + 8 ⇒ (7, 1) + 8 = 16
To be fair, I had basically 0 chance of making the diplomacy check. Also, I mentioned the story of Ping in my statement above. As a quick story, when our group locally played the Ruby Phoenix tournament module, one of the players (our local VC, in fact) was playing his half-orc barbarian. During the fight on the cliffs, he wanted to knock someone out, so he turned his greatsword sideways. He confirmed a critical on the poor monk, dealt him 176 points of damage, which outright killed him. By shoving a sword sideways through him.
I like to use it as an example of why you don't mess with the Pathfinders.

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@Rand: I think you got one of those wrong... "+ 11d2d8" :-P
Do we have a map for this?
Seeing his friend leap and kick, Alden and Naala spring into action as well. The two of them follow right after Rand, Alden barking out orders (activating Tactician to give everyone Escape Route) and Naala just barking. When they reach the governor, Alden will also quickly aid Rand to keep him from being hit. (+14 Ac, and another +14 on up to 4 attacks in the round.)

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that puts my AC to 52. heh heh heh.

FiddlersGreen |

Rand, it would be very helpful to me if you could space out your rolls this way:
attack roll 1:
damage roll 1:
attack roll 2:
damage roll 2:
It will make it much easier to read your attack rolls.
Alden, the map is the one labelled "Shuryo Onsen"
rerolling last attack roll: 1d20 + 11 ⇒ (6) + 11 = 17
rerolling first damage roll: 2d8 + 8 ⇒ (8, 2) + 8 = 18
The man in green armor snarls in pain as Rand suddenly jumps at him with a flurry of attacks. He sneers when he sees Alden coming to back him up. He snarls at Rand.
concentration: 1d20 + 12 ⇒ (18) + 12 = 30
"Hai," the portly man with him replies as he concentrates for a moment, then unleashes a blast of cold from his outstretched hand before grabbing his tetsubo and stepping into a flanking position with his master. The blast of cold covers Rand, Alden, Naala, Rhon and 42 in rime and frost!
cold damage: 9d6 ⇒ (1, 3, 3, 6, 2, 5, 6, 4, 1) = 31 DC20 reflex save for half
Meanwhile, the green-armored warrior draws his katana with remarkable speed chops furiosuly at Rand!
attack roll: 1d20 + 23 + 2 ⇒ (17) + 23 + 2 = 42
attack roll: 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22
attack roll: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
With Alden's aid, the warrior is unable to land a hit on Rand. He glowers as the formerly invisible Alden and Naala shimmer into view whilst helping Rand.
Round 1:
Alden/Naala (invisible) [Make a reflex save]/ (invisible) [Make a reflex save]
Rand [Make a reflex save]
Tetsubo-man
Green-armor-man -80
Rhon [Make a reflex save]
Earl (Waiting underground)
42 (Blinking, invisible) [Make a reflex save]
Matamah
Rand, Alden, Naala, Rhon and 42 need to make reflex saves.
After that, you can all act.
You can hear a commotion coming from 2 other rooms with guards as the blast of cold draws their attention. It will not be long before you have company.

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Reflex Save: DC 20: 1d20 + 7 ⇒ (6) + 7 = 13
Rhon moves 20 feet and exposes himself to a potential attack of opportunity from the Green-armor-man.
Rhon takes a swing with his Dwarven waraxe at the Green-armor-man.
Single Melee Attack: flanking: 1d20 + 16 + 2 ⇒ (3) + 16 + 2 = 21
Damage: slashing, magic, ghost touch: 1d10 + 4 ⇒ (6) + 4 = 10

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Earl double moves to now stand on the floor in the room where the fighting is currently taking place.

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Reflex Save: 1d20 + 17 ⇒ (17) + 17 = 34
"If you wish to face me without your allies, then I will be happy to do the same. Although I can't promise I won't kill you should you do so."
"Well, he's foolish enough to challenge me to single combat. I just accepted. We'll see how that goes and whether he's honorable enough to follow-through."

FiddlersGreen |

The green-armoured man takes a swipe at Rhon as he moves.
attack roll: 1d20 + 23 ⇒ (20) + 23 = 43
confirmation roll: 1d20 + 23 ⇒ (2) + 23 = 25
damage: 1d8 + 11 ⇒ (8) + 11 = 19
He tears an angry gash across Rhon's arm, but Rhon manages to avoid a deadlier blow. The pain in his arm messes up Rhon's swing for just a moment, and the green samurai parries the blow easily.
Round 1:
Alden/Naala (invisible) [Make a reflex save]/ (invisible) [Make a reflex save]
Rand [Make a reflex save]
Tetsubo-man
Green-armor-man -80hp
Rhon -34hp
Earl (Waiting underground)
42 (Blinking, invisible) [Make a reflex save]
Matamah
Round 1:
Alden/Naala (invisible) [Make a reflex save]/ (invisible) [Make a reflex save]
Rand [Make a reflex save]
Tetsubo-man
Green-armor-man -80
Rhon [Make a reflex save]
Earl (Waiting underground)
42 (Blinking, invisible) [Make a reflex save]
Matamah
Rand, Alden, Naala and 42 need to make reflex saves.
42, Matamah, Alden and Rand can act.
You can hear a commotion coming from 2 other rooms with guards as the blast of cold draws their attention. It will not be long before you have company.

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"So, what say you? You versus me one on one?"
Rand will say something in Tienese, then while he's waiting for the answer, say to the group "hold off on attacking him for the moment. We'll see what he says."

FiddlersGreen |

[dice=Reflex Save]1d20+17
** spoiler omitted **
"Well, he's foolish enough to challenge me to single combat. I just accepted. We'll see how that goes and whether he's honorable enough to follow-through."
Here's an interesting development!
The green warrior sneers as Rand gives his reply.
Alden and 42 feel a twinge of deja vu, recalling a time not too long ago when another friend of theirs' challenged an enemy commander to a duel.
Ah, a man after my own heart. Since I did something similar last year, I'm keen to oblige. ;) If the rest of the party agrees, Sikutsu Sennaka will call off his guards and meet Rand outside for a 1v1.
Is the rest of the party going to let Rand go ahead with his challenge?
Alden, Naala, 42 and Matamah still need to make their reflex saves though, since that happened before this.

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He does not know what he has agreed to.
"Very well. I will inform my friends."
"So he's pretty foolishly accepted. We're headed out into the courtyard."
Rand heads out into the courtyard and begins limbering up.

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Well seeing as there is going to be an honorable duel in the Courtyard Rhon is keen to find a spot where he can watch and still protect himself should someone be foolish enough to try to ambush us during the duel.

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Reflex: 1d20 + 14 ⇒ (15) + 14 = 29
42 gets ready to cast a spell... then stops as they want to talk some more. Still invisible, 42 will follow.

FiddlersGreen |

Alright, it looks like we have a majority at least. Let's do this. XD
Still need reflex saves from Alden, Naala and Matamah vs the cone of cold earlier. 31 damage, DC20 reflex for half. You have ample time to heal up before/during the duel if you wish.
As the party backs down, guards begin to file flood into the hallway, but a few barked orders from the green warrior causes them to stand down. The front door of the manor is unlocked, and you are permitted to go to the courtyard unimpeded, though the guards remain on standby, some looking a little more nervous than others at the fact that your entire group was able to infiltrate the compound without them noticing.
Sennaka takes a little longer to come out, and as he steps into the courtyard, his entourage in tow, he drops an empty vial to the floor. He appears to have recovered substantially from Rand's initial assault, but despite now being flanked by numerous guards, he at least remains honourable enough to keep the the agreed duel. He stands across the courtyard from Rand with his katana drawn, and though you cannot see his face under his helmet, he appears from his stance to be supremely confident.
Rand, you appear unhurt, but you have some time to make preparations if you wish. When you are ready, go ahead and roll your initiative. I have updated the map.

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Wow. A lot happened since I got home from work. XD
Reflex Save: 1d20 + 16 ⇒ (16) + 16 = 32 - so 10 damage taken
Matamah heals himself up.
Wand of Cure Light Wounds (x2): 2d8 + 2 ⇒ (6, 7) + 2 = 15
"Rand, are we allowed to help you out? Or is it just one on one, using your own abilities? I do not wish to break the rules of an honorable duel."
If we're allowed to help, Matamah will cast Feather Step on Rand. If not, Matamah will not be doing a single thing to help Rand unless it gets too serious. Wow... Matamah doesn't have many buffs. Weird.
"I do wish to make sure they are not cheating."
Matamah also wants to cast Detect Magic to make sure they don't have any crazy spells up. For the most part, he is concerned with spells like Shield Other.
Here's a bunch of Spellcrafts if I need them.
Spellcraft: 1d20 + 17 ⇒ (7) + 17 = 24
Spellcraft: 1d20 + 17 ⇒ (14) + 17 = 31
Spellcraft: 1d20 + 17 ⇒ (2) + 17 = 19
Spellcraft: 1d20 + 17 ⇒ (11) + 17 = 28
Spellcraft: 1d20 + 17 ⇒ (17) + 17 = 34
Spellcraft: 1d20 + 17 ⇒ (12) + 17 = 29
Spellcraft: 1d20 + 17 ⇒ (14) + 17 = 31
Spellcraft: 1d20 + 17 ⇒ (19) + 17 = 36
Spellcraft: 1d20 + 17 ⇒ (17) + 17 = 34

FiddlersGreen |

You are allowed to heal him so he's fresh for the duel, but Rand's not hurt. You can place some buffs on him if you wish, but nothing that will allow you to help whilst the battle is ongoing. Shield other would be out since you are diverting damage from him to yourself during the fight. Featherstep is fine. Bardic music is not ok since it's happening during the fight, but I suppose if you wanted to boost his morale before the fight and let the effects linger into the opening rounds of battle, that's technically fine...
Basically, you can put effects on him before the duel, but once the duel starts, you must not affect the fight in any way.
Matamah is able to tell that he has a bull strength and shield of faith effect on him.
No intervention once the fight starts. Well, you could, but you can be sure the guys on the other side of the courtyard will all attack as soon as you do anything to intervene.

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Reflex Alden: 1d20 + 6 ⇒ (9) + 6 = 15 31 cold
Reflex Compy: 1d20 + 12 ⇒ (15) + 12 = 27 15 cold
Before the duel, Alden will explain to Rand several tactics for avoiding attacks. Using Danger Ward to prep him mentally. Anytime in the next minute, he can reroll a failed Will save.
@GM: Would using Authoritative Command See here from the sidelines count as interfering? It would simply be giving tactical advice, nothing magical. If so, he would use it every round to try to help.

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"Drink these Rand. It will help speed up your attacks and this other one will make you seem to blur."
Rhon is handing Rand a potion of Haste (CL 5) and a potion of Blur (CL 3).