{PFS} {PBP} {LVL 11 - 13} Tide of Honor (Jade Regent book 5, sanctioned portion) (Inactive)

Game Master FiddlersGreen

Seinaru Heikiko

Initiative!
[dice=Matamah]1d20+6[/dice]
[dice=Rand]1d20+6[/dice]
[dice=Rhon+Earl?]1d20+1[/dice]
[dice=42]1d20+5[/dice]
[dice=Alden]1d20+3[/dice]
[dice=Turtle]1d20+4[/dice]
[dice=Turtle]1d20+4[/dice]

42 - GM reroll used


301 to 350 of 1,933 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Silver Crusade

120' Darkvision, Per. +11, DR/5 Bludgeoning Active Spells: Deathwatch(2 hours), Defending Bone(50/50), Freedom of Movement(2 Hrs), Life Bubble(4 hours)[ Cleric (Separatist) 12 | HP 90/90 | AC 25 | T 13 | FF 23 | CMD 23 | Fort 13 | Ref 9 | Will 19(Resist Acid, Cold, Electricity 5) | Init +7 | Move 40'

Itamar readies a spell if he sees one of them Burst of Radiance(Ref 20) if evil take 5d4 ⇒ (1, 1, 3, 4, 4) = 13

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Free Action
Rhon goes into his Defensive Stance

Standard Action
Rhon readies to full attack should one of the shadowy figures try to attack him again.

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

Will Save: 1d20 + 15 ⇒ (2) + 15 = 17

REMEMBER: INSPIRE COURAGE +3 (+3 to weapon attack rolls and weapon damage rolls)


Scoured Stars Map

Matamah:
You check out the surrounding shogi screens and discover to your surprise that they are partly comprised of shadowstuff. This realisation allows you to see through the screens around you, and you find to your surprise that Alden and 42 are actually in adjacent squares! You don't see any of the shadowy assailants for now, but at least now you'll see them coming if you stay put.

You see:

FA_
_M_
___

F=42;A=Alden;M=Matamah;_=empty space

Rhon and Earl ready themselves to strike if the shadowy attackers appear again. You can't ready a full attack action, so you will only get one attack, but it will trigger before the shadowy creature's attack. Itamar also readies himself, although in his case it is to cast a spell

Round 2
Matamah (-)(6 images) checks out the walls
Rhon (-) (-5 STR) readied attack
Earl (-) readied attack
Itamar (-) readied spell
Rand (-) (-5 STR) <----------- We are here in the init order
Shadows (-)(?)
Alden (-)
Naala (-)
42 (-) (blinking)
----walls reform----

Rand, need you to amend your action. You can't see any of the shadowy creatures at the moment.

Silver Crusade

Male halfling Fighter/Cavalier | hp 28/95 | AC 29, T 12, FF 28 | Fort +10, Ref +6, Will +2 (+6 vs. enchant) | Challenge 2/2 | Bluff +14, Diplom +17, Handle Animal +22, Percept +2 Halfling
Naala, wolf mount:
hp 21/76 | AC 24, T 16, FF 19 | Fort +10, Ref +12, Wil +5 | Speed 50 ft. | Acrobatics +8, Percept +10

Alden continues to try to move toward his allies, breaking through any of the stupid barriers he needs to.... likely to no avail.
I honestly have no clue how I can help here. :-S

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

GM:

Okay, then I will just keep moving forward, breaking through walls as I go.


Scoured Stars Map

Reuniting with Naala would be a good idea, Alden. Alot of your abilities work best when you are next to an ally, and these walls are really affecting your ability to help your allies. At least on Naala, you can protect each other.

Earl:
The shadowy figure comes back for round 2, but this time you are ready. You slam an earthy fist into the shadowy creature's face as it reaches for you.
You can roll your attack and damage before posting your action for round 3. You both suffer a 20% miss chance against each other due to the the shadow partially hiding behind the shogi screen.

attack roll: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d8 ⇒ 4
miss chance: 1d100 ⇒ 22

Unforunately, the earth elemental is slow and easy to hit, and this time the shadow reaches far enough to make contact. Earl feels a chill seeping into his stony bones. Take 4 STR damage.

Itamar:
The shadowy figure comes charging out the wall, then recoils when it sees you, as if surprised that you are there... and more surprised when you fire your spell into its face.
reflex save: 1d20 + 8 ⇒ (14) + 8 = 22
It recoils instinctively from the light, pulling back into the shogi screen just in time to avoid being affected too much by the light. A split second later, it is back, rasping in anger as it reaches for your face.

attack roll: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 1d8 ⇒ 8
miss chance: 1d100 ⇒ 93

Unfortunately, you prove an easy target for the creature to touch, and it sinks its arm deep into your torso. You shudder as a chill spreads through your body, sapping your strength rapidly. There is no doubt... you know exactly what this thing is - a Greater Shadow!

Using your previous knowledge roll, you can ask 1 question about them.

Rhon:
No shadowy creatures attack you this round, but you hear pained gasps from both Earl and Itamar, and you curse the fact that the re-formed walls prevent you from seeing what happened to them.

Rand:

You hear the sound of a spell being cast, and then a pained gasp. It sounds like Itamar. You tear down one of the screens easily and move towards the sound, when suddenly another of those shadowy creatures (or is it the same one?) bursts from walls of the new square you are in, and reaches for you!

attack roll: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 1d8 ⇒ 3
miss chance: 1d100 ⇒ 45

This time you are ready for it, and you easily evade its touch.

Matamah:

Because you can see the adjacent squares, you get the most interesting round.

You see Rand tearing down a screen and stepping into the square beside Alden. You see a shadowy creature reappear from the direction that the previous one attacked you from (quite possibly the same one), but instead of going for you, it goes for Rand and touches him before flying off again. It appears these creatures are skilled in making flyby attacks.

These are the 9 squares around you that you can see:

F.A.R
_M_
___

F.=42; A.=Alden; R=Rand; M=Matamah; _=empty square

Just when you think you are going to be fine, however, another one of those creatures flies towards you. As it moves through the shogi screen, it responds to your images in much the same way, surprised that there are 7 of you, and it rasps in anger as it takes a swipe at one of you.

attack roll: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 1d8 ⇒ 1
miss chance: 1d100 ⇒ 9

However, it is so disoriented with surprise that it does not even strike one of your images. It moans in anger as it flies back the way it came from.

GM hint: It might be a good idea to clue your allies in on the attack patterns of these things, and that there are at least 2 of them flying around.

You then see Alden scratching at the shogi screen between the two of you, but you doubt he will do enough damage to the screen before it reforms.

42 and Alden:
You hear alot of activity around you. More ripping sounds from one side and pained gasps from the other. Nothing attacks you at the moment, but you wonder for how long this will continue and for how long your allies will hold out. 42 completes his stoneskin spell as Alden scrapes at the shogi screen, but it reforms before he is able to do too much damage.

Alden, you think you may need some help tearing down the shogi screens. They seem to be re-forming faster than you can damage them.

Round 3
Matamah (-)(6 images) <----------- We are here in the init order
Rhon (-) (-5 STR)
Earl (-) (-4STR)
Itamar (-) (-8 STR)
Rand (-) (-5 STR)
Shadows (-6)(?)
Alden (-)
Naala (-)
42 (-) (blinking)
----walls reform----

Going into round 3. Matamah, Rhon, Earl, Itamar and Rand are up.
Hint from the GM: these things are doing ability damage, not ability drain.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

GM:

Did it stay in combat range with me or did it leave?

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

There seems to be more than one of these flying around. One just attacked Rand and one tried to attack me. They also seem to be able to attack as they fly by.

GM:
Are the screens reformed for me, or are they still see-through? Also, fly by attack provokes, unlike spring attack, although I guess you can't do that if you can't see them. XD

Shadowy figures ... what to do what to do.

Free Action
Matamah continues his battle song.

GM:
I want Matamah to go to the left (on your mini map) and start disbelieving as many of these walls as he can, walking around in circles to try to get a radius of them. He can't do much to harm the creatures, but the information he can provide to the party could be valuable. Just let me know what I need to do for this.

REMEMBER: INSPIRE COURAGE +3 (+3 to weapon attack rolls and weapon damage rolls)

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Round 3
Rhon will maintain his defensive stance and ready an action to attack if one of the creatures tries to attack him.

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Attack of Opportunity
Attack w/ Power Attack: 1d20 + 16 - 3 ⇒ (1) + 16 - 3 = 14
Damage: 2d6 + 7 + 6 ⇒ (2, 6) + 7 + 6 = 21 (bludgeoning)
Miss Chance: 1d100 ⇒ 11

Round 3
Earl will try to burst through the shadowy wall between him and the 5 foot open space next to Rhon.
Strength Check: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
If successful he will 5 foot step next to Rhon, if possible.

Silver Crusade

120' Darkvision, Per. +11, DR/5 Bludgeoning Active Spells: Deathwatch(2 hours), Defending Bone(50/50), Freedom of Movement(2 Hrs), Life Bubble(4 hours)[ Cleric (Separatist) 12 | HP 90/90 | AC 25 | T 13 | FF 23 | CMD 23 | Fort 13 | Ref 9 | Will 19(Resist Acid, Cold, Electricity 5) | Init +7 | Move 40'
DM wrote:
Using your previous knowledge roll, you can ask 1 question about them

The order of their saves in order from highest to lowest. (e.g. Fort - Will - Ref)

Itamar wobbles unsteadily with his str of 4 and attempts to get rid of this maze from hell

Dispel Magic: 1d20 + 12 ⇒ (20) + 12 = 32...That was awesome


Scoured Stars Map
Rand, The Iron Fist wrote:
** spoiler omitted **

Rand:
It went back through the wall after attacking. Sorry I keep forgetting to mention that. You have no way of knowing whether it is still on the other side of the screen or if it moved away after attacking.

Matamah:
If you could see and attack through the wall, you could take an attack of opportunity. The problem is that when they leave their threatened squares, most of the time you guys can't see them.

You can still see through the walls, though they appear to you to be a smoky-shadowy image rather than disappearing altogether.

Matamah attempts to walk through the shadowy, transparent (to him) wall...
1d100 ⇒ 53
He manages to walk through the wall, though it felt to him like he was pushing through a thin wall of gelatin.
will save: 1d20 + 15 ⇒ (12) + 15 = 27
He runs a hand across the new set of walls that he is now surrounded by, and find that they too appear to be only partly-real, and that he can now see through them too.

Earl & Rhon:
Earl mistimes his attack and misses. Nonetheless, he stoically reassesses his situation and pushes through the wall to take up position a little closer to Rhon. The wall collapses with the same distinctive noise somewhere between shattered glass and torn canvas, but after Earl pushes through, he sees that the wall is already reforming behind him.

Rhon continues to hold his ground, ready to strike.

Earl, DC16 will save:

The screen appears to be reforming behind you, but you realise that it is actually somewhat smoky and insubstantial now that you look at it closely. What remains of the screen is now transparent to you, though it still appears as a smoky remnant.

Itamar:

You know that greater shadows are fast (high reflex) but not very solid (low fortitude), though they are also undead and so are immune to effects that target a creature's physiology.

What is the target of your dispel? The shogi screens are blocking your line of sight/effect. The best you can do is dispel the screens around you, but removing the screens will mean that the shadows will also have a slightly easier time hitting you, and I really don't think you want to take another hit from any of them. Still if you want to risk it...

Round 3
Matamah (-)(6 images)
Rhon (-) (-5 STR)
Earl (-) (-4STR)
Itamar (-) (-8 STR) <----------- We are here in the init order
Rand (-) (-5 STR)
Shadows (-6)(?)
Alden (-)
Naala (-)
42 (-) (blinking)
----walls reform----

Rand and Itamar, confirm your actions please.

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Will Save: 1d20 + 6 ⇒ (16) + 6 = 22

Being yelled in

Terran:
"If you break through the walls they turn smokey and you can see through them after they reform!"

Silver Crusade

120' Darkvision, Per. +11, DR/5 Bludgeoning Active Spells: Deathwatch(2 hours), Defending Bone(50/50), Freedom of Movement(2 Hrs), Life Bubble(4 hours)[ Cleric (Separatist) 12 | HP 90/90 | AC 25 | T 13 | FF 23 | CMD 23 | Fort 13 | Ref 9 | Will 19(Resist Acid, Cold, Electricity 5) | Init +7 | Move 40'
DM wrote:
What is the target of your dispel? The shogi screens are blocking your line of sight/effect. The best you can do is dispel the screens around you, but removing the screens will mean that the shadows will also have a slightly easier time hitting you, and I really don't think you want to take another hit from any of them. Still if you want to risk it...

I was hoping it would get rid of all the shogi screens

Dispel Magic wrote:
You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item

Does the board we are on count as an object


Scoured Stars Map
Itamar wrote:
DM wrote:
What is the target of your dispel? The shogi screens are blocking your line of sight/effect. The best you can do is dispel the screens around you, but removing the screens will mean that the shadows will also have a slightly easier time hitting you, and I really don't think you want to take another hit from any of them. Still if you want to risk it...

I was hoping it would get rid of all the shogi screens

Dispel Magic wrote:
You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item
Does the board we are on count as an object

Well, you don't know at the moment, but you could find out... I will let you affect all the walls and the floor and ceiling surrounding your square with the dispel magic spell if you wish to proceed with this action.

Silver Crusade

120' Darkvision, Per. +11, DR/5 Bludgeoning Active Spells: Deathwatch(2 hours), Defending Bone(50/50), Freedom of Movement(2 Hrs), Life Bubble(4 hours)[ Cleric (Separatist) 12 | HP 90/90 | AC 25 | T 13 | FF 23 | CMD 23 | Fort 13 | Ref 9 | Will 19(Resist Acid, Cold, Electricity 5) | Init +7 | Move 40'
DM wrote:
Well, you don't know at the moment, but you could find out... I will let you affect all the walls and the floor and ceiling surrounding your square with the dispel magic spell if you wish to proceed with this action.

Make it so #STTNG, will this get all of us out of the board as well? either way i'll cast it


Scoured Stars Map

Itamar, Rhon and Earl:
The walls separating the 3 of you disappear. In addition, the "wooden" floor and ceiling beneath and above Itamar also disappear. In the space above and below him...all you see is wispy shadow...

These are the 9 squares that the 3 of you can see:

___
_I_
ER_

I=Itamar; E=Earl; R=Rhon
[/ooc]

Knowledge Planes DC15 for Itamar, Rhon and Earl only:

A chill tingles down your spine as you see the shadowy space above and below Itamar. You recognise it as raw shadowstuff and realise that you are on the shadow plane! Fortunately, Itamar is still able to stand where he is without falling through.

Matamah:
You see some of the walls at the edge of your vision suddenly disappear! Through the removed walls, you see Earl, Rhon and Itamar. Itamar looks deathly pale and weak. I will send you a picture to better illustrate the locations of the people around you and what you can see.

You can read the spoilers for Rhon, Earl and Itamar, and you can attempt the knowledge check above, but roll it in a spoiler unless you yell out to them that you can see them.

Round 3
Matamah (-)(6 images)
Rhon (-) (-5 STR)
Earl (-) (-4STR)
Itamar (-) (-8 STR)
Rand (-) (-5 STR) <----------- We are here in the init order
Shadows (-6)(?)
Alden (-)
Naala (-)
42 (-) (blinking)
----walls reform----

Rand?

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Gm:

If that's the case then, I'm going to ignore the shadows and keep plowing forward. If I can fight defensively to increase my AC, I will (my touch ac is good by not amazing by any stretch of the imagination, and +3 would be a good start.)

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Kn: Planes: 1d20 + 6 ⇒ (17) + 6 = 23


Scoured Stars Map

Rand, Matamah and Alden:

Rand pummels down a couple more walls, which fall to the same distinctive noise akin to shattered glass and torn canvas. He is about to take a step further when he sees a familiar fullplate-clad halfling before him. Stepping to his side, he carries on ripping down walls and finds the source of the singing that had been inspiring his punches.

Your positions relative to each other after Rand's turn:

_A_
MN_

[ooc]A=Alden; M= Matamah; N=Rand; _=empty or unexplored space.
Sorry Rand, I already assigned 'R' to Rhon. XD

Matamah:

You know one of the squares in the previous spoiler is really occupied by 42. You are also free to read the next spoiler for Earl, Itamar and Rhon. You can also read the spoiler for Rand. Basically, you have a clear idea of what is happening around you in a limited radius.

Earl, Itamar and Rhon:
You hear more ripping/cracking sounds in the distance. Before you can investigate, however, another shadowy form appears from the wall behind Earl. Earl is ready, but with half of his target hidden behind the wall, he has to partially guess where to hit, and this costs him his hit. Missed due to the miss chance.

The shadowy creature reaches for him...
attack roll: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 1d8 ⇒ 3
miss chance: 1d100 ⇒ 92
And Earl feels even more of his strength ebbing away. The shadow cackles as it withdraws back into the wall.

Another shadow appears from the other side of the now-15x15ft square that the three of you occupy. It hesitates a little when it realises that alot of the walls are gone, but seeing the weakened Itamar still where he was, sees no reason to stop attacking the cleric...
attack roll: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d8 ⇒ 8
Ok, this is bad. Itamar, I've looked at your character sheet, and the only way out I see for you is if you use your divine intervention feat and force a reroll. I also recommend you use one of your highest level spells, since this is potentially fatal... If you have anything else up your sleeve, this is also the time to use it.

Its business done, the shadow pulls back from Itamar and back into the wall (though because it has no wall to hide behind, Itamar can get an attack of opportunity as it flies back).

Rand:

Before you have time to celebrate your finding of Alden and Matamah, two shadows appear from behind and reach for you. Turns out, you've put yourself in the path of the shadow that would have gone for Matamah.

attack roll: 1d20 + 11 ⇒ (20) + 11 = 31
confirmation roll: 1d20 + 11 ⇒ (9) + 11 = 20 Nope
damage: 1d8 ⇒ 2
miss chance: 1d100 ⇒ 24

attack roll: 1d20 + 11 ⇒ (15) + 11 = 26
damage: 1d8 ⇒ 3
miss chance: 1d100 ⇒ 33

Fortuantely, although one of the shadows gets lucky with a hit, between your ring and your decision to fight cautiously, you manage to get away unscathed from the attacks!

That was close! Aren't you glad your got that ring?

Round 3
Matamah (-)(6 images)
Rhon (-) (-5 STR)
Earl (-) (-7STR)
Itamar (-) (-8? STR)
Rand (-) (-5 STR)
Shadows (-6)(?)
Alden (-) <----------- We are here in the init order
Naala (-)
42 (-) (blinking)
----walls reform----

Ok, there's some action happening here...Alden, you can now see Matamah and Rand. Matamah, you see heaps. Earl, Rhon and Itamar see each other... and Itamar... good luck... =(

Actions from everyone please.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

42 will move towards where the sounds were coming from. Charging his sword with a flaming burst. Ready to attack any foe he sees.

attack if seen:

K.Gt.Scimitar: 1d20 + 12 ⇒ (18) + 12 = 30 damage: 1d6 + 6 ⇒ (6) + 6 = 12Flaming: 1d6 ⇒ 3
K.Gt.Scimitar: 1d20 + 12 ⇒ (8) + 12 = 20 damage: 1d6 + 6 ⇒ (1) + 6 = 7Flaming: 1d6 ⇒ 2 extra flame damage: 1d10 ⇒ 4


Scoured Stars Map
Subject - 42 wrote:

42 will move towards where the sounds were coming from. Charging his sword with a flaming burst. Ready to attack any foe he sees.

** spoiler omitted **

42:
There are a few directions you can go in, especially since you can blink through the walls. Generally, it sounds like Matamah and Rand are close by in one direction, and Itamar is further away in the opposite direction. Who do you want to go towards? And if you pass by your allies, do I assume you just keep moving past them?
Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

Matamah does some quick thinking.

I've got an idea. Let's group up around Alden.

Free Action
Matamah continues the battle song.

Standard Action and Move Action

GM:
So, this is gonna be kind of crazy conceptually, but here me out.

Matamah has a dimension door scroll in hand, and I know that Alden can see around him, and I know that they are having little trouble seeing around here. I'd love to go to Itamar and Rhon and bring them over near Alden, into a place where I know he can see them. The fact that he can give someone +16 dodge bonus to AC is absolutely invaluable to this battle, plus it'd be great to get everyone in one place near each other, plus it may make your job easier. :)

So, basically, I want to move over and get them dimension doored next to Alden and where he can see them. It's more important that they get near him than me, if possible, due to my mirror image. Hopefully that's possible and I've got it right what's going on.

REMEMBER: INSPIRE COURAGE +3 (+3 to weapon attack rolls and weapon damage rolls)


Scoured Stars Map
Matamah the Thundering wrote:

Matamah does some quick thinking.

I've got an idea. Let's group up around Alden.

Free Action
Matamah continues the battle song.

Standard Action and Move Action
** spoiler omitted **

REMEMBER: INSPIRE COURAGE +3 (+3 to weapon attack rolls and weapon damage rolls)

Matamah:
I do think that Alden's abilities will be critical in survivng this battle. The problem is that the walls will pop back up after Alden's turn. I think the best way to pull this off would be to coordinate with Rand. Ask him to tear down the wall/screen between yourself and Alden, and then dimension door yourself, Alden and Rand to Itamar, Rhon and Earl. Remember that the only walls that are permanently down are the ones that Itamar dispelled. The rest of the walls will keep popping back up even if you can see through them.

You were able to see that Itamar might have paid quite dearly for the time it took him to create that 15ftx15ft 'room' though. =(

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

GM:
Well, I disbelieved the wall next to me, would I still be able to see Rand and Alden? I could just get them over there. (Sorry if I didn't get it right. It's quite a confusing battle) If not, I'll do what you suggested.


Scoured Stars Map
Matamah the Thundering wrote:
** spoiler omitted **

Matamah:
You can see them, but the wall is quasi-real, not completely illusory, so there's going to be a chance that the shadowstuff blocks you anyway and you fail to bring them with you. You can take that risk if you want.

If the fight is confusing, that's good. This encounter is supposed to throw players off and see how quickly they work out a solution. Some of you have already discovered important clues, but you need to share information with each other. But then of course, you may not be the only ones listening... ;)

When I played through this, 1 out of the 4 players died before we got out, and the GM commented that this was possibly the most dangerous encounter of the book. You guys have the advantage of this being pbp, so you have more time to think of solutions. Also, Alden is a very big trump card against the shadows if you can leverage his abilities. Itamar seems to have given you a very good place for that. =)

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

Understood!

Rand, can you punch through to me and Alden when you get a chance? I'm gonna try to save Itamar over there. And yes, I could briefly see everyone for a few seconds.

Matamah executes the action if that happens. :)


Scoured Stars Map
Matamah the Thundering wrote:

Understood!

Rand, can you punch through to me and Alden when you get a chance? I'm gonna try to save Itamar over there. And yes, I could briefly see everyone for a few seconds.

Matamah executes the action if that happens. :)

Rand, remember you've seen Matamah and Alden. It will only be for a few seconds before the walls regenerate as they do at the end of each round, but if you want to comply with Matamah's request, you can easily spend your next action to full attack the walls between yourself, Alden and Matamah again to give Matamah access to both of you. He appears to have some sort of plan.

Alden, you can hear Matamah, who seems to have some sort of plan that involves you not going anywhere on your turn.

Silver Crusade RPG Superstar 2014 Top 16

Alden is happy to let his allies fall in around him, and will start aiding them in any skill checks they need to make. +4 per check, twice per round.


Scoured Stars Map

Now waiting on 42, Rhon, Earl, Rand and Itamar.

I can make some decisions for 42 if he's busy. At the moment, the important actions are from Itamar and Rand.

Round 3
Matamah (-)(6 images) Hatching a certain plan
Rhon (-) (-5 STR) ?
Earl (-) (-7STR) ?
Itamar (-) (-8? STR) has a big decision to make
Rand (-) (-5 STR) ?
Shadows (-6)(?)
Alden (-) Waiting on Matamah's plan <----------- We are here in the init order
Naala (-) Wondering where her master is and what's going on
42 (-) (blinking) Moving in a certain direction - but which direction?
----walls reform----

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

GM:
I will head towards the ones that sound like they are in trouble, if there are more than one in trouble, i'll head towards the closest one first.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

"On it."

GM:

Rand will fulfill Matamah's request, tunneling towards him (defensively).

As an aside, after this round barring anything amazing happening, I will start readying an action to Touch of serenity attack any shadow I see.

Silver Crusade

120' Darkvision, Per. +11, DR/5 Bludgeoning Active Spells: Deathwatch(2 hours), Defending Bone(50/50), Freedom of Movement(2 Hrs), Life Bubble(4 hours)[ Cleric (Separatist) 12 | HP 90/90 | AC 25 | T 13 | FF 23 | CMD 23 | Fort 13 | Ref 9 | Will 19(Resist Acid, Cold, Electricity 5) | Init +7 | Move 40'

And here I had visions of us all back in the room giving laughing boy a nasty surprise...Oh well, Itamar will use D.I. and sacrifice Hungry Pit Reroll at -6


Scoured Stars Map

If you made the knowledge planes check, you'd find out why it didn't work. =)

Itamar, Rhon and Earl:

Moment of truth: 1d20 + 11 - 6 ⇒ (3) + 11 - 6 = 8

The shadow reaches out for Itamar's heart, but at the very last moment, a burst of divine energy issues from the cleric's chest and repels the dark creature. Itamar knows he has Torag to thank for his averted demise... and that he's not out of the woods yet.

That was close. But you're still on 4 STR.

42, Itamar, Rhon and Earl:

42 is surprised to find that the first screen he moves through leads to a 15ftx15ft square bordered by more shogi screens. There are no enemies in sight, but in the middle of the room is a very weary looking Itamar. The floor and ceiling above him look like clouds of dark shadow. With Itamar are Earl and Rhon, both of whom look very much on edge and point their weapons at you as you enter, only to relax when they see it is only you. It's almost as if they were expecting something or someone else to approach them through the walls.

42, that was only 5ft of movement. Do you want to keep moving, or do you just want to wait beside Itamar.

42 need some input from you, then we proceed to round 4 when more things happen.

Also need actions for Itamar, Rhon and Earl for round 5.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

42 will wave as he goes by and tries to find a foe... Or more allies.


Scoured Stars Map

42, and 42 ONLY:
Check your private messages. ;)

Matamah, Rhon, Earl and Itamah:
You see 42 keep going past another shogi screen and out of the 15ftx15ft area created by Itamar.

Rhon, Earl and Itamar, I need your actions to proceed.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

"Itamar, hang on my brother in faith, Torag' divine will shall not abandon us in our hour of need."

Rhon pulls out a potion of Lesser Restoration and makes to hand it off to Itamar. "Drink this. It will help."

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Itamar: Terran:
"Emissary of the creator. I shall shield and protect you. Can you make me capable of striking these foul abominations?"

Earl will move in front of Itamar and ready to a attack the next shadow that tries to attack either Itamar or himself.

Silver Crusade

120' Darkvision, Per. +11, DR/5 Bludgeoning Active Spells: Deathwatch(2 hours), Defending Bone(50/50), Freedom of Movement(2 Hrs), Life Bubble(4 hours)[ Cleric (Separatist) 12 | HP 90/90 | AC 25 | T 13 | FF 23 | CMD 23 | Fort 13 | Ref 9 | Will 19(Resist Acid, Cold, Electricity 5) | Init +7 | Move 40'

Planes: 1d20 + 6 ⇒ (9) + 6 = 15

Save that potion for yourself Rhon, if this be the end of me then who am I to disagree with Torag.

Earl wrote:
"Emissary of the creator. I shall shield and protect you. Can you make me capable of striking these foul abominations?"

I am afraid not child of Torag

Itamar begins a prayer.

YOU THAT HIDE IN DARKNESS, COME INTO THE LIGHT OF TORAG AND BE JUDGED

Itamar casts Daylight on top of his shovel


Scoured Stars Map

Rhon Earl and Itamar:
Rhon and Earl prepare to help Itamar, but the cleric has other ideas. Guessing that the shadows might have some disadvantage in bright light, he casts a powerful light spell on his shovel, flooding the room with bright light.

Meanwhile, Rand, Alden and Matamah group up, and Matamah casts his transportation spell, bringing all three of them into a 15ftx1ft space. Rhon, Earl and Itamar are already there looking very beleaguered. Itamar's shovel is glowing brilliantly, but this does not hide an oddity in the 'room' - whilst it is bordered by shogi screens and is mostly covered by a wooden floor and ceiling, the 5ftx5ft space in the middle has but a shadowy darkness for a floor and ceiling.

KNowledge planes if you have not already rolled it:
You are most certainly on the shadow plane!

Since the plan was to have Alden protecting all of you, I will assume Matamah managed to tell Itamar the he needed to move to let Alden take the middle.

You take up position around Alden and brace yourselves for the shadows' assault.

And assault they do. The first comes in the direction of Earl, who has been weathering a rather consistent assault from one of the shadows. It reaches in for the Earth Elemental, who takes the opportunity to strike as well.
Earl's attack roll: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14
Earl's attack damage roll: 2d6 + 7 - 4 ⇒ (2, 3) + 7 - 4 = 8
miss chance: 1d100 ⇒ 48

Shadow 1's attack roll: 1d20 + 11 ⇒ (16) + 11 = 27
Shadow 1's damage damage roll: 1d8 ⇒ 3
miss chance: 1d100 ⇒ 82

Earl swings ineffectually at the shadow, which responds by reaching out to touch the earth elemental yet again. Alden is quick to respond, but with even he in unable to prevent the lumbering earth elemental from being touched by the shadow. Earl takes another 3 STR damage

The next shadow appears from the other direction, expecting to see Itamar again...but is surprised to see, not one, but 7 Matamahs and a whole lot of other targets where he had been whittling down the cleric. It moans silently as it reaches for the bard.

Shadow 2's attack roll: 1d20 + 11 ⇒ (19) + 11 = 30
Shadow 2's damage damage roll: 1d8 ⇒ 7
miss chance: 1d100 ⇒ 69
1d7 ⇒ 1

Well, unfortunately Matamah's normal touch AC is rather low too...
Once more, Alden rushes to help, but even he is not able to compensate for Matamah's lack of dexterity. The shadow reaches for one of the Matamahs at random, and is pleased when it finds itself touching solid flesh. That's some real bad luck there. Matamah takes 7 STR damage

The next two shadows approach from the other corners, going for Rhon and Rand respectively.

Shadow 3's attack roll: 1d20 + 11 ⇒ (7) + 11 = 18
Shadow 3's damage damage roll: 1d8 ⇒ 6
miss chance: 1d100 ⇒ 43

Shadow 4's attack roll: 1d20 + 11 ⇒ (18) + 11 = 29
Shadow 4's damage damage roll: 1d8 ⇒ 4
miss chance: 1d100 ⇒ 31

This time, Alden is on the ball and manages to fend off the shadows while pulling his friends out of the way of the shadows' touches. Matamah's strategy appears to be having some effect, but you will need to also have a strategy of dealing with the shadows before they whittle you all down one by one...

Naala:
Naala remains in her little 5ft by 5ft sqaure, surrounded by white screens. She wonders when Alden will come for her. So far, neither you nor the shadows have found her.

Round 4
Matamah (-)(6 images) (-7 STR)
Rhon (-) (-5 STR)
Earl (-) (-10STR)
Itamar (-) (-8? STR)
Rand (-) (-5 STR)
Shadows (-)(-6)(-)(-)
Alden (-) <----------- We are here in the init order
Naala (-) Wondering where her master is and what's going on
42 (-) (blinking)
----walls reform----

Alden is up for round 4, and then the rest of you for round 5. Alden is not with Naala, so he can only add +10 to your touch ACs with his aid. Fortunately, he can do this 4 times per round and there are 4 of them. Furthermore, this might not be enough to help the ones with REALLY low touch ACs like Earl...

Rhon, am I correct in guessing that Earl's attacks are non-magical?

By the way, we are back on the combat map, for what it's worth. the shadows appear to be coming one from each side, pretty much.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

You are correct. Earl' attacks are non-magical.

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

42, come back! We are all together here and grouped up! Matamah says this in hope he knows where to go.

A lot of my actions are gonna depend on what happens with 42, so I'm holding off for a bit.


Scoured Stars Map

Matamah's call is met by silence. 42 either does not want to answer, or is unable to for some reason. Or perhaps he is unable to hear him for some reason. Dead people can't hear... ;)

Still need actions from all of you.

The Exchange

attack:
[dice=Null.Scimitar]1d20+13[/dice] [dice=damage]1d6+10[/dice]
Human Magus 14 | HP: 93/93 | Temp HP: 0/0 | 50% miss chance| DR 10/adamantine (140/140) 140 minutes| AC: 28/ FF 22/ T 15| Fort: +14 Ref: +14 Will: +14 | Perception: +10| Init: +5

I believe I have enough prestige for a redirection.


Scoured Stars Map

Do you mean resurrection? You'll be fine. What's the worst that could happen? ;)

42:
Sent you a message.

The Exchange

”Rand” | Male LG Medium Human Unchained Monk 13 | Mythic Power Uses: 4 (4) | HP 4 (134) | AC 39; T 20; FF 33; +4 dodge bonus to AC vs. Koth | CMD 47 | F +14 R +17 W +17; +2 vs. Enchantments | Init +12 | Perc +24; Darkvision 60' | Speed 70 ft | Ki Pool: 10 (13) | Active Conditions: Barkskin; Shaken; Immune to Electricity and Poison, Resist 10 Acid, Cold, Fire

Rand will ready an defensive attack with touch of serenity on the first shadow to enter his threatened space.

Attack Roll: 1d20 + 17 ⇒ (13) + 17 = 30

No damage, but a DC 22 will save or be unable to attack or cast spells (not that I think they have any spells, but you never know).

Silver Crusade

Aasimar Bard 13 | HP 127/127 | AC 14 | T 11 | FF 13 | CMD 19 | F +15 | R +16 | W +15 | +4 vs. sonic/lang, +2 vs. charm/compulsion | Resist Acid/Cold/Elec 5 | Init +6 | Perc +4 (Blindsight 40 ft., Darkvision 60 ft.) | Sense Motive +27 | Spells: Level 1: 8/8, Level 2: 7/7, Level 3: 6/6, Level 4: 5/5, Level 5: 3/3 | Bardic Performance Rounds: 43/43 | Active Spells: None Yet

Ughhh, so weak. No response from 42, so right now Matamah would think to play defensive.

Free Action
Matamah continues his battle song.

Move Action
Matamah takes out his flag with the open road to continue inspiring his allies. More bonuses!

Standard Action
Matamah defensively casts Haste. Can't fail to cast this defensively. Hey, if nothing else, another 1 AC could help here.

REMEMBER: INSPIRE COURAGE +3, HASTE, AND FLAG (+5 to weapon attack rolls, +4 to weapon damage rolls, +1 dodge AC, +1 Reflex Saves, extra attack on full attack, double movement up to 30 ft. extra)


Scoured Stars Map

More dodge bonuses to AC is always useful. Especially here.
What about Rhon/Earl, Itamar and Alden?

Round 4
Matamah (-)(6 images) (-7 STR) Laying on the group buffs
Rhon (-) (-5 STR) ?
Earl (-) (-10STR) ?
Itamar (-) (-8? STR) ?
Rand (-) (-5 STR) Readied firefly
Shadows (-)(-6)(-)(-) Plotting
Alden (-) <----------- We are here in the init order
Naala (-) Wondering where her master is and what's going on
42 (-) (blinking) MISSING!
----walls reform----

Silver Crusade

120' Darkvision, Per. +11, DR/5 Bludgeoning Active Spells: Deathwatch(2 hours), Defending Bone(50/50), Freedom of Movement(2 Hrs), Life Bubble(4 hours)[ Cleric (Separatist) 12 | HP 90/90 | AC 25 | T 13 | FF 23 | CMD 23 | Fort 13 | Ref 9 | Will 19(Resist Acid, Cold, Electricity 5) | Init +7 | Move 40'

Itamar delays until everyone is together to cast Plane Shift

301 to 350 of 1,933 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / {PFS} {PBP} {LVL 11 - 13} Tide of Honor (Jade Regent book 5, sanctioned portion) All Messageboards

Want to post a reply? Sign in.