Celfwyn the Blind |
Celfwyn follows close behind J. Sooner she is satisfied, the sooner we may leave.
At Ralin's suggestion, Celfwyn's face frowns in thought. "If J is carrying a spirit, we may wish to be careful not to cause it undue discomfort from these precautionary measures lest it harm J."
GM Jak |
She leads you through the decrepit school house, which is unnaturally silent.The small classroom is all that remains of a once great school. School benches and chairs are scattered about in a haphazard fashion and a chalkboard hangs crooked from a single nail on the western wall. The sound of the ocean beating against the cliffs in the distance is the only thing that breaks the silence. J. brushes dust of the name plates until she finds he own broken desk.
Those that pass can act on the Haunt before it goes off. 1 action each as if it were a surprise round.
Het Arra Khazan |
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Khazan is too concerned about how this is impacting J to notice much else. He stays close to her as she moves about the schoolhouse.
Celfwyn the Blind |
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Celfwyn places a hand on J's arm and gently pulls her back. "Here's that haunt we were told about. Now I wish that I had grabbed some of those vials..." Will move back to hopefully be out of its radius.
Morrin the Stout |
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
"What? It's here?! Where is it?" Morrin asks, looking about.
GM Jak |
As the sound of rumbling grows louder, the ground
begins to shake and the sky grows black. Dozens of spectral
school children run frantically for the door, but just before
they escape there is a mighty cracking sound as the ceiling
collapses.
This effects the entire room
Reflex save DC 20 for half
Debris: 4d6 ⇒ (6, 5, 5, 5) = 21
I dislike this haunt btw
Het Arra Khazan |
DC 20 Refl: 1d20 + 5 ⇒ (15) + 5 = 20
Khazan notices the ceiling fall at the last moment, and ducks out of the way.
GM, if Khazan can, he'd use his save for Junia instead.
Celfwyn the Blind |
The intent was to back self and J out of the haunt before it acted. If that was not the end result...
reflex: 1d20 + 7 ⇒ (4) + 7 = 11
shirt/folio reroll: 1d20 + 11 ⇒ (4) + 11 = 15
son of a peanut butter and jelly sandwich...
Het Arra Khazan |
Throwing your body over her? Alright
Basically. If Celfwyn wasn't able to back her and him up in time, yeah. Khazan will take full damage, if needed, to protect her.
Morrin the Stout |
Reflex: 1d20 + 9 ⇒ (10) + 9 = 19
Folio/Shirt Reroll: Reflex: 1d20 + 9 ⇒ (14) + 9 = 23
Morrin, noticing the ceiling start to fall, attempts to dive out of the room. "WATCH OUT!" he shouts as he lands on the ground heavily.
GM Jak |
There spirits scream and shout as they pound at the debris. You are trap inside.... for about 30 seconds and the haunt ends.
J. appears to be injured and shocked reliving the trauma that befell her peers. "We only felt the shaking in the mausoleum. My poor friends must have been terrified." and she begins to sob. Grishan tries to console her.
A pulse of malevolent energy washes over the group and makes hairs stand on end. Grishan and J. both stagger as it hits them. "There is something still here. It's below and coming from the catacombs. I thin..... I need to see what's down there." J. seems like she has found he resolve once again and leads the way to a dark staircase.As you reach the bottom it opens into a corridor. The reek of death chokes this narrow stone corridor, where a trio of corpses slowly rots into the stone.
Ralin VanGorling |
Ralin watches as the 'wreckage' appears to dissipate, but turns first to J. "There are few good deaths. But if we can help their spirits to rest, we shall see what we can do." Ralin attempts to reassure J. and Grishan.
"Some more healing would be good if you can spare some, Turzyk. I think we all took a great deal of harm from that haunt." Ralin follows the path down into the catacombs, summoning up a Light to help light their way.
Turzyk Sunwarden |
Perception: 1d20 + 5 ⇒ (3) + 5 = 8 Turzyk looks around after he sees the corpses. He is looking for signs of undead. Then he tells the group to get closer.
Channel Heal: 2d6 ⇒ (2, 5) = 7
Buri Sunwalker |
Thank you master Turzyk, much appreciated. But it may be better if you save the rest of your powers for the restless dead. I have a feeling we will meet quite the few.
Buri draws his wand and heals himself the rest of the damage.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
GM Jak |
This wide chamber lies just beyond the hallway where the
treasure hunters met their end. As J. and the group approach, the
spirit gets up, turns around, and J. gasps "Cassiel!"
“I’ve been waiting for you a long time, Junia. Waiting for you
to come back. Why did you leave me? Won’t you come back to
me? Then we can all be friends again.” The ghost speaks in a melodic but, haunting tone.
J. appears to be frozen in fear and shock.
Grishan turned to you "She was the last of our group..... and the first to die.... It looks like she never passed on."
"Join me Junia, it won't hurt. Then the three of us can be together." The ghost offers a hand to the girl.
J. and Grishan are unable to act or speak. What you do is up to you!
Ralin VanGorling |
Ralin approaches the spirit, stopping by J.'s side. "You have died, Cassiel, while J. lived. It was not your fault, it was not hers. But life is for the living, as she still has a long life left before her. Perhaps she will join you when her life has ended, perhaps not... but you ought not ask the living to cease for you. You should move on. You gain nothing by clinging still to the mortal world."
Attempting Diplomancy
Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32
GM Jak |
Final encounter complete
A warm light penetrates the growing darkness and Cassiel thanks you profusely for freeing her spirit. J. smiles warmly and tells her friend that she will see her again some day.
J. then turns to you. "I want to follow in your footsteps. Freeing spirits that are trapped or in need."
As you leave A man in a uniform similar to Junia’s, but with more medals and polish, emerges from a side alley at a brisk pace. “Finally, I found you. I heard around the lodge that a team of Pathfinders was headed in to the Tri-Towers Yard.” Colson bows his head.
“My brother was one of many children who died when the earthquake hit. As a result, I take great interest in expeditions leading in to that cursed site. The last Pathfinder expedition seven years ago found his body, and as a result, my family was able to give him a proper burial. Those agents also found some...” Colson pauses, and then continues delicately, “reports about my brother’s after-school activities that would have been quite embarrassing if made public. Did you, by chance, find any information about my brother?”
Ralin VanGorling |
Ralin looks gratified that the spirit was able to rest, and thanks J. for her words. "There is much more that we do at the Society, but I do consider this part to be amongst the most satisfying of parts, aiding those in need."
As Colson approaches and makes his request, Ralin thinks back, pondering at the goals of the Pathfinder society with regard to this request. Also he attends to Grishan's mood.
I am using an Explore, Report, Cooperate boon to determine whether aiding Colson would have a positive, negative, or no effect on a secondary success condition.
Also, Sense Motive.
Sense Motive: 1d20 + 9 ⇒ (3) + 9 = 12
Ralin VanGorling |
Ralin pauses, assessing his comrades to see if they have an interest in the situation before speaking.
I think we have at least one Liberty's Edge, so I'm willing to let them take the lead on this.
Het Arra Khazan |
I think we have at least one Liberty's Edge, so I'm willing to let them take the lead on this.
Yep, I did the very same thing — had a whole post written before thinking, "isn't Turzyk in Liberty's Edge?" and deleted it. :-)
Celfwyn the Blind |
Celfwyn is mildly confused.
Here I thought this was a way for Grishan and J to separate. Perhaps that is not the call she felt.
At Colson's appearance, the elf is patient for the details of his brother to be resolved, having little interest in these frivolous secrets.
Afterwards, he approaches Colson to express interest in Junia's wish. "I have been watching her throughout. This one has the passion to become a Pathfinder, I think. True, she may be a little rebellious, but perhaps that excitement may be channeled. If you can perhaps look into finding a guide for her, a mentor? We could use any ally we can."
Het Arra Khazan |
Khazan nods at Celfwyn's words. Indeed! Her resourcefulness and dedication has been readily apparent to us on our journey. With her leave, I shall willingly sponsor her when we return to the Grand Lodge!
Buri Sunwalker |
Since neither J nor her spirit friend decided to say a word Buri tries to keep things moving and get done with this assignment. Well...your brother is still still dead Sir, nothing changed on that front I suppose, my condolances. What after-school activities are those you speak of Sir? Anything we should be concerned about? I am sure master Guaril could assist you with any personal problems you may have, discretion is our middle name afterall and the Exchanged is at your dispossal Sir, for the right price of course. The sand dwarf says with a deep formal bow.
Morrin the Stout |
Sorry about the lack of posts! *thumps head* Busy busy busy, and a broken PC for the past couple of days....
"My condolences to your family Sir. As Buri had mentioned, there are those who would be pleased to help, some of us for free," Morrin mentioned while giving the dwarf a slight stink eye.
Turzyk Sunwarden |
Addressing the spirit of the younger Colson, Turzyk says "Your brother is alive and well and has the respect of many. You should be proud of him. Once I return from this mission I will tell him news of you. Do you perhaps have a personal message you want me to deliver to him?"
Morrin the Stout |
It may be shady, but if it's for the better good, turn it in to your leader!