Earth Elemental

Earl the Earth Elemental's page

211 posts. Alias of Big Joe.


Full Name

Earl

Race

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l

Classes/Levels

Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Size

Huge

Strength 28
Dexterity 8
Constitution 19
Intelligence 6
Wisdom 11
Charisma 11

About Earl the Earth Elemental

This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.
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Earl CR 8
XP 4,800
Celestial huge earth elemental (Pathfinder RPG Bestiary, 122)
LG Huge outsider (earth, elemental, extraplanar)
Init -1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +13
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Defense
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AC 19, touch 7, flat-footed 19 (-1 Dex, +12 natural, -2 size)
hp 95 (10d10+40)
Fort +11, Ref +2, Will +7
DR 5/—, 5/evil; Immune elemental traits; Resist acid 10, cold 10, electricity 10; SR 13
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Offense
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Speed 20 ft., burrow 20 ft.; earth glide
Melee 2 slams +18 (2d8+10)
Space 15 ft.; Reach 15 ft.
Special Attacks earth mastery, smite evil
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Statistics
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Str 28, Dex 8, Con 19, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +21 (+25 bull rush, +23 overrun); CMD 30 (32 vs. bull rush, 32 vs. overrun)
Feats Awesome Blow, Cleave, Greater Bull Rush, Improved Bull Rush, Improved Overrun, Power Attack
[b]Skills
Acrobatics -1 (-5 to jump), Appraise +6, Climb +18, Knowledge (dungeoneering) +4, Knowledge (planes) +7, Perception +13, Stealth +4
Languages Terran
Other Gear +1 amulet of mighty fists
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Ecology
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Environment any (plane of earth)
Organization solitary, pair, or gang (3-8)
Treasure none
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Special Abilities
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Awesome Blow As standard action, damage and move smaller foe 10 ft. +1d6 dam if collide with something.
Burrow (20 feet) You have a Burrow speed.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Damage Reduction (5/-) You have Damage Reduction against all attacks.
Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Earth Glide Burrow through any earth or stone (except metal) as a fish through water.
Earth Mastery (Ex) +1 to hit, dam, bull rush, and overrun if both self and foe are on ground, -4 if either waterborne or airborne.
Elemental Traits Elementals have many immunities.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Greater Bull Rush When bull rushing, foe's movement provokes AoO from your allies.
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +0 to hit, +10 to damage when used.
Spell Resistance (13) You have Spell Resistance.
Tremorsense (60 feet) Sense creatures and objects in contact with ground or water.