Jamus Hainard

Alden Helpinghand's page

627 posts. Organized Play character for cartmanbeck (RPG Superstar 2014 Top 16).


Full Name

Alden Helpinghand

Race

Halfling

Classes/Levels

Naala, wolf mount:
hp 21/76 | AC 24, T 16, FF 19 | Fort +10, Ref +12, Wil +5 | Speed 50 ft. | Acrobatics +8, Percept +10

Gender

Male halfling Fighter/Cavalier | hp 28/95 | AC 29, T 12, FF 28 | Fort +10, Ref +6, Will +2 (+6 vs. enchant) | Challenge 2/2 | Bluff +14, Diplom +17, Handle Animal +22, Percept +2

About Alden Helpinghand

Stats:

Alden Helpinghand
Male halfling Fighter (Roughrider) 2/Cavalier (Honor Guard/Strategist) 5/Golden Legionnaire 5
CG Small humanoid (halfling)
Init +3; Senses Perception +2

Defense
AC 28, Touch 12, FF 27 (+11 armor, +1 Dex, +4 shield, +1 dodge, +1 size) (+1 additional Dodge bonus vs. larger opponents, +3 when fighting defensively)
Constant 20% miss chance
hp 103 (12d10+26)
Fort +11, Ref +7, Will +3 (+2 vs. fear, +1 vs. trample, +1 vs. demons, +5 vs. enchantments)

Offense
Speed 20 ft., 15 ft. with armor
Melee +1 Benevolent lance +13/+8/+3 (1d6) OR MW heavy pick +13/+8/+3 (1d4-1) OR flail +12/+7/+2 (1d6-1)
Ranged throwing axe +12/+7 (1d4-1)
Special attacks Challenge 2/day (+level damage, -2 AC, mount gets +2 Dodge AC)

Statistics
Str 8 1, Dex 18, Con 14, Int 16, Wis 10, Cha 16
Base Atk +12; CMB +10; CMD 24
Feats Alertness, Blundering Defense, Bodyguard, Cautious Fighter, Combat Reflexes, Dodge, Escape Route, Horse Master, Skill Focus (Handle Animal), Swift Aid, Osyluth Guile, Got Your Back
Traits Helpful (+4 when aiding another), Self-Sacrfice (Grant soft cover to creature of any size as a Move action)
Skills Acrobatics +1, Appraise +9, Bluff +14, Diplomacy +17, Handle Animal +22, Kn (dungeoneering, engineering) +6, Kn (nature) +7, Kn (nobility) +3, Linguistics +3, Ride +18, Sense Motive +10, Survival +6
SQ Challenege 2/day, Sworn defense, Mount (Wolf [Bodyguard archetype]), Order of the Paw, Tactician 3/day (5 rounds) [1 Used, currently round 1/5], Outrider, Underfoot, Danger ward, Steadfast mount, Vanities (farmstead and caravan), Banner, Authoritative command, Defy danger +2 (vs. demons), Defy danger +2 (vs. undead) Intercept, United Defense +2, Allied Retribution +1, Improved Aid +1, Hold the Line
Languages Common, Halfling, Elven, Goblin, Abyssal

Naala, wolf mount:

Naala
Wolf Cavalier mount (Bodyguard Archetype)
N Medium animal
Init +6; Senses Perception +10, scent

Defense
AC 24, Touch 16, FF 19 (+4 armor, +5 Dex, +4 natural armor, +1 dodge) (+2 additional Dodge AC when Alden is challenging an opponent)
hp 85 (10d8+36)
Fort +11, Ref +12, Will +5

Offense
Speed 50 ft.
Melee bite +9 (1d6+3 plus trip)

Statistics
Str 16, Dex 21, Con 16, Int 3, Wis 12, Cha 6
Base Atk +7; CMB +9; CMD 23 (+4 trip)
Feats Additional Traits (Adopted {Helpful}, Reactionary), Alertness, Combat Reflexes, Bodyguard, In Harm's Way, Toughness
Skills Acrobatics +8, Perception +10, Stealth +7, Swim +5
SQ Devotion, Low-light vision, Scent, Link, Tenacious Guardian (always acts in surprise round, stays conscious below 0 hp as long as master is adjacent), Uncanny Dodge

Aid Another bonuses:

Alden:
+4 base for Helpful trait
+1 base for Ring of Tactical Precision
+1 to attack rolls for Benevolent lance
+2 to AC for Benevolent armor
+1 for Improved Aid from Golden Legionnaire
Total +9, Bodyguard up to 4 times per round

Naala:
+4 base for Helpful trait
+2 base for Benevolent armor
Total +6, Bodyguard up to 5 times per round

Maximum AC bonus to a single ally in a single round:

Use Swift, Move, and Standard actions, and Naala uses Standard action, then AOO from both to give total of +37 AC against up to 4 attacks per round!

Gear:

Gear:
+2 Benevoloent full plate armor
Minor cloak of displacment (constant 20% miss chance)
+2 heavy steel shield
+1 Benevolent studded armor on Mount
Belt of Dexterity +2
Ring of Tactical Precision

Riding Saddle
Hemp rope (50 ft)
Torch (10)
Rations (5)
Explorer's Outfit

Potion, Shield of Faith (+2 Def.,1 min)
Potion, barkskin +2 (+2 nat, 20 min)
2x Oil, align weapon (good)
2x Potion, fly
Necklace of fireballs, type II (6d6 and 4d6 used, 2d6 remains)
Necklace of fireballs, type II (6d6 used, 4d6 and 2d6 remain)
Wand, cure light wounds, 28 charges

Chronicle boons:

Kayle's Blessing [THRICE] - +1 luck bonus to a saving throw
You Be Goblin! - +2 on Bluff, Diplomacy, Intimidate, and Sense Motive vs. goblins
Year of the Risen Rune [ONCE] - Smite Evil once with character level as paladin level
Former Crusader [PERM and ONCE] - +1 on saving throws to resist spells, spell-like, and special abilities of demons, and become specialized in Kn. planes OR learn Abyssal for free
Erratic Luck [PERM] - Roll a nat 1 on a save and then a nat 20 on another save in a scenario, write it down, after five, you can reroll your first 1 on a save in any scenario.
Ascendance Day Cloak [ONCE] - +2 on saves vs. compusions for 1 scenario, and warns you about actions that affects your standing with Iomedae
Scalefriend [THRICE (none used)] - Use Nighttail's help three times. Options: [Handle Animal +7, Survival +10, Bluff +9, cast resist energy CL 1, Nighttail and Hak fight next to you (uses 2 boxes)]
Ally of Belhaim [PERM] - Specialized in Appraise
Debt of Shadow [THRICE (none used)] - Use Maffei's help three times. Options: [Disable Device +16, Knowledge (arcana or planes) +13, Sleight of Hand +13, +3 on Stealth checks for 5 minutes]
Dragon Slayer [ONCE then PERM] - When next encounter a dragon, +2 on Reflex saves, +1 on attacks and on AC vs that type of dragon. Dragonhide armor of that type increases the bonuses by 1.
Friend of the Green [THRICE, 1 used] - Use Azumur Kell's help three times. Options: [cast barkskin, cure serious wounds or remove disease CL 8th, Kn. nature +13]
Deep Platinum Pendant [ONCE] - +2 on Diplomacy to influence aquatic or water type. +5 on saves to avoid pressure damage from deep water
Growing Notoreity - Gain 5 Disrepute and 5 Infamy
True Ally of the Lantern Lodge [PERM] - When you spend 1 PP to gain a +4 to skill checks while in Tian, that is instead a +5. In Goka, it's a +6.
Your Reputation Precedes You [PERM] - +2 on Bluff, Diplomacy, Intimidate against Red Mantis.
Mantle of the Black Rider [PERM] - 1/day, gain +1 to skill checks and ability checks for 1 minutes.
A Glimpse of the Future [ONCE] - Use augury once with a 60% success rate
Rune of Defense [PERM] - 1/day, gain +5 deflection bonus to AC until beginning of your next turn
Charted Pillar [PERM] - +2 on Kn. geography and Survival when in Pillars of the Sun
Relic Guardian [PERM or ONCE] - 1/scenario, treat unattended object as though it were in your possession for attempting saves and resisting sunders, or cross off to force opponent to reroll sunder check.

Has played:

First Steps P1 In Service to Lore
First Steps P2 To Delve the Dungeon Deep
First Steps P3 A Vision of Betrayal
Module: We Be Goblins!
#5-01 The Glass River Rescue
Module: The Dragon's Demand
#5-09 The Traitor's Lodge
Skull and Shackles Raider of the Fever Sea
#4-21 Way of the Kirin
#2-26 The Mantis's Prey
Reign of Winter Maiden, Mother, Crone
#2-08 The Sarkorian Prophecy
#4-26 The Walking Rune
#6-04 Beacon Below
#6-13 Of Kirin and Kraken